mirror of https://github.com/fltk/fltk
Mac OS: when computing a texture, save/restore the global fl_gc variable.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10061 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -473,6 +473,7 @@ int gl_texture_fifo::compute_texture(const char* str, int n)
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CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
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void *base = calloc(4*fifo[current].width, fifo[current].height);
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if (base == NULL) return -1;
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CGContextRef save_gc = fl_gc;
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fl_gc = CGBitmapContextCreate(base, fifo[current].width, fifo[current].height, 8, fifo[current].width*4, lut, kCGImageAlphaPremultipliedLast);
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CGColorSpaceRelease(lut);
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fl_graphics_driver->font_descriptor(gl_fontsize);
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@ -488,7 +489,7 @@ int gl_texture_fifo::compute_texture(const char* str, int n)
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glTexImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, GL_RGBA, fifo[current].width, fifo[current].height, 0, GL_RGBA, GL_UNSIGNED_BYTE, base);
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glPopAttrib();
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CGContextRelease(fl_gc);
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fl_gc = NULL;
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fl_gc = save_gc;
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free(base);
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fifo[current].fdesc = gl_fontsize;
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return current;
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