Simplify and improve "oxy" arrow drawing functions
- change drawing arrows from lines to polygons - remove superfluous functions - add more comments
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src/fl_oxy.cxx
150
src/fl_oxy.cxx
@ -1,7 +1,7 @@
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//
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// "Oxy" Scheme drawing routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2011 by Dmitrij K. e-mail: kdiman at live dot ru
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// Copyright 2011 by Dmitrij K. aka "kdiman"
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// Copyright 2012-2022 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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@ -22,30 +22,19 @@
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// Status of this scheme (to-do list):
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//
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// This scheme works but is still work in progress:
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// This scheme works but is not yet perfect:
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//
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// Some of the internal (static) and global functions in this file need fixes:
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// (1) parameter 'bool active' should not be necessary, the caller has to set up the colors
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// (2) parameter 'Fl_Color hcol' is currently not set up by the caller in fl_draw_arrow()
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// (3) oxy_arrow(bb, t, o, col) (4 parameters) duplicates 'col' for 'col' and 'hcol'
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// when calling oxy_arrow(bb, t, o, true, col, col) (6 parameters)
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// (4) drawing arrows with adjacent lines does not scale well (ctrl/+/-),
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// we should draw polygons instead, see fl_draw_check() for an example.
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// (1) Drawing on the X11 platform (w/o Cairo) can be asymmetric for some "arrows"
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// (2) Arrows are not always centered perfectly
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#define GROFF 0.45f // gradients offset
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static void arrow_begin(bool active, Fl_Color col, Fl_Color hcol, float av) {
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Fl_Color col1 = fl_color_average(col, hcol, av);
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fl_color(active ? col1 : fl_inactive(col1));
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fl_begin_line();
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}
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// Draw a single arrow
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static void single_arrow(Fl_Rect bb, Fl_Orientation o, Fl_Color col) {
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static void arrow_end() {
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fl_end_line();
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}
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static void single_arrow(Fl_Rect bb, Fl_Orientation o,
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bool active, Fl_Color col, Fl_Color hcol) {
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fl_color(col);
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fl_line_style(FL_SOLID, 1);
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fl_push_matrix();
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int x1 = bb.x();
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int y1 = bb.y();
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@ -57,54 +46,49 @@ static void single_arrow(Fl_Rect bb, Fl_Orientation o,
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if (dx > 4) dx = 4;
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else if (dx < 2) dx = 2;
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// this is for "single" arrows (Fl_Arrow_Type FL_ARROW_SINGLE) only !
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float angle = int(o) * 45.0f;
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int tx = x1 + (w1 + 1)/2;
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int ty = y1 + (h1 + 1)/2;
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fl_push_matrix();
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fl_translate(tx, ty);
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const int lw = 2; // arrow line width: n means n+1 pixels
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if (o & 1) // up or down arrow
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fl_translate(tx, ty - (lw+1)/2);
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else // left or right arrow
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fl_translate(tx - lw/2 + 1, ty);
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fl_rotate(angle);
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int x0 = -(dx+1)/2;
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int x0 = -(dx)/2;
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fl_begin_complex_polygon();
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arrow_begin(active, col, hcol, 0.38f);
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fl_vertex(x0, -dx);
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fl_vertex(x0 + dx, 0);
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fl_vertex(x0, dx);
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arrow_end();
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arrow_begin(active, col, hcol, 0.58f);
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fl_vertex(x0, -dx + 1);
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fl_vertex(x0 + dx - 1, 0);
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fl_vertex(x0, dx - 1);
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arrow_end();
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fl_vertex(x0 + lw, dx);
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fl_vertex(x0 + lw + dx, 0);
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fl_vertex(x0 + lw, -dx);
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arrow_begin(active, col, hcol, 0.78f);
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fl_vertex(x0 + 1, -dx);
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fl_vertex(x0 + dx + 1, 0);
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fl_vertex(x0 + 1, dx);
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arrow_end();
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fl_end_complex_polygon();
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fl_pop_matrix();
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fl_line_style(0);
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}
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/**
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Draw an "arrow" GUI element for the 'oxy' scheme.
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This draws one or two "arrows" depending on the arrow type \p t.
