Fl_Text_Buffer docos.

Reformat function reference (still need to add rest of drawing
functions...)


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2096 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet 2002-04-18 19:10:56 +00:00
parent c2521c01da
commit 9ca9171e7a
4 changed files with 994 additions and 215 deletions

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@ -15,7 +15,7 @@
<H3>Include Files</H3> <H3>Include Files</H3>
<UL><PRE> <UL><PRE>
#include &amp;lt;FL/Fl.H&amp;gt; #include &lt;FL/Fl.H&gt;
</PRE></UL> </PRE></UL>
<H3>Description</H3> <H3>Description</H3>

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@ -108,157 +108,320 @@ excellent NEdit text editor engine - see
<H4><A NAME="Fl_Text_Buffer.Fl_Text_Buffer">Fl_Text_Buffer(int requestedSize = 0);</A></H4> <H4><A NAME="Fl_Text_Buffer.Fl_Text_Buffer">Fl_Text_Buffer(int requestedSize = 0);</A></H4>
<P>Creates a new text buffer of the specified initial size.
<H4><A NAME="Fl_Text_Buffer.~Fl_Text_Buffer">~Fl_Text_Buffer();</A></H4> <H4><A NAME="Fl_Text_Buffer.~Fl_Text_Buffer">~Fl_Text_Buffer();</A></H4>
<P>Destroys a text buffer.
<H4><A NAME="Fl_Text_Buffer.add_modify_callback">void add_modify_callback(Fl_Text_Modify_Cb bufModifiedCB, void* cbArg);</A></H4> <H4><A NAME="Fl_Text_Buffer.add_modify_callback">void add_modify_callback(Fl_Text_Modify_Cb bufModifiedCB, void* cbArg);</A></H4>
<P>Adds a callback function that is called whenever the text buffer is
modified. The callback function is declared as follows:
<UL><PRE>
typedef void (*Fl_Text_Modify_Cb)(int pos, int nInserted, int nDeleted,
int nRestyled, const char* deletedText,
void* cbArg);
</PRE></UL>
<H4><A NAME="Fl_Text_Buffer.append">void append(const char* text);</A></H4> <H4><A NAME="Fl_Text_Buffer.append">void append(const char* text);</A></H4>
<P>Appends the text string to the end of the buffer.
<H4><A NAME="Fl_Text_Buffer.appendfile">int appendfile(const char *file, int buflen = 128*1024);</A></H4> <H4><A NAME="Fl_Text_Buffer.appendfile">int appendfile(const char *file, int buflen = 128*1024);</A></H4>
<P>Appends the named file to the end of the buffer.
<H4><A NAME="Fl_Text_Buffer.call_modify_callbacks">void call_modify_callbacks();</A></H4> <H4><A NAME="Fl_Text_Buffer.call_modify_callbacks">void call_modify_callbacks();</A></H4>
<P>Calls all modify callbacks that have been registered using
the <A
HREF="#Fl_Text_Buffer.add_modify_callback"><TT>add_modify_callback()</TT></A>
method.
<H4><A NAME="Fl_Text_Buffer.character">char character(int pos);</A></H4> <H4><A NAME="Fl_Text_Buffer.character">char character(int pos);</A></H4>
<P>Returns the character at the specified position in the buffer.
<H4><A NAME="Fl_Text_Buffer.character_width">static int character_width(char c, int indent, int tabDist, char nullSubsChar);</A></H4> <H4><A NAME="Fl_Text_Buffer.character_width">static int character_width(char c, int indent, int tabDist, char nullSubsChar);</A></H4>
<P>Returns the column width of the specified character. The
<TT>indent</TT> argument specifies the current column position,
and <TT>tabDist</TT> specifies the number of columns to use for
each tab.
<P>The <TT>nullSubsChar</TT> argument specifies the current
<TT>nul</TT> character.
