correct typo, format line breaks < 80 columns in README.OSX.txt
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README.OSX.txt - 2010-10-23 - Building FLTK under Apple OS X
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README.OSX.txt - 2016-04-01 - Building FLTK under Apple OS X
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------------------------------------------------------------
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@ -64,8 +64,8 @@ In order to build FLTK from the command line, you need to install the Xcode
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developer environment. It can be downloaded from the Apple Store for free.
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After downloading and installing, you need to launch the Terminal. Terminal.app
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is located in the "Utilities" folder inside the "Applications" folder. I like to
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keep the Terminal in the Dock.
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is located in the "Utilities" folder inside the "Applications" folder. I like
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to keep the Terminal in the Dock.
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2.2 Downloading and Unpacking
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@ -87,8 +87,8 @@ dev directory:
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tar xvfz fltk-1.3.xxxx.tar.gz
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cd fltk-1.3.xxxx
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If you got FLTK via subversion then you need one extra step: build the configure script.
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Otherwise skip the following part marked ADVANCED:
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If you got FLTK via subversion then you need one extra step: build the
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configure script. Otherwise skip the following part marked ADVANCED:
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ADVANCED: (only if you got FLTK via subversion)
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- The preferred procedure is to build the configure script using tools
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@ -111,7 +111,8 @@ ADVANCED: (only if you got FLTK via subversion)
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-----------------------
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Now configure your FLTK installation: stay in your FLTK source-code directory and type
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Now configure your FLTK installation: stay in your FLTK source-code directory
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and type
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./configure
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@ -192,7 +193,8 @@ recommend that you add it to the command search path.
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--------------------
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In order to build FLTK from within Xcode 3, you need to have the Xcode 3
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developer environment on your computer. If you don't, go to: 'HOW TO BUILD FLTK USING XCODE4'
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developer environment on your computer. If you don't, go to: 'HOW TO BUILD
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FLTK USING XCODE4'
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3.2 Downloading and Unpacking
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@ -224,13 +226,13 @@ Use the "Project" pulldown menu to change "Active Build Configuration" to
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3.4 Building FLTK
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--------------------
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Use the "Project" pulldown menu to set the "Active Target" to "Demo".
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Select "Build" from the "Build" menu to create all libraries and test applications.
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Use the "Project" pulldown menu to set the "Active Target" to "Demo". Select
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"Build" from the "Build" menu to create all libraries and test applications.
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By default, the Xcode4 project builds applications that run under Mac OS X 10.5 and above.
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To build applications that run under older Mac OS versions, select "Edit Project Settings"
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of the Project menu, then select the Build panel, and modify the "Mac OS X Deployment Target"
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item.
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By default, the Xcode4 project builds applications that run under Mac OS X 10.5
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and above. To build applications that also run under older Mac OS versions,
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select "Edit Project Settings" of the Project menu, then select the Build panel,
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and modify the "Mac OS X Deployment Target" item.
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All frameworks and apps will be located in "./ide/Xcode4/build/Release/".
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@ -346,10 +348,10 @@ follow the instructions.
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4.1 Prerequisites
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--------------------
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In order to build FLTK from within Xcode 4, 5, 6 or 7, you need to install the Xcode
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developer environment via the Apple App Store that comes with Lion and up.
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If you also want the command line version of gcc, you can use the
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Download section in the Preferences dialog.
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In order to build FLTK from within Xcode 4, 5, 6 or 7, you need to install
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the Xcode developer environment via the Apple App Store that comes with
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Lion and up. If you also want the command line version of gcc, you can use
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the Download section in the Preferences dialog.
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4.2 Downloading and Unpacking
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@ -384,9 +386,9 @@ Use the "Scheme" pulldown menu to change the active target to "Demo" and
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"My Mac 32-bit" or "My Mac 64-bit". Select "Build for" -> "Running"Run" from
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the "Product" menu to create all libraries and test applications.
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By default, the Xcode4 project builds applications that run under Mac OS X 10.5 and above.
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To build applications that also run under older Mac OS versions, modify the "OS X Deployment
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Target" item of the FLTK project build settings.
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By default, the Xcode4 project builds applications that run under Mac OS X 10.5
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and above. To build applications that also run under older Mac OS versions,
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modify the "OS X Deployment Target" item of the FLTK project build settings.
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All frameworks and apps will be located in a private directory. Use
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"Window"->"Organizer" to find the full path.
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@ -418,11 +420,12 @@ When distributing FLTK applications, the FLTK frameworks should be made part of
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the application package. For development however, it is very convenient to have
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the Release-mode Frameworks in a standard location.
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For Xcode project template use, all FLTK frameworks should ibe built using
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For Xcode project template use, all FLTK frameworks should be built using
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"Build for Archiving" and then copied from
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"./(Organizer->Derived Data Path)/Release/" to "/Library/Frameworks/". The FLTK header files
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for all FLTK frameworks will then be at "/Library/Frameworks/fltk.framework/
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Headers/". Add this path to the header search path of your projects.
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"./(Organizer->Derived Data Path)/Release/" to "/Library/Frameworks/".
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The FLTK header files for all FLTK frameworks will then be at
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"/Library/Frameworks/fltk.framework/Headers/". Add this path to the header
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search path of your projects.
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sudo rm -f -r /Library/Frameworks/fltk*
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sudo cp -R (Organizer->Derived Data Path)/Release/fltk*.framework /Library/Frameworks/
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@ -447,11 +450,11 @@ ide/Xcode4/plists/editor-Info.plist which allows any file to be dropped
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on the application icon.
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You can edit this file in Xcode and change
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Document types/Item 0/CFBundleTypeExtensions/Item 0
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from the current "*" to the desired file extension. Use several items to declare
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several extensions.
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from the current "*" to the desired file extension. Use several items to
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declare several extensions.
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- Call fl_open_callback() at the beginning of your main() function that
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sets what function will be called when a file is dropped on the application icon.
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- Call fl_open_callback() at the beginning of your main() function that sets
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what function will be called when a file is dropped on the application icon.
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- In Xcode, set the "Info.plist File" build setting of your target application
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to the Info.plist file you have prepared.
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@ -471,3 +474,4 @@ Apr 17 2012 - matt: added Xcode4 documentation
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Nov 13 2012 - Manolo: added "MAKE AN APPLICATION LAUNCHABLE BY DROPPING FILES ON ITS ICON"
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Apr 28 2014 - Manolo: how to build programs that run on various Mac OS X versions
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Mar 18 2015 - Manolo: removed uses of the Xcode3 project
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Apr 01 2016 - AlbrechtS: corrected typo, formatted most line breaks < 80 columns
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