Add documentation for readonly() and input_type().
Fix "make distclean" so that it removes all of the library files. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2204 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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<HTML><BODY>
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<HTML>
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<BODY>
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<!-- NEW PAGE -->
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<!-- NEW PAGE -->
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<H2><A name=Fl_Input>class Fl_Input</A></H2>
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<H2><A name=Fl_Input>class Fl_Input</A></H2>
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<HR>
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<HR>
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<H3>Class Hierarchy</H3>
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<H3>Class Hierarchy</H3>
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<UL>
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<PRE>
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<UL><PRE>
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<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>
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<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>
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+----<B>Fl_Input</B>
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+----<B>Fl_Input</B>
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@ -12,22 +17,23 @@
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+----<A href="Fl_File_Input.html">Fl_File_Input</A>, <A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>,
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+----<A href="Fl_File_Input.html">Fl_File_Input</A>, <A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>,
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<A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>, <A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>,
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<A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>, <A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>,
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<A href=Fl_Output.html#Fl_Output>Fl_Output</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A>
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<A href=Fl_Output.html#Fl_Output>Fl_Output</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A>
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</PRE>
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</PRE></UL>
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</UL>
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<H3>Include Files</H3>
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<H3>Include Files</H3>
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<UL>
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<PRE>
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<UL><PRE>
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#include <FL/Fl_Input.H>
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#include <FL/Fl_Input.H>
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</PRE>
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</PRE></UL>
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</UL>
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<H3>Description</H3>
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<H3>Description</H3>
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<P>This is the FLTK text input widget. It displays a single line of text
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and lets the user edit it. Normally it is drawn with an inset box and
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<P>This is the FLTK text input widget. It displays a single line
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a white background. The text may contain any characters (even 0), and
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of text and lets the user edit it. Normally it is drawn with an
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will correctly display anything, using ^X notation for unprintable
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inset box and a white background. The text may contain any
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control characters and \nnn notation for unprintable characters with
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characters (even 0), and will correctly display anything, using
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the high bit set. It assumes the font can draw any characters in the
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^X notation for unprintable control characters and \nnn notation
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ISO-8859-1 character set.
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for unprintable characters with the high bit set. It assumes the
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font can draw any characters in the ISO-8859-1 character set.
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<CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings.">
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<CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings.">
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@ -240,6 +246,7 @@ inserted.
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</TD><TD align=left valign=top>
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</TD><TD align=left valign=top>
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<UL>
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<UL>
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<LI><A href=#Fl_Input.index>index</A></LI>
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<LI><A href=#Fl_Input.index>index</A></LI>
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<LI><A href=#Fl_Input.readonly>readonly</A></LI>
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<LI><A href=#Fl_Input.size>size</A></LI>
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<LI><A href=#Fl_Input.size>size</A></LI>
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</UL>
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</UL>
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</TD><TD align=left valign=top>
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</TD><TD align=left valign=top>
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@ -260,78 +267,115 @@ inserted.
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</TD></TR>
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</TD></TR>
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</TABLE>
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</TABLE>
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</CENTER>
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</CENTER>
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<H4><A name=Fl_Input.Fl_Input>Fl_Input::Fl_Input(int x, int y, int w,
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int h, const char *label = 0)</A></H4>
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Creates a new <TT>Fl_Input</TT> widget using the given position, size,
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and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
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<H4><A name=Fl_Input.~Fl_Input>virtual Fl_Input::~Fl_Input()</A></H4>
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Destroys the widget and any value associated with it.
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<H4><A name=Fl_Input.value>const char *Fl_Input::value() const
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<BR> int Fl_Input::value(const char*)
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<BR> int Fl_Input::value(const char*, int)</A></H4>
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The first form returns the current value, which is a pointer to the
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internal buffer and is valid only until the next event is handled.
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<P>The second two forms change the text and set the mark and the point
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to the end of it. The string is copied to the internal buffer. Passing <TT>
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NULL</TT> is the same as "". This returns non-zero if the new value is
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different than the current one. You can use the second version to
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directly set the length if you know it already or want to put nul's in
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the text. </P>
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<H4><A name=Fl_Input.static_value>int Fl_Input::static_value(const
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char*)
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<BR> int Fl_Input::static_value(const char*, int)</A></H4>
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Change the text and set the mark and the point to the end of it. The
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string is <I>not</I> copied. If the user edits the string it is copied
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to the internal buffer then. This can save a great deal of time and
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memory if your program is rapidly changing the values of text fields,
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but this will only work if the passed string remains unchanged until
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either the <TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called
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again.
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<H4><A name=Fl_Input.size>int Fl_Input::size() const</A></H4>
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Returns the number of characters in <TT>value()</TT>. This may be
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greater than <TT>strlen(value())</TT> if there are nul characters in
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it.
