OSX fixes for GLUT/GL window classes.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2859 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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6
CHANGES
6
CHANGES
@ -1,3 +1,9 @@
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CHANGES IN FLTK 1.1.3
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- Fl_Glut_Window and Fl_Gl_Window didn't always initialize
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the OpenGL context on MacOS.
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CHANGES IN FLTK 1.1.2
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- Fl_Menu_Bar now supports drawing vertical dividers
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246
FL/glut.H
246
FL/glut.H
@ -1,5 +1,5 @@
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//
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// "$Id: glut.H,v 1.6.2.10.2.3 2002/08/14 16:49:38 easysw Exp $"
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// "$Id: glut.H,v 1.6.2.10.2.4 2002/12/04 04:44:54 easysw Exp $"
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//
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// GLUT emulation header file for the Fast Light Tool Kit (FLTK).
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//
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@ -23,7 +23,7 @@
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// Please report all bugs and problems to "fltk-bugs@fltk.org".
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//
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// Emulation of Glut using fltk.
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// Emulation of GLUT using fltk.
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// GLUT is Copyright (c) Mark J. Kilgard, 1994, 1995, 1996:
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// "This program is freely distributable without licensing fees and is
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@ -31,28 +31,28 @@
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// program is -not- in the public domain."
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// Although I have copied the GLUT API, none of my code is based on
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// any Glut implementation details and is therefore covered by the LGPL.
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// any GLUT implementation details and is therefore covered by the LGPL.
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// Fltk does not include the Glut drawing functions (such as
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// FLTK does not include the GLUT drawing functions (such as
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// glutWireTeapot()) or the stroke fonts but the declarations for the
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// drawing functions are included here because otherwise there is no
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// way to get them along with this. To use them you will have to
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// link in the original Glut library, put -lglut *after* -lfltk.
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// link in the original GLUT library, put -lglut *after* -lfltk.
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// Commented out lines indicate parts of Glut that are not emulated.
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// Commented out lines indicate parts of GLUT that are not emulated.
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#ifndef __glut_h__
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#define __glut_h__
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# define __glut_h__
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#include <FL/gl.h>
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//#include <GL/glu.h>
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# include "gl.h"
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//# include <GL/glu.h>
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////////////////////////////////////////////////////////////////
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// Glut is emulated using this window class and these static variables
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// GLUT is emulated using this window class and these static variables
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// (plus several more static variables hidden in glut.C):
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#include "Fl.H"
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#include "Fl_Gl_Window.H"
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# include "Fl.H"
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# include "Fl_Gl_Window.H"
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class FL_EXPORT Fl_Glut_Window : public Fl_Gl_Window {
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void _init();
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@ -90,24 +90,24 @@ extern FL_EXPORT void (*glut_menustatus_function)(int,int,int);
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////////////////////////////////////////////////////////////////
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//#define GLUT_API_VERSION This does not match any version of Glut exactly...
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//# define GLUT_API_VERSION This does not match any version of GLUT exactly...
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FL_EXPORT void glutInit(int *argcp, char **argv); // creates first window
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FL_EXPORT void glutInitDisplayMode(unsigned int mode);
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// the FL_ symbols have the same value as the GLUT ones:
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#define GLUT_RGB FL_RGB
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#define GLUT_RGBA FL_RGB
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#define GLUT_INDEX FL_INDEX
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#define GLUT_SINGLE FL_SINGLE
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#define GLUT_DOUBLE FL_DOUBLE
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#define GLUT_ACCUM FL_ACCUM
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#define GLUT_ALPHA FL_ALPHA
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#define GLUT_DEPTH FL_DEPTH
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#define GLUT_STENCIL FL_STENCIL
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#define GLUT_MULTISAMPLE FL_MULTISAMPLE
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#define GLUT_STEREO FL_STEREO
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// #define GLUT_LUMINANCE 512
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# define GLUT_RGB FL_RGB
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# define GLUT_RGBA FL_RGB
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# define GLUT_INDEX FL_INDEX
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# define GLUT_SINGLE FL_SINGLE
