mirror of https://github.com/fltk/fltk
Fix for Mac OS 10.11 El Capitan bugged CGContextStrokePath() function:
replace it by CGContextReplacePathWithStrokedPath() + CGContextFillPath() that does the same without error. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10821 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -195,6 +195,20 @@ void Fl_Graphics_Driver::rectf(int x, int y, int w, int h) {
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#endif
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}
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#ifdef __APPLE_QUARTZ__
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void CGContextStrokePath_fixed(CGContextRef c)
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{
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
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if (fl_mac_os_version >= 101100) {
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// bizarrely, CGContextStrokePath does not work with 10.11 after mouse click or keydown event
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CGContextReplacePathWithStrokedPath(c); // needs 10.4
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CGContextFillPath(c);
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} else
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#endif
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CGContextStrokePath(c);
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}
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#endif
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void Fl_Graphics_Driver::xyline(int x, int y, int x1) {
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#if defined(USE_X11)
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XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x1), clip_x(y));
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@ -202,21 +216,16 @@ void Fl_Graphics_Driver::xyline(int x, int y, int x1) {
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x1+1, y);
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#elif defined(__APPLE_QUARTZ__)
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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if (fl_mac_os_version >= 101100) {
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// bizarrely, the line drawing does not always work with 10.11, draw a thin rectangle instead
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CGContextFillRect(fl_gc, CGRectMake((x1>x?x:x1) - 0.5, y - fl_quartz_line_width_/2, (x1>x?x1-x:x-x1)+1, fl_quartz_line_width_));
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} else {
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextStrokePath(fl_gc);
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if (Fl_Display_Device::high_resolution()) {
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/* On retina displays, all xyline() and yxline() functions produce lines that are half-unit
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(or one pixel) too short at both ends. This is corrected by filling at both ends rectangles
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of size one unit by line-width.
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*/
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CGContextFillRect(fl_gc, CGRectMake(x-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
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CGContextFillRect(fl_gc, CGRectMake(x1-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
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}
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextStrokePath_fixed(fl_gc);
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if (Fl_Display_Device::high_resolution()) {
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/* On retina displays, all xyline() and yxline() functions produce lines that are half-unit
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(or one pixel) too short at both ends. This is corrected by filling at both ends rectangles
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of size one unit by line-width.
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*/
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CGContextFillRect(fl_gc, CGRectMake(x-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
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CGContextFillRect(fl_gc, CGRectMake(x1-0.5 , y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
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}
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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@ -241,7 +250,7 @@ void Fl_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextAddLineToPoint(fl_gc, x1, y2);
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CGContextStrokePath(fl_gc);
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CGContextStrokePath_fixed(fl_gc);
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if (Fl_Display_Device::high_resolution()) {
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CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
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CGContextFillRect(fl_gc, CGRectMake(x1 - fl_quartz_line_width_/2, y2-0.5, fl_quartz_line_width_, 1));
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@ -272,7 +281,7 @@ void Fl_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextAddLineToPoint(fl_gc, x1, y2);
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CGContextAddLineToPoint(fl_gc, x3, y2);
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CGContextStrokePath(fl_gc);
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CGContextStrokePath_fixed(fl_gc);
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if (Fl_Display_Device::high_resolution()) {
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CGContextFillRect(fl_gc, CGRectMake(x-0.5, y - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
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CGContextFillRect(fl_gc, CGRectMake(x3-0.5, y2 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
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@ -292,20 +301,13 @@ void Fl_Graphics_Driver::yxline(int x, int y, int y1) {
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MoveToEx(fl_gc, x, y, 0L); LineTo(fl_gc, x, y1);
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#elif defined(__APPLE_QUARTZ__)
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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if (fl_mac_os_version >= 101100) {
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// bizarrely, the line drawing does not always work with 10.11, draw a thin rectangle instead
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CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, (y>y1?y1:y) - 0.5,
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fl_quartz_line_width_ , (y>y1?y-y1:y1-y)+1));
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}
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else {
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y1);
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CGContextStrokePath(fl_gc);
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CGContextStrokePath_fixed(fl_gc);
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if (Fl_Display_Device::high_resolution()) {
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CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1));
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CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y1-0.5, fl_quartz_line_width_, 1));
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}
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}
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if (USINGQUARTZPRINTER || fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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@ -329,7 +331,7 @@ void Fl_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y1);
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CGContextAddLineToPoint(fl_gc, x2, y1);
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CGContextStrokePath(fl_gc);
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CGContextStrokePath_fixed(fl_gc);
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if (Fl_Display_Device::high_resolution()) {
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CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1));
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CGContextFillRect(fl_gc, CGRectMake(x2-0.5, y1 - fl_quartz_line_width_/2, 1 , fl_quartz_line_width_));
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@ -360,7 +362,7 @@ void Fl_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
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CGContextAddLineToPoint(fl_gc, x, y1);
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CGContextAddLineToPoint(fl_gc, x2, y1);
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CGContextAddLineToPoint(fl_gc, x2, y3);
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CGContextStrokePath(fl_gc);
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CGContextStrokePath_fixed(fl_gc);
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if (Fl_Display_Device::high_resolution()) {
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CGContextFillRect(fl_gc, CGRectMake(x - fl_quartz_line_width_/2, y-0.5, fl_quartz_line_width_, 1));
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CGContextFillRect(fl_gc, CGRectMake(x2 - fl_quartz_line_width_/2, y3-0.5, fl_quartz_line_width_, 1));
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@ -384,7 +386,7 @@ void Fl_Graphics_Driver::line(int x, int y, int x1, int y1) {
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if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, true);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y1);
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CGContextStrokePath(fl_gc);
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CGContextStrokePath_fixed(fl_gc);
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if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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@ -410,7 +412,7 @@ void Fl_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) {
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y1);
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CGContextAddLineToPoint(fl_gc, x2, y2);
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CGContextStrokePath(fl_gc);
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CGContextStrokePath_fixed(fl_gc);
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if (fl_quartz_line_width_ > 1.5f) CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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@ -436,7 +438,7 @@ void Fl_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) {
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CGContextAddLineToPoint(fl_gc, x1, y1);
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CGContextAddLineToPoint(fl_gc, x2, y2);
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CGContextClosePath(fl_gc);
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CGContextStrokePath(fl_gc);
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CGContextStrokePath_fixed(fl_gc);
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CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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@ -465,7 +467,7 @@ void Fl_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int
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CGContextAddLineToPoint(fl_gc, x2, y2);
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CGContextAddLineToPoint(fl_gc, x3, y3);
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CGContextClosePath(fl_gc);
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CGContextStrokePath(fl_gc);
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CGContextStrokePath_fixed(fl_gc);
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CGContextSetShouldAntialias(fl_gc, false);
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#else
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# error unsupported platform
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