Correct way to test for device-specificity under Mac OS X
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7646 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -40,9 +40,6 @@
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#include <FL/x.H>
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#include <stdio.h>
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#include "flstring.h"
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#ifdef __APPLE_QUARTZ__
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#include <FL/Fl_Printer.H>
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#endif
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static int ncolors, chars_per_pixel;
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@ -344,7 +341,7 @@ int fl_draw_pixmap(const char*const* cdata, int x, int y, Fl_Color bg) {
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#endif
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#ifdef __APPLE_QUARTZ__
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if (fl_surface->type() == Fl_Printer::device_type) {
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if (fl_surface->driver()->type() == Fl_Quartz_Graphics_Driver::device_type ) {
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bool transparent = (transparent_index>=0);
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transparent = true;
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U32 *array = new U32[d.w * d.h], *q = array;
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