FLTK1.1 Quartz support:
- added a 'test/unittests' which wil check for identical drawing on all platforms. This was desperatly needed to fix tremendous problems in getting the Quartz drawing routines right - disabled anti-aliasing for functions that draw straight lines at integer coordinates git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@3788 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
parent
157bf81506
commit
c29b4b5e16
2
CHANGES
2
CHANGES
@ -1,5 +1,7 @@
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CHANGES IN FLTK 1.1.5rc3
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- added test/unittests to verify pixel drawing and
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alignment across platforms
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- Fl_Menu_::find_item() didn't determine the menu path
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properly (STR #481)
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- The build system now creates image libraries named
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@ -1,5 +1,5 @@
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//
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// "$Id: Fl_mac.cxx,v 1.1.2.59 2004/08/26 06:18:12 matthiaswm Exp $"
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// "$Id: Fl_mac.cxx,v 1.1.2.60 2004/08/26 22:24:23 matthiaswm Exp $"
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//
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// MacOS specific code for the Fast Light Tool Kit (FLTK).
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//
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@ -1863,6 +1863,8 @@ void Fl_Window::make_current()
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if (!i->gc) {
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//CreateCGContextForPort(GetWindowPort(i->xid), &i->gc);
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QDBeginCGContext(GetWindowPort(i->xid), &i->gc);
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#warning : line capping should not be set. Check AA settings to make this work
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CGContextSetLineCap(i->gc, kCGLineCapSquare);
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// save the unclipped state for later
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CGContextSaveGState(i->gc);
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// translate coordinate system to coorespond with fltk's.
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@ -1948,6 +1950,6 @@ void Fl::paste(Fl_Widget &receiver, int clipboard) {
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//
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// End of "$Id: Fl_mac.cxx,v 1.1.2.59 2004/08/26 06:18:12 matthiaswm Exp $".
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// End of "$Id: Fl_mac.cxx,v 1.1.2.60 2004/08/26 22:24:23 matthiaswm Exp $".
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//
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@ -1,5 +1,5 @@
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//
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// "$Id: fl_rect.cxx,v 1.10.2.4.2.14 2004/08/26 06:18:12 matthiaswm Exp $"
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// "$Id: fl_rect.cxx,v 1.10.2.4.2.15 2004/08/26 22:24:24 matthiaswm Exp $"
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//
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// Rectangle drawing routines for the Fast Light Tool Kit (FLTK).
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//
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@ -46,8 +46,10 @@ void fl_rect(int x, int y, int w, int h) {
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SetRect(&rect, x, y, x+w, y+h);
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FrameRect(&rect);
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#elif defined(__APPLE_QUARTZ__)
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CGRect rect = CGRectMake(x-1.0f, y-1.0f, w, h);
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CGContextSetShouldAntialias(fl_gc, false);
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CGRect rect = CGRectMake(x, y, w-1, h-1);
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CGContextStrokeRect(fl_gc, rect);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
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#endif
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@ -65,8 +67,10 @@ void fl_rectf(int x, int y, int w, int h) {
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SetRect(&rect, x, y, x+w, y+h);
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PaintRect(&rect);
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#elif defined(__APPLE_QUARTZ__)
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CGRect rect = CGRectMake(x-1.0f, y-1.0f, w, h);
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CGContextSetShouldAntialias(fl_gc, false);
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CGRect rect = CGRectMake(x, y, w-1, h-1);
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CGContextFillRect(fl_gc, rect);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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if (w && h) XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
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#endif
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@ -78,9 +82,11 @@ void fl_xyline(int x, int y, int x1) {
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#elif defined(__APPLE_QD__)
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MoveTo(x, y); LineTo(x1, y);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y);
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#endif
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@ -98,10 +104,12 @@ void fl_xyline(int x, int y, int x1, int y2) {
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LineTo(x1, y);
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LineTo(x1, y2);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextAddLineToPoint(fl_gc, x1, y2);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XPoint p[3];
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p[0].x = x; p[0].y = p[1].y = y;
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@ -124,11 +132,13 @@ void fl_xyline(int x, int y, int x1, int y2, int x3) {
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LineTo(x1, y2);
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LineTo(x3, y2);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y);
