Fix ignored files, add 'build' directory to ignored files.
The 'build' directory must never be used in the FLTK source. It is reserved as the recommended build directory for CMake. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12104 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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.gitignore
vendored
15
.gitignore
vendored
@ -6,6 +6,7 @@
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# /
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# /
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/autom4te*.cache
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/autom4te*.cache
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/build
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/clang
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/clang
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/config.cache
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/config.cache
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/config.guess
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/config.guess
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@ -107,20 +108,6 @@
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# /fluid/pixmaps/
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# /fluid/pixmaps/
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/fluid/pixmaps/*.bck
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/fluid/pixmaps/*.bck
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# /ide/Xcode3/
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/ide/Xcode3/build
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# /ide/Xcode3/FLTK.xcodeproj/
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/ide/Xcode3/FLTK.xcodeproj/*.pbxuser
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/ide/Xcode3/FLTK.xcodeproj/*.perspectivev3
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# /ide/Xcode4/
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/ide/Xcode4/build
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# /ide/Xcode4/FLTK.xcodeproj/
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/ide/Xcode4/FLTK.xcodeproj/*.pbxuser
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/ide/Xcode4/FLTK.xcodeproj/*.perspectivev3
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# /lib/
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# /lib/
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/lib/lib*
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/lib/lib*
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/lib/*.lib
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/lib/*.lib
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@ -9,6 +9,7 @@ you don't need to change source code when you switch to FLTK 1.4.
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However, the platform dependent code in FLTK 1.4 was rewritten to enable
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However, the platform dependent code in FLTK 1.4 was rewritten to enable
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better porting to new platforms. Basically all platform dependent code
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better porting to new platforms. Basically all platform dependent code
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has been isolated and implement in virtual methods of "driver" classes.
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has been isolated and implemented in virtual methods of "driver" classes.
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See src/drivers and subdirectories.
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More to come ...
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More to come ...
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