mirror of https://github.com/fltk/fltk
CMake: fix installation on macOS
fluid and fltk-options are now installed correctly as bundles and as stand-alone executables side by side in the 'bin' folder relative to CMAKE_INSTALL_PREFIX. This works but the installation folders may be changed in the future. Targets fltk::fluid is now exported correctly so find_package(FLTK CONFIG ...) works with both the build folder and an installed version.
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@ -70,11 +70,16 @@ else()
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endif()
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# generate FLTK-Targets.cmake for build directory use
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set(export_targets
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${FLTK_LIBRARIES}
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${FLTK_LIBRARIES_SHARED}
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${FLUID_EXPORT}
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${FLTK_OPTIONS_EXPORT}
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)
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message(STATUS "export.cmake: exporting targets...")
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fl_debug_var(export_targets)
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export(TARGETS
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${FLTK_LIBRARIES}
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${FLTK_LIBRARIES_SHARED}
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${FLUID_EXPORT}
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${FLTK_OPTIONS_EXPORT}
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${export_targets}
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FILE
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${CMAKE_CURRENT_BINARY_DIR}/FLTK-Targets.cmake
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NAMESPACE
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@ -70,43 +70,36 @@ endforeach()
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if(APPLE AND NOT FLTK_BACKEND_X11)
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# On macOS, fltk-options must be installed twice. The bundled version of
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# fltk-options needs to go into the /Applications folder to make it visible
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# as a user App with full GUI.
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# The binary without bundle should go into ${FLTK_BINDIR}, usually
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# /usr/local/bin, so it will be picked up as a command line tool by
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# the build process of other apps.
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# On macOS the command line tool is the same target ('fltk-options') as the
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# one included in the bundle.
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# On macOS, fltk-options will be installed twice:
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# - The bundled version goes into the destination folder ${FLTK_BINDIR}.
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# - The binary without bundle goes into ${FLTK_BINDIR} as well.
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# These folders are relative to the install prefix, usually 'bin'.
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# The command line tool is the same executable as the one included in the bundle.
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# Note:
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# Both the bundle and the commandline tool are currently installed side by side.
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# This may be changed in the future.
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# create bundle
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# set bundle properties
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set_target_properties(fltk-options PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fltk-options.plist")
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set_target_properties(fltk-options PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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set_target_properties(fltk-options PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.fltk.fltk-options")
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# The line below would wrongly install /Applications/fltk-options.icns
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# ## set_target_properties(fltk-options PROPERTIES RESOURCE ${ICON_PATH})
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# install fltk-options GUI and commandline tools
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# install(TARGETS fltk-options DESTINATION "/Applications")
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# install command line tool
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install(PROGRAMS $<TARGET_FILE:fltk-options> DESTINATION ${FLTK_BINDIR})
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else()
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# install fltk-options GUI and optional commandline tool 'fltk-options-cmd'
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# (only on Windows)
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install(TARGETS ${TARGETS}
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EXPORT FLTK-Targets
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RUNTIME DESTINATION ${FLTK_BINDIR}
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LIBRARY DESTINATION ${FLTK_LIBDIR}
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ARCHIVE DESTINATION ${FLTK_LIBDIR}
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)
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install(PROGRAMS $<TARGET_FILE:fltk-options>
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DESTINATION ${FLTK_BINDIR})
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endif(APPLE AND NOT FLTK_BACKEND_X11)
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# Install the GUI and (on Windows only) the commandline tool 'fltk-options-cmd'
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install(TARGETS ${TARGETS}
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EXPORT FLTK-Targets
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RUNTIME DESTINATION ${FLTK_BINDIR}
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LIBRARY DESTINATION ${FLTK_LIBDIR}
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ARCHIVE DESTINATION ${FLTK_LIBDIR}
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BUNDLE DESTINATION ${FLTK_BINDIR} # macOS: bundles
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)
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# Install desktop files
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if(UNIX)
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@ -194,41 +194,35 @@ endforeach()
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if(APPLE AND NOT FLTK_BACKEND_X11)
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# On macOS, Fluid must be installed twice. The bundled version of Fluid needs
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# to go into the /Applications folder to make it visible as a user App with
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# full GUI. The binary without bundle should go into ${FLTK_BINDIR}, usually
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# /usr/local/bin, so it will be picked up as a command line tool by
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# the build process of other apps.
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# On macOS the command line tool is the same target ('fluid') as the one
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# included in the bundle.
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# On macOS, fluid will be installed twice:
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# - The bundled version of Fluid goes into the destination folder ${FLTK_BINDIR}.
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# - The binary without bundle goes into ${FLTK_BINDIR} as well.
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# The command line tool is the same executable as the one included in the bundle.
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# Note:
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# Both the bundle and the commandline tool are currently installed side by side.
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# This may be changed in the future.
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# create bundle
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# Set bundle properties
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set_target_properties(fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist")
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set_target_properties(fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
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set_target_properties(fluid PROPERTIES XCODE_ATTRIBUTE_PRODUCT_BUNDLE_IDENTIFIER "org.fltk.fluid")
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# The line below would wrongly install /Applications/fluid.icns
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# ## set_target_properties(fluid PROPERTIES RESOURCE ${ICON_PATH})
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# install fluid GUI and commandline tools
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# install(TARGETS fluid DESTINATION "/Applications")
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# install command line tool
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install(PROGRAMS $<TARGET_FILE:fluid> DESTINATION ${FLTK_BINDIR})
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else()
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# install Fluid GUI and optional commandline tool 'fluid-cmd' (only on Windows)
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install(TARGETS ${TARGETS}
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EXPORT FLTK-Targets
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RUNTIME DESTINATION ${FLTK_BINDIR}
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LIBRARY DESTINATION ${FLTK_LIBDIR}
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ARCHIVE DESTINATION ${FLTK_LIBDIR}
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)
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# Install command line tool
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install(PROGRAMS $<TARGET_FILE:fluid>
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DESTINATION ${FLTK_BINDIR})
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endif(APPLE AND NOT FLTK_BACKEND_X11)
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# Install the GUI and (on Windows only) the commandline tool 'fluid-cmd'
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install(TARGETS ${TARGETS}
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EXPORT FLTK-Targets
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RUNTIME DESTINATION ${FLTK_BINDIR}
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LIBRARY DESTINATION ${FLTK_LIBDIR}
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ARCHIVE DESTINATION ${FLTK_LIBDIR}
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BUNDLE DESTINATION ${FLTK_BINDIR} # macOS: bundles
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)
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# Install desktop files
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if(UNIX)
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