Resizing of OpenGL subwindows was broken on OSX (STR #804)

Added a FPS indicator to the fractals demo for testing purposes.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4342 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet 2005-05-12 19:16:27 +00:00
parent 743b0f984e
commit b4a0827881
3 changed files with 65 additions and 68 deletions

View File

@ -2,6 +2,7 @@ CHANGES IN FLTK 1.1.7
- Documentation fixes (STR #648, STR #692, STR #730, STR
#744, STR #745)
- Resizing of OpenGL subwindows was broken on OSX (STR #804)
- The fltk-config script now supports running from a
source directory (STR #840)
- Fl_Browser_ didn't update the position properly when an

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@ -137,27 +137,30 @@ void Fl_Gl_Window::make_current() {
mode_ &= ~NON_LOCAL_CONTEXT;
context_ = fl_create_gl_context(this, g);
valid(0);
//#ifdef __APPLE__
// GLint xywh[4];
//
// if (parent() && parent()->window()) {
// xywh[0] = x();
// xywh[1] = parent()->window()->h() - y() - h();
// } else {
// xywh[0] = 0;
// xywh[1] = 0;
// }
//
// xywh[2] = w();
// xywh[3] = h();
// aglSetInteger(context_, AGL_BUFFER_RECT, xywh);
// printf("make_current: xywh=[%d %d %d %d]\n", xywh[0], xywh[1], xywh[2], xywh[3]);
//
// aglUpdateContext(context_);
//#endif // __APPLE__
}
fl_set_gl_context(this, context_);
#ifdef __APPLE__
// Set the buffer rectangle here, since in resize() we won't have the
// correct parent window size to work with...
GLint xywh[4];
if (window()) {
xywh[0] = x();
xywh[1] = window()->h() - y() - h();
} else {
xywh[0] = 0;
xywh[1] = 0;
}
xywh[2] = w();
xywh[3] = h();
aglEnable(context_, AGL_BUFFER_RECT);
aglSetInteger(context_, AGL_BUFFER_RECT, xywh);
// printf("make_current: xywh=[%d %d %d %d]\n", xywh[0], xywh[1], xywh[2], xywh[3]);
#endif // __APPLE__
#if defined(WIN32) && USE_COLORMAP
if (fl_palette) {
fl_GetDC(fl_xid(this));
@ -358,49 +361,18 @@ void Fl_Gl_Window::flush() {
void Fl_Gl_Window::resize(int X,int Y,int W,int H) {
// printf("Fl_Gl_Window::resize(X=%d, Y=%d, W=%d, H=%d)\n", X, Y, W, H);
if (W != w() || H != h()) {
valid(0);
#ifdef __APPLE_QD__
GLint xywh[4];
// printf("current: x()=%d, y()=%d, w()=%d, h()=%d\n", x(), y(), w(), h());
if (window()) {
// MRS: This isn't quite right, but the parent window won't have its W and H updated yet...
xywh[0] = x();
xywh[1] = window()->h() - y() - h();
} else {
xywh[0] = 0;
xywh[1] = 0;
}
if (W != w() || H != h()) valid(0);
xywh[2] = W;
xywh[3] = H;
aglSetInteger(context_, AGL_BUFFER_RECT, xywh);
// printf("resize: xywh=[%d %d %d %d]\n", xywh[0], xywh[1], xywh[2], xywh[3]);
aglUpdateContext(context_);
#elif defined(__APPLE_QUARTZ__)
GLint xywh[4];
if (window()) {
// MRS: This isn't quite right, but the parent window won't have its W and H updated yet...
xywh[0] = x();
xywh[1] = window()->h() - y() - h();
} else {
xywh[0] = 0;
xywh[1] = 0;
}
xywh[2] = W;
xywh[3] = H;
aglSetInteger(context_, AGL_BUFFER_RECT, xywh);
// printf("resize: xywh=[%d %d %d %d]\n", xywh[0], xywh[1], xywh[2], xywh[3]);
aglUpdateContext(context_);
#ifdef __APPLE__
if (X != x() || Y != y() || W != w() || H != h()) aglUpdateContext(context_);
#elif !defined(WIN32)
if (!resizable() && overlay && overlay != this)
if ((W != w() || H != h()) && !resizable() && overlay && overlay != this) {
((Fl_Gl_Window*)overlay)->resize(0,0,W,H);
#endif
}
#endif
Fl_Window::resize(X,Y,W,H);
}

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@ -612,25 +612,30 @@ void myGLInit(void)
/************************ GLUT STUFF ***************************/
/***************************************************************/
int winwidth = 1;
int winheight = 1;
void reshape(int w, int h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLdouble)w/h, 0.01, 100);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
glFlush();
winwidth = w;
winheight = h;
}
void display(void)
{
time_t curtime;
char buf[255];
static time_t fpstime = 0;
static int fpscount = 0;
static int fps = 0;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPushMatrix(); /* clear of last viewing xform, leaving perspective */
glLoadIdentity();
gluPerspective(60.0, (GLdouble)winwidth/winheight, 0.01, 100);
agvViewTransform();
glMatrixMode(GL_MODELVIEW);
@ -646,12 +651,31 @@ void display(void)
if (DrawAxes)
glCallList(AXES);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, winwidth, 0.0, winheight);
sprintf(buf, "FPS=%d", fps);
glColor3f(1.0f, 1.0f, 1.0f);
gl_font(FL_HELVETICA, 12);
gl_draw(buf, 10, 10);
//
// Use glFinish() instead of glFlush() to avoid getting many frames
// ahead of the display (problem with some Linux OpenGL implementations...)
//
glFinish();
// Update frames-per-second
fpscount ++;
curtime = time(NULL);
if ((curtime - fpstime) >= 2)
{
fps = (fps + fpscount / (curtime - fpstime)) / 2;
fpstime = curtime;
fpscount = 0;
}
}
void visible(int v)