<H4><A NAME="Fl_Text_Buffer.clear_rectangular">void clear_rectangular(int start, int end, int rectStart, int rectEnd);</A></H4> <H4><A NAME="Fl_Text_Buffer.clear_rectangular">void clear_rectangular(int start, int end, int rectStart, int rectEnd);</A></H4>
<P>Clears text in the specified area.
<H4><A NAME="Fl_Text_Buffer.copy">void copy(Fl_Text_Buffer* fromBuf, int fromStart, int fromEnd, int toPos);</A></H4> <H4><A NAME="Fl_Text_Buffer.copy">void copy(Fl_Text_Buffer* fromBuf, int fromStart, int fromEnd, int toPos);</A></H4>
<P>Copies text from one buffer to this one; <TT>fromBuf</TT> may
be the same as <TT>this</TT>.
<H4><A NAME="Fl_Text_Buffer.count_displayed_characters">int count_displayed_characters(int lineStartPos, int targetPos);</A></H4> <H4><A NAME="Fl_Text_Buffer.count_displayed_characters">int count_displayed_characters(int lineStartPos, int targetPos);</A></H4>
<P>Determines the number of characters that will be displayed
between <TT>lineStartPos</TT> and <TT>targetPos</TT>.
<H4><A NAME="Fl_Text_Buffer.count_lines">int count_lines(int startPos, int endPos);</A></H4> <H4><A NAME="Fl_Text_Buffer.count_lines">int count_lines(int startPos, int endPos);</A></H4>
<P>Determines the number of lines between <TT>startPos</TT> and
<TT>endPos</TT>.
<H4><A NAME="Fl_Text_Buffer.expand_character">int expand_character(int pos, int indent, char *outStr);<BR> <H4><A NAME="Fl_Text_Buffer.expand_character">int expand_character(int pos, int indent, char *outStr);<BR>
static int expand_character(char c, int indent, char* outStr, int tabDist, static int expand_character(char c, int indent, char* outStr, int tabDist,
char nullSubsChar);</A></H4> char nullSubsChar);</A></H4>
<P>Expands the given character to a displayable format. Tabs and
other control characters are given special treatment.
<H4><A NAME="Fl_Text_Buffer.findchar_backward">int findchar_backward(int startPos, char searchChar, int* foundPos);</A></H4> <H4><A NAME="Fl_Text_Buffer.findchar_backward">int findchar_backward(int startPos, char searchChar, int* foundPos);</A></H4>
<P>Finds the previous occurrence of the specified character.
<H4><A NAME="Fl_Text_Buffer.findchar_forward">int findchar_forward(int startPos, char searchChar, int* foundPos);</A></H4> <H4><A NAME="Fl_Text_Buffer.findchar_forward">int findchar_forward(int startPos, char searchChar, int* foundPos);</A></H4>
<P>Finds the next occurrence of the specified character.
<H4><A NAME="Fl_Text_Buffer.findchars_backward">int findchars_backward(int startPos, const char* searchChars, int* foundPos);</A></H4> <H4><A NAME="Fl_Text_Buffer.findchars_backward">int findchars_backward(int startPos, const char* searchChars, int* foundPos);</A></H4>
<P>Finds the previous occurrence of the specified characters.
<H4><A NAME="Fl_Text_Buffer.findchars_forward">int findchars_forward(int startPos, const char* searchChars, int* foundPos);</A></H4> <H4><A NAME="Fl_Text_Buffer.findchars_forward">int findchars_forward(int startPos, const char* searchChars, int* foundPos);</A></H4>
<P>Finds the next occurrence of the specified characters.
<H4><A NAME="Fl_Text_Buffer.highlight">void highlight(int start, int end);</A></H4> <H4><A NAME="Fl_Text_Buffer.highlight">void highlight(int start, int end);</A></H4>
<P>Highlights the specified text within the buffer.
