Improve text drawing above GL3 scene under macOS
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@ -255,10 +255,14 @@ void Fl_Cocoa_Gl_Window_Driver::after_show() {
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NSView *view = [fl_mac_xid(pWindow) contentView];
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NSView *gl1view = [[NSView alloc] initWithFrame:[view frame]];
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[gl1view setAutoresizingMask:NSViewWidthSizable|NSViewHeightSizable];
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NSOpenGLPixelFormat *gl1pixelformat = mode_to_NSOpenGLPixelFormat(
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static NSOpenGLContext *shared_gl1_ctxt = nil;
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static NSOpenGLPixelFormat *gl1pixelformat = mode_to_NSOpenGLPixelFormat(
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FL_RGB8 | FL_ALPHA | FL_SINGLE, NULL);
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gl1ctxt = [[NSOpenGLContext alloc] initWithFormat:gl1pixelformat shareContext:nil];
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[gl1pixelformat release];
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gl1ctxt = [[NSOpenGLContext alloc] initWithFormat:gl1pixelformat shareContext:shared_gl1_ctxt];
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if (!shared_gl1_ctxt) {
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shared_gl1_ctxt = gl1ctxt;
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[shared_gl1_ctxt retain];
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}
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[view addSubview:gl1view];
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#if MAC_OS_X_VERSION_MAX_ALLOWED > MAC_OS_X_VERSION_10_7
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if (fl_mac_os_version >= 100700 && Fl::use_high_res_GL()) {
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