mirror of https://github.com/fltk/fltk
Fix "restart game" - we aren't saving the seed, and even so we don't get
the same sequence on Linux anyways. Also, multiple clicks in a cell sets/increments the value. Finally, use alternate background color to produce checkerboard-like pattern. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4695 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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196
test/sudoku.cxx
196
test/sudoku.cxx
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@ -137,6 +137,69 @@ class SudokuSound {
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};
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// Sudoku cell class...
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class SudokuCell : public Fl_Widget {
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bool readonly_;
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int value_;
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int test_value_[8];
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public:
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SudokuCell(int X, int Y, int W, int H);
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void draw();
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int handle(int event);
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void readonly(bool r) { readonly_ = r; redraw(); }
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bool readonly() const { return readonly_; }
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void test_value(int v, int n) { test_value_[n] = v; redraw(); }
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int test_value(int n) const { return test_value_[n]; }
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void value(int v) {
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value_ = v;
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for (int i = 0; i < 8; i ++) test_value_[i] = 0;
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redraw();
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}
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int value() const { return value_; }
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};
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// Sudoku window class...
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class Sudoku : public Fl_Window {
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Fl_Sys_Menu_Bar *menubar_;
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Fl_Group *grid_;
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time_t seed_;
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char grid_values_[9][9];
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SudokuCell *grid_cells_[9][9];
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Fl_Group *grid_groups_[3][3];
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int difficulty_;
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SudokuSound *sound_;
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static void check_cb(Fl_Widget *widget, void *);
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static void close_cb(Fl_Widget *widget, void *);
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static void diff_cb(Fl_Widget *widget, void *d);
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static void help_cb(Fl_Widget *, void *);
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static void new_cb(Fl_Widget *widget, void *);
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static void reset_cb(Fl_Widget *widget, void *);
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static void restart_cb(Fl_Widget *widget, void *);
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void set_title();
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static void solve_cb(Fl_Widget *widget, void *);
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static Fl_Help_Dialog *help_dialog_;
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static Fl_Preferences prefs_;
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public:
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Sudoku();
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~Sudoku();
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void check_game(bool highlight = true);
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void load_game();
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void new_game(time_t seed);
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int next_value(SudokuCell *c);
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void resize(int X, int Y, int W, int H);
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void save_game();
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void solve_game();
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};
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// Sound class globals...
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int SudokuSound::frequencies[9] = {
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880, // A(5)
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988, // B(5)
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@ -412,29 +475,6 @@ void SudokuSound::play(char note) {
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}
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// Sudoku cell class...
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class SudokuCell : public Fl_Widget {
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bool readonly_;
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int value_;
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int test_value_[8];
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public:
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SudokuCell(int X, int Y, int W, int H);
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void draw();
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int handle(int event);
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void readonly(bool r) { readonly_ = r; redraw(); }
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bool readonly() const { return readonly_; }
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void test_value(int v, int n) { test_value_[n] = v; redraw(); }
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int test_value(int n) const { return test_value_[n]; }
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void value(int v) {
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value_ = v;
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for (int i = 0; i < 8; i ++) test_value_[i] = 0;
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redraw();
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}
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int value() const { return value_; }
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};
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// Create a cell widget
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SudokuCell::SudokuCell(int X, int Y, int W, int H)
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: Fl_Widget(X, Y, W, H, 0) {
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@ -508,6 +548,14 @@ SudokuCell::handle(int event) {
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case FL_PUSH :
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if (Fl::event_inside(this)) {
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if (Fl::event_clicks()) {
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// 2+ clicks increments/sets value
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if (value()) {
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if (value() < 9) value(value() + 1);
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else value(1);
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} else value(((Sudoku *)window())->next_value(this));
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}
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Fl::focus(this);
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redraw();
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return 1;
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@ -570,43 +618,6 @@ SudokuCell::handle(int event) {
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}
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// Sudoku window class...
