Fixed some typos and links and added a section about document structure
and some more to development.dox. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6320 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
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@ -120,7 +120,7 @@ public:
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/**
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Returns the current hue.
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0 <= hue < 6. Zero is red, one is yellow, two is green, etc.
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<em>This value is convienent for the internal calculations - some other
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<em>This value is convenient for the internal calculations - some other
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systems consider hue to run from zero to one, or from 0 to 360.</em>
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*/
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double hue() const {return hue_;}
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@ -116,92 +116,177 @@ Gizmo.cxx:
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<H3>Example comment:</H3>
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You can use HTML comment statements to embed comments in doxygen comment blocks.
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These comments will not be visible in the generated document.
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The following text is a developer comment.
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<!-- *** This *** is *** invisible *** -->
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This will be visible again.
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\code
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The following text is a comment within a doxygen comment block and
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will not appear in the generated document:
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<!-- Editor's note:
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** Caution: the following text contains utf-8 encoded characters.
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-->
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This will be visible again.
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The following text is a developer comment.
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<!-- *** This *** is *** invisible *** -->
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This will be visible again.
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\endcode
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The following text is a comment within a doxygen comment block and
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will not appear in the generated document:
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<!-- Editor's note:
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** Caution: the following text contains utf-8 encoded characters.
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-->
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This will be visible again.
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<H3>Different Headlines:</H3>
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\code
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<H1>Headline in big text</H1>
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<H2>Headline in big text</H2>
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<H3>Headline in big text</H3>
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<H4>Headline in big text</H4>
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<H1>Headline in big text (H1)</H1>
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<H2>Headline in big text (H2)</H2>
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<H3>Headline in big text (H3)</H3>
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<H4>Headline in big text (H4)</H4>
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\endcode
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<H1>Headline in big text</H1>
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<H2>Headline in big text</H2>
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<H3>Headline in big text</H3>
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<H4>Headline in big text</H4>
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<H1>Headline in big text (H1)</H1>
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<H2>Headline in big text (H2)</H2>
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<H3>Headline in big text (H3)</H3>
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<H4>Headline in big text (H4)</H4>
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<P>Assuming that the following source code was written on MS Windows,
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this example will output the correct label on OS X and X11 as well.
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Without the conversion call, the label on OS X would read
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<tt>Fahrvergn¸gen</tt> with a deformed umlaut u ("cedille",
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html "¸").
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\section development_non-ascii Non-ASCII characters
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if you came here from below: back to \ref development_links
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\code
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Doxygen understands many HTML quoting characters like
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", ü, ç, Ç, but not all HTML quoting characters.
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\endcode
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This will appear in the document:
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Doxygen understands many HTML quoting characters like
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", ü, ç, Ç, but not all HTML quoting characters.
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For further informations about quoting see
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\b http://www.stack.nl/~dimitri/doxygen/htmlcmds.html
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<H3>Example with UTF-8 encoded text</H3>
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\code
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<P>Assuming that the following source code was written on MS Windows,
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this example will output the correct label on OS X and X11 as well.
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Without the conversion call, the label on OS X would read
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<tt>Fahrvergn¸gen</tt> with a deformed umlaut u ("cedille",
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html "¸").
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\#code
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btn = new Fl_Button(10, 10, 300, 25);
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btn->copy_label(fl_latin1_to_local("Fahrvergnügen"));
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\endcode
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\#endcode
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\note If your application uses characters that are not part of both
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\note If your application uses characters that are not part of both
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encodings, or it will be used in areas that commonly use different
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code pages, you might consider upgrading to FLTK 2 which supports
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UTF-8 encoding.
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\todo This is an example todo entry, please ignore !
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\todo This is an example todo entry, please ignore !
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\code
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<!-- Editor's note:
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** Caution: the following text contains utf-8 encoded characters.
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** be careful when using non-utf-8-aware editors !
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-->
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<P>Assuming that the following source code was written on MS Windows,
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this example will output the correct label on OS X and X11 as well.
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Without the conversion call, the label on OS X would read
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<tt>Fahrvergn¸gen</tt> with a deformed umlaut u ("cedille",
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html "¸").
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\code
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btn = new Fl_Button(10, 10, 300, 25);
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btn->copy_label(fl_latin1_to_local("Fahrvergnügen"));
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\endcode
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\note If your application uses characters that are not part of both
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This will appear in the document:
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<P>Assuming that the following source code was written on MS Windows,
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this example will output the correct label on OS X and X11 as well.