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<H4><A name=Fl_Input.index>char Fl_Input::index(int) const</A></H4>
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Same as <TT>value()[n]</TT>, but may be faster in plausible
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implementations. No bounds checking is done.
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<H4><A name=Fl_Input.when>Fl_When Fl_Widget::when() const
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<BR> void Fl_Widget::when(Fl_When)</A></H4>
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Controls when callbacks are done. The following values are useful,
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the default value is <TT>FL_WHEN_RELEASE</TT>:
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<UL>
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<LI><TT>0</TT>: The callback is not done, but <TT>changed()</TT> is
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turned on. </LI>
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<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each time the text
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is changed by the user. </LI>
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<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done when this
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widget loses the focus, including when the window is unmapped. This
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is a useful value for text fields in a panel where doing the callback
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on every change is wasteful. However the callback will also happen if
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the mouse is moved out of the window, which means it should not do
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anything visible (like pop up an error message). You might do better
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setting this to zero, and scanning all the items for <TT>changed()</TT>
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when the OK button on a panel is pressed. </LI>
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<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the Enter key, the
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entire text is selected, and the callback is done if the text has
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changed. Normally the Enter key will navigate to the next field (or
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insert a newline for a <TT>Fl_Mulitline_Input</TT>), this changes the
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behavior. </LI>
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<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The Enter key will
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do the callback even if the text has not changed. Useful for command
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fields. </LI>
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</UL>
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<H4><A name=Fl_Input.textcolor>Fl_Color Fl_Input::textcolor() const
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<BR> void Fl_Input::textcolor(Fl_Color)</A></H4>
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Gets or sets the color of the text in the input field.
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<H4><A name=Fl_Input.textfont>Fl_Font Fl_Input::textfont() const
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<BR> void Fl_Input::textfont(Fl_Font)</A></H4>
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Gets or sets the font of the text in the input field.
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<H4><A name=Fl_Input.textsize>uchar Fl_Input::textsize() const
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<BR> void Fl_Input::textsize(uchar)</A></H4>
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Gets or sets the size of the text in the input field.
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<H4><A name=Fl_Input.cursor_color>Fl_Color Fl_Input::cursor_color()
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const
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<BR> void Fl_Input::cursor_color(Fl_Color)</A></H4>
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Get or set the color of the cursor. This is black by default.
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</BODY></HTML>
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<H4><A name="Fl_Input.Fl_Input">Fl_Input::Fl_Input(int x, int y, int w,
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int h, const char *label = 0)</A></H4>
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<P>Creates a new <TT>Fl_Input</TT> widget using the given position, size,
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and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
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<H4><A name="Fl_Input.~Fl_Input">virtual Fl_Input::~Fl_Input()</A></H4>
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<P>Destroys the widget and any value associated with it.
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<H4><A name="Fl_Input.value">const char *Fl_Input::value() const
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<BR>int Fl_Input::value(const char*)
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<BR>int Fl_Input::value(const char*, int)</A></H4>
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<P>The first form returns the current value, which is a pointer
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to the internal buffer and is valid only until the next event is
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handled.
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<P>The second two forms change the text and set the mark and the
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point to the end of it. The string is copied to the internal
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buffer. Passing <TT>NULL</TT> is the same as "".
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This returns non-zero if the new value is different than the
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current one. You can use the second version to directly set the
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length if you know it already or want to put nul's in the
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text.</P>
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<H4><A name="Fl_Input.static_value">int Fl_Input::static_value(const
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char*)
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<BR>int Fl_Input::static_value(const char*, int)</A></H4>
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<P>Change the text and set the mark and the point to the end of
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it. The string is <I>not</I> copied. If the user edits the
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string it is copied to the internal buffer then. This can save a
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great deal of time and memory if your program is rapidly
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changing the values of text fields, but this will only work if
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the passed string remains unchanged until either the
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<TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called
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again.
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<H4><A name="Fl_Input.size">int Fl_Input::size() const</A></H4>
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<P>Returns the number of characters in <TT>value()</TT>. This
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may be greater than <TT>strlen(value())</TT> if there are nul
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characters in it.
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<H4><A name="Fl_Input.index">char Fl_Input::index(int) const</A></H4>
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<P>Same as <TT>value()[n]</TT>, but may be faster in plausible
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implementations. No bounds checking is done.
