Improve text drawing above GL3 scene under macOS

This commit is contained in:
ManoloFLTK 2022-11-24 15:48:39 +01:00
parent be0f06e791
commit c3011e32e4

View File

@ -255,10 +255,14 @@ void Fl_Cocoa_Gl_Window_Driver::after_show() {
NSView *view = [fl_mac_xid(pWindow) contentView];
NSView *gl1view = [[NSView alloc] initWithFrame:[view frame]];
[gl1view setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
NSOpenGLPixelFormat *gl1pixelformat = mode_to_NSOpenGLPixelFormat(
static NSOpenGLContext *shared_gl1_ctxt = nil;
static NSOpenGLPixelFormat *gl1pixelformat = mode_to_NSOpenGLPixelFormat(
FL_RGB8 | FL_ALPHA | FL_SINGLE, NULL);
gl1ctxt = [[NSOpenGLContext alloc] initWithFormat:gl1pixelformat shareContext:nil];
[gl1pixelformat release];
gl1ctxt = [[NSOpenGLContext alloc] initWithFormat:gl1pixelformat shareContext:shared_gl1_ctxt];
if (!shared_gl1_ctxt) {
shared_gl1_ctxt = gl1ctxt;
[shared_gl1_ctxt retain];
}
[view addSubview:gl1view];
#if MAC_OS_X_VERSION_MAX_ALLOWED > MAC_OS_X_VERSION_10_7
if (fl_mac_os_version >= 100700 && Fl::use_high_res_GL()) {