mirror of https://github.com/fltk/fltk
Android: reorganizing
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12707 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
parent
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774503e35b
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@ -16,6 +16,7 @@
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*/
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//#include <android_native_app_glue.h>
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#include <src/drivers/Android/Fl_Android_Application.H>
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#include <src/drivers/Android/Fl_Android_Screen_Driver.H>
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#include <FL/Fl_Window.H>
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@ -0,0 +1,373 @@
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//
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// "$Id$"
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//
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// Android Native Application interface
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// for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2018 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/**
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\file Fl_Android_Application.H
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\brief Definition of Android Native Application interface
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*/
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#ifndef FL_ANDROID_APPLICATION_H
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#define FL_ANDROID_APPLICATION_H
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#include <FL/Fl.H>
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extern void (*fl_unlock_function)();
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extern void (*fl_lock_function)();
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#include <poll.h>
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#include <pthread.h>
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#include <sched.h>
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#include <android/configuration.h>
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#include <android/looper.h>
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#include <android/native_activity.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* The native activity interface provided by <android/native_activity.h>
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* is based on a set of application-provided callbacks that will be called
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* by the Activity's main thread when certain events occur.
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*
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* This means that each one of this callbacks _should_ _not_ block, or they
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* risk having the system force-close the application. This programming
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* model is direct, lightweight, but constraining.
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*
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* The 'android_native_app_glue' static library is used to provide a different
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* execution model where the application can implement its own main event
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* loop in a different thread instead. Here's how it works:
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*
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* 1/ The application must provide a function named "android_main()" that
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* will be called when the activity is created, in a new thread that is
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* distinct from the activity's main thread.
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*
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* 2/ android_main() receives a pointer to a valid "android_app" structure
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* that contains references to other important objects, e.g. the
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* ANativeActivity obejct instance the application is running in.
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*
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* 3/ the "android_app" object holds an ALooper instance that already
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* listens to two important things:
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*
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* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
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* declarations below.
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*
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* - input events coming from the AInputQueue attached to the activity.
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*
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* Each of these correspond to an ALooper identifier returned by
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* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
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* respectively.
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*
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* Your application can use the same ALooper to listen to additional
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* file-descriptors. They can either be callback based, or with return
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* identifiers starting with LOOPER_ID_USER.
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*
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* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
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* the returned data will point to an android_poll_source structure. You
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* can call the process() function on it, and fill in android_app->onAppCmd
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* and android_app->onInputEvent to be called for your own processing
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* of the event.
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*
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* Alternatively, you can call the low-level functions to read and process
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* the data directly... look at the process_cmd() and process_input()
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* implementations in the glue to see how to do this.
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*
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* See the sample named "native-activity" that comes with the NDK with a
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* full usage example. Also look at the JavaDoc of NativeActivity.
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*/
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struct android_app;
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/**
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* Data associated with an ALooper fd that will be returned as the "outData"
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* when that source has data ready.
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*/
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struct android_poll_source {
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// The identifier of this source. May be LOOPER_ID_MAIN or
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// LOOPER_ID_INPUT.
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int32_t id;
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// The android_app this ident is associated with.
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struct android_app* app;
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// Function to call to perform the standard processing of data from
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// this source.
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void (*process)(struct android_app* app, struct android_poll_source* source);
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};
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/**
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* This is the interface for the standard glue code of a threaded
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* application. In this model, the application's code is running
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* in its own thread separate from the main thread of the process.
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* It is not required that this thread be associated with the Java
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* VM, although it will need to be in order to make JNI calls any
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* Java objects.
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*/
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struct android_app {
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// The application can place a pointer to its own state object
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// here if it likes.
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void* userData;
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// Fill this in with the function to process main app commands (APP_CMD_*)
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void (*onAppCmd)(struct android_app* app, int32_t cmd);
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// Fill this in with the function to process input events. At this point
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// the event has already been pre-dispatched, and it will be finished upon
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// return. Return 1 if you have handled the event, 0 for any default
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// dispatching.
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int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
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// The ANativeActivity object instance that this app is running in.
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ANativeActivity* activity;
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// The current configuration the app is running in.
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AConfiguration* config;
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// This is the last instance's saved state, as provided at creation time.
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// It is NULL if there was no state. You can use this as you need; the
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// memory will remain around until you call android_app_exec_cmd() for
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// APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
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// These variables should only be changed when processing a APP_CMD_SAVE_STATE,
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// at which point they will be initialized to NULL and you can malloc your
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// state and place the information here. In that case the memory will be
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// freed for you later.
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void* savedState;
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size_t savedStateSize;
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// The ALooper associated with the app's thread.
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ALooper* looper;
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// When non-NULL, this is the input queue from which the app will
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// receive user input events.
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AInputQueue* inputQueue;
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// When non-NULL, this is the window surface that the app can draw in.
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ANativeWindow* window;
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// Current content rectangle of the window; this is the area where the
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// window's content should be placed to be seen by the user.
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ARect contentRect;
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// Current state of the app's activity. May be either APP_CMD_START,
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// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
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int activityState;
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// This is non-zero when the application's NativeActivity is being
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// destroyed and waiting for the app thread to complete.
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int destroyRequested;
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// -------------------------------------------------
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// Below are "private" implementation of the glue code.
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pthread_mutex_t mutex;
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pthread_cond_t cond;
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int msgread;
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int msgwrite;
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pthread_t thread;
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struct android_poll_source cmdPollSource;
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struct android_poll_source inputPollSource;
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int running;
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int stateSaved;
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int destroyed;
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int redrawNeeded;
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AInputQueue* pendingInputQueue;
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ANativeWindow* pendingWindow;
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ARect pendingContentRect;
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};
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enum {
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/**
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* Looper data ID of commands coming from the app's main thread, which
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* is returned as an identifier from ALooper_pollOnce(). The data for this
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* identifier is a pointer to an android_poll_source structure.
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* These can be retrieved and processed with android_app_read_cmd()
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* and android_app_exec_cmd().
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*/
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LOOPER_ID_MAIN = 1,
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/**
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* Looper data ID of events coming from the AInputQueue of the
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* application's window, which is returned as an identifier from
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* ALooper_pollOnce(). The data for this identifier is a pointer to an
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* android_poll_source structure. These can be read via the inputQueue
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* object of android_app.
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*/
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LOOPER_ID_INPUT = 2,
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/**
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* Start of user-defined ALooper identifiers.
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*/
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LOOPER_ID_USER = 3,
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};
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enum {
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/**
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* Command from main thread: the AInputQueue has changed. Upon processing
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* this command, android_app->inputQueue will be updated to the new queue
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* (or NULL).
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*/
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APP_CMD_INPUT_CHANGED,
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/**
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* Command from main thread: a new ANativeWindow is ready for use. Upon
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* receiving this command, android_app->window will contain the new window
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* surface.
