Rewrite Fl_Window::fullscreen_x() under the driver model.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11407 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy 2016-03-23 14:36:58 +00:00
parent 979740ce91
commit affdcdb525
11 changed files with 117 additions and 96 deletions

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@ -82,8 +82,6 @@ private:
void size_range_(); void size_range_();
void _Fl_Window(); // constructor innards void _Fl_Window(); // constructor innards
void fullscreen_x(); // platform-specific part of sending a window to full screen
void fullscreen_off_x(int X, int Y, int W, int H);// platform-specific part of leaving full screen
// unimplemented copy ctor and assignment operator // unimplemented copy ctor and assignment operator
Fl_Window(const Fl_Window&); Fl_Window(const Fl_Window&);

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@ -57,6 +57,10 @@ public:
int minh(); int minh();
int maxw(); int maxw();
int maxh(); int maxh();
int fullscreen_screen_top();
int fullscreen_screen_bottom();
int fullscreen_screen_left();
int fullscreen_screen_right();
unsigned char size_range_set(); unsigned char size_range_set();
void force_position(int c); void force_position(int c);
void x(int X); void x(int X);
@ -87,6 +91,8 @@ public:
int hide_common(); int hide_common();
virtual void map() {} virtual void map() {}
virtual void unmap() {} virtual void unmap() {}
virtual void fullscreen_on() {}
virtual void fullscreen_off(int X, int Y, int W, int H) {}
// --- window shape stuff // --- window shape stuff
void shape_pixmap_(Fl_Image* pixmap); // TODO: check void shape_pixmap_(Fl_Image* pixmap); // TODO: check

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@ -43,6 +43,11 @@ int Fl_Window_Driver::maxh() {return pWindow->maxh;}
void Fl_Window_Driver::force_position(int c) { pWindow->force_position(c); } void Fl_Window_Driver::force_position(int c) { pWindow->force_position(c); }
void Fl_Window_Driver::x(int X) {pWindow->x(X); } void Fl_Window_Driver::x(int X) {pWindow->x(X); }
void Fl_Window_Driver::y(int Y) {pWindow->y(Y); } void Fl_Window_Driver::y(int Y) {pWindow->y(Y); }
int Fl_Window_Driver::fullscreen_screen_top() {return pWindow->fullscreen_screen_top;}
int Fl_Window_Driver::fullscreen_screen_bottom() {return pWindow->fullscreen_screen_bottom;}
int Fl_Window_Driver::fullscreen_screen_left() {return pWindow->fullscreen_screen_left;}
int Fl_Window_Driver::fullscreen_screen_right() {return pWindow->fullscreen_screen_right;}
unsigned char Fl_Window_Driver::size_range_set() {return pWindow->size_range_set;} unsigned char Fl_Window_Driver::size_range_set() {return pWindow->size_range_set;}

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@ -28,6 +28,7 @@
#include <FL/Fl.H> #include <FL/Fl.H>
#include <FL/x.H> #include <FL/x.H>
#include <FL/Fl_Window_Driver.H>
#include <config.h> #include <config.h>
@ -67,7 +68,7 @@ void Fl_Window::fullscreen() {
no_fullscreen_w = w(); no_fullscreen_w = w();
no_fullscreen_h = h(); no_fullscreen_h = h();
if (shown() && !(flags() & Fl_Widget::FULLSCREEN)) { if (shown() && !(flags() & Fl_Widget::FULLSCREEN)) {
fullscreen_x(); pWindowDriver->fullscreen_on();
} else { } else {
set_flag(FULLSCREEN); set_flag(FULLSCREEN);
} }
@ -75,7 +76,7 @@ void Fl_Window::fullscreen() {
void Fl_Window::fullscreen_off(int X,int Y,int W,int H) { void Fl_Window::fullscreen_off(int X,int Y,int W,int H) {
if (shown() && (flags() & Fl_Widget::FULLSCREEN)) { if (shown() && (flags() & Fl_Widget::FULLSCREEN)) {
fullscreen_off_x(X, Y, W, H); pWindowDriver->fullscreen_off(X, Y, W, H);
} else { } else {
clear_flag(FULLSCREEN); clear_flag(FULLSCREEN);
} }
@ -105,7 +106,7 @@ void Fl_Window::fullscreen_screens(int top, int bottom, int left, int right) {
} }
if (shown() && fullscreen_active()) if (shown() && fullscreen_active())
fullscreen_x(); pWindowDriver->fullscreen_on();
} }

