Mac OS: simplified use of CGRectMake() for rectangle drawing and clipping on display and printer.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9050 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -3348,8 +3348,7 @@ WindowRef Fl_X::window_ref()
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// so a CGRect matches exactly what is denoted x,y,w,h for clipping purposes
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CGRect fl_cgrectmake_cocoa(int x, int y, int w, int h) {
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if (Fl_Surface_Device::surface()->class_name() == Fl_Printer::class_id) return CGRectMake(x-0.5, y-0.5, w, h);
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return CGRectMake(x, y, w > 0 ? w - 0.9 : 0, h > 0 ? h - 0.9 : 0);
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return CGRectMake(x, y, w-1, h-1);
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}
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Window fl_xid(const Fl_Window* w)
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@ -188,13 +188,7 @@ void Fl_Graphics_Driver::rectf(int x, int y, int w, int h) {
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rect.right = x + w; rect.bottom = y + h;
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FillRect(fl_gc, &rect, fl_brush());
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#elif defined(__APPLE_QUARTZ__)
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CGFloat delta_size = 0.9;
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CGFloat delta_ori = 0;
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if (USINGQUARTZPRINTER) {
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delta_size = 0;
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delta_ori = 0.5;
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}
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CGRect rect = CGRectMake(x - delta_ori, y - delta_ori, w - delta_size , h - delta_size);
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CGRect rect = CGRectMake(x, y, w - 1 , h - 1);
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CGContextFillRect(fl_gc, rect);
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#else
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# error unsupported platform
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