Mac OS: Fixed bug where gl_draw() would fail after deletion of an Fl_GL_Window.
The fix invalidates the pile of string textures after each Fl_Gl_Window deletion. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@8536 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -34,6 +34,9 @@ static int temp = fl_gl_load_plugin;
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#include <FL/Fl.H>
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#include <FL/x.H>
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#ifdef __APPLE__
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#include <FL/gl.H>
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#endif
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#include "Fl_Gl_Choice.H"
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#include <FL/Fl_Gl_Window.H>
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#include <stdlib.h>
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@ -469,6 +472,10 @@ void Fl_Gl_Window::hide() {
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Fl_Gl_Window::~Fl_Gl_Window() {
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hide();
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// delete overlay; this is done by ~Fl_Group
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#ifdef __APPLE__
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// resets the pile of string textures used to draw strings
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gl_texture_pile_height(gl_texture_pile_height());
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#endif
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}
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void Fl_Gl_Window::init() {
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@ -559,6 +559,10 @@ void gl_texture_pile_height(int max)
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/** @} */
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#elif defined(__APPLE__)
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// used only if __ppc__
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int gl_texture_pile_height(void) {return 0;}
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void gl_texture_pile_height(int max) {}
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#endif // GL_DRAW_USES_TEXTURES
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#endif // HAVE_GL
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