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<H4><A name="Fl_Input.when">Fl_When Fl_Widget::when() const
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<BR>void Fl_Widget::when(Fl_When)</A></H4>
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<P>Controls when callbacks are done. The following values are useful,
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the default value is <TT>FL_WHEN_RELEASE</TT>:
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<UL>
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<LI><TT>0</TT>: The callback is not done, but
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<TT>changed()</TT> is turned on.</LI>
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<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each
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time the text is changed by the user.</LI>
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<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done
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when this widget loses the focus, including when the
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window is unmapped. This is a useful value for text
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fields in a panel where doing the callback on every
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change is wasteful. However the callback will also
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happen if the mouse is moved out of the window, which
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means it should not do anything visible (like pop up an
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error message). You might do better setting this to
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zero, and scanning all the items for <TT>changed()</TT>
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when the OK button on a panel is pressed.</LI>
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<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the
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Enter key, the entire text is selected, and the callback
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is done if the text has changed. Normally the Enter key
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will navigate to the next field (or insert a newline for
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a <TT>Fl_Mulitline_Input</TT>), this changes the
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behavior.</LI>
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<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The
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Enter key will do the callback even if the text has not
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changed. Useful for command fields.</LI>
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</UL>
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<H4><A name="Fl_Input.textcolor">Fl_Color Fl_Input::textcolor() const
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<BR>void Fl_Input::textcolor(Fl_Color)</A></H4>
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<P>Gets or sets the color of the text in the input field.
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<H4><A name="Fl_Input.textfont">Fl_Font Fl_Input::textfont() const
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<BR>void Fl_Input::textfont(Fl_Font)</A></H4>
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<P>Gets or sets the font of the text in the input field.
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<H4><A name="Fl_Input.textsize">uchar Fl_Input::textsize() const
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<BR>void Fl_Input::textsize(uchar)</A></H4>
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<P>Gets or sets the size of the text in the input field.
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<H4><A name="Fl_Input.cursor_color">Fl_Color Fl_Input::cursor_color()
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const
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<BR>void Fl_Input::cursor_color(Fl_Color)</A></H4>
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<P>Get or set the color of the cursor. This is black by default.
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</BODY>
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</HTML>
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@ -1,176 +1,247 @@
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<HTML><BODY>
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<HTML>
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<BODY>
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<!-- NEW PAGE -->
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<!-- NEW PAGE -->
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<H2><A name="Fl_Input_">class Fl_Input_</A></H2>
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<H2><A name="Fl_Input_">class Fl_Input_</A></H2>
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<HR>
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<HR>
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<H3>Class Hierarchy</H3>
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<H3>Class Hierarchy</H3>
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<UL>
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<PRE>
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<UL><PRE>
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<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
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<A href=Fl_Widget.html#Fl_Widget>Fl_Widget</A>
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+----<B>Fl_Input_</B>
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+----<B>Fl_Input_</B>
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+----<A href=Fl_Input.html#Fl_Input>Fl_Input</A>
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+----<A href=Fl_Input.html#Fl_Input>Fl_Input</A>
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</PRE>
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</PRE></UL>
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</UL>
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<H3>Include Files</H3>
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<H3>Include Files</H3>
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<UL>
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<PRE>
|
<UL><PRE>
|
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#include <FL/Fl_Input_.H>
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#include <FL/Fl_Input_.H>
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</PRE>
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</PRE></UL>
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</UL>
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<H3>Description</H3>
|
<H3>Description</H3>
|
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This is a virtual base class below <A href=Fl_Input.html#Fl_Input><TT>
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Fl_Input</TT></A>. It has all the same interfaces, but lacks the <TT>
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<P>This is a virtual base class below <A
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handle()</TT> and <TT>draw()</TT> method. You may want to subclass it
|
href="Fl_Input.html#Fl_Input"><TT>Fl_Input</TT></A>. It has all
|
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if you are one of those people who likes to change how the editing keys
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the same interfaces, but lacks the <TT>handle()</TT> and
|
||||||
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<TT>draw()</TT> method. You may want to subclass it if you are
|
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one of those people who likes to change how the editing keys
|
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work.
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work.