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CGContextAddLineToPoint(fl_gc, x1, y2);
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CGContextAddLineToPoint(fl_gc, x3, y2);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XPoint p[4];
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p[0].x = x; p[0].y = p[1].y = y;
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@ -146,9 +156,11 @@ void fl_yxline(int x, int y, int y1) {
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#elif defined(__APPLE_QD__)
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MoveTo(x, y); LineTo(x, y1);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y1);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x, y1);
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#endif
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@ -166,10 +178,12 @@ void fl_yxline(int x, int y, int y1, int x2) {
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LineTo(x, y1);
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LineTo(x2, y1);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y1);
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CGContextAddLineToPoint(fl_gc, x2, y1);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XPoint p[3];
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p[0].x = p[1].x = x; p[0].y = y;
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@ -192,11 +206,13 @@ void fl_yxline(int x, int y, int y1, int x2, int y3) {
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LineTo(x2, y1);
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LineTo(x2, y3);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y1);
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CGContextAddLineToPoint(fl_gc, x2, y1);
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CGContextAddLineToPoint(fl_gc, x2, y3);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XPoint p[4];
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p[0].x = p[1].x = x; p[0].y = y;
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@ -217,9 +233,11 @@ void fl_line(int x, int y, int x1, int y1) {
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MoveTo(x, y);
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LineTo(x1, y1);
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#elif defined(__APPLE_QUARTZ__)
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if ( x==x1 || y==y1 ) CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x1, y1);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
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#endif
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@ -376,9 +394,11 @@ void fl_point(int x, int y) {
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#elif defined(__APPLE_QD__)
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MoveTo(x, y); Line(0, 0);
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#elif defined(__APPLE_QUARTZ__)
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CGContextSetShouldAntialias(fl_gc, false);
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CGContextMoveToPoint(fl_gc, x, y);
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CGContextAddLineToPoint(fl_gc, x, y);
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CGContextStrokePath(fl_gc);
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CGContextSetShouldAntialias(fl_gc, true);
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#else
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XDrawPoint(fl_display, fl_window, fl_gc, x, y);
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#endif
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@ -642,5 +662,5 @@ int fl_clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
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}
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//
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// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.14 2004/08/26 06:18:12 matthiaswm Exp $".
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// End of "$Id: fl_rect.cxx,v 1.10.2.4.2.15 2004/08/26 22:24:24 matthiaswm Exp $".
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//
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@ -1,5 +1,5 @@
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#
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# "$Id: Makefile,v 1.19.2.7.2.41 2004/04/11 04:39:00 easysw Exp $"
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# "$Id: Makefile,v 1.19.2.7.2.42 2004/08/26 22:24:24 matthiaswm Exp $"
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#
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# Test/example program makefile for the Fast Light Tool Kit (FLTK).
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#
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@ -26,6 +26,7 @@
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include ../makeinclude
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CPPFILES =\
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unittests.cxx \
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adjuster.cxx \
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arc.cxx \
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ask.cxx \
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@ -89,6 +90,7 @@ CPPFILES =\
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valuators.cxx
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ALL = \
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unittests$(EXEEXT) \
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adjuster$(EXEEXT) \
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arc$(EXEEXT) \
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ask$(EXEEXT) \
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@ -181,6 +183,8 @@ uninstall:
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$(ALL): ../lib/$(LIBNAME)
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# General demos...
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unittests$(EXEEXT): unittests.o
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adjuster$(EXEEXT): adjuster.o
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arc$(EXEEXT): arc.o
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@ -372,5 +376,5 @@ shape$(EXEEXT): shape.o
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#
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# End of "$Id: Makefile,v 1.19.2.7.2.41 2004/04/11 04:39:00 easysw Exp $".
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# End of "$Id: Makefile,v 1.19.2.7.2.42 2004/08/26 22:24:24 matthiaswm Exp $".