<H4><A NAME="Fl_Text_Buffer.highlight_position">int highlight_position(int* start, int* end, int* isRect, int* rectStart, <H4><A NAME="Fl_Text_Buffer.highlight_position">int highlight_position(int* start, int* end, int* isRect, int* rectStart,
int* rectEnd);</A></H4> int* rectEnd);</A></H4>
<P>Returns the current highlight positions.
<H4><A NAME="Fl_Text_Buffer.highlight_rectangular">void highlight_rectangular(int start, int end, int rectStart, int rectEnd);</A></H4> <H4><A NAME="Fl_Text_Buffer.highlight_rectangular">void highlight_rectangular(int start, int end, int rectStart, int rectEnd);</A></H4>
<P>Highlights the specified rectangle of text within the buffer.
<H4><A NAME="Fl_Text_Buffer.highlight_selection">Fl_Text_Selection* highlight_selection();</A></H4> <H4><A NAME="Fl_Text_Buffer.highlight_selection">Fl_Text_Selection* highlight_selection();</A></H4>
<P>Returns the current highlight selection.
<H4><A NAME="Fl_Text_Buffer.highlight_text">const char* highlight_text();</A></H4> <H4><A NAME="Fl_Text_Buffer.highlight_text">const char* highlight_text();</A></H4>
<P>Returns the highlighted text.
<H4><A NAME="Fl_Text_Buffer.insert_column">void insert_column(int column, int startPos, const char* text, <H4><A NAME="Fl_Text_Buffer.insert_column">void insert_column(int column, int startPos, const char* text,
int* charsInserted, int* charsDeleted);</A></H4> int* charsInserted, int* charsDeleted);</A></H4>
<P>Inserts a column of text without calling the modify callbacks.
<H4><A NAME="Fl_Text_Buffer.insertfile">int insertfile(const char *file, int pos, int buflen = 128*1024);</A></H4> <H4><A NAME="Fl_Text_Buffer.insertfile">int insertfile(const char *file, int pos, int buflen = 128*1024);</A></H4>
<P>Inserts a file at the specified position.
<H4><A NAME="Fl_Text_Buffer.insert">void insert(int pos, const char* text);</A></H4> <H4><A NAME="Fl_Text_Buffer.insert">void insert(int pos, const char* text);</A></H4>
<P>Inserts text at the specified position.
<H4><A NAME="Fl_Text_Buffer.length">int length();</A></H4> <H4><A NAME="Fl_Text_Buffer.length">int length();</A></H4>
<P>Returns the number of characters in the buffer.
<H4><A NAME="Fl_Text_Buffer.line_end">int line_end(int pos);</A></H4> <H4><A NAME="Fl_Text_Buffer.line_end">int line_end(int pos);</A></H4>
<P>Returns the end position of the line.
<H4><A NAME="Fl_Text_Buffer.line_start">int line_start(int pos);</A></H4> <H4><A NAME="Fl_Text_Buffer.line_start">int line_start(int pos);</A></H4>
<P>Returns the start position of the line.
<H4><A NAME="Fl_Text_Buffer.line_text">const char* line_text(int pos);</A></H4> <H4><A NAME="Fl_Text_Buffer.line_text">const char* line_text(int pos);</A></H4>
<P>Returns the text for the line containing the specified
character position.
<H4><A NAME="Fl_Text_Buffer.loadfile">int loadfile(const char *file, int buflen = 128*1024);</A></H4> <H4><A NAME="Fl_Text_Buffer.loadfile">int loadfile(const char *file, int buflen = 128*1024);</A></H4>
<P>Replaces the current buffer with the contents of a file.
<H4><A NAME="Fl_Text_Buffer.null_substitution_character">char null_substitution_character();</A></H4> <H4><A NAME="Fl_Text_Buffer.null_substitution_character">char null_substitution_character();</A></H4>
<P>Returns the current <TT>nul</TT> substitution character.