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*/
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APP_CMD_INIT_WINDOW,
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/**
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* Command from main thread: the existing ANativeWindow needs to be
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* terminated. Upon receiving this command, android_app->window still
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* contains the existing window; after calling android_app_exec_cmd
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* it will be set to NULL.
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*/
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APP_CMD_TERM_WINDOW,
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/**
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* Command from main thread: the current ANativeWindow has been resized.
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* Please redraw with its new size.
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*/
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APP_CMD_WINDOW_RESIZED,
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/**
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* Command from main thread: the system needs that the current ANativeWindow
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* be redrawn. You should redraw the window before handing this to
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* android_app_exec_cmd() in order to avoid transient drawing glitches.
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*/
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APP_CMD_WINDOW_REDRAW_NEEDED,
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/**
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* Command from main thread: the content area of the window has changed,
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* such as from the soft input window being shown or hidden. You can
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* find the new content rect in android_app::contentRect.
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*/
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APP_CMD_CONTENT_RECT_CHANGED,
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/**
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* Command from main thread: the app's activity window has gained
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* input focus.
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*/
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APP_CMD_GAINED_FOCUS,
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/**
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* Command from main thread: the app's activity window has lost
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* input focus.
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*/
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APP_CMD_LOST_FOCUS,
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/**
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* Command from main thread: the current device configuration has changed.
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*/
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APP_CMD_CONFIG_CHANGED,
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/**
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* Command from main thread: the system is running low on memory.
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* Try to reduce your memory use.
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*/
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APP_CMD_LOW_MEMORY,
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/**
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* Command from main thread: the app's activity has been started.
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*/
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APP_CMD_START,
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/**
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* Command from main thread: the app's activity has been resumed.
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*/
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APP_CMD_RESUME,
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/**
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* Command from main thread: the app should generate a new saved state
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* for itself, to restore from later if needed. If you have saved state,
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* allocate it with malloc and place it in android_app.savedState with
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* the size in android_app.savedStateSize. The will be freed for you
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* later.
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*/
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APP_CMD_SAVE_STATE,
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/**
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* Command from main thread: the app's activity has been paused.
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*/
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APP_CMD_PAUSE,
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/**
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* Command from main thread: the app's activity has been stopped.
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*/
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APP_CMD_STOP,
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/**
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* Command from main thread: the app's activity is being destroyed,
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* and waiting for the app thread to clean up and exit before proceeding.
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*/
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APP_CMD_DESTROY,
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};
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/**
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* Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
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* app command message.
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*/
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int8_t android_app_read_cmd(struct android_app* android_app);
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/**
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* Call with the command returned by android_app_read_cmd() to do the
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* initial pre-processing of the given command. You can perform your own
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* actions for the command after calling this function.
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*/
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void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
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/**
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* Call with the command returned by android_app_read_cmd() to do the
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* final post-processing of the given command. You must have done your own
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* actions for the command before calling this function.
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*/
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void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
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/**
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* Dummy function that used to be used to prevent the linker from stripping app
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* glue code. No longer necessary, since __attribute__((visibility("default")))
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* does this for us.
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*/
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__attribute__((
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deprecated("Calls to app_dummy are no longer necessary. See "
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"https://github.com/android-ndk/ndk/issues/381."))) void
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app_dummy();
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/**
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* This is the function that application code must implement, representing
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* the main entry to the app.
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*/
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extern void android_main(struct android_app* app);
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#ifdef __cplusplus
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}
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#endif
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#endif // FL_ANDROID_APPLICATION_H
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//
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// End of "$Id$".
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//
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@ -1,5 +0,0 @@
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//
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// Created by Matthias Melcher on 3/3/18.
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//
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#include "Fl_Android_Application.h"
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@ -0,0 +1,451 @@
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//
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// "$Id$"
|
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//
|
||||
// Android Native Application interface
|
||||
