Basic CMakeLists.txt file to build FLTK-based user program - continued

A single add_executable() command is possible.
This commit is contained in:
ManoloFLTK 2020-11-24 10:05:20 +01:00
parent c684505407
commit bb099ade19

View File

@ -471,11 +471,9 @@ set(FLTK_DIR /path/to/fltk)
find_package(FLTK REQUIRED NO_MODULE)
add_executable(hello WIN32 MACOSX_BUNDLE hello.cxx)
if (APPLE)
add_executable(hello MACOSX_BUNDLE hello.cxx)
target_link_libraries(hello "-framework cocoa")
else ()
add_executable(hello WIN32 hello.cxx)
endif (APPLE)
target_include_directories(hello PUBLIC ${FLTK_INCLUDE_DIRS})
@ -491,8 +489,9 @@ means that it is an error if it's not found. NO_MODULE tells it to search
only for the FLTKConfig file, not using the FindFLTK.cmake supplied with
CMake, which doesn't work with this version of FLTK.
The add_executable() command takes one form for the macOS platform
and another for other platforms (Yes, WIN32 can be used also for the X11 platform).
The "WIN32 MACOSX_BUNDLE" in the add_executable tells this is
a GUI app. It is ignored on other platforms and should always be
present with FLTK GUI programs for better portability.
Once the package is found the CMake variable FLTK_INCLUDE_DIRS is defined
which can be used to add the FLTK include directories to the definitions