Added an arrow-key function lookup table for MSWindows vs. OS X to Fl_Text_Editor, waiting for implementation.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@6762 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -55,6 +55,47 @@ static int utf_len(char c)
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return 0;
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}
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/* Keyboard Control Matrix
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key\modifier plain Ctrl Alt Meta
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left 1/1 13/9 0/13 0/9
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right 2/2 14/10 0/14 0/10
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up 3/19 21/7 0/15 0/17
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down 4/20 22/8 0/16 0/18
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home 9/5 17/0 0/0 0/0
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end 10/6 18/0 0/0 0/0
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page up 11/7 23/0 0/11 0/0
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page down 12/8 24/0 0/12 0/0
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(FLTK action / OS X action)
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(adding the shift key extends the selection, all other combinations are no-op)
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0: no-op
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1: move cursor to the left, at line beginning wrap to end of prev line, at doc start no-op
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2: move cursor to the right, at line end move to beginning of the next line, at doc end no-op
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3: move cursor up, at doc top no-op
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4: move cursor down, at doc bottom no-op
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5: scroll display to top of text (cursor unchanged)
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6: scroll display to end of text (cursor unchanged)
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7: scroll text down one page (cursor unchanged)
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8: scroll text up one page (cursor unchanged)
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9: move cursor to beginning of line
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10: move cursor to end of line
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11: move cursor up one page and scroll down
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12: move cursor down one page and scroll up
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13: move to the beginning of the word or the previous word
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14: move to the end of the word or the next word
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15: if start of line: start of prev line, else start of this line
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16: if end of line: end of next line, else end of this line
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17: move cursor to the beginning of the document
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18: move cursor to the end of the document
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19: move cursor up, at doc top: home, at doc start: no-op)
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20: move cursor down, at doc bot: end, at doc end: no-op)
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21: scroll text down one line (cursor unchanged)
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22: scroll text up one line (cursor unchanged)
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23: move cursor to the beginning of the top of the screen
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24: move cursor to the beginning of the bottom of the window
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*/
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/** The constructor creates a new text editor widget.*/
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Fl_Text_Editor::Fl_Text_Editor(int X, int Y, int W, int H, const char* l)
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: Fl_Text_Display(X, Y, W, H, l) {
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