// for the Fast Light Tool Kit (FLTK).
|
||||
//
|
||||
// Copyright 2018 by Bill Spitzak and others.
|
||||
//
|
||||
// This library is free software. Distribution and use rights are outlined in
|
||||
// the file "COPYING" which should have been included with this file. If this
|
||||
// file is missing or damaged, see the license at:
|
||||
//
|
||||
// http://www.fltk.org/COPYING.php
|
||||
//
|
||||
// Please report all bugs and problems on the following page:
|
||||
//
|
||||
// http://www.fltk.org/str.php
|
||||
//
|
||||
|
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/**
|
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\file Fl_Android_Application.H
|
||||
\brief Definition of Android Native Application interface
|
||||
*/
|
||||
|
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#include "Fl_Android_Application.H"
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|
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#include <jni.h>
|
||||
|
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#include <errno.h>
|
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#include <stdlib.h>
|
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#include <string.h>
|
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#include <unistd.h>
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#include <sys/resource.h>
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#include <android/log.h>
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#define LOG_TAG "FLTK"
|
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#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
|
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#define LOGW(...) __android_log_print(ANDROID_LOG_WARN,LOG_TAG,__VA_ARGS__)
|
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
|
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#define LOGV(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
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static void free_saved_state(struct android_app* android_app) {
|
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pthread_mutex_lock(&android_app->mutex);
|
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if (android_app->savedState != NULL) {
|
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free(android_app->savedState);
|
||||
android_app->savedState = NULL;
|
||||
android_app->savedStateSize = 0;
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
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}
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|
||||
int8_t android_app_read_cmd(struct android_app* android_app) {
|
||||
int8_t cmd;
|
||||
if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
|
||||
switch (cmd) {
|
||||
case APP_CMD_SAVE_STATE:
|
||||
free_saved_state(android_app);
|
||||
break;
|
||||
}
|
||||
return cmd;
|
||||
} else {
|
||||
LOGE("No data on command pipe!");
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void print_cur_config(struct android_app* android_app) {
|
||||
char lang[2], country[2];
|
||||
AConfiguration_getLanguage(android_app->config, lang);
|
||||
AConfiguration_getCountry(android_app->config, country);
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||||
|
||||
LOGV("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
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||||
"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
|
||||
"modetype=%d modenight=%d",
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||||
AConfiguration_getMcc(android_app->config),
|
||||
AConfiguration_getMnc(android_app->config),
|
||||
lang[0], lang[1], country[0], country[1],
|
||||
AConfiguration_getOrientation(android_app->config),
|
||||
AConfiguration_getTouchscreen(android_app->config),
|
||||
AConfiguration_getDensity(android_app->config),
|
||||
AConfiguration_getKeyboard(android_app->config),
|
||||
AConfiguration_getNavigation(android_app->config),
|
||||
AConfiguration_getKeysHidden(android_app->config),
|
||||
AConfiguration_getNavHidden(android_app->config),
|
||||
AConfiguration_getSdkVersion(android_app->config),
|
||||
AConfiguration_getScreenSize(android_app->config),
|
||||
AConfiguration_getScreenLong(android_app->config),
|
||||
AConfiguration_getUiModeType(android_app->config),
|
||||
AConfiguration_getUiModeNight(android_app->config));
|
||||
}
|
||||
|
||||
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
|
||||
switch (cmd) {
|
||||
case APP_CMD_INPUT_CHANGED:
|
||||
LOGV("APP_CMD_INPUT_CHANGED\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->inputQueue != NULL) {
|
||||
AInputQueue_detachLooper(android_app->inputQueue);
|
||||
}
|
||||
android_app->inputQueue = android_app->pendingInputQueue;
|
||||
if (android_app->inputQueue != NULL) {
|
||||
LOGV("Attaching input queue to looper");
|
||||
AInputQueue_attachLooper(android_app->inputQueue,
|
||||
android_app->looper, LOOPER_ID_INPUT, NULL,
|
||||
&android_app->inputPollSource);
|
||||
}
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
LOGV("APP_CMD_INIT_WINDOW\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->window = android_app->pendingWindow;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
LOGV("APP_CMD_TERM_WINDOW\n");
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
break;
|
||||
|
||||
case APP_CMD_RESUME:
|
||||
case APP_CMD_START:
|
||||
case APP_CMD_PAUSE:
|
||||
case APP_CMD_STOP:
|
||||
LOGV("activityState=%d\n", cmd);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->activityState = cmd;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_CONFIG_CHANGED:
|
||||
LOGV("APP_CMD_CONFIG_CHANGED\n");
|
||||
AConfiguration_fromAssetManager(android_app->config,
|
||||
android_app->activity->assetManager);
|
||||
print_cur_config(android_app);
|
||||
break;
|
||||
|
||||
case APP_CMD_DESTROY:
|
||||
LOGV("APP_CMD_DESTROY\n");
|
||||
android_app->destroyRequested = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
|
||||
switch (cmd) {
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
LOGV("APP_CMD_TERM_WINDOW\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->window = NULL;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_SAVE_STATE:
|
||||
LOGV("APP_CMD_SAVE_STATE\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->stateSaved = 1;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_RESUME:
|
||||
free_saved_state(android_app);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void app_dummy() {
|
||||
|
||||
}
|
||||
|
||||
static void android_app_destroy(struct android_app* android_app) {
|
||||
LOGV("android_app_destroy!");
|
||||
free_saved_state(android_app);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->inputQueue != NULL) {
|
||||
AInputQueue_detachLooper(android_app->inputQueue);
|
||||
}
|
||||
AConfiguration_delete(android_app->config);
|
||||
android_app->destroyed = 1;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
// Can't touch android_app object after this.
|
||||
}
|
||||
|
||||
static void process_input(struct android_app* app, struct android_poll_source* source) {
|
||||
AInputEvent* event = NULL;
|
||||
while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
|
||||
LOGV("New input event: type=%d\n", AInputEvent_getType(event));
|
||||
if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
|
||||
continue;
|
||||
}
|
||||
int32_t handled = 0;
|
||||
if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
|
||||
AInputQueue_finishEvent(app->inputQueue, event, handled);
|
||||
}
|
||||
}
|
||||
|
||||
static void process_cmd(struct android_app* app, struct android_poll_source* source) {
|
||||
int8_t cmd = android_app_read_cmd(app);
|
||||
android_app_pre_exec_cmd(app, cmd);
|
||||
if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
|
||||
android_app_post_exec_cmd(app, cmd);
|
||||
}
|
||||
|
||||
static void* android_app_entry(void* param) {
|
||||
struct android_app* android_app = (struct android_app*)param;
|
||||
|
||||
android_app->config = AConfiguration_new();
|
||||
AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
|
||||
|
||||
print_cur_config(android_app);
|
||||
|
||||
android_app->cmdPollSource.id = LOOPER_ID_MAIN;
|
||||
android_app->cmdPollSource.app = android_app;
|
||||
android_app->cmdPollSource.process = process_cmd;
|
||||
android_app->inputPollSource.id = LOOPER_ID_INPUT;
|
||||
android_app->inputPollSource.app = android_app;
|
||||
android_app->inputPollSource.process = process_input;
|
||||
|
||||
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
|
||||
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
|
||||
&android_app->cmdPollSource);
|
||||
android_app->looper = looper;
|
||||
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->running = 1;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
android_main(android_app);
|
||||
|
||||
android_app_destroy(android_app);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
// Native activity interaction (called from main thread)
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
static struct android_app* android_app_create(ANativeActivity* activity,
|
||||
void* savedState, size_t savedStateSize) {
|
||||
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
|
||||
memset(android_app, 0, sizeof(struct android_app));
|
||||
android_app->activity = activity;
|
||||
|
||||
pthread_mutex_init(&android_app->mutex, NULL);
|
||||
pthread_cond_init(&android_app->cond, NULL);
|
||||
|
||||
if (savedState != NULL) {
|
||||
android_app->savedState = malloc(savedStateSize);
|
||||
android_app->savedStateSize = savedStateSize;
|
||||
memcpy(android_app->savedState, savedState, savedStateSize);
|
||||
}
|
||||
|
||||
int msgpipe[2];
|
||||
if (pipe(msgpipe)) {
|
||||
LOGE("could not create pipe: %s", strerror(errno));
|
||||
return NULL;
|
||||
}
|
||||
android_app->msgread = msgpipe[0];
|
||||
android_app->msgwrite = msgpipe[1];
|
||||
|
||||
pthread_attr_t attr;
|
||||
pthread_attr_init(&attr);
|
||||
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
|
||||
pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
|
||||
|
||||
// Wait for thread to start.
