removed dead html anchors from, and improved layout of, fluid.dox
added a lot of \par commands to get indented paragraphs for the reference section, basically because the paragraph titles stand out more than the \subsection titles. Do we need to rethink this? git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6750 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
parent
20775caf08
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@ -19,7 +19,6 @@ Subchapters:
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\li \ref fluid_i18n
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\li \ref fluid_limitations
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<A NAME="what_is_fluid"> </A> <!-- For old HTML links only ! -->
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\section fluid_what_is_fluid What is FLUID?
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The Fast Light User Interface Designer, or FLUID, is a
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@ -69,7 +68,6 @@ Widgets may either call a named callback function that you write in
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another source file, or you can supply a small piece of C++ source and
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FLUID will write a private callback function into the <tt>.cxx</tt> file.
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<A NAME="fluid_under_linux"> </A> <!-- For old HTML links only ! -->
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\section fluid_fluid_under_unix Running FLUID Under UNIX
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To run FLUID under UNIX, type:
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@ -109,14 +107,12 @@ background with <tt>'&'</tt> then you will be able to abort FLUID by
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typing <tt>CTRL-C</tt> on the terminal. It will exit
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immediately, losing any changes.
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<A NAME="fluid_under_windows"> </A> <!-- For old HTML links only ! -->
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\section fluid_fluid_under_windows Running FLUID Under Microsoft Windows
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To run FLUID under WIN32, double-click on the \e FLUID.exe
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file. You can also run FLUID from the Command Prompt window.
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FLUID always runs in the background under WIN32.
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<A NAME="compiling_fl_files"> </A> <!-- For old HTML links only ! -->
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\section fluid_compiling_fl_files Compiling .fl files
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FLUID can also be called as a command-line
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@ -150,7 +146,6 @@ files to be compiled:
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fluid -c $<
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\endcode
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<A NAME="tutorial"> </A> <!-- For old HTML links only ! -->
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\section fluid_tutorial A Short Tutorial
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FLUID is an amazingly powerful little program. However, this
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@ -188,7 +183,6 @@ You can safely skip this section as long as you realize the CubeView
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is a sublass of Fl_Gl_Window and will respond to calls from
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CubeViewUI, generated by FLUID.
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<a name="def"> </A> <!-- For old HTML links only ! -->
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\par The CubeView Class Definition
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Here is the CubeView class definition, as given by its header file
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@ -251,7 +245,6 @@ class CubeView : public Fl_Gl_Window {
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};
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\endcode
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<a name="imp"> </A> <!-- For old HTML links only ! -->
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\par The CubeView Class Implementation
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Here is the CubeView implementation. It is very similar to the
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@ -381,7 +374,6 @@ void CubeView::draw() {
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We will completely construct a window to display and control the
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CubeView defined in the previous section using FLUID.
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<a name="defui"> </A> <!-- For old HTML links only ! -->
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\par Defining the CubeViewUI Class
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Once you have started FLUID, the first step in defining a class is to
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@ -394,7 +386,6 @@ browser window.
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\image html fluid1.gif "Figure 9-3: FLUID file for CubeView"
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\image latex fluid1.eps "FLUID file for CubeView" width=10cm
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<a name="addcon"> </A> <!-- For old HTML links only ! -->
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\par Adding the Class Constructor
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Click on the CubeViewUI class in the FLUID window and add a new method
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@ -426,7 +417,6 @@ When you are finished you should have something like this:
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We will talk about the \p show() method that is highlighted
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shortly.
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<a name="addcube"> </A> <!-- For old HTML links only ! -->
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\par Adding the CubeView Widget
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What we have is nice, but does little to show our cube. We have already
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@ -452,7 +442,6 @@ now available to CubeViewUI.
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\image html fluid3-cxx.gif "Figure 9-5: CubeView methods"
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\image latex fluid3-cxx.eps "CubeView methods" width=10cm
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<a name="defcall"> </A> <!-- For old HTML links only ! -->
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\par Defining the Callbacks
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Each of the widgets we defined before adding CubeView can have
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@ -475,7 +464,6 @@ There is no reason no wait until after you have added CubeView to
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enter these callbacks. FLUID assumes you are smart enough not to refer
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to members or functions that don't exist.
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<a name="addmeth"> </A> <!-- For old HTML links only ! -->
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\par Adding a Class Method
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You can add class methods within FLUID that have nothing to do with the
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@ -494,7 +482,6 @@ type of \p void.