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<P>This can act like any of the subclasses of Fl_Input, by setting <TT>
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type()</TT> to one of the following values: </P>
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<P>This can act like any of the subclasses of Fl_Input, by
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<UL>
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setting <TT>type()</TT> to one of the following values:</P>
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<PRE>
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<UL><PRE>
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#define FL_NORMAL_INPUT 0
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#define FL_NORMAL_INPUT 0
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#define FL_FLOAT_INPUT 1
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#define FL_FLOAT_INPUT 1
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#define FL_INT_INPUT 2
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#define FL_INT_INPUT 2
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#define FL_MULTILINE_INPUT 4
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#define FL_MULTILINE_INPUT 4
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#define FL_SECRET_INPUT 5
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#define FL_SECRET_INPUT 5
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</PRE>
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</PRE></UL>
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</UL>
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<H3>Methods</H3>
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<H3>Methods</H3>
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<CENTER>
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<CENTER>
|
||||||
<TABLE width=90% summary="Fl_Input_ methods.">
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<TABLE width="90%" summary="Fl_Input_ methods.">
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<TR><TD align=left valign=top>
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<TR><TD align="left" valign="top">
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<UL>
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<UL>
|
||||||
<LI><A href=#Fl_Input_.Fl_Input_>Fl_Input_</A></LI>
|
<LI><A href="#Fl_Input_.Fl_Input_">Fl_Input_</A></LI>
|
||||||
<LI><A href=#Fl_Input_.~Fl_Input_>~Fl_Input_</A></LI>
|
<LI><A href="#Fl_Input_.~Fl_Input_">~Fl_Input_</A></LI>
|
||||||
<LI><A href=#Fl_Input_.copy>copy</A></LI>
|
<LI><A href="#Fl_Input_.copy">copy</A></LI>
|
||||||
<LI><A href=#Fl_Input_.copy_cuts>copy_cuts</A></LI>
|
<LI><A href="#Fl_Input_.copy_cuts">copy_cuts</A></LI>
|
||||||
</UL>
|
</UL>
|
||||||
</TD><TD align=left valign=top>
|
</TD><TD align="left" valign="top">
|
||||||
<UL>
|
<UL>
|
||||||
<LI><A href=#Fl_Input_.cut>cut</A></LI>
|
<LI><A href="#Fl_Input_.cut">cut</A></LI>
|
||||||
<LI><A href=#Fl_Input_.drawtext>drawtext</A></LI>
|
<LI><A href="#Fl_Input_.drawtext">drawtext</A></LI>
|
||||||
<LI><A href=#Fl_Input_.handletext>handletext</A></LI>
|
<LI><A href="#Fl_Input_.handletext">handletext</A></LI>
|
||||||
<LI><A href=#Fl_Input_.insert>insert</A></LI>
|
<LI><A href="#Fl_Input_.input_type">input_type</A></LI>
|
||||||
</UL>
|
</UL>
|
||||||
</TD><TD align=left valign=top>
|
</TD><TD align="left" valign="top">
|
||||||
<UL>
|
<UL>
|
||||||
<LI><A href=#Fl_Input_.lineboundary>lineboundary</A></LI>
|
<LI><A href="#Fl_Input_.insert">insert</A></LI>
|
||||||
<LI><A href=#Fl_Input_.mark>mark</A></LI>
|
<LI><A href="#Fl_Input_.lineboundary">lineboundary</A></LI>
|
||||||
<LI><A href=#Fl_Input_.maybe_do_callback>maybe_do_callback</A></LI>
|
<LI><A href="#Fl_Input_.mark">mark</A></LI>
|
||||||
|
<LI><A href="#Fl_Input_.maybe_do_callback">maybe_do_callback</A></LI>
|
||||||
</UL>
|
</UL>
|
||||||
</TD><TD align=left valign=top>
|
</TD><TD align="left" valign="top">
|
||||||
<UL>
|
<UL>
|
||||||
<LI><A href=#Fl_Input_.maximum_size>maximum_size</A></LI>
|
<LI><A href="#Fl_Input_.maximum_size">maximum_size</A></LI>
|
||||||
<LI><A href=#Fl_Input_.position>position</A></LI>
|
<LI><A href="#Fl_Input_.position">position</A></LI>
|
||||||
<LI><A href=#Fl_Input_.replace>replace</A></LI>
|
<LI><A href="#Fl_Input_.readonly">readonly</A></LI>
|
||||||
|
<LI><A href="#Fl_Input_.replace">replace</A></LI>
|
||||||
</UL>
|
</UL>
|
||||||
</TD><TD align=left valign=top>
|
</TD><TD align="left" valign="top">
|
||||||
<UL>
|
<UL>
|
||||||
<LI><A href=#Fl_Input_.undo>undo</A></LI>
|
<LI><A href="#Fl_Input_.undo">undo</A></LI>
|
||||||
<LI><A href=#Fl_Input_.up_down_position>up_down_position</A></LI>
|
<LI><A href="#Fl_Input_.up_down_position">up_down_position</A></LI>
|
||||||
<LI><A href=#Fl_Input_.wordboundary>wordboundary</A></LI>
|
<LI><A href="#Fl_Input_.wordboundary">wordboundary</A></LI>
|
||||||
</UL>
|
</UL>
|
||||||
</TD></TR>
|
</TD></TR>
|
||||||
</TABLE>
|
</TABLE>
|
||||||
</CENTER>
|
</CENTER>
|
||||||
<H4><A name=Fl_Input_.Fl_Input_>Fl_Input_::Fl_Input_(int x, int y, int
|
|
||||||
|
<H4><A name="Fl_Input_.Fl_Input_">Fl_Input_::Fl_Input_(int x, int y, int
|
||||||
w, int h, const char *label = 0)</A></H4>
|
w, int h, const char *label = 0)</A></H4>
|
||||||
Creates a new <TT>Fl_Input_</TT> widget using the given position,
|
|
||||||
size, and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
|
<P>Creates a new <TT>Fl_Input_</TT> widget using the given
|
||||||
<H4><A name=Fl_Input_.~Fl_Input_>virtual Fl_Input_::~Fl_Input_()</A></H4>
|
position, size, and label string. The default boxtype is
|
||||||
The destructor removes the widget and any value associated with it.