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
while (!android_app->running) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
return android_app;
|
||||
}
|
||||
|
||||
static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
|
||||
if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
|
||||
LOGE("Failure writing android_app cmd: %s\n", strerror(errno));
|
||||
}
|
||||
}
|
||||
|
||||
static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->pendingInputQueue = inputQueue;
|
||||
android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
|
||||
while (android_app->inputQueue != android_app->pendingInputQueue) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->pendingWindow != NULL) {
|
||||
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
|
||||
}
|
||||
android_app->pendingWindow = window;
|
||||
if (window != NULL) {
|
||||
android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
|
||||
}
|
||||
while (android_app->window != android_app->pendingWindow) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app_write_cmd(android_app, cmd);
|
||||
while (android_app->activityState != cmd) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
static void android_app_free(struct android_app* android_app) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app_write_cmd(android_app, APP_CMD_DESTROY);
|
||||
while (!android_app->destroyed) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
close(android_app->msgread);
|
||||
close(android_app->msgwrite);
|
||||
pthread_cond_destroy(&android_app->cond);
|
||||
pthread_mutex_destroy(&android_app->mutex);
|
||||
free(android_app);
|
||||
}
|
||||
|
||||
static void onDestroy(ANativeActivity* activity) {
|
||||
LOGV("Destroy: %p\n", activity);
|
||||
android_app_free((struct android_app*)activity->instance);
|
||||
}
|
||||
|
||||
static void onStart(ANativeActivity* activity) {
|
||||
LOGV("Start: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
|
||||
}
|
||||
|
||||
static void onResume(ANativeActivity* activity) {
|
||||
LOGV("Resume: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
|
||||
}
|
||||
|
||||
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
void* savedState = NULL;
|
||||
|
||||
LOGV("SaveInstanceState: %p\n", activity);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->stateSaved = 0;
|
||||
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
|
||||
while (!android_app->stateSaved) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
|
||||
if (android_app->savedState != NULL) {
|
||||
savedState = android_app->savedState;
|
||||
*outLen = android_app->savedStateSize;
|
||||
android_app->savedState = NULL;
|
||||
android_app->savedStateSize = 0;
|
||||
}
|
||||
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
return savedState;
|
||||
}
|
||||
|
||||
static void onPause(ANativeActivity* activity) {
|
||||
LOGV("Pause: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
|
||||
}
|
||||
|
||||
static void onStop(ANativeActivity* activity) {
|
||||
LOGV("Stop: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
|
||||
}
|
||||
|
||||
static void onConfigurationChanged(ANativeActivity* activity) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
LOGV("ConfigurationChanged: %p\n", activity);
|
||||
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
|
||||
}
|
||||
|
||||
static void onLowMemory(ANativeActivity* activity) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
LOGV("LowMemory: %p\n", activity);
|
||||
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
|
||||
}
|
||||
|
||||
static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
|
||||
LOGV("WindowFocusChanged: %p -- %d\n", activity, focused);
|
||||
android_app_write_cmd((struct android_app*)activity->instance,
|
||||
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
|
||||
}
|
||||
|
||||
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
|
||||
LOGV("NativeWindowCreated: %p -- %p\n", activity, window);
|
||||
android_app_set_window((struct android_app*)activity->instance, window);
|
||||
}
|
||||
|
||||
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
|
||||
LOGV("NativeWindowDestroyed: %p -- %p\n", activity, window);
|
||||
android_app_set_window((struct android_app*)activity->instance, NULL);
|
||||
}
|
||||
|
||||
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
|
||||
LOGV("InputQueueCreated: %p -- %p\n", activity, queue);
|
||||
android_app_set_input((struct android_app*)activity->instance, queue);
|
||||
}
|
||||
|
||||
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
|
||||
LOGV("InputQueueDestroyed: %p -- %p\n", activity, queue);
|
||||
android_app_set_input((struct android_app*)activity->instance, NULL);
|
||||
}
|
||||
|
||||
JNIEXPORT
|
||||
void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState,
|
||||
size_t savedStateSize) {
|
||||
LOGV("Creating: %p\n", activity);
|
||||
activity->callbacks->onDestroy = onDestroy;
|
||||
activity->callbacks->onStart = onStart;
|
||||
activity->callbacks->onResume = onResume;
|
||||
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
|
||||
activity->callbacks->onPause = onPause;
|
||||
activity->callbacks->onStop = onStop;
|
||||
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
|
||||
activity->callbacks->onLowMemory = onLowMemory;
|
||||
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
|
||||
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
|
||||
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
|
||||
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
|
||||
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
|
||||
|
||||
activity->instance = android_app_create(activity, savedState, savedStateSize);
|
||||
}
|
||||
|
||||
//
|
||||
// End of "$Id$".
|
||||
//
|
|
@ -1,8 +0,0 @@
|
|||
//
|
||||
// Created by Matthias Melcher on 3/3/18.
|
||||
//
|
||||
|
||||
#ifndef HELLOANDROID_FL_ANDROID_APPLICATION_H
|
||||
#define HELLOANDROID_FL_ANDROID_APPLICATION_H
|
||||
|
||||
#endif //HELLOANDROID_FL_ANDROID_APPLICATION_H
|
|
@ -1,10 +1,10 @@
|
|||
//
|
||||
// "$Id$"
|
||||
//
|
||||
// Definition of classes Fl_Graphics_Driver, Fl_Surface_Device, Fl_Display_Device
|
||||
// Definition of classes Fl_Graphics_Driver, Fl_Surface_Device, Fl_Display_Device
|
||||
// for the Fast Light Tool Kit (FLTK).
|
||||
//
|
||||
// Copyright 2010-2018 by Bill Spitzak and others.
|
||||
// Copyright 2018 by Bill Spitzak and others.
|
||||
//
|
||||
// This library is free software. Distribution and use rights are outlined in
|
||||
// the file "COPYING" which should have been included with this file. If this
|
||||
|
@ -18,15 +18,14 @@
|
|||
//
|
||||
|
||||
/**
|
||||
\file Fl_GDI_Graphics_Driver.H
|
||||
\brief Definition of Windows GDI graphics driver.
|
||||
\file Fl_Android_Graphics_Driver.H
|
||||
\brief Definition of Android graphics driver.
|
||||
*/
|
||||
|
||||
#ifndef FL_GDI_GRAPHICS_DRIVER_H
|
||||
#define FL_GDI_GRAPHICS_DRIVER_H
|
||||
#ifndef FL_ANDROID_GRAPHICS_DRIVER_H
|
||||
#define FL_ANDROID_GRAPHICS_DRIVER_H
|
||||
|
||||
#include <FL/Fl_Graphics_Driver.H>
|
||||
//#include <windows.h>
|
||||
#include <limits.h>
|
||||
|
||||
#if 0
|
||||
|
@ -222,10 +221,7 @@ protected:
|
|||
|
||||
|
||||
/**
|
||||
The graphics driver used when printing on Windows.
|
||||
|
||||
This class is implemented only on the Windows platform.
|
||||
It is extremely similar to Fl_GDI_Graphics_Driver.
|
||||
The graphics driver used when printing on Android.
|
||||
*/
|
||||
class FL_EXPORT Fl_Android_Printer_Graphics_Driver : public Fl_Android_Graphics_Driver {
|
||||
|
||||
|
@ -245,7 +241,7 @@ public:
|
|||
};
|
||||
|
||||
|
||||
#endif // FL_GDI_GRAPHICS_DRIVER_H
|
||||
#endif // FL_ANDROID_GRAPHICS_DRIVER_H
|
||||
|
||||
//
|
||||
// End of "$Id$".
