added doxygen comments for undocumented features in Fl, Fl_Gl_Window

- I see Fabien was/is? busy with Fl.H, so I submit the few changes
  I've made and hope I haven't trodden on his toes too much :-)



git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6374 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
engelsman 2008-10-04 15:54:15 +00:00
parent 7fc0d4903d
commit c28c0de681
3 changed files with 45 additions and 18 deletions

28
FL/Fl.H
View File

@ -39,7 +39,7 @@
# include "fl_utf8.h"
# include "Enumerations.H"
# ifndef Fl_Object
# define Fl_Object Fl_Widget
# define Fl_Object Fl_Widget /**< for back compatibility - use Fl_Widget! */
# endif
# ifdef check
@ -51,11 +51,20 @@ class Fl_Widget;
class Fl_Window;
class Fl_Image;
struct Fl_Label;
/** signature of some label drawing functions passed as parameters */
typedef void (Fl_Label_Draw_F)(const Fl_Label*, int,int,int,int, Fl_Align);
/** signature of some label measurement functions passed as parameters */
typedef void (Fl_Label_Measure_F)(const Fl_Label*, int&, int&);
/** signature of some box drawing functions passed as parameters */
typedef void (Fl_Box_Draw_F)(int,int,int,int, Fl_Color);
/** signature of some timeout callback functions passed as parameters */
typedef void (*Fl_Timeout_Handler)(void*);
/** signature of some wakeup callback functions passed as parameters */
typedef void (*Fl_Awake_Handler)(void*);
/**
@ -96,6 +105,13 @@ public: // should be private!
*/
static void damage(int d) {damage_ = d;}
/**
The currently executing idle callback function: DO NOT USE THIS DIRECTLY!
This is now used as part of a higher level system allowing multiple
idle callback functions to be called.
\see add_idle(), remove_idle()
*/
static void (*idle)();
#ifndef FL_DOXYGEN
@ -123,6 +139,10 @@ public:
static int arg(int, char**, int&);
static int args(int, char**, int&, int (*)(int,char**,int&) = 0);
static void args(int, char**);
/**
Usage string displayed if Fl::args() detects an invalid argument.
This may be changed to point to customized text at run-time.
*/
static const char* const help;
// things called by initialization:
@ -247,9 +267,9 @@ public:
/** Removes a file descriptor handler. */
static void remove_fd(int); // platform dependent
static void add_idle(void (*cb)(void*), void* = 0);
static int has_idle(void (*cb)(void*), void* = 0);
static void remove_idle(void (*cb)(void*), void* = 0);
static void add_idle(void (*cb)(void*), void* data = 0);
static int has_idle(void (*cb)(void*), void* data = 0);
static void remove_idle(void (*cb)(void*), void* data = 0);
/** If true then flush() will do something. */
static int damage() {return damage_;}
static void redraw();

View File

@ -34,6 +34,9 @@
#include "Fl_Window.H"
#ifndef GLContext
/**
opaque pointer type to hide system specific implementation.
*/
typedef void* GLContext; // actually a GLXContext or HGLDC
#endif

View File

@ -50,21 +50,21 @@ static void call_idle() {
}
/**
Adds a callback function that is called every time by
Fl::wait() and also makes it act as though the timeout is
zero (this makes Fl::wait() return immediately, so if it is
in a loop it is called repeatedly, and thus the idle fucntion is
called repeatedly). The idle function can be used to get background
processing done.
Adds a callback function that is called every time by Fl::wait() and also
makes it act as though the timeout is zero (this makes Fl::wait() return
immediately, so if it is in a loop it is called repeatedly, and thus the
idle fucntion is called repeatedly). The idle function can be used to get
background processing done.
<P>You can have multiple idle callbacks. To remove an idle callback use Fl::remove_idle().
You can have multiple idle callbacks. To remove an idle callback use
Fl::remove_idle().
<P>Fl::wait() and Fl::check() call idle callbacks,
but Fl::ready() does not.
Fl::wait() and Fl::check() call idle callbacks, but Fl::ready() does not.
<P>The idle callback can call any FLTK functions, including
Fl::wait(), Fl::check(), and Fl::ready().
FLTK will not recursively call the idle callback.
The idle callback can call any FLTK functions, including Fl::wait(),
Fl::check(), and Fl::ready().
FLTK will not recursively call the idle callback.
*/
void Fl::add_idle(void (*cb)(void*), void* data) {
idle_cb* p = freelist;
@ -83,7 +83,9 @@ void Fl::add_idle(void (*cb)(void*), void* data) {
}
}
/** Returns true if the specified idle callback is currently installed. */
/**
Returns true if the specified idle callback is currently installed.
*/
int Fl::has_idle(void (*cb)(void*), void* data) {
idle_cb* p = first;
if (!p) return 0;
@ -93,7 +95,9 @@ int Fl::has_idle(void (*cb)(void*), void* data) {
}
}
/** Removes the specified idle callback, if it is installed. */
/**
Removes the specified idle callback, if it is installed.
*/
void Fl::remove_idle(void (*cb)(void*), void* data) {
idle_cb* p = first;
if (!p) return;