|
<TT>FL_DOWN_BOX</TT>.
|
||||||
<H4><A name=Fl_Input_.wordboundary>int Fl_Input_::wordboundary(int i)
|
|
||||||
|
<H4><A name="Fl_Input_.~Fl_Input_">virtual Fl_Input_::~Fl_Input_()</A></H4>
|
||||||
|
|
||||||
|
<P>The destructor removes the widget and any value associated with it.
|
||||||
|
|
||||||
|
<H4><A name="Fl_Input_.wordboundary">int Fl_Input_::wordboundary(int i)
|
||||||
const</A></H4>
|
const</A></H4>
|
||||||
Returns true if position <TT>i</TT> is at the start or end of a word.
|
|
||||||
<H4><A name=Fl_Input_.lineboundary>int Fl_Input_::lineboundary(int i)
|
<P>Returns true if position <TT>i</TT> is at the start or end of a word.
|
||||||
|
|
||||||
|
<H4><A name="Fl_Input_.lineboundary">int Fl_Input_::lineboundary(int i)
|
||||||
const</A></H4>
|
const</A></H4>
|
||||||
Returns true if position <TT>i</TT> is at the start or end of a line.
|
|
||||||
<H4><A name=Fl_Input_.drawtext>void Fl_Input_::drawtext(int,int,int,int)</A>
|
<P>Returns true if position <TT>i</TT> is at the start or end of a line.
|
||||||
</H4>
|
|
||||||
Draw the text in the passed bounding box. If <TT>damage()
|
<H4><A name="Fl_Input_.drawtext">void Fl_Input_::drawtext(int,int,int,int)</A></H4>
|
||||||
FL_DAMAGE_ALL</TT> is true, this assumes the area has already been
|
|
||||||
erased to <TT>color()</TT>. Otherwise it does minimal update and
|
<P>Draw the text in the passed bounding box. If <TT>damage()
|
||||||
erases the area itself.
|
& FL_DAMAGE_ALL</TT> is true, this assumes the area has
|
||||||
<H4><A name=Fl_Input_.handletext>void Fl_Input_::handletext(int
|
already been erased to <TT>color()</TT>. Otherwise it does
|
||||||
|
minimal update and erases the area itself.
|
||||||
|
|
||||||
|
<H4><A name="Fl_Input_.handletext">void Fl_Input_::handletext(int
|
||||||
e,int,int,int,int)</A></H4>
|
e,int,int,int,int)</A></H4>
|
||||||
Default handler for all event types. Your <TT>handle()</TT> method
|
|
||||||
should call this for all events that it does not handle completely.
|
<P>Default handler for all event types. Your <TT>handle()</TT>
|
||||||
You must pass it the same bounding box as passed to <TT>draw()</TT>.
|
method should call this for all events that it does not handle
|
||||||
Handles <TT>FL_PUSH</TT>, <TT>FL_DRAG</TT>, <TT>FL_RELEASE</TT> to
|
completely. You must pass it the same bounding box as passed to
|
||||||
select text, handles <TT>FL_FOCUS</TT> and <TT>FL_UNFOCUS</TT> to show
|
<TT>draw()</TT>. Handles <TT>FL_PUSH</TT>, <TT>FL_DRAG</TT>,
|
||||||
and hide the cursor.
|
<TT>FL_RELEASE</TT> to select text, handles <TT>FL_FOCUS</TT>
|
||||||
<H4><A name=Fl_Input_.up_down_position>int
|
and <TT>FL_UNFOCUS</TT> to show and hide the cursor.
|
||||||
|
|
||||||
|
<H4><A name="Fl_Input_.up_down_position">int
|
||||||
Fl_Input_::up_down_position(int i, int keepmark=0)</A></H4>
|
Fl_Input_::up_down_position(int i, int keepmark=0)</A></H4>
|
||||||
Do the correct thing for arrow keys. Sets the position (and mark if <I>
|
|
||||||
keepmark</I> is zero) to somewhere in the same line as <I>i</I>, such
|
<P>Do the correct thing for arrow keys. Sets the position (and
|
||||||
that pressing the arrows repeatedly will cause the point to move up and
|
mark if <I>keepmark</I> is zero) to somewhere in the same line
|
||||||
down.
|
as <I>i</I>, such that pressing the arrows repeatedly will cause
|
||||||
<H4><A name=Fl_Input_.maybe_do_callback>void
|
the point to move up and down.