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# define GLUT_DOUBLE FL_DOUBLE
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# define GLUT_ACCUM FL_ACCUM
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# define GLUT_ALPHA FL_ALPHA
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# define GLUT_DEPTH FL_DEPTH
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# define GLUT_STENCIL FL_STENCIL
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# define GLUT_MULTISAMPLE FL_MULTISAMPLE
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# define GLUT_STEREO FL_STEREO
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// # define GLUT_LUMINANCE 512
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FL_EXPORT void glutInitWindowPosition(int x, int y);
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@ -151,29 +151,29 @@ inline void glutFullScreen() {glut_window->fullscreen();}
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inline void glutSetCursor(Fl_Cursor cursor) {glut_window->cursor(cursor);}
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// notice that the numeric values are different than glut:
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#define GLUT_CURSOR_RIGHT_ARROW ((Fl_Cursor)2)
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#define GLUT_CURSOR_LEFT_ARROW ((Fl_Cursor)67)
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#define GLUT_CURSOR_INFO FL_CURSOR_HAND
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#define GLUT_CURSOR_DESTROY ((Fl_Cursor)45)
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#define GLUT_CURSOR_HELP FL_CURSOR_HELP
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#define GLUT_CURSOR_CYCLE ((Fl_Cursor)26)
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#define GLUT_CURSOR_SPRAY ((Fl_Cursor)63)
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#define GLUT_CURSOR_WAIT FL_CURSOR_WAIT
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#define GLUT_CURSOR_TEXT FL_CURSOR_INSERT
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#define GLUT_CURSOR_CROSSHAIR FL_CURSOR_CROSS
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#define GLUT_CURSOR_UP_DOWN FL_CURSOR_NS
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#define GLUT_CURSOR_LEFT_RIGHT FL_CURSOR_WE
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#define GLUT_CURSOR_TOP_SIDE FL_CURSOR_N
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#define GLUT_CURSOR_BOTTOM_SIDE FL_CURSOR_S
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#define GLUT_CURSOR_LEFT_SIDE FL_CURSOR_W
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#define GLUT_CURSOR_RIGHT_SIDE FL_CURSOR_E
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#define GLUT_CURSOR_TOP_LEFT_CORNER FL_CURSOR_NW
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#define GLUT_CURSOR_TOP_RIGHT_CORNER FL_CURSOR_NE
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#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER FL_CURSOR_SE
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#define GLUT_CURSOR_BOTTOM_LEFT_CORNER FL_CURSOR_SW
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#define GLUT_CURSOR_INHERIT FL_CURSOR_DEFAULT
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#define GLUT_CURSOR_NONE FL_CURSOR_NONE
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#define GLUT_CURSOR_FULL_CROSSHAIR FL_CURSOR_CROSS
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# define GLUT_CURSOR_RIGHT_ARROW ((Fl_Cursor)2)
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# define GLUT_CURSOR_LEFT_ARROW ((Fl_Cursor)67)
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# define GLUT_CURSOR_INFO FL_CURSOR_HAND
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# define GLUT_CURSOR_DESTROY ((Fl_Cursor)45)
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# define GLUT_CURSOR_HELP FL_CURSOR_HELP
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# define GLUT_CURSOR_CYCLE ((Fl_Cursor)26)
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# define GLUT_CURSOR_SPRAY ((Fl_Cursor)63)
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# define GLUT_CURSOR_WAIT FL_CURSOR_WAIT
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# define GLUT_CURSOR_TEXT FL_CURSOR_INSERT
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# define GLUT_CURSOR_CROSSHAIR FL_CURSOR_CROSS
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# define GLUT_CURSOR_UP_DOWN FL_CURSOR_NS
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# define GLUT_CURSOR_LEFT_RIGHT FL_CURSOR_WE
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# define GLUT_CURSOR_TOP_SIDE FL_CURSOR_N
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# define GLUT_CURSOR_BOTTOM_SIDE FL_CURSOR_S
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# define GLUT_CURSOR_LEFT_SIDE FL_CURSOR_W
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# define GLUT_CURSOR_RIGHT_SIDE FL_CURSOR_E
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# define GLUT_CURSOR_TOP_LEFT_CORNER FL_CURSOR_NW
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# define GLUT_CURSOR_TOP_RIGHT_CORNER FL_CURSOR_NE
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# define GLUT_CURSOR_BOTTOM_RIGHT_CORNER FL_CURSOR_SE
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# define GLUT_CURSOR_BOTTOM_LEFT_CORNER FL_CURSOR_SW
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# define GLUT_CURSOR_INHERIT FL_CURSOR_DEFAULT
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# define GLUT_CURSOR_NONE FL_CURSOR_NONE
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# define GLUT_CURSOR_FULL_CROSSHAIR FL_CURSOR_CROSS
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//inline void glutWarpPointer(int x, int y);
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@ -222,11 +222,11 @@ inline void glutKeyboardFunc(void (*f)(uchar key, int x, int y)) {
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inline void glutMouseFunc(void (*f)(int b, int state, int x, int y)) {
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glut_window->mouse = f;}
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#define GLUT_LEFT_BUTTON 0
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#define GLUT_MIDDLE_BUTTON 1
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#define GLUT_RIGHT_BUTTON 2
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#define GLUT_DOWN 0
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#define GLUT_UP 1
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# define GLUT_LEFT_BUTTON 0
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# define GLUT_MIDDLE_BUTTON 1
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# define GLUT_RIGHT_BUTTON 2
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# define GLUT_DOWN 0
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# define GLUT_UP 1
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inline void glutMotionFunc(void (*f)(int x, int y)) {glut_window->motion= f;}
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@ -255,28 +255,28 @@ enum {GLUT_MENU_NOT_IN_USE, GLUT_MENU_IN_USE};
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inline void glutSpecialFunc(void (*f)(int key, int x, int y)) {
