Remove platform-dependent code from Fl_Widget_Surface.cxx - last part.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11446 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -149,23 +149,17 @@ void Fl_Widget_Surface::origin(int x, int y) {
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*/
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void Fl_Widget_Surface::print_window_part(Fl_Window *win, int x, int y, int w, int h, int delta_x, int delta_y)
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{
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Fl_Surface_Device *current = Fl_Surface_Device::surface();
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Fl_Display_Device::display_device()->set_current();
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Fl_Window *save_front = Fl::first_window();
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win->show();
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Fl::check();
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Fl_X::i(win)->flush(); // makes the window current
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Fl_X::i(win)->flush(); // makes the window current necessary for fl_read_image
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uchar *image_data;
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image_data = fl_read_image(NULL, x, y, w, h);
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if (save_front != win) save_front->show();
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current->set_current();
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set_current();
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fl_draw_image(image_data, delta_x, delta_y, w, h, 3);
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delete[] image_data;
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#ifdef WIN32
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HDC gc = GetDC(fl_xid(win));
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fl_graphics_driver->gc(gc);
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ReleaseDC(fl_xid(win), gc);
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#endif
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}
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/**
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