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Without the conversion call, the label on OS X would read
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<tt>Fahrvergn¸gen</tt> with a deformed umlaut u ("cedille",
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html "¸").
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\#code
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btn = new Fl_Button(10, 10, 300, 25);
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btn->copy_label(fl_latin1_to_local("Fahrvergnügen"));
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\#endcode
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\note If your application uses characters that are not part of both
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encodings, or it will be used in areas that commonly use different
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code pages, you might consider upgrading to FLTK 2 which supports
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UTF-8 encoding.
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\todo This is an example todo entry, please ignore !
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\todo This is an example todo entry, please ignore !
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\endcode
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\section development_structure Document Structure
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\li \b \\page creates a named page
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\li \b \\section creates a named section within that page
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\li \b \\subsection creates a named subsection within that page
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<H2>Creating Links</H2>
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The page, section, and subsection titles are formatted in blue color and
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a size like \b "<H1>", \b "<H2>", and \b "<H3>", respectively.
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By <b>FLTK documentation convention</b>, a file like this one with a doxygen
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documentation chapter has the name <b>"<chapter>.dox".</b>
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The \b \\page statement at the top of the page is
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<b>"\page <chapter> This is the title"</b>.
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Sections within a documentation page must be called \b "<chapter>_<section>",
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where \b "<chapter>" is the name part of the file, and \b "<section>" is a
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unique section name within the page that can be referenced in links.
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These doxygen page and section commands work only in special documentation
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chapters, not within normal source or header documentation blocks. However,
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links to documentation sections \b should work.
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\todo Verify, that links in (from) source documentation to documentation
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pages and sections or subsections work.
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This page has
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\code
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\page development I - Developer Information
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\endcode
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at its top.
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This section is
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\code
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\section development_structure Document structure
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\endcode
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The following section is
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\code
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\section development_links Creating Links
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\endcode
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\section development_links Creating Links
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Links to other documents and external links can be embedded with
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\li normal HTML links
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\li HTML links without markup - doxygen creates "http://..."
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links automatically
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\li links to other doxygen chapters with the \\ref statments
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\li links to named sections within the same or other doxygen chapters,
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if they are defined there with a \\section statement
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\code
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see chapter \ref unicode creates a link to the named chapter unicode
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that has been created with a \subpage statement.
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see chapter \ref unicode creates a link to the named chapter unicode
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that has been created with a \subpage statement.
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see <a href="drawing.html#character_encoding">chapter 5</a> creates
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a link to a named html anchor "character_encoding" within the same file.
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see <a href="drawing.html#character_encoding">chapter 5</a> creates
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a link to a named html anchor "character_encoding" within the same file.
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For further informations about quoting see
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http://www.stack.nl/~dimitri/doxygen/htmlcmds.html
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Bold link text: you can see the <b>\e old online documentation</b>
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of FLTK 1.3 at \b http://www.fltk.org/doc-1.3/toc.html
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see section \ref development_non-ascii
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\endcode
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see chapter \ref unicode creates a link to the named chapter unicode
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that has been created with a \subpage statement.
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see <a href="drawing.html#character_encoding">chapter 5</a> creates
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a link to a named html anchor "character_encoding" within the same file.
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appears as:
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see chapter \ref unicode creates a link to the named chapter unicode
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that has been created with a \\subpage statement.
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see <a href="drawing.html#character_encoding">chapter 5</a> creates
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a link to a named html anchor "character_encoding" within the same file.
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For further informations about quoting see
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http://www.stack.nl/~dimitri/doxygen/htmlcmds.html
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Bold link text: you can see the <b>\e old online documentation</b>
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of FLTK 1.3 at \b http://www.fltk.org/doc-1.3/toc.html
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see section \ref development_non-ascii
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\subsection development_subsection_01 Subsection Number 1
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Text in Subsection Number 1.
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*/
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@ -10,11 +10,11 @@
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<LI><A HREF="#what_is_fluid">What is FLUID</A></LI>
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<LI><A HREF="#fluid_under_linux">Running FLUID Under UNIX</A></LI>
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<LI><A HREF="#fluid_under_windows">Running FLUID Under Microsoft Windows</A></LI>
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<LI><A HREF="#compiling_fl_files">Compiling <TT>.fl</TT> files</A></LI>
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<LI><A HREF="#compiling_fl_files">Compiling <TT>.fl</TT> Files</A></LI>
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<LI><A HREF="#tutorial">A Short Tutorial</A></LI>
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<LI><A HREF="#references">FLUID Reference</A></LI>
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<LI><A HREF="#I18N">Internationalization with FLUID</A></LI>
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<LI><A HREF="#limitations">Know limitations</A></LI>
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<LI><A HREF="#limitations">Known Limitations</A></LI>
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</UL></P>
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<H2><A NAME="what_is_fluid">What is FLUID?</A></H2>
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@ -162,7 +162,7 @@ The CubeView class is a subclass of Fl_Gl_Window. It has methods for
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setting the zoom, the <i>x</i> and <i>y</i> pan, and the rotation angle
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about the <i>x</i> and <i>y</i>axes.
