Add Matthias's WIN32 code to get an image from the current window; needs
testing! git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@2272 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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//
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// "$Id: fl_read_image_win32.cxx,v 1.1.2.1 2002/05/30 15:09:03 easysw Exp $"
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// "$Id: fl_read_image_win32.cxx,v 1.1.2.2 2002/05/31 12:47:49 easysw Exp $"
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//
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// WIN32 image reading routines for the Fast Light Tool Kit (FLTK).
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//
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@ -29,15 +29,42 @@
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uchar * // O - Pixel buffer or NULL if failed
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fl_read_image(uchar *p, // I - Pixel buffer or NULL to allocate
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int x, // I - Left position
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int y, // I - Top position
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int X, // I - Left position
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int Y, // I - Top position
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int w, // I - Width of area to read
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int h, // I - Height of area to read
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int alpha) { // I - Alpha value for image (0 for none)
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return 0;
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int x, y; // Looping vars
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int d; // Depth of image
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uchar *ptr; // Pointer in image data
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// Allocate the image data array as needed...
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d = alpha ? 4 : 3;
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if (!p) p = new uchar[w * h * d];
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// Initialize the default colors/alpha in the whole image...
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memset(p, alpha, w * h * d);
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// Grab all of the pixels in the image, one at a time...
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// MRS: there has to be a better way than this!
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for (y = 0, ptr = p; y < h; y ++) {
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for (x = 0; x < w; x ++, ptr += d) {
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COLORREF c = GetPixel(fl_gc, X + x, Y + y);
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ptr[0] = c;
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c >>= 8;
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ptr[1] = c;
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c >>= 8;
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ptr[2] = c;
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}
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}
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return p;
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}
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//
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// End of "$Id: fl_read_image_win32.cxx,v 1.1.2.1 2002/05/30 15:09:03 easysw Exp $".
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// End of "$Id: fl_read_image_win32.cxx,v 1.1.2.2 2002/05/31 12:47:49 easysw Exp $".
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//
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