Fix gl_draw() used in simple window under Mac OS X.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11719 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -369,7 +369,8 @@ static int has_texture_rectangle = 0; // true means GL_EXT_texture_rectangle is
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#include <FL/glu.h> // for gluUnProject() and gluCheckExtension()
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#include <FL/glut.H> // for glutStrokeString() and glutStrokeLength()
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#include <src/drivers/Quartz/Fl_Quartz_Graphics_Driver.h>
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#include <src/drivers/Quartz/Fl_Quartz_Graphics_Driver.H>
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#include <src/drivers/Cocoa/Fl_Cocoa_Window_Driver.H>
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// manages a fifo pile of pre-computed string textures
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class gl_texture_fifo {
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@ -554,7 +555,13 @@ static gl_texture_fifo *gl_fifo = NULL; // points to the texture pile class inst
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// draws a utf8 string using pre-computed texture if available
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void Fl_Cocoa_Gl_Window_Driver::draw_string(const char* str, int n)
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{
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gl_scale = Fl_Window::current()->as_gl_window()->pixels_per_unit();
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Fl_Window *win = Fl_Window::current();
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if (win->as_gl_window())
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gl_scale = win->as_gl_window()->pixels_per_unit();
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else
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gl_scale = (fl_mac_os_version >= 100700 && win->shown() &&
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Fl_Cocoa_Window_Driver::driver(win)->mapped_to_retina()) ? 2 : 1;
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//fprintf(stderr,"gl_scale=%d\n",gl_scale);
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if (! gl_fifo) gl_fifo = new gl_texture_fifo();
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if (!gl_fifo->textures_generated) {
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