macOS: Fix a timer inconsistency and prevent a crash
Calling Fl::repeat_timeout() instead of Fl::add_timeout() to create a timer would crash on macOS but fall back to Fl::add_timeout() on Windows and Unix/Linux. Although this is documented as "undefined behavior" a crash should always be avoided and the fallback is now consistent on all major platforms. In the future this may be documented as the standard behavior.
This commit is contained in:
parent
1008cdfab2
commit
87475c20d6
@ -518,6 +518,10 @@ void Fl_Cocoa_Screen_Driver::add_timeout(double time, Fl_Timeout_Handler cb, voi
|
||||
|
||||
void Fl_Cocoa_Screen_Driver::repeat_timeout(double time, Fl_Timeout_Handler cb, void* data)
|
||||
{
|
||||
if (!current_timer) {
|
||||
add_timeout(time, cb, data);
|
||||
return;
|
||||
}
|
||||
// k = how many times 'time' seconds after the last scheduled timeout until the future
|
||||
double k = ceil( (CFAbsoluteTimeGetCurrent() - current_timer->next_timeout) / time);
|
||||
if (k < 1) k = 1;
|
||||
|
Loading…
Reference in New Issue
Block a user