<H4><A NAME="Fl_Text_Buffer.outputfile">int outputfile(const char *file, int start, int end, int buflen = 128*1024);</A></H4> <H4><A NAME="Fl_Text_Buffer.outputfile">int outputfile(const char *file, int start, int end, int buflen = 128*1024);</A></H4>
<P>Writes the specified portions of the file to a file.
<H4><A NAME="Fl_Text_Buffer.overlay_rectangular">void overlay_rectangular(int startPos, int rectStart, int rectEnd, <H4><A NAME="Fl_Text_Buffer.overlay_rectangular">void overlay_rectangular(int startPos, int rectStart, int rectEnd,
const char* text, int* charsInserted, int* charsDeleted);</A></H4> const char* text, int* charsInserted, int* charsDeleted);</A></H4>
<P>Replaces a rectangular region of text with the given text.
<H4><A NAME="Fl_Text_Buffer.primary_selection">Fl_Text_Selection* primary_selection();</A></H4> <H4><A NAME="Fl_Text_Buffer.primary_selection">Fl_Text_Selection* primary_selection();</A></H4>
<P>Returns the primary selection.
<H4><A NAME="Fl_Text_Buffer.remove_modify_callback">void remove_modify_callback(Fl_Text_Modify_Cb bufModifiedCB, void* cbArg);</A></H4> <H4><A NAME="Fl_Text_Buffer.remove_modify_callback">void remove_modify_callback(Fl_Text_Modify_Cb bufModifiedCB, void* cbArg);</A></H4>
<P>Removes a modify callback.
<H4><A NAME="Fl_Text_Buffer.remove_rectangular">void remove_rectangular(int start, int end, int rectStart, int rectEnd);</A></H4> <H4><A NAME="Fl_Text_Buffer.remove_rectangular">void remove_rectangular(int start, int end, int rectStart, int rectEnd);</A></H4>
<P>Deletes a rectangular area of text in the buffer.
<H4><A NAME="Fl_Text_Buffer.remove">void remove(int start, int end);</A></H4> <H4><A NAME="Fl_Text_Buffer.remove">void remove(int start, int end);</A></H4>
<P>Deletes a range of characters in the buffer.
<H4><A NAME="Fl_Text_Buffer.remove_secondary_selection">void remove_secondary_selection();</A></H4> <H4><A NAME="Fl_Text_Buffer.remove_secondary_selection">void remove_secondary_selection();</A></H4>
<P>Removes the text in the secondary selection.
<H4><A NAME="Fl_Text_Buffer.remove_selection">void remove_selection();</A></H4> <H4><A NAME="Fl_Text_Buffer.remove_selection">void remove_selection();</A></H4>
<P>Removes the text in the primary selection.
<H4><A NAME="Fl_Text_Buffer.replace_rectangular">void replace_rectangular(int start, int end, int rectStart, int rectEnd, <H4><A NAME="Fl_Text_Buffer.replace_rectangular">void replace_rectangular(int start, int end, int rectStart, int rectEnd,
const char* text);</A></H4> const char* text);</A></H4>
<P>Replaces the text in a rectangular area.
<H4><A NAME="Fl_Text_Buffer.replace">void replace(int start, int end, const char *text);</A></H4> <H4><A NAME="Fl_Text_Buffer.replace">void replace(int start, int end, const char *text);</A></H4>
<P>Replaces the text in the specified range of characters in the buffer.
<H4><A NAME="Fl_Text_Buffer.replace_secondary_selection">void replace_secondary_selection(const char* text);</A></H4> <H4><A NAME="Fl_Text_Buffer.replace_secondary_selection">void replace_secondary_selection(const char* text);</A></H4>
<P>Replaces the text in the secondary selection.
<H4><A NAME="Fl_Text_Buffer.replace_selection">void replace_selection(const char* text);</A></H4> <H4><A NAME="Fl_Text_Buffer.replace_selection">void replace_selection(const char* text);</A></H4>
<P>Replaces the text in the primary selection.