|
||||||
|
|
||||||
|
<H4><A name="Fl_Input_.maybe_do_callback">void
|
||||||
Fl_Input_::maybe_do_callback()</A></H4>
|
Fl_Input_::maybe_do_callback()</A></H4>
|
||||||
Does the callback if <TT>changed()</TT> is true or if <TT>when()
|
|
||||||
FL_WHEN_NOT_CHANGED</TT> is non-zero. You should call this at any
|
<P>Does the callback if <TT>changed()</TT> is true or if
|
||||||
point you think you should generate a callback.
|
<TT>when() & FL_WHEN_NOT_CHANGED</TT> is non-zero. You
|
||||||
|
should call this at any point you think you should generate a
|
||||||
|
callback.
|
||||||
|
|
||||||
<H4><A name="Fl_Input_.maximum_size">void Fl_Input_::maximum_size(int m)<BR>
|
<H4><A name="Fl_Input_.maximum_size">void Fl_Input_::maximum_size(int m)<BR>
|
||||||
int Fl_Input_::maximum_size() const</A></H4>
|
int Fl_Input_::maximum_size() const</A></H4>
|
||||||
|
|
||||||
<P>Sets or returns the maximum length of the input field.
|
<P>Sets or returns the maximum length of the input field.
|
||||||
<H4><A name=Fl_Input_.position>int Fl_Input_::position() const
|
|
||||||
<BR> int Fl_Input_::position(int new_position, int new_mark)
|
<H4><A name="Fl_Input_.position">int Fl_Input_::position() const
|
||||||
<BR> int Fl_Input_::position(int new_position_and_new_mark)</A></H4>
|
<BR>int Fl_Input_::position(int new_position, int new_mark)
|
||||||
The input widget maintains two pointers into the string. The
|
<BR>int Fl_Input_::position(int new_position_and_new_mark)</A></H4>
|
||||||
"position" is where the cursor is. The "mark" is the other end of the
|
|
||||||
selected text. If they are equal then there is no selection. Changing
|
<P>The input widget maintains two pointers into the string. The
|
||||||
this does not affect the clipboard (use <TT>copy()</TT> to do that).
|
"position" is where the cursor is. The
|
||||||
<P>Changing these values causes a <TT>redraw()</TT>. The new values
|
"mark" is the other end of the selected text. If they
|
||||||
are bounds checked. The return value is non-zero if the new position
|
are equal then there is no selection. Changing this does not
|
||||||
is different than the old one. <TT>position(n)</TT> is the same as <TT>
|
affect the clipboard (use <TT>copy()</TT> to do that).
|
||||||
position(n,n)</TT>. <TT>mark(n)</TT> is the same as <TT>
|
|
||||||
position(position(),n)</TT>. </P>
|
<P>Changing these values causes a <TT>redraw()</TT>. The new
|
||||||
<H4><A name=Fl_Input_.mark>int Fl_Input_::mark() const
|
values are bounds checked. The return value is non-zero if the
|
||||||
|
new position is different than the old one. <TT>position(n)</TT>
|
||||||
|
is the same as <TT>position(n,n)</TT>. <TT>mark(n)</TT> is the
|
||||||
|
same as <TT>position(position(),n)</TT>.</P>
|
||||||
|
|
||||||
|
<H4><A name="Fl_Input_.mark">int Fl_Input_::mark() const
|
||||||
<BR> int Fl_Input_::mark(int new_mark)</A></H4>
|
<BR> int Fl_Input_::mark(int new_mark)</A></H4>
|
||||||
Gets or sets the current selection mark. <TT>mark(n)</TT> is the same
|
|
||||||
as <TT>position(position(),n)</TT>.
|
<P>Gets or sets the current selection mark. <TT>mark(n)</TT> is
|
||||||
<H4><A name=Fl_Input_.replace>int Fl_Input_::replace(int a, int b,
|
the same as <TT>position(position(),n)</TT>.
|
||||||
|
|
||||||
|
<H4><A name="Fl_Input_.replace">int Fl_Input_::replace(int a, int b,
|
||||||
const char *insert, int length=0)</A></H4>
|
const char *insert, int length=0)</A></H4>
|
||||||
This call does all editing of the text. It deletes the region between <TT>
|
|
||||||
a</TT> and <TT>b</TT> (either one may be less or equal to the other),
|
<P>This call does all editing of the text. It deletes the region
|
||||||
and then inserts the string <TT>insert</TT> at that point and leaves
|
between <TT>a</TT> and <TT>b</TT> (either one may be less or
|
||||||
the <TT>mark()</TT> and <TT>position()</TT> after the insertion. Does
|
equal to the other), and then inserts the string <TT>insert</TT>
|
||||||
the callback if <TT>when() FL_WHEN_CHANGED</TT> and there is a change.
|
at that point and leaves the <TT>mark()</TT> and
|
||||||
<P>Set <TT>start</TT> and <TT>end</TT> equal to not delete anything.
