Minor CMake documentation clarification.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@12070 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Albrecht Schlosser 2016-11-01 20:45:42 +00:00
parent 2714c7600e
commit af2dc3bce8
1 changed files with 14 additions and 2 deletions

View File

@ -372,8 +372,9 @@ add_custom_command(
COMMAND fluid -c ${CMAKE_CURRENT_SOURCE_DIR}/CubeViewUI.fl
)
include_directories(${CMAKE_BINARY_DIR})
include_directories(${CMAKE_SOURCE_DIR})
include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
add_executable(CubeView WIN32 CubeMain.cxx CubeView.cxx CubeViewUI.cxx)
target_link_libraries(CubeView fltk fltk_gl)
@ -383,6 +384,17 @@ You can repeat the add_custom_command for each fluid file or if you have
a large number of them see the CMake/macros.cmake function FLTK_RUN_FLUID
for an example of how to run it in a loop.
The two lines
include_directories(${CMAKE_CURRENT_BINARY_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
add the current build ("binary") and source directories as include directories.
This is necessary for the compiler to find the local header files since the
fluid-generated files (CubeViewUI.cxx and CubeViewUI.h) are created in the
current build directory.
DOCUMENT HISTORY
==================