<H4><A NAME="Fl_Text_Buffer.rewind_lines">int rewind_lines(int startPos, int nLines);</A></H4> <H4><A NAME="Fl_Text_Buffer.rewind_lines">int rewind_lines(int startPos, int nLines);</A></H4>
<P>Returns the buffer position for the Nth previous line.
<H4><A NAME="Fl_Text_Buffer.savefile">int savefile(const char *file, int buflen = 128*1024);</A></H4> <H4><A NAME="Fl_Text_Buffer.savefile">int savefile(const char *file, int buflen = 128*1024);</A></H4>
<P>Saves the entire buffer to a file.
<H4><A NAME="Fl_Text_Buffer.search_backward">int search_backward(int startPos, const char* searchString, int* foundPos, <H4><A NAME="Fl_Text_Buffer.search_backward">int search_backward(int startPos, const char* searchString, int* foundPos,
int matchCase = 0);</A></H4> int matchCase = 0);</A></H4>
<P>Searches backwards for the specified string.
<H4><A NAME="Fl_Text_Buffer.search_forward">int search_forward(int startPos, const char* searchString, int* foundPos, <H4><A NAME="Fl_Text_Buffer.search_forward">int search_forward(int startPos, const char* searchString, int* foundPos,
int matchCase = 0);</A></H4> int matchCase = 0);</A></H4>
<P>Searches forwards for the specified string.
<H4><A NAME="Fl_Text_Buffer.secondary_selection_position">int secondary_selection_position(int* start, int* end, int* isRect, <H4><A NAME="Fl_Text_Buffer.secondary_selection_position">int secondary_selection_position(int* start, int* end, int* isRect,
int* rectStart, int* rectEnd);</A></H4> int* rectStart, int* rectEnd);</A></H4>
<H4><A NAME="Fl_Text_Buffer.secondary_selection">Fl_Text_Selection* secondary_selection();</A></H4> <H4><A NAME="Fl_Text_Buffer.secondary_selection">Fl_Text_Selection* secondary_selection();</A></H4>
<P>Returns the secondary selection.
<H4><A NAME="Fl_Text_Buffer.secondary_selection_text">const char* secondary_selection_text();</A></H4> <H4><A NAME="Fl_Text_Buffer.secondary_selection_text">const char* secondary_selection_text();</A></H4>
<P>Returns the text in the secondary selection.
<H4><A NAME="Fl_Text_Buffer.secondary_select_rectangular">void secondary_select_rectangular(int start, int end, int rectStart, <H4><A NAME="Fl_Text_Buffer.secondary_select_rectangular">void secondary_select_rectangular(int start, int end, int rectStart,
int rectEnd);</A></H4> int rectEnd);</A></H4>
<P>Selects a rectangle of characters in the secondary selection.
<H4><A NAME="Fl_Text_Buffer.secondary_select">void secondary_select(int start, int end);</A></H4> <H4><A NAME="Fl_Text_Buffer.secondary_select">void secondary_select(int start, int end);</A></H4>
<P>Selects a range of characters in the secondary selection.
<H4><A NAME="Fl_Text_Buffer.secondary_unselect">void secondary_unselect();</A></H4> <H4><A NAME="Fl_Text_Buffer.secondary_unselect">void secondary_unselect();</A></H4>
<P>Turns the secondary selection off.
<H4><A NAME="Fl_Text_Buffer.selected">int selected();</A></H4> <H4><A NAME="Fl_Text_Buffer.selected">int selected();</A></H4>
<P>Returns a non-zero number if any text has been selected, or 0
if no text is selected.
<H4><A NAME="Fl_Text_Buffer.selection_position">int selection_position(int* start, int* end);<BR> <H4><A NAME="Fl_Text_Buffer.selection_position">int selection_position(int* start, int* end);<BR>
int selection_position(int* start, int* end, int* isRect, int* rectStart, int* rectEnd);</A></H4> int selection_position(int* start, int* end, int* isRect, int* rectStart, int* rectEnd);</A></H4>
<P>Returns the current selection.
