mirror of https://github.com/fltk/fltk
Minor CMake documentation clarification.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@12070 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -372,8 +372,9 @@ add_custom_command(
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COMMAND fluid -c ${CMAKE_CURRENT_SOURCE_DIR}/CubeViewUI.fl
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)
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include_directories(${CMAKE_BINARY_DIR})
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include_directories(${CMAKE_SOURCE_DIR})
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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add_executable(CubeView WIN32 CubeMain.cxx CubeView.cxx CubeViewUI.cxx)
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target_link_libraries(CubeView fltk fltk_gl)
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@ -383,6 +384,17 @@ You can repeat the add_custom_command for each fluid file or if you have
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a large number of them see the CMake/macros.cmake function FLTK_RUN_FLUID
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for an example of how to run it in a loop.
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The two lines
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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add the current build ("binary") and source directories as include directories.
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This is necessary for the compiler to find the local header files since the
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fluid-generated files (CubeViewUI.cxx and CubeViewUI.h) are created in the
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current build directory.
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DOCUMENT HISTORY
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==================
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