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Once the new method has been added, highlight its name and select
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<b>New->Code->Code.</b> Enter the method's code in the code window.
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<a name="addconst"> </A> <!-- For old HTML links only ! -->
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\subsection fluid_addconst Adding Constructor Initialization Code
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If you need to add code to initialize class, for example setting
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@ -502,21 +489,20 @@ initial values of the horizontal and vertical angles in the
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CubeView, you can simply highlight the Constructor and select
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<b>New->Code->Code</b>. Add any required code.
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<a name="gencode"> </A> <!-- For old HTML links only ! -->
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\subsection fluid_gencode Generating the Code
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Now that we have completely defined the CubeViewUI, we have to generate
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the code. There is one last trick to ensure this all works. Open the
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preferences dialog from <b>Edit->Preferences</b>.
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At the bottom of the preferences dialog box is the key: "Include
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Header from Code". Select that option and set your desired file
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At the bottom of the preferences dialog box is the key:
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<b>"Include Header from Code"</b>.
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Select that option and set your desired file
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extensions and you are in business. You can include the CubeViewUI.h
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(or whatever extension you prefer) as you would any other C++ class.
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<!-- NEW PAGE -->
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<A NAME="references"> </A> <!-- For old HTML links only ! -->
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\section fluid_references FLUID Reference
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The following sections describe each of the windows in FLUID.
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@ -569,10 +555,12 @@ window. The menu items are:
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\par File/Open... (Ctrl+o)
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\par
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Discards the current editing session and reads in a different
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<tt>.fl</tt> file. You are asked for confirmation if you have
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changed the current file.
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\par
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FLUID can also read <tt>.fd</tt> files produced by the Forms
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and XForms "fdesign" programs. It is best to
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File/Merge them instead of opening them. FLUID does not
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@ -586,6 +574,7 @@ read!
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\par File/Insert... (Ctrl+i)
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\par
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Inserts the contents of another <tt>.fl</tt> file, without
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changing the name of the current <tt>.fl</tt> file. All the
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functions (even if they have the same names as the current ones)
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@ -594,28 +583,34 @@ where you want.
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\par File/Save (Ctrl+s)
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\par
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Writes the current data to the <tt>.fl</tt> file. If the
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file is unnamed then FLUID will ask for a filename.
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\par File/Save As... (Ctrl+Shift+S)
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\par
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Asks for a new filename and saves the file.
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\par File/Write Code (Ctrl+Shift+C)
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\par
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"Compiles" the data into a <tt>.cxx</tt> and <tt>.h</tt>
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file. These are exactly the same as the files you get when you run
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FLUID with the \c -c switch.
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\par
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The output file names are the same as the <tt>.fl</tt> file, with
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the leading directory and trailing ".fl" stripped, and
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".h" or ".cxx" appended.
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\par File/Write Strings (Ctrl+Shift+W)
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\par
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Writes a message file for all of the text labels defined in
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the current file.
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\par
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The output file name is the same as the <tt>.fl</tt> file,
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with the leading directory and trailing ".fl"
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stripped, and ".txt", ".po", or ".msg" appended depending on the
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@ -623,46 +618,57 @@ stripped, and ".txt", ".po", or ".msg" appended depending on the
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\par File/Quit (Ctrl+q)
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\par
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Exits FLUID. You are asked for confirmation if you have
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changed the current file.
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\par Edit/Undo (Ctrl+z)
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\par
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This isn't implemented yet. You should do save often so you can
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recover from any mistakes you make.
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\par Edit/Cut (Ctrl+x)
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\par
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Deletes the selected widgets and all of their children.
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These are saved to a "clipboard" file and can be
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pasted back into any FLUID window.
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\par Edit/Copy (Ctrl+c)
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\par
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Copies the selected widgets and all of their children to the
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"clipboard" file.
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\par Edit/Paste (Ctrl+c)
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\par
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Pastes the widgets from the clipboard file.
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\par
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If the widget is a window, it is added to whatever function
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is selected, or contained in the current selection.
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\par
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If the widget is a normal widget, it is added to whatever
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window or group is selected. If none is, it is added to the
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window or group that is the parent of the current selection.
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\par
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To avoid confusion, it is best to select exactly one widget
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before doing a paste.
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\par
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Cut/paste is the only way to change the parent of a
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widget.