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<p>You can safely skip this section as long as you realize the CubeView
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is a sublass of <tt>Fl_Gl_Window</tt> and will respond to calls from
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is a sublass of Fl_Gl_Window and will respond to calls from
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CubeViewUI, generated by FLUID.
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<h4><a name="def">The CubeView Class Definition</a></h4>
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Here is the CubeView class definition, as given by its header file
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@ -405,16 +405,17 @@ shortly.
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defined the CubeView class and we would like to show it within the
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CubeViewUI.
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<p>The CubeView class inherits the <tt>Fl_Gl_Window</tt> class, which
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is created in the same way as a <tt>Fl_Box</tt> widget. Use
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<p>The CubeView class inherits the Fl_Gl_Window class, which
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is created in the same way as a Fl_Box widget. Use
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<b>New->Other->Box</b> to add a square box to the main window.
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This will be no ordinary box, however.
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<p>The Box properties window will appear. The key to letting CubeViewUI
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display CubeView is to enter CubeView in the "Class:" text
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entry box. This tells FLUID that it is not an <tt>Fl_Box</tt>, but a
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similar widget with the same constructor. In the "Extra
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Code:" field enter <tt>\#include "CubeView.h"</tt>
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entry box. This tells FLUID that it is not an Fl_Box, but a
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similar widget with the same constructor.
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In the "Extra Code:" field enter <tt>\#include "CubeView.h"</tt>
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<p>This <tt>\#include</tt> is important, as we have just included
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CubeView as a member of CubeViewUI, so any public CubeView methods are
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@ -226,7 +226,7 @@ void Fl_Menu_::copy(const Fl_Menu_Item* m, void* ud) {
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memcpy(newMenu, m, n*sizeof(Fl_Menu_Item));
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menu(newMenu);
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alloc = 1; // make destructor free array, but not strings
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// for convienence, provide way to change all the user data pointers:
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// for convenience, provide way to change all the user data pointers:
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if (ud) for (; n--;) {
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if (newMenu->callback_) newMenu->user_data_ = ud;
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newMenu++;
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@ -213,7 +213,13 @@ void Fl_Text_Buffer::text(const char *t) {
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/**
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Return a copy of the text between "start" and "end" character positions
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from text buffer "buf". Positions start at 0, and the range does not
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include the character pointed to by "end"
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include the character pointed to by "end".
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- - -
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Return a copy of the text between \a start and \a end character positions
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from text buffer \a buf. Positions start at 0, and the range does not
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include the character pointed to by \a end.
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When you are done with the text, free it using the free() function.
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*/
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char * Fl_Text_Buffer::text_range(int start, int end) {
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@ -1327,7 +1333,7 @@ int Fl_Text_Buffer::findchars_backward(int startPos, const char *searchChars,
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The primary routine for integrating new text into a text buffer with
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substitution of another character for ascii nuls. This substitutes null
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characters in the string in preparation for being copied or replaced
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into the buffer, and if neccessary, adjusts the buffer as well, in the
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into the buffer, and if necessary, adjusts the buffer as well, in the
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event that the string contains the character it is currently using for
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substitution. Returns 0, if substitution is no longer possible
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because all non-printable characters are already in use.
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@ -37,7 +37,7 @@
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////////////////////////////////////////////////////////////////
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// for compatibility with Forms, all widgets without callbacks are
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// inserted into a "queue" when they are activated, and the forms
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// compatibility interaction functions (fl_do_events, etc) will
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// compatibility interaction functions (fl_do_events, etc.) will
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// read one widget at a time from this queue and return it:
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const int QUEUE_SIZE = 20;
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@ -136,7 +136,7 @@ extern void fl_throw_focus(Fl_Widget*); // in Fl_x.cxx
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/**
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Destroys the widget, taking care of throwing focus before if any.
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Destruction does not remove from any parent group! And groups when
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destroyed destroy all their children. This is convienent and fast.
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destroyed destroy all their children. This is convenient and fast.
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However, it is only legal to destroy a "root" such as an Fl_Window,
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and automatic destructors may be called.
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*/
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