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glut_window->special = f;}
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#define GLUT_KEY_F1 1
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#define GLUT_KEY_F2 2
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#define GLUT_KEY_F3 3
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#define GLUT_KEY_F4 4
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#define GLUT_KEY_F5 5
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#define GLUT_KEY_F6 6
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#define GLUT_KEY_F7 7
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#define GLUT_KEY_F8 8
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#define GLUT_KEY_F9 9
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#define GLUT_KEY_F10 10
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#define GLUT_KEY_F11 11
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#define GLUT_KEY_F12 12
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// WARNING: Different values than Glut uses:
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#define GLUT_KEY_LEFT FL_Left
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#define GLUT_KEY_UP FL_Up
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#define GLUT_KEY_RIGHT FL_Right
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#define GLUT_KEY_DOWN FL_Down
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#define GLUT_KEY_PAGE_UP FL_Page_Up
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#define GLUT_KEY_PAGE_DOWN FL_Page_Down
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#define GLUT_KEY_HOME FL_Home
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#define GLUT_KEY_END FL_End
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#define GLUT_KEY_INSERT FL_Insert
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# define GLUT_KEY_F1 1
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# define GLUT_KEY_F2 2
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# define GLUT_KEY_F3 3
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# define GLUT_KEY_F4 4
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# define GLUT_KEY_F5 5
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# define GLUT_KEY_F6 6
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# define GLUT_KEY_F7 7
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# define GLUT_KEY_F8 8
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# define GLUT_KEY_F9 9
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# define GLUT_KEY_F10 10
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# define GLUT_KEY_F11 11
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# define GLUT_KEY_F12 12
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// WARNING: Different values than GLUT uses:
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# define GLUT_KEY_LEFT FL_Left
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# define GLUT_KEY_UP FL_Up
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# define GLUT_KEY_RIGHT FL_Right
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# define GLUT_KEY_DOWN FL_Down
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# define GLUT_KEY_PAGE_UP FL_Page_Up
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# define GLUT_KEY_PAGE_DOWN FL_Page_Down
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# define GLUT_KEY_HOME FL_Home
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# define GLUT_KEY_END FL_End
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# define GLUT_KEY_INSERT FL_Insert
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//inline void glutSpaceballMotionFunc(void (*)(int x, int y, int z));
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@ -308,7 +308,7 @@ inline void glutOverlayDisplayFunc(void (*f)()) {
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//inline void glutCopyColormap(int win);
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// Warning: values are changed from Glut!
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// Warning: values are changed from GLUT!
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// Also relies on the GL_ symbols having values greater than 100
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int glutGet(GLenum type);
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enum {
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@ -335,25 +335,25 @@ enum {
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GLUT_WINDOW_BUFFER_SIZE
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};
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#define GLUT_WINDOW_STENCIL_SIZE GL_STENCIL_BITS
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#define GLUT_WINDOW_DEPTH_SIZE GL_DEPTH_BITS
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#define GLUT_WINDOW_RED_SIZE GL_RED_BITS
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#define GLUT_WINDOW_GREEN_SIZE GL_GREEN_BITS
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#define GLUT_WINDOW_BLUE_SIZE GL_BLUE_BITS
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#define GLUT_WINDOW_ALPHA_SIZE GL_ALPHA_BITS
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#define GLUT_WINDOW_ACCUM_RED_SIZE GL_ACCUM_RED_BITS
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#define GLUT_WINDOW_ACCUM_GREEN_SIZE GL_ACCUM_GREEN_BITS
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#define GLUT_WINDOW_ACCUM_BLUE_SIZE GL_ACCUM_BLUE_BITS
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#define GLUT_WINDOW_ACCUM_ALPHA_SIZE GL_ACCUM_ALPHA_BITS
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#define GLUT_WINDOW_DOUBLEBUFFER GL_DOUBLEBUFFER
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#define GLUT_WINDOW_RGBA GL_RGBA
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#define GLUT_WINDOW_COLORMAP_SIZE GL_INDEX_BITS
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#ifdef GL_SAMPLES_SGIS
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#define GLUT_WINDOW_NUM_SAMPLES GL_SAMPLES_SGIS
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#else
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#define GLUT_WINDOW_NUM_SAMPLES GLUT_RETURN_ZERO
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#endif
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#define GLUT_WINDOW_STEREO GL_STEREO
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# define GLUT_WINDOW_STENCIL_SIZE GL_STENCIL_BITS
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# define GLUT_WINDOW_DEPTH_SIZE GL_DEPTH_BITS
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# define GLUT_WINDOW_RED_SIZE GL_RED_BITS
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# define GLUT_WINDOW_GREEN_SIZE GL_GREEN_BITS
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# define GLUT_WINDOW_BLUE_SIZE GL_BLUE_BITS
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# define GLUT_WINDOW_ALPHA_SIZE GL_ALPHA_BITS
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# define GLUT_WINDOW_ACCUM_RED_SIZE GL_ACCUM_RED_BITS
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# define GLUT_WINDOW_ACCUM_GREEN_SIZE GL_ACCUM_GREEN_BITS