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\param[in] bb bounding box
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\param[in] t arrow type
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\param[in] o orientation
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\param[in] active widget is active (true) or inactive (false)
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\param[in] col arrow color
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\param[in] hcol "highlight" color
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*/
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void oxy_arrow(Fl_Rect bb, Fl_Arrow_Type t, Fl_Orientation o,
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bool active, Fl_Color col, Fl_Color hcol) {
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void oxy_arrow(Fl_Rect bb, Fl_Arrow_Type t, Fl_Orientation o, Fl_Color col) {
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switch(t) {
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@ -113,54 +97,36 @@ void oxy_arrow(Fl_Rect bb, Fl_Arrow_Type t, Fl_Orientation o,
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switch (int(o)) {
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case FL_ORIENT_DOWN:
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case FL_ORIENT_UP:
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bb.y(bb.y() - 2); // shift upwards
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bb.h(bb.h() - 4); // reduce size
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single_arrow(bb, o, active, col, hcol);
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bb.y(bb.y() + 4); // shift down
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single_arrow(bb, o, active, col, hcol);
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bb.y(bb.y() - 2); // shift upwards
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bb.h(bb.h() - 4); // reduce size
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single_arrow(bb, o, col);
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bb.y(bb.y() + 4); // shift down
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single_arrow(bb, o, col);
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break;
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default:
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bb.x(bb.x() - 2); // shift left
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bb.w(bb.w() - 4); // reduce size
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single_arrow(bb, o, active, col, hcol);
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bb.x(bb.x() + 4); // shift right
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single_arrow(bb, o, active, col, hcol);
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bb.x(bb.x() - 2); // shift left
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bb.w(bb.w() - 4); // reduce size
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single_arrow(bb, o, col);
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bb.x(bb.x() + 4); // shift right
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single_arrow(bb, o, col);
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break;
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}
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break;
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case FL_ARROW_CHOICE:
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bb.y(bb.y() - 2); // shift upwards
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bb.h(bb.h() - 4); // reduce size
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single_arrow(bb, FL_ORIENT_DOWN, active, col, hcol);
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bb.y(bb.y() + 4); // shift down
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single_arrow(bb, FL_ORIENT_DOWN, active, col, hcol);
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bb.y(bb.y() - 2); // shift upwards
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bb.h(bb.h() - 4); // reduce size
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single_arrow(bb, FL_ORIENT_DOWN, col);
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bb.y(bb.y() + 4); // shift down
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single_arrow(bb, FL_ORIENT_DOWN, col);
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break;
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default:
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single_arrow(bb, o, active, col, hcol);
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single_arrow(bb, o, col);
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break;
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}
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}
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/**
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Draw an "arrow" GUI element for the 'oxy' scheme (simplified).
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\param[in] bb bounding box
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\param[in] t arrow type
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\param[in] o orientation
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\param[in] col arrow color
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*/
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void oxy_arrow(Fl_Rect bb, Fl_Arrow_Type t, Fl_Orientation o, Fl_Color col) {
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oxy_arrow(bb, t, o, true, col, col);
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}
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@ -173,7 +139,7 @@ static void _oxy_up_box_(int x, int y, int w, int h, Fl_Color bg) {
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float gradoffset = groff;
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float stepoffset = (1.0f / (float)h);
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int xw = x + w - 1;
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// from bottom to top
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// from bottom to top
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for (int _y = y; _y < y + h; _y++) {
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fl_color(fl_color_average(bg, FL_WHITE, (gradoffset < 1.0f) ? gradoffset : 1.0f));
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fl_xyline(x, _y, xw);
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@ -191,7 +157,7 @@ static void _oxy_down_box_(int x, int y, int w, int h, Fl_Color bg) {
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float gradoffset = groff;
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float stepoffset = (1.0f / (float)h);
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int xw = x + w - 1;