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#
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208
test/unittests.cxx
Normal file
208
test/unittests.cxx
Normal file
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#include <FL/Fl.H>
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#include <FL/x.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Button.H>
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#include <FL/Fl_Box.H>
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#include <FL/fl_draw.H>
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Fl_Window *win = 0;
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int point_test_ix, line_test_ix, rect_test_ix, viewport_test_ix;
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void changePageCB(Fl_Widget*, void *ixvp) {
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int ix = (int)ixvp;
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int i = 0, n = win->children();
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for ( ; i<n; i++)
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win->child(i)->hide();
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if (ix>=n || ix<0) ix = n-1;
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win->child(ix)->show();
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}
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void newButton(int x, int y, int w, int h, const char *l, int ix, const char *tt) {
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Fl_Button *b = new Fl_Button(x, y, w, h, l);
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b->tooltip(tt);
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b->callback(changePageCB, (void*)ix);
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}
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void createMenuPage() {
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Fl_Group *page, *g;
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page = new Fl_Group(0, 0, 600, 600);
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g = new Fl_Group(100, 20, 460, 26, "drawing:");
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g->align(FL_ALIGN_LEFT);
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newButton(100+2, 22, 22, 22, "1", point_test_ix, "Testing pixel drawing");
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newButton(125+2, 22, 22, 22, "2", line_test_ix, "Testing fl_line");
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newButton(150+2, 22, 22, 22, "3", rect_test_ix, "Testing fl_rect");
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newButton(175+2, 22, 22, 22, "4", viewport_test_ix, "Testing viewport alignment");
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g->end();
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page->end();
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}
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Fl_Group *beginTestPage(const char *l) {
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int ix = win->children();
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Fl_Group *g = new Fl_Group(0, 0, win->w(), win->h());
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g->box(FL_FLAT_BOX);
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g->hide();
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newButton(20, 20, 20, 20, "M", -1, "Return to main menu");
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newButton(20, 40, 20, 20, "@<", ix-1, "previous test");
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newButton(20, 60, 20, 20, "@>", ix+1, "next test");
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Fl_Box *bx = new Fl_Box(60, 20, win->w()-80, 100, l);
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bx->box(FL_THIN_DOWN_BOX);
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bx->align(FL_ALIGN_INSIDE|FL_ALIGN_WRAP);
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return g;
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}
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//------- test the point drawing capabilities of this implementation ----------
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class PointTest : Fl_Widget {
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public: PointTest(int x, int y, int w, int h) : Fl_Widget(x, y, w, h) {}
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void draw() {
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int a = x(), b = y();
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fl_color(FL_BLACK);
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fl_rect(x(), y(), w(), h());
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fl_point(a+10, b+10); fl_point(a+20, b+20);
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fl_point(a+10, b+20); fl_point(a+20, b+10);
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fl_color(FL_RED); a = x()+70;
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fl_point(a+10, b+10); fl_point(a+20, b+20);
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fl_point(a+10, b+20); fl_point(a+20, b+10);
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fl_color(FL_GREEN); a = x(); b = y()+70;
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fl_point(a+10, b+10); fl_point(a+20, b+20);
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fl_point(a+10, b+20); fl_point(a+20, b+10);
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fl_color(FL_BLUE); a = x()+70;
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fl_point(a+10, b+10); fl_point(a+20, b+20);
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fl_point(a+10, b+20); fl_point(a+20, b+10);
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}
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};
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void fl_point_test() {
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point_test_ix = win->children();
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Fl_Group *page = beginTestPage(
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"testing the fl_point call\n"
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"You should see four pixels each in black, red, green and blue. "
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"Make sure that pixels are not anti-aliased (blured across multiple pixels)!"
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);
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new PointTest(20, 140, 100, 100);
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page->end();
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}
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//------- test the line drawing capabilities of this implementation ----------
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class LineTest : Fl_Widget {
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public: LineTest(int x, int y, int w, int h) : Fl_Widget(x, y, w, h) {}
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void draw() {
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int a = x(), b = y(); fl_color(FL_BLACK); fl_rect(a, b, w(), h());
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// testing fl_xyline(x, y, x1)
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fl_color(FL_RED); fl_point(a+10, b+10); fl_point(a+20, b+10);
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fl_color(FL_BLACK); fl_xyline(a+10, b+10, a+20);
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// testing fl_xyline(x, y, x1, y2);
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fl_color(FL_RED); fl_point(a+10, b+20); fl_point(a+20, b+20);
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fl_point(a+20, b+30);
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fl_color(FL_BLACK); fl_xyline(a+10, b+20, a+20, b+30);
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// testing fl_xyline(x, y, x1, y2, x3);
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fl_color(FL_RED); fl_point(a+10, b+40); fl_point(a+20, b+40);
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fl_point(a+20, b+50); fl_point(a+30, b+50);
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fl_color(FL_BLACK); fl_xyline(a+10, b+40, a+20, b+50, a+30);
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//+++ add testing for the fl_yxline commands!
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// testing fl_loop(x,y, x,y, x,y, x, y)
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fl_color(FL_RED); fl_point(a+60, b+60); fl_point(a+90, b+60);
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fl_point(a+60, b+90); fl_point(a+90, b+90);
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fl_color(FL_BLACK);
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fl_loop(a+60, b+60, a+90, b+60, a+90, b+90, a+60, b+90);
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}
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};
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void fl_line_test() {
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line_test_ix = win->children();
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Fl_Group *page = beginTestPage(
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"testing the integer based fl_line calls\n"
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"No red pixels should be visible. "
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"If you see bright red pixels, the line drawing alignment is off, "
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||||
"or the last pixel in a line does not get drawn. "
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"If you see dark red pixels, anti-aliasing must be switched off."
