Minor rewriting for more readable code.

This commit is contained in:
ManoloFLTK 2020-03-15 08:16:44 +01:00
parent 4b2dbe3bb4
commit a66fea7527

View File

@ -252,9 +252,10 @@ int Fl_Cocoa_Window_Driver::scroll(int src_x, int src_y, int src_w, int src_h, i
{
CGImageRef img = CGImage_from_window_rect(src_x, src_y, src_w, src_h);
if (img) {
float s = Fl_Surface_Device::surface()->driver()->scale();
((Fl_Quartz_Graphics_Driver*)fl_graphics_driver)->draw_CGImage(img,
dest_x, dest_y, lround(s*src_w), lround(s*src_h), 0, 0, src_w, src_h);
// the current surface is generally the display, but is an Fl_Image_Surface when scrolling an Fl_Overlay_Window
Fl_Quartz_Graphics_Driver *qgd = (Fl_Quartz_Graphics_Driver*)Fl_Surface_Device::surface()->driver();
float s = qgd->scale();
qgd->draw_CGImage(img, dest_x, dest_y, lround(s*src_w), lround(s*src_h), 0, 0, src_w, src_h);
CFRelease(img);
}
return 0;