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// from top to bottom
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// from top to bottom
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for (int _y = y + h - 1; _y >= y; _y--) {
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fl_color(fl_color_average(bg, FL_WHITE, (gradoffset < 1.0f) ? gradoffset : 1.0f));
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fl_xyline(x, _y, xw);
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@ -468,26 +434,26 @@ static void oxy_draw(int x, int y, int w, int h, Fl_Color col, int typebox, bool
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}
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fl_color(oxy_color(topline));
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fl_line(x + 1, yh1 - smooth - r_offset2, x + 1, y + r_offset2 + smooth); // left side
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fl_arc(x + 1, y + 1, Radius, Radius, 90.0, 180.0); // left-top corner
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fl_line(x + 1, yh1 - smooth - r_offset2, x + 1, y + r_offset2 + smooth); // left side
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fl_arc(x + 1, y + 1, Radius, Radius, 90.0, 180.0); // left-top corner
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if (typebox == _FL_OXY_ROUND_DOWN_BOX) {
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fl_arc(x + 1, y + 1, Radius + 1, Radius + 1, 90.0, 180.0);
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} // left-top corner (DOWN_BOX)
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fl_line(x + smooth + r_offset2, y + 1, xw1 - smooth - r_offset2, y + 1); // top side
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fl_arc(xw1 - Radius, y + 1, Radius, Radius, 00.0, 90.0); // right-top corner
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} // left-top corner (DOWN_BOX)
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fl_line(x + smooth + r_offset2, y + 1, xw1 - smooth - r_offset2, y + 1); // top side
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fl_arc(xw1 - Radius, y + 1, Radius, Radius, 00.0, 90.0); // right-top corner
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if (typebox == _FL_OXY_ROUND_DOWN_BOX) {
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fl_arc(xw1 - Radius, y + 1, Radius + 1, Radius + 1, 00.0, 90.0);
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} // right-top corner (DOWN_BOX)
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fl_line(xw2, y + smooth + r_offset2, xw2, yh1 - smooth - r_offset2); // right side
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fl_arc(x + 1, yh1 - Radius, Radius, Radius, 180.0, 200.0); // left-bottom corner
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fl_arc(xw1 - Radius, yh1 - Radius, Radius, Radius, 340.0, 360.0); // right-bottom
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} // right-top corner (DOWN_BOX)
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fl_line(xw2, y + smooth + r_offset2, xw2, yh1 - smooth - r_offset2); // right side
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fl_arc(x + 1, yh1 - Radius, Radius, Radius, 180.0, 200.0); // left-bottom corner
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fl_arc(xw1 - Radius, yh1 - Radius, Radius, Radius, 340.0, 360.0); // right-bottom
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fl_color(oxy_color(bottomline));
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fl_arc(x + 1, yh1 - Radius, Radius, Radius, 200.0, 270.0); // left-bottom corner
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fl_arc(x + 1, yh1 - Radius, Radius, Radius, 200.0, 270.0); // left-bottom corner
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if (typebox == _FL_OXY_ROUND_UP_BOX) {
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fl_arc(x + 1, yh1 - Radius, Radius + 1, Radius + 1, 200.0, 270.0);
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} // left-bottom corner (UP_BOX)
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fl_line(xw1 - smooth - r_offset2, yh2, x + smooth + r_offset2, yh2); // bottom side
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fl_arc(xw1 - Radius, yh1 - Radius, Radius, Radius, 270.0, 340.0); // right-bottom corner
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} // left-bottom corner (UP_BOX)
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fl_line(xw1 - smooth - r_offset2, yh2, x + smooth + r_offset2, yh2); // bottom side
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fl_arc(xw1 - Radius, yh1 - Radius, Radius, Radius, 270.0, 340.0); // right-bottom corner
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if (typebox == _FL_OXY_ROUND_UP_BOX) {
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fl_arc(xw1 - Radius, yh1 - Radius, Radius + 1, Radius + 1, 270.0, 340.0);
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} // right-bottom corner
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src/fl_oxy.h
10
src/fl_oxy.h
@ -1,7 +1,7 @@
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//
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// "Oxy" Scheme drawing routines for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2011 by Dmitrij K. e-mail: kdiman at live dot ru
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// Copyright 2011 by Dmitrij K. aka "kdiman"
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// Copyright 2012-2022 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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@ -21,17 +21,11 @@
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#include <FL/Fl.H>
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// draw an arrow GUI element for the 'oxy' scheme
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//
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// bb bounding box
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// t arrow type
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// o orientation
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// ac widget is active (true) or inactive (false)
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// c arrow color
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// hc "highlight" color
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extern FL_EXPORT void oxy_arrow(Fl_Rect bb,
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Fl_Arrow_Type t, Fl_Orientation o,
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bool ac,
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Fl_Color c, Fl_Color hc = FL_BLACK);
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extern FL_EXPORT void oxy_arrow(Fl_Rect bb,
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Fl_Arrow_Type t, Fl_Orientation o,
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