Add rectangle drawing functions with Fl_Rect
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FL/fl_draw.H
32
FL/fl_draw.H
@ -266,7 +266,7 @@ enum {
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};
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/**
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Turn ON or OFF antialiased line drawings, if supported by platform.
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Turn antialiased line drawings ON or OFF, if supported by platform.
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Currently, only the Windows platform allows to change whether line drawings
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are antialiased. Turning it OFF may accelerate heavy drawing operations.
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*/
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@ -290,6 +290,15 @@ inline void fl_rect(int x, int y, int w, int h) {
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fl_graphics_driver->rect(x, y, w, h);
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}
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/**
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Draw a 1-pixel border \e inside the given bounding box.
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This is the same as fl_rect(int x, int y, int w, int h) but with
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Fl_Rect \p r as input argument.
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*/
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inline void fl_rect(Fl_Rect r) {
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fl_rect(r.x(), r.y(), r.w(), r.h());
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}
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/** Draw a dotted rectangle, used to indicate keyboard focus on a widget. */
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inline void fl_focus_rect(int x, int y, int w, int h) {
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fl_graphics_driver->focus_rect(x, y, w, h);
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@ -312,6 +321,17 @@ inline void fl_rectf(int x, int y, int w, int h, Fl_Color c) {
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fl_rectf(x, y, w, h);
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}
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/** Color with current color a rectangle that exactly fills the given bounding box. */
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inline void fl_rectf(Fl_Rect r) {
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fl_graphics_driver->rectf(r.x(), r.y(), r.w(), r.h());
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}
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/** Color with passed color a rectangle that exactly fills the given bounding box. */
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inline void fl_rectf(Fl_Rect r, Fl_Color c) {
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fl_color(c);
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fl_rectf(r);
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}
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/**
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Color a rectangle with "exactly" the passed <tt>r,g,b</tt> color.
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On screens with less than 24 bits of color this is done by drawing a
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@ -322,6 +342,16 @@ inline void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b) {
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fl_graphics_driver->colored_rectf(x, y, w, h, r, g, b);
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}
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/**
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Color a rectangle with "exactly" the passed <tt>r,g,b</tt> color.
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This is the same as fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b)
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but with Fl_Rect \p bb (bounding box) as argument instead of (x, y, w, h).
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\see fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b)
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*/
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inline void fl_rectf(Fl_Rect bb, uchar r, uchar g, uchar b) {
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fl_graphics_driver->colored_rectf(bb.x(), bb.y(), bb.w(), bb.h(), r, g, b);
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}
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// line segments:
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/**
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Draw a line from (x,y) to (x1,y1)
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