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\par Edit/Select All (Ctrl+a)
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\par
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Selects all widgets in the same group as the current selection.
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\par
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If they are all selected already then this selects all
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widgets in that group's parent. Repeatedly typing Ctrl+a will
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select larger and larger groups of widgets until everything is
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@ -670,12 +676,14 @@ selected.
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\par Edit/Open... (F1 or double click)
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\par
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Displays the current widget in the attributes panel. If the
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widget is a window and it is not visible then the window is
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shown instead.
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\par Edit/Sort
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\par
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Sorts the selected widgets into left to right, top to bottom
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order. You need to do this to make navigation keys in FLTK work
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correctly. You may then fine-tune the sorting with
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@ -684,6 +692,7 @@ the positions of windows or functions.
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\par Edit/Earlier (F2)
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\par
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Moves all of the selected widgets one earlier in order among
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the children of their parent (if possible). This will affect
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navigation order, and if the widgets overlap it will affect how
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@ -693,21 +702,25 @@ windows within functions.
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\par Edit/Later (F3)
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\par
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Moves all of the selected widgets one later in order among
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the children of their parent (if possible).
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\par Edit/Group (F7)
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\par
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Creates a new Fl_Group and make all the currently
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selected widgets children of it.
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\par Edit/Ungroup (F8)
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\par
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Deletes the parent group if all the children of a group are
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selected.
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\par Edit/Overlays on/off (Ctrl+Shift+O)
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\par
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Toggles the display of the red overlays off, without changing
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the selection. This makes it easier to see box borders and how
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the layout looks. The overlays will be forced back on if you
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@ -715,12 +728,14 @@ change the selection.
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\par Edit/Project Settings... (Ctrl+p)
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||||
\par
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||||
Displays the project settings panel.
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The output filenames control the extensions or names of the
|
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files the are generated by FLUID. If you check the "Include .h
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from .cxx" button the code file will include the header file
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automatically.
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||||
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||||
\par
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||||
The \ref fluid_i18n "internationalization" options are described
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||||
later in this chapter.
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@ -729,22 +744,26 @@ later in this chapter.
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\par Edit/GUI Settings... (Shift+Ctrl+p)
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|
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\par
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Displays the GUI settings panel. This panel is used
|
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to control the user interface settings.
|
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|
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\par New/Code/Function
|
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|
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\par
|
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Creates a new C function. You will be asked for a name for
|
||||
the function. This name should be a legal C++ function
|
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template, without the return type. You can pass arguments which
|
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can be referred to by code you type into the individual widgets.
|
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|
||||
\par
|
||||
If the function contains any unnamed windows, it will be
|
||||
declared as returning a Fl_Window pointer. The unnamed window
|
||||
will be returned from it (more than one unnamed window is
|
||||
useless). If the function contains only named windows, it will
|
||||
be declared as returning nothing (\c void ).
|
||||
|
||||
\par
|
||||
It is possible to make the <tt>.cxx</tt> output be a
|
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self-contained program that can be compiled and executed. This
|
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is done by deleting the function name so
|
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@ -753,22 +772,26 @@ is done by deleting the function name so
|
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\p Fl::run(). This can also be used to test resize
|
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behavior or other parts of the user interface.
|
||||
|
||||
\par
|
||||
You can change the function name by double-clicking on the
|
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function.
|
||||
|
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\par New/Window
|
||||
|
||||
\par
|
||||
Creates a new Fl_Window widget. The window is added
|
||||
to the currently selected function, or to the function
|
||||
containing the currently selected item. The window will appear,
|
||||
sized to 100x100. You can resize it to whatever size you
|
||||
require.
|
||||
|
||||
\par
|
||||
The widget panel will also appear and is described later in
|
||||
this chapter.
|
||||
|
||||
\par New/...
|
||||
|
||||
\par
|
||||
All other items on the New menu are subclasses of
|
||||
Fl_Widget. Creating them will add them to the
|
||||
currently selected group or window, or the group or window
|
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@ -776,28 +799,34 @@ containing the currently selected widget. The initial
|
||||
dimensions and position are chosen by copying the current
|
||||
widget, if possible.
|
||||
|
||||
\par
|
||||
When you create the widget you will get the widget's control
|
||||
panel, which is described later in this chapter.
|
||||
|
||||
\par Layout/Align/...
