Android: Using floating point calls to make thigs look slightly better.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12791 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -892,15 +892,15 @@ void Fl_Android_Graphics_Driver::pie_unscaled(float xi, float yi, float w, float
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* FIXME: these do not draw rotated ellipses correctly!
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* */
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void Fl_Android_Graphics_Driver::ellipse_unscaled(double xt, double yt, double rx, double ry) {
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int llx = (int)rint(xt-rx);
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int w = (int)rint(xt+rx)-llx;
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int lly = (int)rint(yt-ry);
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int h = (int)rint(yt+ry)-lly;
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double llx = xt-rx;
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double w = xt+rx-llx;
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double lly = yt-ry;
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double h = yt+ry-lly;
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if (what==POLYGON)
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fl_pie(llx, lly, w, h, 0.0, 360.0);
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pie_unscaled(llx, lly, w, h, 0.0, 360.0);
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else
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fl_arc(llx, lly, w, h, 0.0, 360.0);
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arc_unscaled(llx, lly, w, h, 0.0, 360.0);
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}
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