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# define GLUT_WINDOW_ACCUM_BLUE_SIZE GL_ACCUM_BLUE_BITS
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# define GLUT_WINDOW_ACCUM_ALPHA_SIZE GL_ACCUM_ALPHA_BITS
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# define GLUT_WINDOW_DOUBLEBUFFER GL_DOUBLEBUFFER
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# define GLUT_WINDOW_RGBA GL_RGBA
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# define GLUT_WINDOW_COLORMAP_SIZE GL_INDEX_BITS
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# ifdef GL_SAMPLES_SGIS
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# define GLUT_WINDOW_NUM_SAMPLES GL_SAMPLES_SGIS
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# else
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# define GLUT_WINDOW_NUM_SAMPLES GLUT_RETURN_ZERO
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# endif
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# define GLUT_WINDOW_STEREO GL_STEREO
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//int glutDeviceGet(GLenum type);
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//#define GLUT_HAS_KEYBOARD 600
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@ -368,18 +368,18 @@ enum {
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//#define GLUT_NUM_TABLET_BUTTONS 609
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inline int glutGetModifiers() {return Fl::event_state();}
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// WARNING: these values are different than Glut uses:
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#define GLUT_ACTIVE_SHIFT FL_SHIFT
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#define GLUT_ACTIVE_CTRL FL_CTRL
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#define GLUT_ACTIVE_ALT FL_ALT
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// WARNING: these values are different than GLUT uses:
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# define GLUT_ACTIVE_SHIFT FL_SHIFT
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# define GLUT_ACTIVE_CTRL FL_CTRL
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# define GLUT_ACTIVE_ALT FL_ALT
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int glutLayerGet(GLenum);
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#define GLUT_OVERLAY_POSSIBLE 800
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# define GLUT_OVERLAY_POSSIBLE 800
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//#define GLUT_LAYER_IN_USE 801
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//#define GLUT_HAS_OVERLAY 802
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#define GLUT_TRANSPARENT_INDEX 803
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#define GLUT_NORMAL_DAMAGED 804
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#define GLUT_OVERLAY_DAMAGED 805
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# define GLUT_TRANSPARENT_INDEX 803
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# define GLUT_NORMAL_DAMAGED 804
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# define GLUT_OVERLAY_DAMAGED 805
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//inline int glutVideoResizeGet(GLenum param);
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//#define GLUT_VIDEO_RESIZE_POSSIBLE 900
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@ -402,28 +402,28 @@ int glutLayerGet(GLenum);
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//inline void glutVideoPan(int x, int y, int width, int height);
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////////////////////////////////////////////////////////////////
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// Emulated Glut drawing functions:
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// Emulated GLUT drawing functions:
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// Font argument must be a void* for compatability, so...
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extern FL_EXPORT struct Glut_Bitmap_Font {uchar font; int size;}
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glutBitmap9By15, glutBitmap8By13, glutBitmapTimesRoman10,
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glutBitmapTimesRoman24, glutBitmapHelvetica10, glutBitmapHelvetica12,
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glutBitmapHelvetica18;
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#define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15)
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#define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13)
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#define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10)
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#define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24)
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#define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10)
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#define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12)
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#define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18)
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# define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15)
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# define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13)
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# define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10)
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# define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24)
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# define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10)
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# define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12)
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# define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18)
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FL_EXPORT void glutBitmapCharacter(void *font, int character);
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FL_EXPORT int glutBitmapWidth(void *font, int character);
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////////////////////////////////////////////////////////////////
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// Glut drawing functions. These are NOT emulated but you can
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// link in the glut library to get them. This assummes the object
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// files in Glut remain as they currently are so that there are
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// GLUT drawing functions. These are NOT emulated but you can
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// link in the glut library to get them. This assumes the object
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// files in GLUT remain as they currently are so that there are
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// not symbol conflicts with the above.