|
||||
|
||||
\par
|
||||
Align all selected widgets to the first widget in the selection.
|
||||
|
||||
\par Layout/Space Evenly/...
|
||||
|
||||
\par
|
||||
Space all selected widgets evenly inside the selected space.
|
||||
Widgets will be sorted from first to last.
|
||||
|
||||
\par Layout/Make Same Size/...
|
||||
|
||||
\par
|
||||
Make all slected widgets the same size as the first selected widget.
|
||||
|
||||
\par Layout/Center in Group/...
|
||||
|
||||
\par
|
||||
Center all selected widgets relative to their parent widget
|
||||
|
||||
\par Layout/Grid... (Ctrl+g)
|
||||
|
||||
\par
|
||||
Displays the grid settings panel.
|
||||
This panel
|
||||
controls the grid that all widgets snap to when you move and
|
||||
@ -806,23 +835,28 @@ be dragged from its original position to actually change.
|
||||
|
||||
\par Shell/Execute Command... (Alt+x)
|
||||
|
||||
\par
|
||||
Displays the shell command panel. The shell command
|
||||
is commonly used to run a 'make' script to compile the FLTK output.
|
||||
|
||||
\par Shell/Execute Again (Alt+g)
|
||||
|
||||
\par
|
||||
Run the shell command again.
|
||||
|
||||
\par Help/About FLUID
|
||||
|
||||
\par
|
||||
Pops up a panel showing the version of FLUID.
|
||||
|
||||
\par Help/On FLUID
|
||||
|
||||
\par
|
||||
Shows this chapter of the manual.
|
||||
|
||||
\par Help/Manual
|
||||
|
||||
\par
|
||||
Shows the contents page of the manual
|
||||
|
||||
\subsection fluid_widget_panel The Widget Panel
|
||||
@ -862,37 +896,44 @@ undone, however.
|
||||
|
||||
\par Label (text field)
|
||||
|
||||
\par
|
||||
String to print next to or inside the button. You can put
|
||||
newlines into the string to make multiple lines. The easiest way
|
||||
is by typing Ctrl+j.
|
||||
|
||||
<A href="common.html#symbols">Symbols</A>
|
||||
\par
|
||||
\ref common_labels "Symbols"
|
||||
can be added to the label using the at sign ("@").
|
||||
|
||||
\par Label (pull down menu)
|
||||
|
||||
\par
|
||||
How to draw the label. Normal, shadowed, engraved, and
|
||||
embossed change the appearance of the text.
|
||||
|
||||
\par Image
|
||||
|
||||
\par
|
||||
The active image for the widget. Click on the
|
||||
\b Browse... button to pick an image file using the file
|
||||
chooser.
|
||||
|
||||
\par Inactive
|
||||
|
||||
\par
|
||||
The inactive image for the widget. Click on the
|
||||
\b Browse... button to pick an image file using the file
|
||||
chooser.
|
||||
|
||||
\par Alignment (buttons)
|
||||
|
||||
\par
|
||||
Where to draw the label. The arrows put it on that side of
|
||||
the widget, you can combine the to put it in the corner. The
|
||||
"box" button puts the label inside the widget, rather
|
||||
than outside.
|
||||
|
||||
\par
|
||||
The \b clip button clips the label to the widget box, the
|
||||
\b wrap button wraps any text in the label, and the
|
||||
<b>text image</b> button puts the text over the image instead of under
|
||||
@ -900,29 +941,35 @@ the image.
|
||||
|
||||
\par Position (text fields)
|
||||
|
||||
\par
|
||||
The position fields show the current position and size of the
|
||||
widget box. Enter new values to move and/or resize a widget.
|
||||
|
||||
\par Values (text fields)
|
||||
|
||||
\par
|
||||
The values and limits of the current widget. Depending on the
|
||||
type of widget, some or all of these fields may be inactive.
|
||||
|
||||
\par Shortcut
|
||||
|
||||
\par
|
||||
The shortcut key to activate the widget. Click on the
|
||||
shortcut button and press any key sequence to set the shortcut.
|
||||
|
||||
\par Attributes (buttons)
|
||||
|
||||
\par
|
||||
The \b Visible button controls whether the widget is
|
||||
visible (on) or hidden (off) initially. Don't change this for
|
||||
windows or for the immediate children of a Tabs group.
|
||||
|
||||
\par
|
||||
The \b Active button controls whether the widget is
|
||||
activated (on) or deactivated (off) initially. Most widgets
|
||||
appear greyed out when deactivated.
