New texture-based gl_draw implementation now used also in 32-but compiles
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7027 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -110,7 +110,7 @@ void gl_font(int fontid, int size) {
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wglUseFontBitmaps(fl_gc, base, count, fl_fontsize->listbase+base);
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SelectObject(fl_gc, oldFid);
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# elif defined(__APPLE_QUARTZ__)
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#if ! __LP64__
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#if ! defined(__APPLE_COCOA__)
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//AGL is not supported for use in 64-bit applications:
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//http://developer.apple.com/mac/library/documentation/Carbon/Conceptual/Carbon64BitGuide/OtherAPIChanges/OtherAPIChanges.html
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short font, face, size;
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@ -132,7 +132,7 @@ void gl_font(int fontid, int size) {
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}
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gl_fontsize = fl_fontsize;
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#if !( defined(__APPLE__) && __LP64__ )
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#if !( defined(__APPLE__) && defined(__APPLE_COCOA__) )
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glListBase(fl_fontsize->listbase);
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#endif
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}
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@ -210,14 +210,14 @@ void gl_remove_displaylist_fonts()
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Draws an array of n characters of the string in the current font
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at the current position.
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*/
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#if defined(__APPLE__) && __LP64__
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#if defined(__APPLE__) && defined(__APPLE_COCOA__)
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static void gl_draw_cocoa(const char* str, int n);
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#endif
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void gl_draw(const char* str, int n) {
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#ifdef __APPLE__
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#if __LP64__
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#if defined(__APPLE_COCOA__)
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gl_draw_cocoa(str, n);
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#else
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// Should be converting the text here, as for other platforms???
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@ -367,7 +367,7 @@ void gl_draw_image(const uchar* b, int x, int y, int w, int h, int d, int ld) {
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glDrawPixels(w,h,d<4?GL_RGB:GL_RGBA,GL_UNSIGNED_BYTE,(const ulong*)b);
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}
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#if defined(__APPLE__) && defined(__APPLE_COCOA__) && __LP64__
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#if defined(__APPLE__) && defined(__APPLE_COCOA__)
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#include <FL/glu.h>
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