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
|
||||
|
||||
#include "../../config_lib.h"
|
||||
#include "Fl_Android_Application.H"
|
||||
#include "Fl_Android_Graphics_Driver.H"
|
||||
#include <FL/Fl.H>
|
||||
#include <FL/platform.H>
|
||||
|
@ -28,7 +29,7 @@
|
|||
|
||||
extern ANativeWindow_Buffer* gAGraphicsBuffer;
|
||||
|
||||
#define LOG_TAG "libplasma"
|
||||
#define LOG_TAG "FLTK"
|
||||
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
|
||||
#define LOGW(...) __android_log_print(ANDROID_LOG_WARN,LOG_TAG,__VA_ARGS__)
|
||||
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//
|
||||
// Draw-to-image code for the Fast Light Tool Kit (FLTK).
|
||||
//
|
||||
// Copyright 1998-2018 by Bill Spitzak and others.
|
||||
// Copyright 2018 by Bill Spitzak and others.
|
||||
//
|
||||
// This library is free software. Distribution and use rights are outlined in
|
||||
// the file "COPYING" which should have been included with this file. If this
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
//
|
||||
// "$Id$"
|
||||
//
|
||||
// Definition of Windows screen interface
|
||||
// Definition of Android screen interface
|
||||
// for the Fast Light Tool Kit (FLTK).
|
||||
//
|
||||
// Copyright 2010-2018 by Bill Spitzak and others.
|
||||
// Copyright 2018 by Bill Spitzak and others.
|
||||
//
|
||||
// This library is free software. Distribution and use rights are outlined in
|
||||
// the file "COPYING" which should have been included with this file. If this
|
||||
|
@ -18,8 +18,8 @@
|
|||
//
|
||||
|
||||
/**
|
||||
\file Fl_WinAPI_Screen_Driver.H
|
||||
\brief Definition of Windows screen interface.
|
||||
\file Fl_Android_Screen_Driver.H
|
||||
\brief Definition of Android screen interface.
|
||||
*/
|
||||
|
||||
#ifndef FL_ANDROID_SCREEN_DRIVER_H
|
||||
|
@ -121,363 +121,6 @@ public:
|
|||
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef _ANDROID_NATIVE_APP_GLUE_H
|
||||
#define _ANDROID_NATIVE_APP_GLUE_H
|
||||
|
||||
#include <poll.h>
|
||||
#include <pthread.h>
|
||||
#include <sched.h>
|
||||
|
||||
#include <android/configuration.h>
|
||||
#include <android/looper.h>
|
||||
#include <android/native_activity.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The native activity interface provided by <android/native_activity.h>
|
||||
* is based on a set of application-provided callbacks that will be called
|
||||
* by the Activity's main thread when certain events occur.
|
||||
*
|
||||
* This means that each one of this callbacks _should_ _not_ block, or they
|
||||
* risk having the system force-close the application. This programming
|
||||
* model is direct, lightweight, but constraining.
|
||||
*
|
||||
* The 'android_native_app_glue' static library is used to provide a different
|
||||
* execution model where the application can implement its own main event
|
||||
* loop in a different thread instead. Here's how it works:
|
||||
*
|
||||
* 1/ The application must provide a function named "android_main()" that
|
||||
* will be called when the activity is created, in a new thread that is
|
||||
* distinct from the activity's main thread.
|
||||
*
|
||||
* 2/ android_main() receives a pointer to a valid "android_app" structure
|
||||
* that contains references to other important objects, e.g. the
|
||||
* ANativeActivity obejct instance the application is running in.
|
||||
*
|
||||
* 3/ the "android_app" object holds an ALooper instance that already
|
||||
* listens to two important things:
|
||||
*
|
||||
* - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
|
||||
* declarations below.
|
||||
*
|
||||
* - input events coming from the AInputQueue attached to the activity.
|
||||
*
|
||||
* Each of these correspond to an ALooper identifier returned by
|
||||
* ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
|
||||
* respectively.
|
||||
*
|
||||
* Your application can use the same ALooper to listen to additional
|
||||
* file-descriptors. They can either be callback based, or with return
|
||||
* identifiers starting with LOOPER_ID_USER.
|
||||
*
|
||||
* 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
|
||||
* the returned data will point to an android_poll_source structure. You
|
||||
* can call the process() function on it, and fill in android_app->onAppCmd
|
||||
* and android_app->onInputEvent to be called for your own processing
|
||||
* of the event.
|
||||
*
|
||||
* Alternatively, you can call the low-level functions to read and process
|
||||
* the data directly... look at the process_cmd() and process_input()
|
||||
* implementations in the glue to see how to do this.
|
||||
*
|
||||
* See the sample named "native-activity" that comes with the NDK with a
|
||||
* full usage example. Also look at the JavaDoc of NativeActivity.
|
||||
*/
|
||||
|
||||
struct android_app;
|
||||
|
||||
/**
|
||||
* Data associated with an ALooper fd that will be returned as the "outData"
|
||||
* when that source has data ready.
|
||||
*/
|
||||
struct android_poll_source {
|
||||
// The identifier of this source. May be LOOPER_ID_MAIN or
|
||||
// LOOPER_ID_INPUT.
|
||||
int32_t id;
|
||||
|
||||
// The android_app this ident is associated with.
|
||||
struct android_app* app;
|
||||
|
||||
// Function to call to perform the standard processing of data from
|
||||
// this source.
|
||||
void (*process)(struct android_app* app, struct android_poll_source* source);
|
||||
};
|
||||
|
||||
/**
|
||||
* This is the interface for the standard glue code of a threaded
|
||||
* application. In this model, the application's code is running
|
||||
* in its own thread separate from the main thread of the process.
|
||||
* It is not required that this thread be associated with the Java
|
||||
* VM, although it will need to be in order to make JNI calls any
|
||||
* Java objects.
|
||||
*/
|
||||
struct android_app {
|
||||
// The application can place a pointer to its own state object
|
||||
// here if it likes.
|
||||
void* userData;
|
||||
|
||||
// Fill this in with the function to process main app commands (APP_CMD_*)
|
||||
void (*onAppCmd)(struct android_app* app, int32_t cmd);
|
||||
|
||||
// Fill this in with the function to process input events. At this point
|
||||
// the event has already been pre-dispatched, and it will be finished upon
|
||||
// return. Return 1 if you have handled the event, 0 for any default
|
||||
// dispatching.
|
||||
int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
|
||||
|
||||
// The ANativeActivity object instance that this app is running in.
|
||||
ANativeActivity* activity;
|
||||
|
||||
// The current configuration the app is running in.
|
||||
AConfiguration* config;
|
||||
|
||||
// This is the last instance's saved state, as provided at creation time.
|
||||
// It is NULL if there was no state. You can use this as you need; the
|
||||
// memory will remain around until you call android_app_exec_cmd() for
|
||||
// APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
|
||||
// These variables should only be changed when processing a APP_CMD_SAVE_STATE,
|
||||
// at which point they will be initialized to NULL and you can malloc your
|
||||
// state and place the information here. In that case the memory will be
|
||||
// freed for you later.
|
||||
void* savedState;
|
||||
size_t savedStateSize;
|
||||
|
||||
// The ALooper associated with the app's thread.
|
||||
ALooper* looper;
|
||||
|
||||
// When non-NULL, this is the input queue from which the app will
|
||||
// receive user input events.