|
||||
|
||||
\par
|
||||
The \b Resizable button controls whether the window is
|
||||
resizeable. In addition all the size changes of a window or
|
||||
group will go "into" the resizable child. If you have
|
||||
@ -933,6 +980,7 @@ using hierarchies of groups. Unfortunately the only way to test
|
||||
it is to compile the program. Resizing the FLUID window is
|
||||
\e not the same as what will happen in the user program.
|
||||
|
||||
\par
|
||||
The \b Hotspot button causes the parent window to be
|
||||
positioned with that widget centered on the mouse. This
|
||||
position is determined <i>when the FLUID function is called</i>,
|
||||
@ -941,12 +989,14 @@ you want the window to hide and then reappear at a new position,
|
||||
you should have your program set the hotspot itself just before
|
||||
\p show().
|
||||
|
||||
\par
|
||||
The \b Border button turns the window manager border on
|
||||
or off. On most window managers you will have to close the
|
||||
window and reopen it to see the effect.
|
||||
|
||||
\par X Class (text field)
|
||||
|
||||
\par
|
||||
The string typed into here is passed to the X window manager
|
||||
as the class. This can change the icon or window decorations.
|
||||
On most (all?) window managers you will have to close the window
|
||||
@ -959,6 +1009,7 @@ and reopen it to see the effect.
|
||||
|
||||
\par Label Font (pulldown menu)
|
||||
|
||||
\par
|
||||
Font to draw the label in. Ignored by symbols, bitmaps, and
|
||||
pixmaps. Your program can change the actual font used by these
|
||||
"slots" in case you want some font other than the 16
|
||||
@ -966,25 +1017,30 @@ provided.
|
||||
|
||||
\par Label Size (pulldown menu)
|
||||
|
||||
\par
|
||||
Pixel size (height) for the font to draw the label in.
|
||||
Ignored by symbols, bitmaps, and pixmaps. To see the result
|
||||
without dismissing the panel, type the new number and then Tab.
|
||||
|
||||
\par Label Color (button)
|
||||
|
||||
\par
|
||||
Color to draw the label. Ignored by pixmaps (bitmaps,
|
||||
however, do use this color as the foreground color).
|
||||
|
||||
\par Box (pulldown menu)
|
||||
|
||||
\par
|
||||
The boxtype to draw as a background for the widget.
|
||||
|
||||
\par
|
||||
Many widgets will work, and draw faster, with a
|
||||
"frame" instead of a "box". A frame does
|
||||
not draw the colored interior, leaving whatever was already
|
||||
there visible. Be careful, as FLUID may draw this ok but the
|
||||
real program may leave unwanted stuff inside the widget.
|
||||
|
||||
\par
|
||||
If a window is filled with child widgets, you can speed up
|
||||
redrawing by changing the window's box type to
|
||||
"NO_BOX". FLUID will display a checkerboard for any
|
||||
@ -994,15 +1050,18 @@ random garbage will be displayed.
|
||||
|
||||
\par Down Box (pulldown menu)
|
||||
|
||||
\par
|
||||
The boxtype to draw when a button is pressed or for some
|
||||
parts of other widgets like scrollbars and valuators.
|
||||
|
||||
\par Color (button)
|
||||
|
||||
\par
|
||||
The color to draw the box with.
|
||||
|
||||
\par Select Color (button)
|
||||
|
||||
\par
|
||||
Some widgets will use this color for certain parts. FLUID
|
||||
does not always show the result of this: this is the color
|
||||
buttons draw in when pushed down, and the color of input fields
|
||||
@ -1010,6 +1069,7 @@ when they have the focus.
|
||||
|
||||
\par Text Font, Size, and Color
|
||||
|
||||
\par
|
||||
Some widgets display text, such as input fields, pull-down
|
||||
menus, and browsers.
|
||||
|
||||
@ -1020,34 +1080,40 @@ menus, and browsers.
|
||||
|
||||
\par Class
|
||||
|
||||
\par
|
||||
This is how you use your own subclasses of
|
||||
Fl_Widget. Whatever identifier you type in here will
|
||||
be the class that is instantiated.
|
||||
|
||||
\par
|
||||
In addition, no \p \#include header file is put in the
|
||||
<tt>.h</tt> file. You must provide a \p \#include line as
|
||||
the first line of the "Extra Code" which declares your
|
||||
subclass.