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@ -2851,23 +2851,6 @@ void Fl_X::GLcontext_makecurrent(NSOpenGLContext* ctxt)
[ctxt makeCurrentContext]; [ctxt makeCurrentContext];
} }
void Fl_Window::fullscreen_x() {
_set_fullscreen();
/* On OS X < 10.6, it is necessary to recreate the window. This is done
with hide+show. */
hide();
show();
Fl::handle(FL_FULLSCREEN, this);
}
void Fl_Window::fullscreen_off_x(int X, int Y, int W, int H) {
_clear_fullscreen();
hide();
resize(X, Y, W, H);
show();
Fl::handle(FL_FULLSCREEN, this);
}
/* /*
* Initialize the given port for redraw and call the window's flush() to actually draw the content * Initialize the given port for redraw and call the window's flush() to actually draw the content
*/ */

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@ -1606,80 +1606,6 @@ void Fl_WinAPI_Window_Driver::resize(int X,int Y,int W,int H) {
} }
} }
void Fl_X::make_fullscreen(int X, int Y, int W, int H) {
int top, bottom, left, right;
int sx, sy, sw, sh;
top = w->fullscreen_screen_top;
bottom = w->fullscreen_screen_bottom;
left = w->fullscreen_screen_left;
right = w->fullscreen_screen_right;
if ((top < 0) || (bottom < 0) || (left < 0) || (right < 0)) {
top = Fl::screen_num(X, Y, W, H);
bottom = top;
left = top;
right = top;
}
Fl::screen_xywh(sx, sy, sw, sh, top);
Y = sy;
Fl::screen_xywh(sx, sy, sw, sh, bottom);
H = sy + sh - Y;
Fl::screen_xywh(sx, sy, sw, sh, left);
X = sx;
Fl::screen_xywh(sx, sy, sw, sh, right);
W = sx + sw - X;
DWORD flags = GetWindowLong(xid, GWL_STYLE);
flags = flags & ~(WS_THICKFRAME|WS_CAPTION);
SetWindowLong(xid, GWL_STYLE, flags);
// SWP_NOSENDCHANGING is so that we can override size limits
SetWindowPos(xid, HWND_TOP, X, Y, W, H, SWP_NOSENDCHANGING | SWP_FRAMECHANGED);
}
void Fl_Window::fullscreen_x() {
_set_fullscreen();
i->make_fullscreen(x(), y(), w(), h());
Fl::handle(FL_FULLSCREEN, this);
}
void Fl_Window::fullscreen_off_x(int X, int Y, int W, int H) {
_clear_fullscreen();
DWORD style = GetWindowLong(fl_xid(this), GWL_STYLE);
// Remove the xid temporarily so that Fl_X::fake_X_wm() behaves like it
// does in Fl_X::make().
HWND xid = fl_xid(this);
Fl_X::i(this)->xid = NULL;
int wx, wy, bt, bx, by;
switch (Fl_X::fake_X_wm(this, wx, wy, bt, bx, by)) {
case 0:
break;
case 1:
style |= WS_CAPTION;
break;
case 2:
if (border()) {
style |= WS_THICKFRAME | WS_CAPTION;
}
break;
}
Fl_X::i(this)->xid = xid;
// Adjust for decorations (but not if that puts the decorations
// outside the screen)
if ((X != x()) || (Y != y())) {
X -= bx;
Y -= by+bt;
}
W += bx*2;
H += by*2+bt;
SetWindowLong(fl_xid(this), GWL_STYLE, style);
SetWindowPos(fl_xid(this), 0, X, Y, W, H,
SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED);
Fl::handle(FL_FULLSCREEN, this);
}
//////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////

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@ -80,6 +80,8 @@ public:
virtual void hide(); virtual void hide();
virtual void map(); virtual void map();
virtual void unmap(); virtual void unmap();
virtual void fullscreen_on();
virtual void fullscreen_off(int X, int Y, int W, int H);
virtual void shape(const Fl_Image* img); virtual void shape(const Fl_Image* img);
// that one is implemented in Fl_Cocoa.mm because it uses Objective-c // that one is implemented in Fl_Cocoa.mm because it uses Objective-c

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@ -239,6 +239,25 @@ void Fl_Cocoa_Window_Driver::hide() {
delete ip; delete ip;
} }
void Fl_Cocoa_Window_Driver::fullscreen_on() {
pWindow->_set_fullscreen();
/* On OS X < 10.6, it is necessary to recreate the window. This is done
with hide+show. */
hide();
show();
Fl::handle(FL_FULLSCREEN, pWindow);
}
void Fl_Cocoa_Window_Driver::fullscreen_off(int X, int Y, int W, int H) {
pWindow->_clear_fullscreen();
hide();
resize(X, Y, W, H);
show();
Fl::handle(FL_FULLSCREEN, pWindow);
}
// //
// End of "$Id$". // End of "$Id$".
// //