<H4><A NAME="Fl_Text_Buffer.selection_text">const char* selection_text();</A></H4> <H4><A NAME="Fl_Text_Buffer.selection_text">const char* selection_text();</A></H4>
<P>Returns the currently selected text.
<H4><A NAME="Fl_Text_Buffer.select_rectangular">void select_rectangular(int start, int end, int rectStart, int rectEnd);</A></H4> <H4><A NAME="Fl_Text_Buffer.select_rectangular">void select_rectangular(int start, int end, int rectStart, int rectEnd);</A></H4>
<P>Selects a rectangle of characters in the buffer.
<H4><A NAME="Fl_Text_Buffer.select">void select(int start, int end);</A></H4> <H4><A NAME="Fl_Text_Buffer.select">void select(int start, int end);</A></H4>
<P>Selects a range of characters in the buffer.
<H4><A NAME="Fl_Text_Buffer.skip_displayed_characters">int skip_displayed_characters(int lineStartPos, int nChars);</A></H4> <H4><A NAME="Fl_Text_Buffer.skip_displayed_characters">int skip_displayed_characters(int lineStartPos, int nChars);</A></H4>
<P>Skips forward the indicated number of characters in the
buffer from the start position.
<H4><A NAME="Fl_Text_Buffer.skip_lines">int skip_lines(int startPos, int nLines);</A></H4> <H4><A NAME="Fl_Text_Buffer.skip_lines">int skip_lines(int startPos, int nLines);</A></H4>
<P>Returns the buffer position for the Nth line after the start
position.
<H4><A NAME="Fl_Text_Buffer.substitute_null_characters">int substitute_null_characters(char* string, int length);</A></H4> <H4><A NAME="Fl_Text_Buffer.substitute_null_characters">int substitute_null_characters(char* string, int length);</A></H4>
<P>Replaces <TT>nul</TT> characters in the given string with the
<TT>nul</TT> substitution character.
<H4><A NAME="Fl_Text_Buffer.tab_distance">int tab_distance();<BR> <H4><A NAME="Fl_Text_Buffer.tab_distance">int tab_distance();<BR>
void tab_distance(int tabDist);</A></H4> void tab_distance(int tabDist);</A></H4>
<P>Gets or sets the tab width.
<H4><A NAME="Fl_Text_Buffer.text_in_rectangle">const char* text_in_rectangle(int start, int end, int rectStart, int rectEnd);</A></H4> <H4><A NAME="Fl_Text_Buffer.text_in_rectangle">const char* text_in_rectangle(int start, int end, int rectStart, int rectEnd);</A></H4>
<P>Returns the text from the given rectangle.
<H4><A NAME="Fl_Text_Buffer.text_range">const char* text_range(int start, int end);</A></H4> <H4><A NAME="Fl_Text_Buffer.text_range">const char* text_range(int start, int end);</A></H4>
<P>Returns the text from the range of characters.
<H4><A NAME="Fl_Text_Buffer.text">const char* text();<BR> <H4><A NAME="Fl_Text_Buffer.text">const char* text();<BR>
void text(const char* text);</A></H4> void text(const char* text);</A></H4>
<P>Gets or sets the text in the buffer.
<H4><A NAME="Fl_Text_Buffer.unhighlight">void unhighlight();</A></H4> <H4><A NAME="Fl_Text_Buffer.unhighlight">void unhighlight();</A></H4>
<P>Unhighlights text in the buffer.
<H4><A NAME="Fl_Text_Buffer.unselect">void unselect();</A></H4> <H4><A NAME="Fl_Text_Buffer.unselect">void unselect();</A></H4>
<P>Unselects text in the buffer.