|
||||
|
||||
\par
|
||||
The class must be similar to the class you are spoofing. It
|
||||
does not have to be a subclass. It is sometimes useful to
|
||||
change this to another FLTK class. Currently the only way to get
|
||||
a double-buffered window is to change this field for the window
|
||||
to "Fl_Double_Window" and to add
|
||||
\code \#include <FL/Fl_Double_Window.h> \endcode
|
||||
\code #include <FL/Fl_Double_Window.h> \endcode
|
||||
to the extra code.
|
||||
|
||||
\par Type (upper-right pulldown menu)
|
||||
|
||||
\par
|
||||
Some classes have subtypes that modify their appearance or behavior.
|
||||
You pick the subtype off of this menu.
|
||||
|
||||
\par Name (text field)
|
||||
|
||||
\par
|
||||
Name of a variable to declare, and to store a pointer to this
|
||||
widget into. This variable will be of type "<class>*". If the name is
|
||||
blank then no variable is created.
|
||||
|
||||
\par
|
||||
You can name several widgets with "name[0]", "name[1]", "name[2]",
|
||||
etc. This will cause FLUID to declare an array of pointers. The array
|
||||
is big enough that the highest number found can be stored. All widgets
|
||||
@ -1055,6 +1121,7 @@ that in the array must be the same type.
|
||||
|
||||
\par Public (button)
|
||||
|
||||
\par
|
||||
Controls whether the widget is publicly accessible. When
|
||||
embedding widgets in a C++ class, this controls whether the
|
||||
widget is \p public or \p private in the class.
|
||||
@ -1063,15 +1130,18 @@ Otherwise is controls whether the widget is declared
|
||||
|
||||
\par Extra Code (text fields)
|
||||
|
||||
\par
|
||||
These four fields let you type in literal lines of code to
|
||||
dump into the <tt>.h</tt> or <tt>.cxx</tt> files.
|
||||
|
||||
\par
|
||||
If the text starts with a <tt>\#</tt> or the word
|
||||
\p extern then FLUID thinks this is an "include"
|
||||
line, and it is written to the <tt>.h</tt> file. If the same
|
||||
include line occurs several times then only one copy is
|
||||
written.
|
||||
|
||||
\par
|
||||
All other lines are "code" lines. The current
|
||||
widget is pointed to by the local variable \p o. The
|
||||
window being constructed is pointed to by the local variable
|
||||
@ -1079,6 +1149,7 @@ window being constructed is pointed to by the local variable
|
||||
function here, and any named widgets that are before this
|
||||
one.
|
||||
|
||||
\par
|
||||
FLUID will check for matching parenthesis, braces, and
|
||||
quotes, but does not do much other error checking. Be careful
|
||||
here, as it may be hard to figure out what widget is producing
|
||||
@ -1088,13 +1159,16 @@ code.
|
||||
|
||||
\par Callback (text field)
|
||||
|
||||
\par
|
||||
This can either be the name of a function, or a small snippet
|
||||
of code. If you enter anything but letters, numbers, and the
|
||||
of code. If you enter anything other than letters, numbers, and the
|
||||
underscore then FLUID treats it as code.
|
||||
|
||||
A name names a function in your own code. It must be
|
||||
\par
|
||||
A name refers to a function in your own code. It must be
|
||||
declared as <tt>void name(<class>*,void*)</tt>.
|
||||
|
||||
\par
|
||||
A code snippet is inserted into a static function in the
|
||||
<tt>.cxx</tt> output file. The function prototype is
|
||||
<tt>void name(class *o, void *v)</tt>
|
||||
@ -1104,16 +1178,19 @@ and quotes, but does not do much other error checking. Be
|
||||
careful here, as it may be hard to figure out what widget is
|
||||
producing an error in the compiler.
|
||||
|
||||
\par
|
||||
If the callback is blank then no callback is set.
|
||||
|
||||
\par User Data (text field)
|
||||
|
||||
\par
|
||||
This is a value for the \p user_data() of the widget.
|
||||
If blank the default value of zero is used. This can be any
|
||||
piece of C code that can be cast to a \p void pointer.
