Mac OS: drawing to screen is now performed by direct drawing to windows (drawing was done to views before).

This eliminates the necessity to lock/unlock views that was tricky to do properly because of interaction with
undocumented system-performed locks.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10068 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy 2014-01-19 10:00:37 +00:00
parent 603cc32ed4
commit b4adb7c55d

View File

@ -768,6 +768,8 @@ double fl_mac_flush_and_wait(double time_to_wait) {
if (Fl::idle && !in_idle) // 'idle' may have been set within flush()
time_to_wait = 0.0;
double retval = fl_wait(time_to_wait);
if (fl_gc) CGContextFlush(fl_gc);
fl_gc = 0; // essential because the graphics context may be autoreleased
[pool release];
return retval;
}
@ -1052,14 +1054,7 @@ static void cocoaMouseHandler(NSEvent *theEvent)
- (BOOL)windowShouldClose:(id)fl
{
fl_lock_function();
NSView *old_focus = [NSView focusView];
Fl::handle( FL_CLOSE, [(FLWindow *)fl getFl_Window] ); // this might or might not close the window
NSView *new_focus = [NSView focusView];
// the currently focused view can have changed
if (new_focus != old_focus) {
// in that case it is necessary to remove the new lock (see STR #3010)
[new_focus unlockFocus];
}
fl_unlock_function();
// the system doesn't need to send [fl close] because FLTK does it when needed
return NO;
@ -1465,6 +1460,7 @@ void Fl_X::flush()
{
w->flush();
if (fl_gc) CGContextFlush(fl_gc);
fl_gc = 0;
}
/*
@ -2608,11 +2604,7 @@ void Fl_Window::make_current()
win = (Fl_Window*)win->window();
}
NSView *current_focus = [NSView focusView];
// sometimes current_focus is set to a non-FLTK view: don't touch that
if ( [current_focus isKindOfClass:[FLView class]] ) [current_focus unlockFocus];
[[i->xid contentView] lockFocus];
i->gc = (CGContextRef)[[NSGraphicsContext currentContext] graphicsPort];
i->gc = (CGContextRef)[[NSGraphicsContext graphicsContextWithWindow:fl_window] graphicsPort];
fl_gc = i->gc;
Fl_Region fl_window_region = XRectangleRegion(0,0,w(),h());
if ( ! this->window() ) {
@ -2680,7 +2672,8 @@ void Fl_X::q_clear_clipping() {
void Fl_X::q_release_context(Fl_X *x) {
if (x && x->gc!=fl_gc) return;
if (!fl_gc) return;
CGContextRestoreGState(fl_gc); // matches the CGContextSaveGState of make_current
CGContextRestoreGState(fl_gc); // KEEP IT: matches the CGContextSaveGState of make_current
CGContextFlush(fl_gc);
fl_gc = 0;
#if defined(FLTK_USE_CAIRO)
if (Fl::cairo_autolink_context()) Fl::cairo_make_current((Fl_Window*) 0); // capture gc changes automatically to update the cairo context adequately
@ -2876,10 +2869,6 @@ void Fl_X::relink(Fl_Window *w, Fl_Window *wp) {
void Fl_X::destroy() {
// subwindows share their xid with their parent window, so should not close it
if (!subwindow && w && !w->parent() && xid) {
NSView *topview = [xid contentView];
if ( [NSView focusView] == topview ) {
[topview unlockFocus];
}
[xid close];
}
}
@ -3345,13 +3334,12 @@ static NSBitmapImageRep* rect_to_NSBitmapImageRep(Fl_Window *win, int x, int y,
y += win->y();
win = win->window();
}
CGFloat epsilon = 0;
if (fl_mac_os_version >= 100600) epsilon = 0.5; // STR #2887
// The epsilon offset is absolutely necessary under 10.6. Without it, the top pixel row and
// left pixel column are not read, and bitmap is read shifted by one pixel in both directions.
// Under 10.5, we want no offset.
NSRect rect = NSMakeRect(x - epsilon, y - epsilon, w, h);
return [[[NSBitmapImageRep alloc] initWithFocusedViewRect:rect] autorelease];
NSRect rect = NSMakeRect(x, win->h()-(y+h), w, h);
NSView *currentview = [fl_xid(win) contentView];
[currentview lockFocus];
NSBitmapImageRep *bitmap = [[[NSBitmapImageRep alloc] initWithFocusedViewRect:rect] autorelease];
[currentview unlockFocus];
return bitmap;
}
unsigned char *Fl_X::bitmap_from_window_rect(Fl_Window *win, int x, int y, int w, int h, int *bytesPerPixel)
@ -3457,7 +3445,6 @@ void Fl_Paged_Device::print_window(Fl_Window *win, int x_offset, int y_offset)
win->show();
fl_gc = NULL;
Fl::check();
win->make_current();
// capture the window title bar with no title
unsigned char *bitmap = Fl_X::bitmap_from_window_rect(win, 0, -bt, win->w(), bt, &bpp);
win->label(title); // put back the window title