SDL fix.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11665 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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FL/porting.H
39
FL/porting.H
@ -68,54 +68,15 @@ public:
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Fl_Region region;
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Fl_X *next; // chain of mapped windows
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int wait_for_expose;
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// NSCursor *cursor;
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static Fl_X* first;
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static Fl_X* i(const Fl_Window* w) {return w->i;}
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static int fake_X_wm(const Fl_Window*,int&,int&,int&,int&,int&);
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static Fl_X* make(Fl_Window*);
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void flush();
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// CGRect* subRect() { return subRect_; } // getter
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// void subRect(CGRect *r) { subRect_ = r; } // setter
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// bool mapped_to_retina(); // is window mapped to retina display?
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// void mapped_to_retina(bool); // sets whether window is mapped to retina display
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// bool changed_resolution(); // did window just moved to display with another resolution?
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// void changed_resolution(bool);// sets whether window just moved to display with another resolution
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// bool in_windowDidResize(); // is window performing windowDidResize?
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// void in_windowDidResize(bool); // sets whether window is performing windowDidResize
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// // Quartz additions:
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// CGContextRef gc; // graphics context (NULL when using QD)
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// static void q_release_context(Fl_X *x=0); // free all resources associated with fl_gc
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// // Cocoa additions
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// static NSOpenGLPixelFormat *mode_to_NSOpenGLPixelFormat(int mode, const int*); // computes NSOpenGLPixelFormat from Gl window's mode
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// static NSOpenGLContext* create_GLcontext_for_window(NSOpenGLPixelFormat *pixelformat, NSOpenGLContext *shared_ctx, Fl_Window *window);
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// static void GLcontext_update(NSOpenGLContext*);
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// static void GLcontext_flushbuffer(NSOpenGLContext*);
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// static void GLcontext_release(NSOpenGLContext*);
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// static void GLcontext_makecurrent(NSOpenGLContext*);
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// static void GL_cleardrawable(void);
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// void destroy(void);
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// void map(void);
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// void unmap(void);
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// void collapse(void);
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// WindowRef window_ref(void); // useless with cocoa GL windows
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// void set_key_window(void);
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// // OS X doesn't have per window icons
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static void set_default_icons(const Fl_RGB_Image*[], int);
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void set_icons();
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int set_cursor(Fl_Cursor);
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int set_cursor(const Fl_RGB_Image*, int, int);
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// static CGImageRef CGImage_from_window_rect(Fl_Window *win, int x, int y, int w, int h);
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// static unsigned char *bitmap_from_window_rect(Fl_Window *win, int x, int y, int w, int h, int *bytesPerPixel);
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// static Fl_Region intersect_region_and_rect(Fl_Region current, int x,int y,int w, int h);
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// static void *get_carbon_function(const char *name);
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// static void screen_work_area(int &X, int &Y, int &W, int &H, int n); // compute work area of a given screen
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// static int next_marked_length; // next length of marked text after current marked text will have been replaced
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// static int insertion_point_location(int *px, int *py, int *pheight); // computes window coordinates & height of insertion point
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// static const int CoreText_threshold; // Mac OS version from which the Core Text API is used to display text
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// static Fl_Fontdesc* calc_fl_fonts(void); // computes the fl_fonts global variable
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// static int dnd(int use_selection); // call Fl_X::dnd(1) to support text dragging
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// static int calc_mac_os_version(void); // computes the fl_mac_os_version global variable
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// static void clip_to_rounded_corners(CGContextRef gc, int w, int h);
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};
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extern Window fl_window;
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11
src/Fl.cxx
11
src/Fl.cxx
@ -18,17 +18,6 @@
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#include <config.h>
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#ifdef WIN32
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#elif defined(__APPLE__)
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#elif defined(USE_SDL)
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# pragma message "FL_SDL: implement the FLTK core in its own file"
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#elif defined(ANDROID)
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# pragma message "ANDROID: implement the FLTK core in its own file"
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: implement the FLTK core in its own file"
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# include "Fl_porting.cxx"
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#endif
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#include <FL/Fl.H>
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#include <FL/x.H>
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#include <FL/Fl_Screen_Driver.H>
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@ -58,19 +58,18 @@ double Fl_PicoSDL_Screen_Driver::wait(double time_to_wait)
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case SDL_WINDOWEVENT_EXPOSED:
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case SDL_WINDOWEVENT_SHOWN:
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{
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//event->window.windowID
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if ( !window ) break;;
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Fl_Window_Driver *wd = window->driver();
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Fl_X *i = Fl_X::i(Fl::first_window());
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i->w->driver()->wait_for_expose_value = 0;
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wd->wait_for_expose_value = 0;
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if ( i->region ) {
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XDestroyRegion(i->region);
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i->region = 0;
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}
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window->clear_damage(FL_DAMAGE_ALL);
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i->flush();
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wd->flush();
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window->clear_damage();
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Fl_X::first->w->driver()->wait_for_expose_value = 0;
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wd->wait_for_expose_value = 0;
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}
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break;
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}
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