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);
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new LineTest(20, 140, 100, 100);
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page->end();
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}
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//------- test the line drawing capabilities of this implementation ----------
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class RectTest : Fl_Widget {
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public: RectTest(int x, int y, int w, int h) : Fl_Widget(x, y, w, h) {}
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void draw() {
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int a = x(), b = y(); fl_color(FL_BLACK); fl_rect(a, b, w(), h());
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// testing fl_rect() with positive size
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fl_color(FL_RED); fl_loop(a+10, b+10, a+40, b+10, a+40, b+40, a+10, b+40);
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fl_color(FL_GREEN); fl_loop(a+ 9, b+ 9, a+41, b+ 9, a+41, b+41, a+ 9, b+41);
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fl_color(FL_GREEN); fl_loop(a+11, b+11, a+39, b+11, a+39, b+39, a+11, b+39);
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fl_color(FL_BLACK); fl_rect(a+10, b+10, 31, 31);
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// testing fl_rect() with positive size
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fl_color(FL_RED); fl_loop(a+60, b+60, a+90, b+60, a+90, b+90, a+60, b+90);
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fl_color(FL_GREEN); fl_loop(a+59, b+59, a+91, b+59, a+91, b+91, a+59, b+91);
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fl_color(FL_BLACK); fl_rectf(a+60, b+60, 31, 31);
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}
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};
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void fl_rect_test() {
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rect_test_ix = win->children();
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Fl_Group *page = beginTestPage(
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"testing the fl_rect call\n"
|
||||
"No red pixels should be visible. "
|
||||
"If you see bright red lines, or if parts of the green frames are hidden, "
|
||||
"the rect drawing alignment is off. "
|
||||
);
|
||||
new RectTest(20, 140, 100, 100);
|
||||
page->end();
|
||||
}
|
||||
|
||||
//------- test the line drawing capabilities of this implementation ----------
|
||||
class ViewportTest : Fl_Widget {
|
||||
int pos;
|
||||
public: ViewportTest(int x, int y, int w, int h, int p) : Fl_Widget(x, y, w, h),
|
||||
pos(p) {}
|
||||
void draw() {
|
||||
if (pos&1) {
|
||||
fl_color(FL_RED); fl_yxline(x()+w(), y(), y()+h());
|
||||
fl_color(FL_GREEN); fl_yxline(x()+w()-1, y(), y()+h());
|
||||
} else {
|
||||
fl_color(FL_RED); fl_yxline(x()-1, y(), y()+h());
|
||||
fl_color(FL_GREEN); fl_yxline(x(), y(), y()+h());
|
||||
}
|
||||
if (pos&2) {
|
||||
fl_color(FL_RED); fl_xyline(x(), y()+h(), x()+w());
|
||||
fl_color(FL_GREEN); fl_xyline(x(), y()+h()-1, x()+w());
|
||||
} else {
|
||||
fl_color(FL_RED); fl_xyline(x(), y()-1, x()+w());
|
||||
fl_color(FL_GREEN); fl_xyline(x(), y(), x()+w());
|
||||
}
|
||||
fl_color(FL_BLACK);
|
||||
fl_loop(x()+3, y()+3, x()+w()-4, y()+3, x()+w()-4, y()+h()-4, x()+3, y()+h()-4);
|
||||
}
|
||||
};
|
||||
void fl_viewport_test() {
|
||||
viewport_test_ix = win->children();
|
||||
Fl_Group *page = beginTestPage(
|
||||
"testing viewport alignment\n"
|
||||
"Only green lines should be visible. "
|
||||
"If red lines are visible in the corners of this window, "
|
||||
"your viewport alignment and clipping is off. "
|
||||
"If there is a space between the green lines and the window border, "
|
||||
"the viewport is off, but some clipping may be working. "
|
||||
"Also, your window size may be off to begin with."
|
||||
);
|
||||
new ViewportTest(0, 0, 20, 20, 0);
|
||||
new ViewportTest(page->w()-20, 0, 20, 20, 1);
|
||||
new ViewportTest(0, page->h()-20, 20, 20, 2);
|
||||
new ViewportTest(page->w()-20,page->h()-20, 20, 20, 3);
|
||||
page->end();
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
win = new Fl_Window(600, 600, "Unit Tests for FLTK");
|
||||
fl_point_test();
|
||||
fl_line_test();
|
||||
fl_rect_test();
|
||||
fl_viewport_test();
|
||||
createMenuPage();
|
||||
win->end();
|
||||
win->show(argc, argv);
|
||||
Fl::run();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user