CMake: fix installation on macOS

fluid and fltk-options are now installed correctly as bundles and as
stand-alone executables side by side in the 'bin' folder relative
to CMAKE_INSTALL_PREFIX.

This works but the installation folders may be changed in the future.

Targets fltk::fluid is now exported correctly so

  find_package(FLTK CONFIG ...)

works with both the build folder and an installed version.
This commit is contained in:
Albrecht Schlosser 2024-02-14 17:06:10 +01:00
parent cd3cb62770
commit 7992b0b9ab
3 changed files with 51 additions and 59 deletions

View File

@ -70,11 +70,16 @@ else()
endif()
# generate FLTK-Targets.cmake for build directory use
export(TARGETS
set(export_targets
${FLTK_LIBRARIES}
${FLTK_LIBRARIES_SHARED}
${FLUID_EXPORT}
${FLTK_OPTIONS_EXPORT}
)
message(STATUS "export.cmake: exporting targets...")
fl_debug_var(export_targets)
export(TARGETS
${export_targets}
FILE
${CMAKE_CURRENT_BINARY_DIR}/FLTK-Targets.cmake
NAMESPACE

View File

@ -70,43 +70,36 @@ endforeach()
if(APPLE AND NOT FLTK_BACKEND_X11)
# On macOS, fltk-options must be installed twice. The bundled version of
# fltk-options needs to go into the /Applications folder to make it visible
# as a user App with full GUI.
# The binary without bundle should go into ${FLTK_BINDIR}, usually
# /usr/local/bin, so it will be picked up as a command line tool by
# the build process of other apps.
# On macOS the command line tool is the same target ('fltk-options') as the
# one included in the bundle.
# On macOS, fltk-options will be installed twice:
# - The bundled version goes into the destination folder ${FLTK_BINDIR}.
# - The binary without bundle goes into ${FLTK_BINDIR} as well.
# These folders are relative to the install prefix, usually 'bin'.
# The command line tool is the same executable as the one included in the bundle.
# Note:
# Both the bundle and the commandline tool are currently installed side by side.
# This may be changed in the future.
# create bundle
# set bundle properties
set_target_properties(fltk-options PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fltk-options.plist")
set_target_properties(fltk-options PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
set_target_properties(fltk-options PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.fltk.fltk-options")
# The line below would wrongly install /Applications/fltk-options.icns
# ## set_target_properties(fltk-options PROPERTIES RESOURCE ${ICON_PATH})
# install fltk-options GUI and commandline tools
# install(TARGETS fltk-options DESTINATION "/Applications")
# install command line tool
install(PROGRAMS $<TARGET_FILE:fltk-options> DESTINATION ${FLTK_BINDIR})
install(PROGRAMS $<TARGET_FILE:fltk-options>
DESTINATION ${FLTK_BINDIR})
else()
endif(APPLE AND NOT FLTK_BACKEND_X11)
# install fltk-options GUI and optional commandline tool 'fltk-options-cmd'
# (only on Windows)
# Install the GUI and (on Windows only) the commandline tool 'fltk-options-cmd'
install(TARGETS ${TARGETS}
EXPORT FLTK-Targets
RUNTIME DESTINATION ${FLTK_BINDIR}
LIBRARY DESTINATION ${FLTK_LIBDIR}
ARCHIVE DESTINATION ${FLTK_LIBDIR}
BUNDLE DESTINATION ${FLTK_BINDIR} # macOS: bundles
)
endif(APPLE AND NOT FLTK_BACKEND_X11)
# Install desktop files
if(UNIX)

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@ -194,41 +194,35 @@ endforeach()
if(APPLE AND NOT FLTK_BACKEND_X11)
# On macOS, Fluid must be installed twice. The bundled version of Fluid needs
# to go into the /Applications folder to make it visible as a user App with
# full GUI. The binary without bundle should go into ${FLTK_BINDIR}, usually
# /usr/local/bin, so it will be picked up as a command line tool by
# the build process of other apps.
# On macOS the command line tool is the same target ('fluid') as the one
# included in the bundle.
# On macOS, fluid will be installed twice:
# - The bundled version of Fluid goes into the destination folder ${FLTK_BINDIR}.
# - The binary without bundle goes into ${FLTK_BINDIR} as well.
# The command line tool is the same executable as the one included in the bundle.
# Note:
# Both the bundle and the commandline tool are currently installed side by side.
# This may be changed in the future.
# create bundle
# Set bundle properties
set_target_properties(fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist")
set_target_properties(fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
set_target_properties(fluid PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.fltk.fluid")
# The line below would wrongly install /Applications/fluid.icns
# ## set_target_properties(fluid PROPERTIES RESOURCE ${ICON_PATH})
# Install command line tool
install(PROGRAMS $<TARGET_FILE:fluid>
DESTINATION ${FLTK_BINDIR})
# install fluid GUI and commandline tools
# install(TARGETS fluid DESTINATION "/Applications")
endif(APPLE AND NOT FLTK_BACKEND_X11)
# install command line tool
install(PROGRAMS $<TARGET_FILE:fluid> DESTINATION ${FLTK_BINDIR})
else()
# install Fluid GUI and optional commandline tool 'fluid-cmd' (only on Windows)
# Install the GUI and (on Windows only) the commandline tool 'fluid-cmd'
install(TARGETS ${TARGETS}
EXPORT FLTK-Targets
RUNTIME DESTINATION ${FLTK_BINDIR}
LIBRARY DESTINATION ${FLTK_LIBDIR}
ARCHIVE DESTINATION ${FLTK_LIBDIR}
BUNDLE DESTINATION ${FLTK_BINDIR} # macOS: bundles
)
endif(APPLE AND NOT FLTK_BACKEND_X11)
# Install desktop files
if(UNIX)