|
<TT>position()</TT> after the insertion. Does the callback if
|
||||||
Set <TT>insert</TT> to <TT>NULL</TT> to not insert anything. </P>
|
<TT>when() & FL_WHEN_CHANGED</TT> and there is a change.
|
||||||
<P><TT>length</TT> must be zero or <TT>strlen(insert)</TT>, this saves
|
|
||||||
a tiny bit of time if you happen to already know the length of the
|
<P>Set <TT>start</TT> and <TT>end</TT> equal to not delete
|
||||||
insertion, or can be used to insert a portion of a string or a string
|
anything. Set <TT>insert</TT> to <TT>NULL</TT> to not insert
|
||||||
containing nul's. </P>
|
anything.</P>
|
||||||
<P><TT>a</TT> and <TT>b</TT> are clamped to the 0..<TT>size()</TT>
|
|
||||||
range, so it is safe to pass any values. </P>
|
<P><TT>length</TT> must be zero or <TT>strlen(insert)</TT>, this
|
||||||
<P><TT>cut()</TT> and <TT>insert()</TT> are just inline functions that
|
saves a tiny bit of time if you happen to already know the
|
||||||
call <TT>replace()</TT>. </P>
|
length of the insertion, or can be used to insert a portion of a
|
||||||
<H4><A name=Fl_Input_.cut>int Fl_Input_::cut()
|
string or a string containing nul's.</P>
|
||||||
|
|
||||||
|
<P><TT>a</TT> and <TT>b</TT> are clamped to the
|
||||||
|
0..<TT>size()</TT> range, so it is safe to pass any values.</P>
|
||||||
|
|
||||||
|
<P><TT>cut()</TT> and <TT>insert()</TT> are just inline
|
||||||
|
functions that call <TT>replace()</TT>.</P>
|
||||||
|
|
||||||
|
<H4><A name="Fl_Input_.cut">int Fl_Input_::cut()
|
||||||
<BR> int Fl_Input_::cut(int n)
|
<BR> int Fl_Input_::cut(int n)
|
||||||
<BR> int Fl_Input_::cut(int a, int b);</A></H4>
|
<BR> int Fl_Input_::cut(int a, int b);</A></H4>
|
||||||
<TT>Fl_Input_::cut()</TT> deletes the current selection. <TT>cut(n)</TT>
|
|
||||||
deletes <TT>n</TT> characters after the <TT>position()</TT>. <TT>
|
<P><TT>Fl_Input_::cut()</TT> deletes the current selection.
|
||||||
cut(-n)</TT> deletes <TT>n</TT> characters before the <TT>position()</TT>
|
<TT>cut(n)</TT> deletes <TT>n</TT> characters after the
|
||||||
. <TT>cut(a,b)</TT> deletes the characters between offsets <TT>a</TT>
|
<TT>position()</TT>. <TT>cut(-n)</TT> deletes <TT>n</TT>
|
||||||
and <TT>b</TT>. <TT>A</TT>, <TT>b</TT>, and <TT>n</TT> are all clamped
|
characters before the <TT>position()</TT>. <TT>cut(a,b)</TT>
|
||||||
to the size of the string. The mark and point are left where the
|
deletes the characters between offsets <TT>a</TT> and
|
||||||
deleted text was.
|
<TT>b</TT>. <TT>A</TT>, <TT>b</TT>, and <TT>n</TT> are all
|
||||||
<P>If you want the data to go into the clipboard, do <TT>
|
clamped to the size of the string. The mark and point are left
|
||||||
Fl_Input_::copy()</TT> before calling <TT>Fl_Input_::cut()</TT>, or do <TT>
|
where the deleted text was.
|
||||||
Fl_Input_::copy_cuts()</TT> afterwards. </P>
|
|
||||||
<H4><A name=Fl_Input_.insert>int Fl_Input_::insert(const char *t,int
|
<P>If you want the data to go into the clipboard, do
|
||||||
|
<TT>Fl_Input_::copy()</TT> before calling
|
||||||
|
<TT>Fl_Input_::cut()</TT>, or do <TT>Fl_Input_::copy_cuts()</TT>
|
||||||
|
afterwards.</P>
|
||||||
|
|
||||||
|
<H4><A name="Fl_Input_.insert">int Fl_Input_::insert(const char *t,int
|
||||||
l=0)</A></H4>
|
l=0)</A></H4>
|
||||||
Insert the string <TT>t</TT> at the current position, and leave the
|
|
||||||
mark and position after it. If <TT>l</TT> is not zero then it is
|
<P>Insert the string <TT>t</TT> at the current position, and
|
||||||
assumed to be <TT>strlen(t)</TT>.
|
leave the mark and position after it. If <TT>l</TT> is not zero
|
||||||
<H4><A name=Fl_Input_.copy>int Fl_Input_::copy()</A></H4>
|
then it is assumed to be <TT>strlen(t)</TT>.
