Minor simplification in Fl_Gl_Window_Driver::capture_gl_rectangle()
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@ -58,8 +58,7 @@ Fl_RGB_Image* Fl_Gl_Window_Driver::capture_gl_rectangle(int x, int y, int w, int
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glPixelStorei(GL_PACK_SKIP_ROWS, 0);
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glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
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//
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int ns = Fl_Window_Driver::driver(glw)->screen_num();
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float s = Fl::screen_driver()->scale(ns);
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float s = glw->pixels_per_unit();
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if (s != 1) {
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x = int(x * s); y = int(y * s); w = int(w * s); h = int(h * s);
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}
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