|
||||
|
||||
\par Type (text field)
|
||||
|
||||
\par
|
||||
The \p void* in the callback function prototypes is
|
||||
replaced with this. You may want to use \p long for old
|
||||
XForms code. Be warned that anything other than \p void*
|
||||
@ -1122,16 +1199,19 @@ pointer types are ok, and \p long is usually ok, too.
|
||||
|
||||
\par When (pulldown menu)
|
||||
|
||||
\par
|
||||
When to do the callback. This can be \b Never,
|
||||
\b Changed, \b Release, or \b Enter Key. The value of
|
||||
<b>Enter Key</b> is only useful for text input fields.
|
||||
|
||||
\par
|
||||
There are other rare but useful values for the
|
||||
\p when() field that are not in the menu. You should use
|
||||
the extra code fields to put these values in.
|
||||
|
||||
\par No Change (button)
|
||||
|
||||
\par
|
||||
The <b>No Change</b> button means the callback is done on the
|
||||
matching event even if the data is not changed.
|
||||
|
||||
@ -1208,56 +1288,67 @@ recommend you either put the images in the same directory as the
|
||||
|
||||
\par Notes for All Image Types
|
||||
|
||||
\par
|
||||
FLUID runs using the default visual of your X server. This
|
||||
may be 8 bits, which will give you dithered images. You may get
|
||||
better results in your actual program by adding the code
|
||||
"Fl::visual(FL_RGB)" to your code right before the
|
||||
first window is displayed.
|
||||
|
||||
\par
|
||||
All widgets with the same image on them share the same code
|
||||
and source X pixmap. Thus once you have put an image on a
|
||||
widget, it is nearly free to put the same image on many other
|
||||
widgets.
|
||||
|
||||
\par
|
||||
If you edit an image at the same time you are using it in FLUID,
|
||||
the only way to convince FLUID to read the image file again is to
|
||||
remove the image from all widgets that are using it or re-load the
|
||||
<tt>.fl</tt> file.
|
||||
|
||||
\par
|
||||
Don't rely on how FLTK crops images that are outside the
|
||||
widget, as this may change in future versions! The cropping of
|
||||
inside labels will probably be unchanged.
|
||||
|
||||
\par
|
||||
To more accurately place images, make a new "box"
|
||||
widget and put the image in that as the label.
|
||||
|
||||
\par XBM (X Bitmap) Files
|
||||
|
||||
\par
|
||||
FLUID reads X bitmap files which use C source code to define
|
||||
a bitmap. Sometimes they are stored with the ".h" or
|
||||
".bm" extension rather than the standard
|
||||
".xbm" extension.
|
||||
|
||||
\par
|
||||
FLUID writes code to construct an Fl_Bitmap image and use it
|
||||
to label the widget. The '1' bits in the bitmap are drawn using
|
||||
the label color of the widget. You can change this color in the
|
||||
FLUID widget attributes panel. The '0' bits are transparent.
|
||||
|
||||
\par
|
||||
The program "bitmap" on the X distribution does an
|
||||
adequate job of editing bitmaps.
|
||||
|
||||
\par XPM (X Pixmap) Files
|
||||
|
||||
\par
|
||||
FLUID reads X pixmap files as used by the \p libxpm
|
||||
library. These files use C source code to define a pixmap. The
|
||||
filenames usually have the ".xpm" extension.
|
||||
|
||||
\par
|
||||
FLUID writes code to construct an Fl_Pixmap image and use it
|
||||
to label the widget. The label color of the widget is ignored,
|
||||
even for 2-color images that could be a bitmap. XPM files can
|
||||
mark a single color as being transparent, and FLTK uses this
|
||||
information to generate a transparency mask for the image.
|
||||
|
||||
\par
|
||||
We have not found any good editors for small iconic pictures.
|
||||
For pixmaps we have used
|
||||
<A href="http://home.worldonline.dk/~torsten/xpaint/index.html">XPaint</A>
|
||||
@ -1265,6 +1356,7 @@ and the KDE icon editor.
|
||||
|
||||
\par BMP Files
|
||||
|
||||
\par
|
||||
FLUID reads Windows BMP image files which are often used in
|
||||
WIN32 applications for icons. FLUID converts BMP files into
|
||||
(modified) XPM format and uses a Fl_BMP_Image image to label the
|
||||
@ -1274,6 +1366,7 @@ the code may be much bigger than the <tt>.bmp</tt> file.
