Make Fl_Sys_Menu_Bar::update() public and cross-platform.
It was before protected and Mac OS-specific. This allows to call it after direct modification of menu items. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11785 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -30,7 +30,13 @@
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\n To use this class, just replace Fl_Menu_Bar by Fl_Sys_Menu_Bar, and, on the Mac platform,
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a system menu at the top of the screen will be available. This menu will match an array
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of Fl_Menu_Item's exactly as with standard FLTK menus.
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\n A few FLTK features are not supported by the Mac System menu:
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Changes to the menu state are immediately visible in the menubar when they are made
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using member functions of the Fl_Sys_Menu_Bar class. Other changes (e.g., by a call to
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Fl_Menu_Item::set()) should be followed by a call to Fl_Sys_Menu_Bar::update() to be
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visible in the menubar across all platforms.
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A few FLTK features are not supported by the Mac System menu:
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\li no symbolic labels
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\li no embossed labels
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\li no font sizes
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@ -39,7 +45,6 @@
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*/
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class FL_EXPORT Fl_Sys_Menu_Bar : public Fl_Menu_Bar {
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protected:
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void update();
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void draw();
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public:
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Fl_Sys_Menu_Bar(int x,int y,int w,int h,const char *l=0);
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@ -48,6 +53,7 @@ public:
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*/
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const Fl_Menu_Item *menu() const {return Fl_Menu_::menu();}
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void menu(const Fl_Menu_Item *m);
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void update();
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int add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0);
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/** Adds a new menu item.
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\see Fl_Menu_::add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0)
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@ -94,7 +100,12 @@ public:
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#else
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typedef Fl_Menu_Bar Fl_Sys_Menu_Bar;
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class FL_EXPORT Fl_Sys_Menu_Bar : public Fl_Menu_Bar {
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public:
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Fl_Sys_Menu_Bar(int x,int y,int w,int h,const char *l=0) : Fl_Menu_Bar(x,y,w,h,l) {}
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inline void update() {}
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};
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#endif // defined(__APPLE__) || defined(FL_DOXYGEN)
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