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class Sudoku : public Fl_Window {
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Fl_Sys_Menu_Bar *menubar_;
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Fl_Group *grid_;
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time_t seed_;
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char grid_values_[9][9];
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SudokuCell *grid_cells_[9][9];
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Fl_Group *grid_groups_[3][3];
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int difficulty_;
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SudokuSound *sound_;
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static void check_cb(Fl_Widget *widget, void *);
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static void close_cb(Fl_Widget *widget, void *);
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static void diff_cb(Fl_Widget *widget, void *d);
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static void help_cb(Fl_Widget *, void *);
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static void new_cb(Fl_Widget *widget, void *);
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static void reset_cb(Fl_Widget *widget, void *);
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static void restart_cb(Fl_Widget *widget, void *);
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void set_title();
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static void solve_cb(Fl_Widget *widget, void *);
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static Fl_Help_Dialog *help_dialog_;
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static Fl_Preferences prefs_;
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public:
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Sudoku();
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~Sudoku();
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void check_game(bool highlight = true);
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void load_game();
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void new_game(time_t seed);
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void resize(int X, int Y, int W, int H);
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void save_game();
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void solve_game();
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};
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// Sudoku class globals...
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Fl_Help_Dialog *Sudoku::help_dialog_ = (Fl_Help_Dialog *)0;
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Fl_Preferences Sudoku::prefs_(Fl_Preferences::USER, "fltk.org", "sudoku");
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@ -660,7 +671,8 @@ Sudoku::Sudoku()
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g = new Fl_Group(j * GROUP_SIZE, i * GROUP_SIZE + MENU_OFFSET,
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GROUP_SIZE, GROUP_SIZE);
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g->box(FL_BORDER_BOX);
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g->color(FL_DARK3);
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if ((i == 1) ^ (j == 1)) g->color(FL_DARK3);
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else g->color(FL_DARK2);
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g->end();
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grid_groups_[i][j] = g;
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@ -1013,6 +1025,41 @@ Sudoku::new_game(time_t seed) {
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}
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// Return the next available value for a cell...
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int
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Sudoku::next_value(SudokuCell *c) {
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int i, j, k, m;
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for (i = 0; i < 9; i ++) {
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for (j = 0; j < 9; j ++)
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if (grid_cells_[i][j] == c) break;
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if (j < 9) break;
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}
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if (i == 9) return 1;
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i -= i % 3;
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j -= j % 3;
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int numbers[9];
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memset(numbers, 0, sizeof(numbers));
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for (k = 0; k < 3; k ++)
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for (m = 0; m < 3; m ++) {
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c = grid_cells_[i + k][j + m];
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if (c->value()) numbers[c->value() - 1] = 1;
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}
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for (i = 0; i < 9; i ++)
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if (!numbers[i]) return i + 1;
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return 1;
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}
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// Reset widget color to gray...
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void
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Sudoku::reset_cb(Fl_Widget *widget, void *) {
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@ -1037,6 +1084,24 @@ Sudoku::resize(int X, int Y, int W, int H) {
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}
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// Restart game from beginning...
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void
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Sudoku::restart_cb(Fl_Widget *widget, void *) {
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Sudoku *s = (Sudoku *)(widget->window());
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for (int i = 0; i < 9; i ++)
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for (int j = 0; j < 9; j ++) {
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SudokuCell *cell = s->grid_cells_[i][j];
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if (!cell->readonly()) {
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int v = cell->value();
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cell->value(0);
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if (v) s->sound_->play('A' + v - 1);
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}
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}
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}
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// Save the current game state...
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void
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Sudoku::save_game() {
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}
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// Restart game from beginning...
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void
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Sudoku::restart_cb(Fl_Widget *widget, void *) {
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Sudoku *s = (Sudoku *)(widget->window());
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s->new_game(s->seed_);
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}
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// Set title of window...
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void
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Sudoku::set_title() {
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