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extern "C" {
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@ -431,15 +431,15 @@ extern "C" {
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extern int APIENTRY glutExtensionSupported(char *name);
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/* Stroke font constants (use these in GLUT program). */
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#ifdef WIN32
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# define GLUT_STROKE_ROMAN ((void*)0)
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# define GLUT_STROKE_MONO_ROMAN ((void*)1)
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#else
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# ifdef WIN32
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# define GLUT_STROKE_ROMAN ((void*)0)
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# define GLUT_STROKE_MONO_ROMAN ((void*)1)
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# else
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extern void *glutStrokeRoman;
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# define GLUT_STROKE_ROMAN (&glutStrokeRoman)
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# define GLUT_STROKE_ROMAN (&glutStrokeRoman)
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extern void *glutStrokeMonoRoman;
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# define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman)
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#endif
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# define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman)
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# endif
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/* GLUT font sub-API */
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extern void APIENTRY glutStrokeCharacter(void *font, int character);
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@ -467,8 +467,8 @@ extern void APIENTRY glutSolidIcosahedron();
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}
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#endif /* __glut_h__ */
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#endif /* !__glut_h__ */
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//
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// End of "$Id: glut.H,v 1.6.2.10.2.3 2002/08/14 16:49:38 easysw Exp $".
|
||||
// End of "$Id: glut.H,v 1.6.2.10.2.4 2002/12/04 04:44:54 easysw Exp $".
|
||||
//
|
||||
|
@ -1,5 +1,5 @@
|
||||
#
|
||||
# "$Id: fltk.list.in,v 1.1.2.7 2002/07/14 19:24:36 easysw Exp $"
|
||||
# "$Id: fltk.list.in,v 1.1.2.8 2002/12/04 04:44:53 easysw Exp $"
|
||||
#
|
||||
# EPM product list file for the Fast Light Tool Kit (FLTK).
|
||||
#
|
||||
@ -53,6 +53,7 @@ $FLUID=@FLUID@
|
||||
|
||||
%system darwin
|
||||
%postinstall $bindir/fltk-config -post $bindir/fluid
|
||||
f 0444 root sys $includedir/FL/mac.r FL/mac.r
|
||||
%system all
|
||||
|
||||
# FLUID
|
||||
@ -250,5 +251,5 @@ f 0444 root sys $datadir/doc/fltk/COPYING COPYING
|
||||
f 0444 root sys $datadir/doc/fltk/CHANGES CHANGES
|
||||
|
||||
#
|
||||
# End of "$Id: fltk.list.in,v 1.1.2.7 2002/07/14 19:24:36 easysw Exp $".
|
||||
# End of "$Id: fltk.list.in,v 1.1.2.8 2002/12/04 04:44:53 easysw Exp $".
|
||||
#
|
||||
|
@ -1,5 +1,5 @@
|
||||
//
|
||||
// "$Id: Fl_Gl_Window.cxx,v 1.12.2.22.2.14 2002/11/15 16:17:41 easysw Exp $"
|
||||
// "$Id: Fl_Gl_Window.cxx,v 1.12.2.22.2.15 2002/12/04 04:44:54 easysw Exp $"
|
||||
//
|
||||
// OpenGL window code for the Fast Light Tool Kit (FLTK).
|
||||
//
|
||||
@ -360,6 +360,8 @@ void Fl_Gl_Window::init() {
|
||||
overlay = 0;
|
||||
valid_ = 0;
|
||||
damage1_ = 0;
|
||||
|
||||
resize(x(), y(), w(), h());
|
||||
}
|
||||
|
||||
void Fl_Gl_Window::draw_overlay() {}
|
||||
@ -367,5 +369,5 @@ void Fl_Gl_Window::draw_overlay() {}
|
||||
#endif
|
||||
|
||||
//
|
||||
// End of "$Id: Fl_Gl_Window.cxx,v 1.12.2.22.2.14 2002/11/15 16:17:41 easysw Exp $".
|
||||
// End of "$Id: Fl_Gl_Window.cxx,v 1.12.2.22.2.15 2002/12/04 04:44:54 easysw Exp $".
|
||||
//
|
||||
|
Loading…
Reference in New Issue
Block a user