|
||||
AInputQueue* inputQueue;
|
||||
|
||||
// When non-NULL, this is the window surface that the app can draw in.
|
||||
ANativeWindow* window;
|
||||
|
||||
// Current content rectangle of the window; this is the area where the
|
||||
// window's content should be placed to be seen by the user.
|
||||
ARect contentRect;
|
||||
|
||||
// Current state of the app's activity. May be either APP_CMD_START,
|
||||
// APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
|
||||
int activityState;
|
||||
|
||||
// This is non-zero when the application's NativeActivity is being
|
||||
// destroyed and waiting for the app thread to complete.
|
||||
int destroyRequested;
|
||||
|
||||
// -------------------------------------------------
|
||||
// Below are "private" implementation of the glue code.
|
||||
|
||||
pthread_mutex_t mutex;
|
||||
pthread_cond_t cond;
|
||||
|
||||
int msgread;
|
||||
int msgwrite;
|
||||
|
||||
pthread_t thread;
|
||||
|
||||
struct android_poll_source cmdPollSource;
|
||||
struct android_poll_source inputPollSource;
|
||||
|
||||
int running;
|
||||
int stateSaved;
|
||||
int destroyed;
|
||||
int redrawNeeded;
|
||||
AInputQueue* pendingInputQueue;
|
||||
ANativeWindow* pendingWindow;
|
||||
ARect pendingContentRect;
|
||||
};
|
||||
|
||||
enum {
|
||||
/**
|
||||
* Looper data ID of commands coming from the app's main thread, which
|
||||
* is returned as an identifier from ALooper_pollOnce(). The data for this
|
||||
* identifier is a pointer to an android_poll_source structure.
|
||||
* These can be retrieved and processed with android_app_read_cmd()
|
||||
* and android_app_exec_cmd().
|
||||
*/
|
||||
LOOPER_ID_MAIN = 1,
|
||||
|
||||
/**
|
||||
* Looper data ID of events coming from the AInputQueue of the
|
||||
* application's window, which is returned as an identifier from
|
||||
* ALooper_pollOnce(). The data for this identifier is a pointer to an
|
||||
* android_poll_source structure. These can be read via the inputQueue
|
||||
* object of android_app.
|
||||
*/
|
||||
LOOPER_ID_INPUT = 2,
|
||||
|
||||
/**
|
||||
* Start of user-defined ALooper identifiers.
|
||||
*/
|
||||
LOOPER_ID_USER = 3,
|
||||
};
|
||||
|
||||
enum {
|
||||
/**
|
||||
* Command from main thread: the AInputQueue has changed. Upon processing
|
||||
* this command, android_app->inputQueue will be updated to the new queue
|
||||
* (or NULL).
|
||||
*/
|
||||
APP_CMD_INPUT_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: a new ANativeWindow is ready for use. Upon
|
||||
* receiving this command, android_app->window will contain the new window
|
||||
* surface.
|
||||
*/
|
||||
APP_CMD_INIT_WINDOW,
|
||||
|
||||
/**
|
||||
* Command from main thread: the existing ANativeWindow needs to be
|
||||
* terminated. Upon receiving this command, android_app->window still
|
||||
* contains the existing window; after calling android_app_exec_cmd
|
||||
* it will be set to NULL.
|
||||
*/
|
||||
APP_CMD_TERM_WINDOW,
|
||||
|
||||
/**
|
||||
* Command from main thread: the current ANativeWindow has been resized.
|
||||
* Please redraw with its new size.
|
||||
*/
|
||||
APP_CMD_WINDOW_RESIZED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the system needs that the current ANativeWindow
|
||||
* be redrawn. You should redraw the window before handing this to
|
||||
* android_app_exec_cmd() in order to avoid transient drawing glitches.
|
||||
*/
|
||||
APP_CMD_WINDOW_REDRAW_NEEDED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the content area of the window has changed,
|
||||
* such as from the soft input window being shown or hidden. You can
|
||||
* find the new content rect in android_app::contentRect.
|
||||
*/
|
||||
APP_CMD_CONTENT_RECT_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity window has gained
|
||||
* input focus.
|
||||
*/
|
||||
APP_CMD_GAINED_FOCUS,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity window has lost
|
||||
* input focus.
|
||||
*/
|
||||
APP_CMD_LOST_FOCUS,
|
||||
|
||||
/**
|
||||
* Command from main thread: the current device configuration has changed.
|
||||
*/
|
||||
APP_CMD_CONFIG_CHANGED,
|
||||
|
||||
/**
|
||||
* Command from main thread: the system is running low on memory.
|
||||
* Try to reduce your memory use.
|
||||
*/
|
||||
APP_CMD_LOW_MEMORY,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been started.
|
||||
*/
|
||||
APP_CMD_START,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been resumed.
|
||||
*/
|
||||
APP_CMD_RESUME,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app should generate a new saved state
|
||||
* for itself, to restore from later if needed. If you have saved state,
|
||||
* allocate it with malloc and place it in android_app.savedState with
|
||||
* the size in android_app.savedStateSize. The will be freed for you
|
||||
* later.
|
||||
*/
|
||||
APP_CMD_SAVE_STATE,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been paused.
|
||||
*/
|
||||
APP_CMD_PAUSE,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity has been stopped.
|
||||
*/
|
||||
APP_CMD_STOP,
|
||||
|
||||
/**
|
||||
* Command from main thread: the app's activity is being destroyed,
|
||||
* and waiting for the app thread to clean up and exit before proceeding.
|
||||
*/
|
||||
APP_CMD_DESTROY,
|
||||
};
|
||||
|
||||
/**
|
||||
* Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
|
||||
* app command message.
|
||||
*/
|
||||
int8_t android_app_read_cmd(struct android_app* android_app);
|
||||
|
||||
/**
|
||||
* Call with the command returned by android_app_read_cmd() to do the
|
||||
* initial pre-processing of the given command. You can perform your own
|
||||
* actions for the command after calling this function.
|
||||
*/
|
||||
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
|
||||
|
||||
/**
|
||||
* Call with the command returned by android_app_read_cmd() to do the
|
||||
* final post-processing of the given command. You must have done your own
|
||||
* actions for the command before calling this function.
|
||||
*/
|
||||
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
|
||||
|
||||
/**
|
||||
* Dummy function that used to be used to prevent the linker from stripping app
|
||||
* glue code. No longer necessary, since __attribute__((visibility("default")))
|
||||
* does this for us.
|
||||
*/
|
||||
__attribute__((
|
||||
deprecated("Calls to app_dummy are no longer necessary. See "
|
||||
"https://github.com/android-ndk/ndk/issues/381."))) void
|
||||
app_dummy();
|
||||
|
||||
/**
|
||||
* This is the function that application code must implement, representing
|
||||
* the main entry to the app.
