macOS: support of FLTK widgets in OpenGL 3 windows - cont'd.

This code is OK under macOS 10 9 and 13.
This commit is contained in:
ManoloFLTK 2022-09-28 17:06:00 +02:00
parent 7d58e23854
commit c2efb0d849
5 changed files with 48 additions and 16 deletions

View File

@ -191,8 +191,10 @@ void toggle_double(Fl_Widget *wid, void *data) {
SimpleGL3Window *glwin = (SimpleGL3Window*)data;
int flags = glwin->mode();
if (doublebuff) flags |= FL_DOUBLE; else flags &= ~FL_DOUBLE;
glwin->mode(flags);
glwin->reset();
glwin->hide();
glwin->mode(flags);
glwin->show();
}
@ -227,7 +229,7 @@ void button_cb(Fl_Widget *, void *) {
}
void add_widgets(Fl_Gl_Window *g) {
Fl::set_color(FL_FREE_COLOR, 255, 0, 0, 140); // partially transparent red
Fl::set_color(FL_FREE_COLOR, 255, 255, 255, 140); // partially transparent white
g->begin();
// Create here widgets to go above the GL3 scene
Fl_Button* b = new Fl_Button( 0, 170, 60, 30, "button");

View File

@ -2941,25 +2941,29 @@ NSOpenGLContext* Fl_Cocoa_Window_Driver::create_GLcontext_for_window(NSOpenGLPix
}
NSOpenGLContext *Fl_Cocoa_Window_Driver::gl1ctxt_create() {
NSOpenGLContext *Fl_Cocoa_Window_Driver::gl1ctxt_create(NSView **gl1view) {
FLView *view = (FLView*)[fl_xid(pWindow) contentView];
NSView *gl1view = [[NSView alloc] initWithFrame:[view frame]];
[view addSubview:gl1view];
[gl1view release];
*gl1view = [[NSView alloc] initWithFrame:[view frame]];
NSOpenGLPixelFormat *gl1pixelformat =
Fl_Cocoa_Window_Driver::mode_to_NSOpenGLPixelFormat(
FL_RGB8 | FL_ALPHA | FL_SINGLE, NULL);
NSOpenGLContext *gl1ctxt = [[NSOpenGLContext alloc]
initWithFormat:gl1pixelformat shareContext:nil];
[gl1pixelformat release];
remove_gl_context_opacity(gl1ctxt);
return gl1ctxt;
}
void Fl_Cocoa_Window_Driver::gl1ctxt_add(NSOpenGLContext *gl1ctxt, NSView *gl1view) {
FLView *flview = (FLView*)[fl_xid(pWindow) contentView];
[flview addSubview:gl1view];
[gl1view release];
#if MAC_OS_X_VERSION_MAX_ALLOWED > MAC_OS_X_VERSION_10_7
if (fl_mac_os_version >= 100700 && Fl::use_high_res_GL()) {
[gl1view setWantsBestResolutionOpenGLSurface:YES];
}
#endif
[gl1ctxt setView:gl1view];
return gl1ctxt;
remove_gl_context_opacity(gl1ctxt);
}

View File

@ -28,9 +28,9 @@ class Fl_Gl_Choice;
class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
NSOpenGLContext *gl1ctxt; // GL1 context in addition to GL3 context
static void delayed_addgl1ctxt(void *data);
friend Fl_Gl_Window_Driver* Fl_Gl_Window_Driver::newGlWindowDriver(Fl_Gl_Window *);
Fl_Cocoa_Gl_Window_Driver(Fl_Gl_Window *win);
~Fl_Cocoa_Gl_Window_Driver();
virtual float pixels_per_unit();
virtual void before_show(int& need_after);
virtual void after_show();
@ -53,6 +53,7 @@ class Fl_Cocoa_Gl_Window_Driver : public Fl_Gl_Window_Driver {
void apply_scissor();
virtual void switch_to_GL1();
virtual void switch_back();
virtual void gl_hide_before(void *&);
};

