mirror of https://github.com/fltk/fltk
Fixed drawing issues of a tile in a scroll (STR #1507)
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5606 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -1,5 +1,6 @@
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CHANGES IN FLTK 1.1.8
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- Fixed drawing issues of a tile in a scroll (STR #1507)
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- Fixed dismissing buttons in menu bars (STR #1494)
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- Making a child group visible in a Fl_Tabs or Fl_Wizard
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group now shows that tab or pane.
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@ -66,6 +66,8 @@ void Fl_Tile::position(int oix, int oiy, int newx, int newy) {
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// move the lower-right corner (sort of):
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void Fl_Tile::resize(int X,int Y,int W,int H) {
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//Fl_Group::resize(X, Y, W, H);
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//return;
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// remember how much to move the child widgets:
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int dx = X-x();
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int dy = Y-y();
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@ -92,7 +94,9 @@ void Fl_Tile::resize(int X,int Y,int W,int H) {
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int B = yy+o->h();
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if (*p++ >= OB) yy += dh; else if (yy > NB) yy = NB;
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if (*p++ >= OB) B += dh; else if (B > NB) B = NB;
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o->resize(xx,yy,R-xx,B-yy); o->redraw();
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o->resize(xx,yy,R-xx,B-yy);
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// do *not* call o->redraw() here! If you do, and the tile is inside a
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// scroll, it'll set the damage areas wrong for all children!
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}
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}
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