|
||||
*/
|
||||
extern void android_main(struct android_app* app);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _ANDROID_NATIVE_APP_GLUE_H */
|
||||
|
||||
|
||||
#endif // FL_ANDROID_SCREEN_DRIVER_H
|
||||
|
||||
//
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// "$Id$"
|
||||
//
|
||||
// Windows screen interface for the Fast Light Tool Kit (FLTK).
|
||||
// Android screen interface for the Fast Light Tool Kit (FLTK).
|
||||
//
|
||||
// Copyright 1998-2018 by Bill Spitzak and others.
|
||||
//
|
||||
|
@ -766,439 +766,6 @@ int Fl_WinAPI_Screen_Driver::screen_num_unscaled(int x, int y)
|
|||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <jni.h>
|
||||
|
||||
#include <errno.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <sys/resource.h>
|
||||
|
||||
static void free_saved_state(struct android_app* android_app) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->savedState != NULL) {
|
||||
free(android_app->savedState);
|
||||
android_app->savedState = NULL;
|
||||
android_app->savedStateSize = 0;
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
int8_t android_app_read_cmd(struct android_app* android_app) {
|
||||
int8_t cmd;
|
||||
if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
|
||||
switch (cmd) {
|
||||
case APP_CMD_SAVE_STATE:
|
||||
free_saved_state(android_app);
|
||||
break;
|
||||
}
|
||||
return cmd;
|
||||
} else {
|
||||
LOGE("No data on command pipe!");
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
static void print_cur_config(struct android_app* android_app) {
|
||||
char lang[2], country[2];
|
||||
AConfiguration_getLanguage(android_app->config, lang);
|
||||
AConfiguration_getCountry(android_app->config, country);
|
||||
|
||||
LOGV("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d "
|
||||
"keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d "
|
||||
"modetype=%d modenight=%d",
|
||||
AConfiguration_getMcc(android_app->config),
|
||||
AConfiguration_getMnc(android_app->config),
|
||||
lang[0], lang[1], country[0], country[1],
|
||||
AConfiguration_getOrientation(android_app->config),
|
||||
AConfiguration_getTouchscreen(android_app->config),
|
||||
AConfiguration_getDensity(android_app->config),
|
||||
AConfiguration_getKeyboard(android_app->config),
|
||||
AConfiguration_getNavigation(android_app->config),
|
||||
AConfiguration_getKeysHidden(android_app->config),
|
||||
AConfiguration_getNavHidden(android_app->config),
|
||||
AConfiguration_getSdkVersion(android_app->config),
|
||||
AConfiguration_getScreenSize(android_app->config),
|
||||
AConfiguration_getScreenLong(android_app->config),
|
||||
AConfiguration_getUiModeType(android_app->config),
|
||||
AConfiguration_getUiModeNight(android_app->config));
|
||||
}
|
||||
|
||||
void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) {
|
||||
switch (cmd) {
|
||||
case APP_CMD_INPUT_CHANGED:
|
||||
LOGV("APP_CMD_INPUT_CHANGED\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->inputQueue != NULL) {
|
||||
AInputQueue_detachLooper(android_app->inputQueue);
|
||||
}
|
||||
android_app->inputQueue = android_app->pendingInputQueue;
|
||||
if (android_app->inputQueue != NULL) {
|
||||
LOGV("Attaching input queue to looper");
|
||||
AInputQueue_attachLooper(android_app->inputQueue,
|
||||
android_app->looper, LOOPER_ID_INPUT, NULL,
|
||||
&android_app->inputPollSource);
|
||||
}
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_INIT_WINDOW:
|
||||
LOGV("APP_CMD_INIT_WINDOW\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->window = android_app->pendingWindow;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
LOGV("APP_CMD_TERM_WINDOW\n");
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
break;
|
||||
|
||||
case APP_CMD_RESUME:
|
||||
case APP_CMD_START:
|
||||
case APP_CMD_PAUSE:
|
||||
case APP_CMD_STOP:
|
||||
LOGV("activityState=%d\n", cmd);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->activityState = cmd;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_CONFIG_CHANGED:
|
||||
LOGV("APP_CMD_CONFIG_CHANGED\n");
|
||||
AConfiguration_fromAssetManager(android_app->config,
|
||||
android_app->activity->assetManager);
|
||||
print_cur_config(android_app);
|
||||
break;
|
||||
|
||||
case APP_CMD_DESTROY:
|
||||
LOGV("APP_CMD_DESTROY\n");
|
||||
android_app->destroyRequested = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) {
|
||||
switch (cmd) {
|
||||
case APP_CMD_TERM_WINDOW:
|
||||
LOGV("APP_CMD_TERM_WINDOW\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->window = NULL;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_SAVE_STATE:
|
||||
LOGV("APP_CMD_SAVE_STATE\n");
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->stateSaved = 1;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
break;
|
||||
|
||||
case APP_CMD_RESUME:
|
||||
free_saved_state(android_app);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void app_dummy() {
|
||||
|
||||
}
|
||||
|
||||
static void android_app_destroy(struct android_app* android_app) {
|
||||
LOGV("android_app_destroy!");
|
||||
free_saved_state(android_app);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->inputQueue != NULL) {
|
||||
AInputQueue_detachLooper(android_app->inputQueue);
|
||||
}
|
||||
AConfiguration_delete(android_app->config);
|
||||
android_app->destroyed = 1;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
// Can't touch android_app object after this.
