Correct way to test for device-specificity under Mac OS X

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7646 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy 2010-06-17 21:08:16 +00:00
parent 9a026f9dcd
commit 8c02ae87cb

View File

@ -40,9 +40,6 @@
#include <FL/x.H>
#include <stdio.h>
#include "flstring.h"
#ifdef __APPLE_QUARTZ__
#include <FL/Fl_Printer.H>
#endif
static int ncolors, chars_per_pixel;
@ -344,7 +341,7 @@ int fl_draw_pixmap(const char*const* cdata, int x, int y, Fl_Color bg) {
#endif
#ifdef __APPLE_QUARTZ__
if (fl_surface->type() == Fl_Printer::device_type) {
if (fl_surface->driver()->type() == Fl_Quartz_Graphics_Driver::device_type ) {
bool transparent = (transparent_index>=0);
transparent = true;
U32 *array = new U32[d.w * d.h], *q = array;