|
||||
|
||||
\par GIF Files
|
||||
|
||||
\par
|
||||
FLUID reads GIF image files which are often used in HTML
|
||||
documents to make icons. FLUID converts GIF files into
|
||||
(modified) XPM format and uses a Fl_GIF_Image image to label the
|
||||
@ -1284,6 +1377,7 @@ the first image of an animated GIF file is used.
|
||||
|
||||
\par JPEG Files
|
||||
|
||||
\par
|
||||
If FLTK is compiled with JPEG support, FLUID can read JPEG
|
||||
image files which are often used for digital photos. FLUID uses
|
||||
a Fl_JPEG_Image image to label the widget, and writes
|
||||
@ -1291,6 +1385,7 @@ uncompressed RGB or grayscale data to the source file.
|
||||
|
||||
\par PNG (Portable Network Graphics) Files
|
||||
|
||||
\par
|
||||
If FLTK is compiled with PNG support, FLUID can read PNG
|
||||
image files which are often used in HTML documents. FLUID uses a
|
||||
Fl_PNG_Image image to label the widget, and writes uncompressed
|
||||
@ -1298,7 +1393,6 @@ RGB or grayscale data to the source file. PNG images can provide
|
||||
a full alpha channel for partial transparency, and FLTK supports
|
||||
this as best as possible on each platform.
|
||||
|
||||
<A NAME="I18N"> </A> <!-- For old HTML links only ! -->
|
||||
\section fluid_i18n Internationalization with FLUID
|
||||
|
||||
FLUID supports internationalization (I18N for short) of label
|
||||
@ -1329,7 +1423,7 @@ need to call \p setlocale() and \p textdomain() or
|
||||
message file.
|
||||
|
||||
To use GNU gettext for I18N, open the preferences window and
|
||||
choose "GNU gettext" from the "Use" chooser. Two new input
|
||||
choose "GNU gettext" from the \b Use: chooser. Two new input
|
||||
fields will then appear to control the include file and
|
||||
function/macro name to use when retrieving the localized label
|
||||
strings.
|
||||
@ -1337,12 +1431,12 @@ strings.
|
||||
\image html fluid-gettext.gif "Figure 9-11: Internationalization using GNU gettext"
|
||||
\image latex fluid-gettext.eps "Internationalization using GNU gettext" width=10cm
|
||||
|
||||
The \p \#include
|
||||
The \b \#include
|
||||
field controls the header file to include for
|
||||
I18N; by default this is \b <libintl.h>, the
|
||||
standard I18N file for GNU gettext.
|
||||
|
||||
The "Function" field controls the function (or macro) that
|
||||
The \b Function: field controls the function (or macro) that
|
||||
will retrieve the localized message; by default the
|
||||
\p gettext function will be called.
|
||||
|
||||
@ -1354,7 +1448,7 @@ each <tt>.fl</tt> file; you still need to call
|
||||
\p setlocale() to select the appropriate language.
|
||||
|
||||
To use POSIX catgets for I18N, open the preferences window
|
||||
and choose "POSIX catgets" from the "Use" chooser. Three new
|
||||
and choose "POSIX catgets" from the \b Use: chooser. Three new
|
||||
input fields will then appear to control the include file,
|
||||
catalog file, and set number for retrieving the localized label
|
||||
strings.
|
||||
@ -1362,18 +1456,18 @@ strings.
|
||||
\image html fluid-catgets.gif "Figure 9-12: Internationalization using POSIX catgets"
|
||||
\image latex fluid-catgets.eps "Internationalization using POSIX catgets" width=10cm
|
||||
|
||||
The \p \#include
|
||||
The \b \#include
|
||||
field controls the header file to include for
|
||||
I18N; by default this is \b <nl_types.h>, the
|
||||
standard I18N file for POSIX catgets.
|
||||
|
||||
The "File" field controls the name of the catalog file
|
||||
The \b File: field controls the name of the catalog file
|
||||
variable to use when retrieving localized messages; by default
|
||||
the file field is empty which forces a local (static) catalog
|
||||
file to be used for all of the windows defined in your
|
||||
<tt>.fl</tt> file.
|
||||
|
||||
The "Set" field controls the set number in the catalog file.
|
||||
The \b Set: field controls the set number in the catalog file.
|
||||
The default set is 1 and rarely needs to be changed.
|
||||
|
||||
<A NAME="limitations"> </A> <!-- For old HTML links only ! -->
|
||||
|
Loading…
Reference in New Issue
Block a user