Fix OpenGL context caching on macOS (#737)
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@ -536,7 +536,6 @@ float Fl_Gl_Window::pixels_per_unit() {
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*/
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int Fl_Gl_Window_Driver::copy = COPY;
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GLContext Fl_Gl_Window_Driver::cached_context = NULL;
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Fl_Window* Fl_Gl_Window_Driver::cached_window = NULL;
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float Fl_Gl_Window_Driver::gl_scale = 1; // scaling factor between FLTK and GL drawing units: GL = FLTK * gl_scale
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@ -217,18 +217,18 @@ GLContext Fl_Cocoa_Gl_Window_Driver::create_gl_context(Fl_Window* window, const
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}
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void Fl_Cocoa_Gl_Window_Driver::set_gl_context(Fl_Window* w, GLContext context) {
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if (context != cached_context || w != cached_window) {
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cached_context = context;
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NSOpenGLContext *current_context = [NSOpenGLContext currentContext];
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if (context != current_context || w != cached_window) {
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cached_window = w;
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[(NSOpenGLContext*)context makeCurrentContext];
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}
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}
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void Fl_Cocoa_Gl_Window_Driver::delete_gl_context(GLContext context) {
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if (cached_context == context) {
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cached_context = 0;
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NSOpenGLContext *current_context = [NSOpenGLContext currentContext];
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if (current_context == context) {
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cached_window = 0;
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[[NSOpenGLContext currentContext] clearDrawable];
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[current_context clearDrawable];
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}
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[(NSOpenGLContext*)context release];
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del_context(context);
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