Mac OS: drawing to screen is now performed by direct drawing to windows (drawing was done to views before).
This eliminates the necessity to lock/unlock views that was tricky to do properly because of interaction with undocumented system-performed locks. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10068 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -768,6 +768,8 @@ double fl_mac_flush_and_wait(double time_to_wait) {
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if (Fl::idle && !in_idle) // 'idle' may have been set within flush()
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time_to_wait = 0.0;
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double retval = fl_wait(time_to_wait);
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if (fl_gc) CGContextFlush(fl_gc);
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fl_gc = 0; // essential because the graphics context may be autoreleased
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[pool release];
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return retval;
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}
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@ -1052,14 +1054,7 @@ static void cocoaMouseHandler(NSEvent *theEvent)
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- (BOOL)windowShouldClose:(id)fl
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{
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fl_lock_function();
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NSView *old_focus = [NSView focusView];
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Fl::handle( FL_CLOSE, [(FLWindow *)fl getFl_Window] ); // this might or might not close the window
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NSView *new_focus = [NSView focusView];
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// the currently focused view can have changed
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if (new_focus != old_focus) {
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// in that case it is necessary to remove the new lock (see STR #3010)
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[new_focus unlockFocus];
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}
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fl_unlock_function();
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// the system doesn't need to send [fl close] because FLTK does it when needed
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return NO;
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@ -1465,6 +1460,7 @@ void Fl_X::flush()
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{
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w->flush();
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if (fl_gc) CGContextFlush(fl_gc);
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fl_gc = 0;
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}
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/*
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@ -2608,11 +2604,7 @@ void Fl_Window::make_current()
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win = (Fl_Window*)win->window();
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}
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NSView *current_focus = [NSView focusView];
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// sometimes current_focus is set to a non-FLTK view: don't touch that
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if ( [current_focus isKindOfClass:[FLView class]] ) [current_focus unlockFocus];
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[[i->xid contentView] lockFocus];
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i->gc = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort];
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i->gc = (CGContextRef)[[NSGraphicsContext graphicsContextWithWindow:fl_window] graphicsPort];
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fl_gc = i->gc;
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Fl_Region fl_window_region = XRectangleRegion(0,0,w(),h());
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if ( ! this->window() ) {
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@ -2680,7 +2672,8 @@ void Fl_X::q_clear_clipping() {
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void Fl_X::q_release_context(Fl_X *x) {
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if (x && x->gc!=fl_gc) return;
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if (!fl_gc) return;
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CGContextRestoreGState(fl_gc); // matches the CGContextSaveGState of make_current
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CGContextRestoreGState(fl_gc); // KEEP IT: matches the CGContextSaveGState of make_current
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CGContextFlush(fl_gc);
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fl_gc = 0;
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#if defined(FLTK_USE_CAIRO)
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if (Fl::cairo_autolink_context()) Fl::cairo_make_current((Fl_Window*) 0); // capture gc changes automatically to update the cairo context adequately
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@ -2876,10 +2869,6 @@ void Fl_X::relink(Fl_Window *w, Fl_Window *wp) {
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void Fl_X::destroy() {
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// subwindows share their xid with their parent window, so should not close it
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if (!subwindow && w && !w->parent() && xid) {
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NSView *topview = [xid contentView];
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if ( [NSView focusView] == topview ) {
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[topview unlockFocus];
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}
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[xid close];
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}
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}
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@ -3345,13 +3334,12 @@ static NSBitmapImageRep* rect_to_NSBitmapImageRep(Fl_Window *win, int x, int y,
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y += win->y();
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win = win->window();
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}
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CGFloat epsilon = 0;
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if (fl_mac_os_version >= 100600) epsilon = 0.5; // STR #2887
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// The epsilon offset is absolutely necessary under 10.6. Without it, the top pixel row and
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// left pixel column are not read, and bitmap is read shifted by one pixel in both directions.
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// Under 10.5, we want no offset.
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NSRect rect = NSMakeRect(x - epsilon, y - epsilon, w, h);
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return [[[NSBitmapImageRep alloc] initWithFocusedViewRect:rect] autorelease];
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NSRect rect = NSMakeRect(x, win->h()-(y+h), w, h);
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NSView *currentview = [fl_xid(win) contentView];
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[currentview lockFocus];
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NSBitmapImageRep *bitmap = [[[NSBitmapImageRep alloc] initWithFocusedViewRect:rect] autorelease];
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[currentview unlockFocus];
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return bitmap;
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}
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unsigned char *Fl_X::bitmap_from_window_rect(Fl_Window *win, int x, int y, int w, int h, int *bytesPerPixel)
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@ -3457,7 +3445,6 @@ void Fl_Paged_Device::print_window(Fl_Window *win, int x_offset, int y_offset)
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win->show();
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fl_gc = NULL;
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Fl::check();
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win->make_current();
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// capture the window title bar with no title
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unsigned char *bitmap = Fl_X::bitmap_from_window_rect(win, 0, -bt, win->w(), bt, &bpp);
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win->label(title); // put back the window title
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