Fixed some odd/misleading code indent issues in this file.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@9983 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Greg Ercolano 2013-09-22 03:22:41 +00:00
parent 5d4fed1ef9
commit 81dfeab19e

View File

@ -135,8 +135,7 @@ static void screen_init() {
CGSize s = CGDisplayScreenSize(displays[i]); // from 10.3
dpi_h[i] = screens[i].width / (s.width/25.4);
dpi_v[i] = screens[i].height / (s.height/25.4);
}
else {
} else {
dpi_h[i] = dpi_v[i] = 75.;
}
}
@ -153,7 +152,7 @@ typedef struct {
short y_org;
short width;
short height;
} FLScreenInfo;
} FLScreenInfo;
static FLScreenInfo screens[MAX_SCREENS];
static float dpi[MAX_SCREENS][2];
@ -258,8 +257,7 @@ void Fl::screen_work_area(int &X, int &Y, int &W, int &H, int n) {
Y = Fl::y();
W = Fl::w();
H = Fl::h();
}
else { // for other screens, work area is full screen,
} else { // for other screens, work area is full screen,
screen_xywh(X, Y, W, H, n);
}
#endif