Resizing of OpenGL subwindows was broken on OSX (STR #804)
Added a FPS indicator to the fractals demo for testing purposes. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4342 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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CHANGES
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CHANGES
@ -2,6 +2,7 @@ CHANGES IN FLTK 1.1.7
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- Documentation fixes (STR #648, STR #692, STR #730, STR
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#744, STR #745)
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- Resizing of OpenGL subwindows was broken on OSX (STR #804)
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- The fltk-config script now supports running from a
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source directory (STR #840)
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- Fl_Browser_ didn't update the position properly when an
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@ -137,27 +137,30 @@ void Fl_Gl_Window::make_current() {
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mode_ &= ~NON_LOCAL_CONTEXT;
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context_ = fl_create_gl_context(this, g);
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valid(0);
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//#ifdef __APPLE__
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// GLint xywh[4];
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//
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// if (parent() && parent()->window()) {
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// xywh[0] = x();
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// xywh[1] = parent()->window()->h() - y() - h();
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// } else {
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// xywh[0] = 0;
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// xywh[1] = 0;
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// }
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//
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// xywh[2] = w();
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// xywh[3] = h();
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// aglSetInteger(context_, AGL_BUFFER_RECT, xywh);
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// printf("make_current: xywh=[%d %d %d %d]\n", xywh[0], xywh[1], xywh[2], xywh[3]);
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//
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// aglUpdateContext(context_);
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//#endif // __APPLE__
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}
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fl_set_gl_context(this, context_);
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#ifdef __APPLE__
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// Set the buffer rectangle here, since in resize() we won't have the
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// correct parent window size to work with...
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GLint xywh[4];
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if (window()) {
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xywh[0] = x();
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xywh[1] = window()->h() - y() - h();
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} else {
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xywh[0] = 0;
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xywh[1] = 0;
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}
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xywh[2] = w();
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xywh[3] = h();
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aglEnable(context_, AGL_BUFFER_RECT);
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aglSetInteger(context_, AGL_BUFFER_RECT, xywh);
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// printf("make_current: xywh=[%d %d %d %d]\n", xywh[0], xywh[1], xywh[2], xywh[3]);
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#endif // __APPLE__
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#if defined(WIN32) && USE_COLORMAP
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if (fl_palette) {
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fl_GetDC(fl_xid(this));
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@ -358,49 +361,18 @@ void Fl_Gl_Window::flush() {
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void Fl_Gl_Window::resize(int X,int Y,int W,int H) {
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// printf("Fl_Gl_Window::resize(X=%d, Y=%d, W=%d, H=%d)\n", X, Y, W, H);
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if (W != w() || H != h()) {
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valid(0);
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#ifdef __APPLE_QD__
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GLint xywh[4];
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// printf("current: x()=%d, y()=%d, w()=%d, h()=%d\n", x(), y(), w(), h());
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if (window()) {
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// MRS: This isn't quite right, but the parent window won't have its W and H updated yet...
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xywh[0] = x();
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xywh[1] = window()->h() - y() - h();
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} else {
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xywh[0] = 0;
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xywh[1] = 0;
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}
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if (W != w() || H != h()) valid(0);
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xywh[2] = W;
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xywh[3] = H;
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aglSetInteger(context_, AGL_BUFFER_RECT, xywh);
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// printf("resize: xywh=[%d %d %d %d]\n", xywh[0], xywh[1], xywh[2], xywh[3]);
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aglUpdateContext(context_);
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#elif defined(__APPLE_QUARTZ__)
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GLint xywh[4];
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if (window()) {
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// MRS: This isn't quite right, but the parent window won't have its W and H updated yet...
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xywh[0] = x();
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xywh[1] = window()->h() - y() - h();
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} else {
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xywh[0] = 0;
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xywh[1] = 0;
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}
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xywh[2] = W;
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xywh[3] = H;
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aglSetInteger(context_, AGL_BUFFER_RECT, xywh);
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// printf("resize: xywh=[%d %d %d %d]\n", xywh[0], xywh[1], xywh[2], xywh[3]);
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aglUpdateContext(context_);
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#ifdef __APPLE__
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if (X != x() || Y != y() || W != w() || H != h()) aglUpdateContext(context_);
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#elif !defined(WIN32)
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if (!resizable() && overlay && overlay != this)
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if ((W != w() || H != h()) && !resizable() && overlay && overlay != this) {
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((Fl_Gl_Window*)overlay)->resize(0,0,W,H);
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#endif
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}
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#endif
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Fl_Window::resize(X,Y,W,H);
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}
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@ -612,25 +612,30 @@ void myGLInit(void)
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/************************ GLUT STUFF ***************************/
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/***************************************************************/
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int winwidth = 1;
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int winheight = 1;
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void reshape(int w, int h)
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{
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glViewport(0,0,w,h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(60.0, (GLdouble)w/h, 0.01, 100);
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glPushMatrix();
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glMatrixMode(GL_MODELVIEW);
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glFlush();
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winwidth = w;
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winheight = h;
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}
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void display(void)
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{
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time_t curtime;
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char buf[255];
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static time_t fpstime = 0;
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static int fpscount = 0;
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static int fps = 0;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glPushMatrix(); /* clear of last viewing xform, leaving perspective */
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glLoadIdentity();
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gluPerspective(60.0, (GLdouble)winwidth/winheight, 0.01, 100);
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agvViewTransform();
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glMatrixMode(GL_MODELVIEW);
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@ -646,12 +651,31 @@ void display(void)
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if (DrawAxes)
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glCallList(AXES);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluOrtho2D(0.0, winwidth, 0.0, winheight);
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sprintf(buf, "FPS=%d", fps);
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glColor3f(1.0f, 1.0f, 1.0f);
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gl_font(FL_HELVETICA, 12);
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gl_draw(buf, 10, 10);
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//
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// Use glFinish() instead of glFlush() to avoid getting many frames
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// ahead of the display (problem with some Linux OpenGL implementations...)
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//
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glFinish();
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// Update frames-per-second
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fpscount ++;
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curtime = time(NULL);
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if ((curtime - fpstime) >= 2)
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{
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fps = (fps + fpscount / (curtime - fpstime)) / 2;
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fpstime = curtime;
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fpscount = 0;
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}
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}
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void visible(int v)
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