<H4><A NAME="Fl_Text_Buffer.unsubstitute_null_characters">void unsubstitute_null_characters(char* string);</A></H4> <H4><A NAME="Fl_Text_Buffer.unsubstitute_null_characters">void unsubstitute_null_characters(char* string);</A></H4>
<P>Replaces the <TT>nul</TT> substitution characters in the
provided string with the <TT>nul</TT> character.
<H4><A NAME="Fl_Text_Buffer.word_end">int word_end(int pos);</A></H4> <H4><A NAME="Fl_Text_Buffer.word_end">int word_end(int pos);</A></H4>
<P>Returns the position for the end of the word.
<H4><A NAME="Fl_Text_Buffer.word_start">int word_start(int pos);</A></H4> <H4><A NAME="Fl_Text_Buffer.word_start">int word_start(int pos);</A></H4>
<P>Returns the position for the start of the word.
</BODY> </BODY>
</HTML> </HTML>

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@ -132,6 +132,7 @@ FL_KEYBOARD</TT> and <TT>FL_SHORTCUT</TT> events:
<LI><TT>FL_BUTTON2</TT> - Mouse button 2 is pushed. </LI> <LI><TT>FL_BUTTON2</TT> - Mouse button 2 is pushed. </LI>
<LI><TT>FL_BUTTON3</TT> - Mouse button 3 is pushed. </LI> <LI><TT>FL_BUTTON3</TT> - Mouse button 3 is pushed. </LI>
</UL> </UL>
<!-- NEED 4in -->
<H2><a name=align>Alignment Values</A></H2> <H2><a name=align>Alignment Values</A></H2>
The following constants define bits that can be used with <A href=Fl_Widget.html#Fl_Widget.align> The following constants define bits that can be used with <A href=Fl_Widget.html#Fl_Widget.align>
<TT>Fl_Widget::align()</TT></A> to control the positioning of the <TT>Fl_Widget::align()</TT></A> to control the positioning of the
@ -230,42 +231,10 @@ FLTK standard color cube:
</UL> </UL>
<P>The inline methods for getting a grayscale, color cube, or RGB color <P>The inline methods for getting a grayscale, color cube, or
value are described next. RGB color value are described in <A
HREF="functions.html#functions">Appendix B - Function
<H3>Color Functions</H3> Reference</A>.
<H4>Fl_Color fl_gray_ramp(int i)</H4>
<P>Returns a gray color value from black (<TT>i == 0</TT>) to
white (<TT>i == FL_NUM_GRAY - 1</TT>). <TT>FL_NUM_GRAY</TT> is
defined to be 24 in the current FLTK release. To get the closest
FLTK gray value to an 8-bit grayscale color 'I' use:
<UL><PRE>
fl_gray_ramp(I * (FL_NUM_GRAY - 1) / 255)
</PRE></UL>
<H4>Fl_Color fl_color_cube(int r, int g, int b)</H4>
<P>Returns a color out of the color cube.
<tt>r</tt> must be in the range 0 to FL_NUM_RED (5) minus 1.
<tt>g</tt> must be in the range 0 to FL_NUM_GREEN (8) minus 1.
<tt>b</tt> must be in the range 0 to FL_NUM_BLUE (5) minus 1.
<P>To get the closest color to a 8-bit set of R,G,B values use:
<UL><PRE>
fl_color_cube(R * (FL_NUM_RED - 1) / 255,
G * (FL_NUM_GREEN - 1) / 255,
B * (FL_NUM_BLUE - 1) / 255);
</PRE></UL>
<H4><a name="fl_rgb_color">Fl_Color fl_rgb_color(uchar r, uchar g, uchar b)<BR>
Fl_Color fl_rgb_color(uchar g)</a></H4>
<P>Returns the 24-bit RGB color value for the specified 8-bit
RGB or grayscale values.
<H2><a name=cursor>Cursors</A></H2> <H2><a name=cursor>Cursors</A></H2>

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