mirror of https://github.com/fltk/fltk
CMake: improve linking OpenGL3 example programs (#959)
- Remove find_library(LIB_GLEW ...) from 'resources.cmake' - Use the variable FLTK_GLEW_DIR to "find" a user supplied GLEW library for OpenGL3 example programs (examples/OpenGL3*.cxx). Both static and shared libs (DLLs) are supported, but the static library is preferred to avoid DLL dependencies. - Define preprocessor macro 'GLEW_STATIC' by CMake compile definitions if and only if the static glew library (glew32s) was found and linked. The previous code defined 'GLEW_STATIC' unconditionally in the source code which led to undefined references if a shared lib (DLL) was used.
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@ -152,14 +152,13 @@ endif((NOT APPLE) OR FLTK_BACKEND_X11)
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find_library(LIB_freetype freetype)
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find_library(LIB_GL GL)
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find_library(LIB_MesaGL MesaGL)
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find_library(LIB_GLEW NAMES GLEW glew32)
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find_library(LIB_jpeg jpeg)
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find_library(LIB_png png)
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find_library(LIB_zlib z)
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find_library(LIB_m m)
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mark_as_advanced(LIB_dl LIB_fontconfig LIB_freetype)
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mark_as_advanced(LIB_GL LIB_MesaGL LIB_GLEW)
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mark_as_advanced(LIB_GL LIB_MesaGL)
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mark_as_advanced(LIB_jpeg LIB_png LIB_zlib)
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mark_as_advanced(LIB_m)
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@ -80,7 +80,7 @@ set(FLUID_SOURCES
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)
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############################################################
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# examples requiring fltk_images
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# examples requiring fltk::images
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############################################################
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set(IMAGE_SOURCES
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@ -100,7 +100,7 @@ set(CAIRO_SOURCES
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)
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############################################################
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# examples requiring OpenGL + libGLEW
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# examples requiring OpenGL3 + GLEW
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############################################################
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set(OPENGL_SOURCES
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@ -141,33 +141,79 @@ foreach(src ${CAIRO_SOURCES})
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endforeach(src)
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############################################################
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# create example programs with OpenGL + libGLEW
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# create example programs with OpenGL3 + GLEW
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############################################################
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#
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# Note 1: macOS (Quartz) does not need GLEW, it's included in OpenGL
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# Note 2: find_package(GLEW) finds either shared or static libs or both.
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# Note 3: on Windows we set the variable GLEW_USE_STATIC_LIBS=TRUE because
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# we *want* to find static libs but we *can* also use shared libs.
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# Note 4: FindGLEW.cmake changed the library suffixes for MinGW in CMake 3.28.0,
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# obviously "assuming" that ".lib" is Visual Studio only. There have been
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# discussions about finding the "wrong" libraries since CMake 3.25 or so.
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# Therefore the static lib "glew32s.lib" is not found if CMake 3.28 or
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# higher is used (current version, as of this writing: 3.29.3). However,
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# this assumption is probably not true for a pure C library (glew32s).
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# This library *is* found and works well with CMake 3.15.0 - 3.27.9.
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# Users may need to copy or rename "glew32s.lib" to "glew32s.a"
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# if CMake 3.28 or higher is used.
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# Albrecht-S, May 13, 2024
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# Note: macOS does not need libGLEW
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if(APPLE AND NOT FLTK_BACKEND_X11)
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if(NOT LIB_GLEW)
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set(LIB_GLEW TRUE)
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if(OPENGL_FOUND)
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if(WIN32)
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set(GLEW_USE_STATIC_LIBS TRUE)
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endif()
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set(_glew_lib GLEW::glew)
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set(_glew_static FALSE)
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if(APPLE AND NOT FLTK_BACKEND_X11) # macOS Quartz
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set(_glew_lib)
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set(GLEW_FOUND TRUE)
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else()
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# set(GLEW_VERBOSE TRUE) # make `find_package(GLEW)` verbose
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set(_CMAKE_PREFIX_PATH_SAVED ${CMAKE_PREFIX_PATH})
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set(CMAKE_PREFIX_PATH ${FLTK_GLEW_DIR} ${CMAKE_PREFIX_PATH})
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find_package(GLEW MODULE)
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set(CMAKE_PREFIX_PATH ${_CMAKE_PREFIX_PATH_SAVED})
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unset(_CMAKE_PREFIX_PATH_SAVED)
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# Did we find the static lib? If yes, use it
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if(TARGET GLEW::glew_s)
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set(_glew_lib GLEW::glew_s)
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set(_glew_static TRUE)
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endif()
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endif()
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set(REQUIRED_LIBS fltk::gl)
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else()
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set(REQUIRED_LIBS fltk::gl ${LIB_GLEW})
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endif()
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if(OPENGL_FOUND AND LIB_GLEW)
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if(0) # Debug
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fl_debug_var(OPENGL_FOUND)
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fl_debug_var(GLEW_FOUND)
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fl_debug_var(GLEW_DIR)
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fl_debug_var(_glew_lib)
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fl_debug_target(GLEW::glew)
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fl_debug_target(GLEW::glew_s)
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fl_debug_target(GLEW::GLEW)
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endif() # /Debug
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endif(OPENGL_FOUND)
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if(OPENGL_FOUND AND (TARGET "${_glew_lib}" OR APPLE))
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# GLEW was found, create the OpenGL3 targets:
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foreach(tgt ${OPENGL_SOURCES})
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fl_create_example(${tgt} ${tgt}.cxx "${REQUIRED_LIBS}")
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fl_create_example(${tgt} ${tgt}.cxx "fltk::gl;${_glew_lib}")
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set_property(TARGET ${tgt} PROPERTY CXX_STANDARD 11)
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set_property(TARGET ${tgt} PROPERTY CXX_STANDARD_REQUIRED TRUE)
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# define preprocessor macro GLEW_STATIC only if we link to the static lib
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if(_glew_static)
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target_compile_definitions(${tgt} PRIVATE "GLEW_STATIC")
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endif()
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endforeach(tgt)
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else()
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message(STATUS
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"OpenGL or libGLEW not present: OpenGL example programs will not be built.")
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fl_debug_var(OPENGL_FOUND)
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fl_debug_var(LIB_GLEW)
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message("")
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endif(OPENGL_FOUND AND LIB_GLEW)
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unset(REQUIRED_LIBS)
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message(STATUS
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"OpenGL or GLEW not present: OpenGL3 example programs will not be built.")
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fl_debug_var(OPENGL_FOUND)
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fl_debug_var(GLEW_FOUND)
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message("")
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endif() # (OPENGL_FOUND AND TARGET "${_glew_lib}")
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@ -19,11 +19,10 @@
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# define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED 1
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# include <OpenGL/gl3.h> // defines OpenGL 3.0+ functions
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#else
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# if defined(_WIN32)
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# define GLEW_STATIC 1
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# endif
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// Note: GLEW_STATIC is defined by CMake if the static lib is linked
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# include <GL/glew.h>
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#endif
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#include <FL/glut.H>
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#include <FL/fl_ask.H>
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#include <stdio.h>
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@ -25,9 +25,7 @@
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#if defined(__APPLE__)
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# include <OpenGL/gl3.h> // defines OpenGL 3.0+ functions
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#else
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# if defined(_WIN32)
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# define GLEW_STATIC 1
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# endif
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// Note: GLEW_STATIC is defined by CMake if the static lib is linked
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# include <GL/glew.h>
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#endif
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#include <FL/gl.h> // for gl_texture_reset()
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