Documentation: homogenize the use of "screen" rather than "display" and "FLTK units".

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12735 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Manolo Gouy 2018-03-11 08:09:50 +00:00
parent 7ab977ac86
commit a45afd2b99

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@ -41,60 +41,61 @@ Before version 1.4, all graphical quantities used by FLTK are in pixel units:
a window of width 500 units is 500-pixel wide, a line of length 10 units is
10-pixel long, lines of text written using a 14-point font are 14 pixels below
each other. This organization is not sufficient to support GUI apps that can be drawn on
displays of varying pixel density, especially on High-DPI displays, because
screens of varying pixel density, especially on High-DPI screens, because
widgets become very small and text becomes unreadable.
FLTK version 1.4 introduces a new feature, a display-specific <b>scale factor</b> which is
FLTK version 1.4 introduces a new feature, a screen-specific <b>scale factor</b> which is
a float number with a typical value in the 1-2.5 range and is used as follows: any graphical
element with an FLTK value of \e v units is drawn on the display with \e v * \e scale units.
element with an FLTK value of \e v units is drawn on the screen with \e v * \e scale units.
Thus, a window with width 500 units is 500*scale-pixel wide, a line of length 10 units is
10*scale-pixel long, lines of text written using a 14-point font are 14*scale pixels below
each other. Consider a system with two displays, one with regular DPI and one with
a twice higher DPI. If the first display's scale factor is set to 1 and that of the
second display to 2, the GUI of any FLTK app appears equally sized on the two displays.
each other. Consider a system with two screens, one with regular DPI and one with
a twice higher DPI. If the first screen's scale factor is set to 1 and that of the
second screen to 2, the GUI of any FLTK app appears equally sized on the two screens.
FLTK uses several units to measure graphical elements:
<ul><li>All data visible by the public API (e.g., window widths, line lengths, font sizes,
clipping regions) are in <b>FLTK units</b> which are both system- and DPI-independent.
<li>Just before drawing to a display, the library internally multiplies all quantities
<li>Just before drawing to a screen, the library internally multiplies all quantities
expressed in FLTK units by the current value of the scale factor
for the display in use and obtains quantities in <b>drawing units</b>.
for the screen in use and obtains quantities in <b>drawing units</b>.
The current scale factor value, for an Fl_Window named \e window, is given by
\code
int nscreen = window->driver()->screen_num(); // the screen where window is mapped
float s = Fl::screen_driver()->scale(nscreen); // this screen's scale factor
\endcode
One drawing unit generally corresponds to one display pixel...
<li>...but not on Mac OS X and for retina displays, where drawing units correspond
One drawing unit generally corresponds to one screen pixel...
<li>...but not on Mac OS X and for retina displays, where one drawing unit corresponds
to two pixels.
</ul>
At application start time, FLTK attempts to detect the adequate scale factor value for
each display of the system. If this attempt fails, it's possible to set the
each screen of the system. If this attempt fails, it's possible to set the
<tt>FLTK_SCALING_FACTOR</tt> environmental variable to the desired numerical value
(e.g., 1.75) and any FLTK app will start scaled with that value. Furthermore,
it's possible to change the scale factor value of any display at run time
it's possible to change the scale factor value of any screen at run time
with ctrl/+/-/0/ keystrokes which enlarge, shrink, and reset, respectively,
the GUI of all FLTK windows on a display.
all FLTK windows on a screen and their content.
Under Mac OS X, the corresponding GUI scaling shortcuts are cmd/+/-/0/.
When drawing images to a display whose scale value is > 1, the image pixel data
When drawing images to a screen whose scale factor value is > 1, the image pixels
are mapped to the larger number of pixels present in
a display area sized (in FLTK units) as the image. This operation is done internally
a screen area sized (in FLTK units) as the image. This operation is done internally
by the library using diverse scaling methods that vary with the image type
(Fl_Pixmap, Fl_Bitmap or Fl_RGB_Image) and the platform.
A situation of special interest arises when drawing Fl_Shared_Image's. The
Fl_Shared_Image::scale() member function allows to set the image drawing size
(in FLTK units) independently of its pixel size. Image pixels are mapped to the
pixels of the image drawing area on the display which is determined by the scale
factor value. Therefore, the image data can fill the drawing area of the display at
full physical resolution even for high scale values if the original image is large enough.
pixels of the image drawing area on the screen which is determined by the scale
factor value. Therefore, the image data can fill the drawing area of the screen at
full physical resolution even for high values of the scale factor if the original
image is large enough.
The Fl_Image_Surface class is intended to create an Fl_RGB_Image from a series
of FLTK drawing operations. The Fl_Image_Surface constructor allows to control
whether the size in pixels of the resulting image matches the FLTK units used when
performing drawing operations, or matches the number of pixels corresponding to
these FLTK units given the current scale factor value. The first result is obtained
these FLTK units given the current value of the scale factor. The first result is obtained
with <tt>new Fl_Image_Surface(w, h)</tt>, the second with
<tt>new Fl_Image_Surface(w, h, 1)</tt>.
@ -1072,7 +1073,7 @@ Each of these image classes loads a named file of the
corresponding format. The Fl_Shared_Image class
can be used to load any type of image file - the class examines
the file and constructs an image of the appropriate type. It can also be used
to scale an image to a certain size in drawing units, independently from its size
to scale an image to a certain size in FLTK units, independently from its size
in pixels (see Fl_Shared_Image::scale()).
Finally, FLTK provides a special image class called Fl_Tiled_Image to
@ -1119,7 +1120,7 @@ where img is a pointer to any Fl_Image type.
Sometimes it can be very useful to generate a complex drawing
in memory first and copy it to the screen at a later point in
time. This technique can significantly reduce the amount of repeated
drawing. Offscreen drawing functions are declared in <FL/platform.H>.
drawing. Offscreen drawing functions are declared in <FL/fl_draw.H>.
Fl_Double_Window uses offscreen rendering to avoid flickering on
systems that don't support double-buffering natively.
@ -1127,7 +1128,8 @@ systems that don't support double-buffering natively.
Fl_Offscreen fl_create_offscreen(int w, int h)
\par
Create an RGB offscreen buffer with \p w*h pixels.
Create an RGB offscreen buffer containing as many pixels as in a screen area
of size \p w,h FLTK units.
void fl_delete_offscreen(Fl_Offscreen)
@ -1150,7 +1152,7 @@ void fl_copy_offscreen(int x, int y, int w, int h, Fl_Offscreen osrc, int srcx,
\par
Copy a rectangular area of the size \p w*h from \p srcx,srcy
in the offscreen buffer into the current buffer at \p x,y.
in the offscreen buffer into the current drawing surface at \p x,y.
\htmlonly