Fix fl_endpoints() for macOS platform that was not effective.
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@ -28,13 +28,9 @@
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void Fl_Quartz_Graphics_Driver::end_points() {
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if (quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, true);
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for (int i=0; i<n; i++) {
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CGContextMoveToPoint(gc_, p[i].x, p[i].y);
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CGContextAddLineToPoint(gc_, p[i].x, p[i].y);
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CGContextStrokePath(gc_);
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for (int i = 0; i < n; i++) {
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point(p[i].x, p[i].y);
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}
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if (quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(gc_, false);
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}
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void Fl_Quartz_Graphics_Driver::end_line() {
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