|
||||||
Put the current selection between <TT>mark()</TT> and <TT>position()</TT>
|
|
||||||
into the clipboard. Does not replace the old clipboard contents if <TT>
|
<H4><A name="Fl_Input_.copy">int Fl_Input_::copy()</A></H4>
|
||||||
position()</TT> and <TT>mark()</TT> are equal.
|
|
||||||
<H4><A name=Fl_Input_.undo>int Fl_Input_::undo()</A></H4>
|
<P>Put the current selection between <TT>mark()</TT> and
|
||||||
Does undo of several previous calls to <TT>replace()</TT>. Returns
|
<TT>position()</TT> into the clipboard. Does not replace the
|
||||||
non-zero if any change was made.
|
old clipboard contents if <TT>position()</TT> and
|
||||||
<H4><A name=Fl_Input_.copy_cuts>int Fl_Input_::copy_cuts()</A></H4>
|
<TT>mark()</TT> are equal.
|
||||||
Copy all the previous contiguous cuts from the undo information to the
|
|
||||||
clipboard. This is used to make ^K work. </BODY></HTML>
|
<H4><A name="Fl_Input_.undo">int Fl_Input_::undo()</A></H4>
|
||||||
|
|
||||||
|
<P>Does undo of several previous calls to <TT>replace()</TT>.
|
||||||
|
Returns non-zero if any change was made.
|
||||||
|
|
||||||
|
<H4><A name="Fl_Input_.copy_cuts">int Fl_Input_::copy_cuts()</A></H4>
|
||||||
|
|
||||||
|
<P>Copy all the previous contiguous cuts from the undo
|
||||||
|
information to the clipboard. This is used to make ^K work.
|
||||||
|
|
||||||
|
<H4><A name="Fl_Input.input_type">int Fl_Input::input_type() const
|
||||||
|
<BR>void Fl_Input::input_type(int)</A></H4>
|
||||||
|
|
||||||
|
<P>Gets or sets the input field type.
|
||||||
|
|
||||||
|
<H4><A name="Fl_Input.readonly">int Fl_Input::readonly() const
|
||||||
|
<BR>void Fl_Input::readonly(int)</A></H4>
|
||||||
|
|
||||||
|
<P>Gets or sets the read-only state of the input field.
|
||||||
|
|
||||||
|
</BODY>
|
||||||
|
</HTML>
|
||||||
|
10
src/Makefile
10
src/Makefile
@ -1,5 +1,5 @@
|
|||||||
#
|
#
|
||||||
# "$Id: Makefile,v 1.18.2.14.2.41 2002/04/30 21:50:16 easysw Exp $"
|
# "$Id: Makefile,v 1.18.2.14.2.42 2002/05/08 12:44:52 easysw Exp $"
|
||||||
#
|
#
|
||||||
# Library makefile for the Fast Light Tool Kit (FLTK).
|
# Library makefile for the Fast Light Tool Kit (FLTK).
|
||||||
#
|
#
|
||||||
@ -239,7 +239,11 @@ libfltk_gl_s.a: $(GLOBJECTS)
|
|||||||
chmod +x libfltk_gl_s.a
|
chmod +x libfltk_gl_s.a
|
||||||
|
|
||||||
clean :
|
clean :
|
||||||
-@ rm -f *.o $(DSONAME) $(GLDSONAME) $(LIBRARY) $(CLEAN) libfltk.so libfltk_gl.so
|
-@ rm -f *.o $(DSONAME) $(FLDSONAME) $(GLDSONAME) \
|
||||||
|
../lib/$(LIBNAME) ../lib/$(FLLIBNAME) ../lib/$(GLLIBNAME) \
|
||||||
|
libfltk.so libfltk_forms.so libfltk_gl.so \
|
||||||
|
libfltk.sl libfltk_forms.sl libfltk_gl.sl \
|
||||||
|
$(CLEAN)
|
||||||
|
|
||||||
depend: $(CPPFILES) $(FLCPPFILES) $(GLCPPFILES) $(CFILES)
|
depend: $(CPPFILES) $(FLCPPFILES) $(GLCPPFILES) $(CFILES)
|
||||||
makedepend -Y -I.. -f makedepend $(CPPFILES) $(GLCPPFILES) $(CFILES)
|
makedepend -Y -I.. -f makedepend $(CPPFILES) $(GLCPPFILES) $(CFILES)
|
||||||
@ -429,5 +433,5 @@ uninstall:
|
|||||||
|
|
||||||
|
|
||||||
#
|
#
|
||||||
# End of "$Id: Makefile,v 1.18.2.14.2.41 2002/04/30 21:50:16 easysw Exp $".
|
# End of "$Id: Makefile,v 1.18.2.14.2.42 2002/05/08 12:44:52 easysw Exp $".
|
||||||
#
|
#
|
||||||
|
Loading…
Reference in New Issue
Block a user