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@ -85,6 +85,8 @@ public:
virtual void hide(); virtual void hide();
virtual void map(); virtual void map();
virtual void unmap(); virtual void unmap();
virtual void fullscreen_on();
virtual void fullscreen_off(int X, int Y, int W, int H);
virtual void shape(const Fl_Image* img); virtual void shape(const Fl_Image* img);
virtual void icons(const Fl_RGB_Image *icons[], int count); virtual void icons(const Fl_RGB_Image *icons[], int count);

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@ -531,6 +531,83 @@ void Fl_WinAPI_Window_Driver::unmap() {
ShowWindow(fl_xid(pWindow), SW_HIDE); ShowWindow(fl_xid(pWindow), SW_HIDE);
} }
void Fl_X::make_fullscreen(int X, int Y, int W, int H) {
int top, bottom, left, right;
int sx, sy, sw, sh;
top = w->fullscreen_screen_top;
bottom = w->fullscreen_screen_bottom;
left = w->fullscreen_screen_left;
right = w->fullscreen_screen_right;
if ((top < 0) || (bottom < 0) || (left < 0) || (right < 0)) {
top = Fl::screen_num(X, Y, W, H);
bottom = top;
left = top;
right = top;
}
Fl::screen_xywh(sx, sy, sw, sh, top);
Y = sy;
Fl::screen_xywh(sx, sy, sw, sh, bottom);
H = sy + sh - Y;
Fl::screen_xywh(sx, sy, sw, sh, left);
X = sx;
Fl::screen_xywh(sx, sy, sw, sh, right);
W = sx + sw - X;
DWORD flags = GetWindowLong(xid, GWL_STYLE);
flags = flags & ~(WS_THICKFRAME|WS_CAPTION);
SetWindowLong(xid, GWL_STYLE, flags);
// SWP_NOSENDCHANGING is so that we can override size limits
SetWindowPos(xid, HWND_TOP, X, Y, W, H, SWP_NOSENDCHANGING | SWP_FRAMECHANGED);
}
void Fl_WinAPI_Window_Driver::fullscreen_on() {
pWindow->_set_fullscreen();
Fl_X::i(pWindow)->make_fullscreen(pWindow->x(), pWindow->y(), pWindow->w(), pWindow->h());
Fl::handle(FL_FULLSCREEN, pWindow);
}
void Fl_WinAPI_Window_Driver::fullscreen_off(int X, int Y, int W, int H) {
pWindow->_clear_fullscreen();
DWORD style = GetWindowLong(fl_xid(pWindow), GWL_STYLE);
// Remove the xid temporarily so that Fl_X::fake_X_wm() behaves like it
// does in Fl_X::make().
HWND xid = fl_xid(pWindow);
Fl_X::i(pWindow)->xid = NULL;
int wx, wy, bt, bx, by;
switch (Fl_X::fake_X_wm(pWindow, wx, wy, bt, bx, by)) {
case 0:
break;
case 1:
style |= WS_CAPTION;
break;
case 2:
if (pWindow->border()) {
style |= WS_THICKFRAME | WS_CAPTION;
}
break;
}
Fl_X::i(pWindow)->xid = xid;
// Adjust for decorations (but not if that puts the decorations
// outside the screen)
if ((X != pWindow->x()) || (Y != pWindow->y())) {
X -= bx;
Y -= by+bt;
}
W += bx*2;
H += by*2+bt;
SetWindowLong(fl_xid(pWindow), GWL_STYLE, style);
SetWindowPos(fl_xid(pWindow), 0, X, Y, W, H,
SWP_NOACTIVATE | SWP_NOZORDER | SWP_FRAMECHANGED);
Fl::handle(FL_FULLSCREEN, pWindow);
}
// //
// End of "$Id$". // End of "$Id$".
// //

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@ -94,6 +94,8 @@ public:
virtual void hide(); virtual void hide();
virtual void map(); virtual void map();
virtual void unmap(); virtual void unmap();
virtual void fullscreen_on();
virtual void fullscreen_off(int X, int Y, int W, int H);
virtual void shape(const Fl_Image* img); virtual void shape(const Fl_Image* img);
virtual void icons(const Fl_RGB_Image *icons[], int count); virtual void icons(const Fl_RGB_Image *icons[], int count);