View File

@ -53,10 +53,6 @@ Fl_Cocoa_Gl_Window_Driver::Fl_Cocoa_Gl_Window_Driver(Fl_Gl_Window *win) :
gl1ctxt = NULL;
}
Fl_Cocoa_Gl_Window_Driver::~Fl_Cocoa_Gl_Window_Driver() {
if (gl1ctxt) Fl_Cocoa_Window_Driver::GLcontext_release(gl1ctxt);
}
Fl_Gl_Choice *Fl_Cocoa_Gl_Window_Driver::find(int m, const int *alistp)
{
Fl::screen_driver()->open_display(); // useful when called through gl_start()
@ -331,12 +327,31 @@ FL_EXPORT NSOpenGLContext *fl_mac_glcontext(GLContext rc) {
view/GL context.
*/
static struct win_view {
Fl_Gl_Window *win;
NSView *gl1view;
NSOpenGLContext *gl1ctxt;
} win_view_struct;
void Fl_Cocoa_Gl_Window_Driver::delayed_addgl1ctxt(void *d) {
struct win_view *data = (struct win_view *)d;
Fl_Cocoa_Window_Driver::driver(data->win)->gl1ctxt_add(data->gl1ctxt, data->gl1view);
data->win->redraw();
}
void Fl_Cocoa_Gl_Window_Driver::switch_to_GL1() {
if (!gl1ctxt) {
gl1ctxt = Fl_Cocoa_Window_Driver::driver(pWindow)->gl1ctxt_create();
Fl::add_timeout(0.01, (Fl_Timeout_Handler)delayed_redraw, pWindow);
gl1ctxt = Fl_Cocoa_Window_Driver::driver(pWindow)->gl1ctxt_create(
&win_view_struct.gl1view);
win_view_struct.win = pWindow;
win_view_struct.gl1ctxt = gl1ctxt;
Fl::add_timeout(0.01,
Fl_Cocoa_Gl_Window_Driver::delayed_addgl1ctxt,
&win_view_struct);
}
Fl_Cocoa_Window_Driver::GLcontext_makecurrent(gl1ctxt);
glClearColor(0., 0., 0., 0.);
glClear(GL_COLOR_BUFFER_BIT);
}
void Fl_Cocoa_Gl_Window_Driver::switch_back() {
@ -344,6 +359,13 @@ void Fl_Cocoa_Gl_Window_Driver::switch_back() {
Fl_Cocoa_Window_Driver::GLcontext_makecurrent((NSOpenGLContext*)pWindow->context());
}
void Fl_Cocoa_Gl_Window_Driver::gl_hide_before(void *&) {
if (gl1ctxt) {
Fl_Cocoa_Window_Driver::GLcontext_release(gl1ctxt);
gl1ctxt = 0;
}
}
class Fl_Gl_Cocoa_Plugin : public Fl_Cocoa_Plugin {
public:

View File

@ -36,6 +36,7 @@ class Fl_Window;
@class FLWindow;
@class NSOpenGLContext;
@class NSOpenGLPixelFormat;
@class NSView;
#else
class CALayer;
class NSCursor;
@ -43,6 +44,7 @@ class NSImage;
class FLWindow;
class NSOpenGLContext;
class NSOpenGLPixelFormat;
class NSView;
#endif // __OBJC__
/**
@ -155,7 +157,8 @@ public:
static void GL_cleardrawable(void); // uses Objective-c
static void gl_start(NSOpenGLContext*); // uses Objective-c
static void remove_gl_context_opacity(NSOpenGLContext*); // uses Objective-c
NSOpenGLContext *gl1ctxt_create(); // uses Objective-c
NSOpenGLContext *gl1ctxt_create(NSView **); // uses Objective-c
void gl1ctxt_add(NSOpenGLContext*, NSView*); // uses Objective-c
static void gl1ctxt_resize(NSOpenGLContext*); // uses Objective-c
//icons