|
||||
}
|
||||
|
||||
static void process_input(struct android_app* app, struct android_poll_source* source) {
|
||||
AInputEvent* event = NULL;
|
||||
while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) {
|
||||
LOGV("New input event: type=%d\n", AInputEvent_getType(event));
|
||||
if (AInputQueue_preDispatchEvent(app->inputQueue, event)) {
|
||||
continue;
|
||||
}
|
||||
int32_t handled = 0;
|
||||
if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event);
|
||||
AInputQueue_finishEvent(app->inputQueue, event, handled);
|
||||
}
|
||||
}
|
||||
|
||||
static void process_cmd(struct android_app* app, struct android_poll_source* source) {
|
||||
int8_t cmd = android_app_read_cmd(app);
|
||||
android_app_pre_exec_cmd(app, cmd);
|
||||
if (app->onAppCmd != NULL) app->onAppCmd(app, cmd);
|
||||
android_app_post_exec_cmd(app, cmd);
|
||||
}
|
||||
|
||||
static void* android_app_entry(void* param) {
|
||||
struct android_app* android_app = (struct android_app*)param;
|
||||
|
||||
android_app->config = AConfiguration_new();
|
||||
AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager);
|
||||
|
||||
print_cur_config(android_app);
|
||||
|
||||
android_app->cmdPollSource.id = LOOPER_ID_MAIN;
|
||||
android_app->cmdPollSource.app = android_app;
|
||||
android_app->cmdPollSource.process = process_cmd;
|
||||
android_app->inputPollSource.id = LOOPER_ID_INPUT;
|
||||
android_app->inputPollSource.app = android_app;
|
||||
android_app->inputPollSource.process = process_input;
|
||||
|
||||
ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS);
|
||||
ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL,
|
||||
&android_app->cmdPollSource);
|
||||
android_app->looper = looper;
|
||||
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->running = 1;
|
||||
pthread_cond_broadcast(&android_app->cond);
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
android_main(android_app);
|
||||
|
||||
android_app_destroy(android_app);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
// Native activity interaction (called from main thread)
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
static struct android_app* android_app_create(ANativeActivity* activity,
|
||||
void* savedState, size_t savedStateSize) {
|
||||
struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app));
|
||||
gAndroidApp = android_app;
|
||||
memset(android_app, 0, sizeof(struct android_app));
|
||||
android_app->activity = activity;
|
||||
|
||||
pthread_mutex_init(&android_app->mutex, NULL);
|
||||
pthread_cond_init(&android_app->cond, NULL);
|
||||
|
||||
if (savedState != NULL) {
|
||||
android_app->savedState = malloc(savedStateSize);
|
||||
android_app->savedStateSize = savedStateSize;
|
||||
memcpy(android_app->savedState, savedState, savedStateSize);
|
||||
}
|
||||
|
||||
int msgpipe[2];
|
||||
if (pipe(msgpipe)) {
|
||||
LOGE("could not create pipe: %s", strerror(errno));
|
||||
return NULL;
|
||||
}
|
||||
android_app->msgread = msgpipe[0];
|
||||
android_app->msgwrite = msgpipe[1];
|
||||
|
||||
pthread_attr_t attr;
|
||||
pthread_attr_init(&attr);
|
||||
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
|
||||
pthread_create(&android_app->thread, &attr, android_app_entry, android_app);
|
||||
|
||||
// Wait for thread to start.
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
while (!android_app->running) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
return android_app;
|
||||
}
|
||||
|
||||
static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) {
|
||||
if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
|
||||
LOGE("Failure writing android_app cmd: %s\n", strerror(errno));
|
||||
}
|
||||
}
|
||||
|
||||
static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->pendingInputQueue = inputQueue;
|
||||
android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED);
|
||||
while (android_app->inputQueue != android_app->pendingInputQueue) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
if (android_app->pendingWindow != NULL) {
|
||||
android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW);
|
||||
}
|
||||
android_app->pendingWindow = window;
|
||||
if (window != NULL) {
|
||||
android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW);
|
||||
}
|
||||
while (android_app->window != android_app->pendingWindow) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app_write_cmd(android_app, cmd);
|
||||
while (android_app->activityState != cmd) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
}
|
||||
|
||||
static void android_app_free(struct android_app* android_app) {
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app_write_cmd(android_app, APP_CMD_DESTROY);
|
||||
while (!android_app->destroyed) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
close(android_app->msgread);
|
||||
close(android_app->msgwrite);
|
||||
pthread_cond_destroy(&android_app->cond);
|
||||
pthread_mutex_destroy(&android_app->mutex);
|
||||
free(android_app);
|
||||
}
|
||||
|
||||
static void onDestroy(ANativeActivity* activity) {
|
||||
LOGV("Destroy: %p\n", activity);
|
||||
android_app_free((struct android_app*)activity->instance);
|
||||
}
|
||||
|
||||
static void onStart(ANativeActivity* activity) {
|
||||
LOGV("Start: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START);
|
||||
}
|
||||
|
||||
static void onResume(ANativeActivity* activity) {
|
||||
LOGV("Resume: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME);
|
||||
}
|
||||
|
||||
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
void* savedState = NULL;
|
||||
|
||||
LOGV("SaveInstanceState: %p\n", activity);
|
||||
pthread_mutex_lock(&android_app->mutex);
|
||||
android_app->stateSaved = 0;
|
||||
android_app_write_cmd(android_app, APP_CMD_SAVE_STATE);
|
||||
while (!android_app->stateSaved) {
|
||||
pthread_cond_wait(&android_app->cond, &android_app->mutex);
|
||||
}
|
||||
|
||||
if (android_app->savedState != NULL) {
|
||||
savedState = android_app->savedState;
|
||||
*outLen = android_app->savedStateSize;
|
||||
android_app->savedState = NULL;
|
||||
android_app->savedStateSize = 0;
|
||||
}
|
||||
|
||||
pthread_mutex_unlock(&android_app->mutex);
|
||||
|
||||
return savedState;
|
||||
}
|
||||
|
||||
static void onPause(ANativeActivity* activity) {
|
||||
LOGV("Pause: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE);
|
||||
}
|
||||
|
||||
static void onStop(ANativeActivity* activity) {
|
||||
LOGV("Stop: %p\n", activity);
|
||||
android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP);
|
||||
}
|
||||
|
||||
static void onConfigurationChanged(ANativeActivity* activity) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
LOGV("ConfigurationChanged: %p\n", activity);
|
||||
android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED);
|
||||
}
|
||||
|
||||
static void onLowMemory(ANativeActivity* activity) {
|
||||
struct android_app* android_app = (struct android_app*)activity->instance;
|
||||
LOGV("LowMemory: %p\n", activity);
|
||||
android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY);
|
||||
}
|
||||
|
||||
static void onWindowFocusChanged(ANativeActivity* activity, int focused) {
|
||||
LOGV("WindowFocusChanged: %p -- %d\n", activity, focused);
|
||||
android_app_write_cmd((struct android_app*)activity->instance,
|
||||
focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS);
|
||||
}
|
||||
|
||||
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) {
|
||||
LOGV("NativeWindowCreated: %p -- %p\n", activity, window);
|
||||
android_app_set_window((struct android_app*)activity->instance, window);
|
||||
}
|
||||
|
||||
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) {
|
||||
LOGV("NativeWindowDestroyed: %p -- %p\n", activity, window);
|
||||
android_app_set_window((struct android_app*)activity->instance, NULL);
|
||||
}
|
||||
|
||||
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) {
|
||||
LOGV("InputQueueCreated: %p -- %p\n", activity, queue);
|
||||
android_app_set_input((struct android_app*)activity->instance, queue);
|
||||
}
|
||||
|
||||
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) {
|
||||
LOGV("InputQueueDestroyed: %p -- %p\n", activity, queue);
|
||||
android_app_set_input((struct android_app*)activity->instance, NULL);
|
||||
}
|
||||
|
||||
JNIEXPORT
|
||||
void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState,
|
||||
size_t savedStateSize) {
|
||||
LOGV("Creating: %p\n", activity);
|
||||
activity->callbacks->onDestroy = onDestroy;
|
||||
activity->callbacks->onStart = onStart;
|
||||
activity->callbacks->onResume = onResume;
|
||||
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
|
||||
activity->callbacks->onPause = onPause;
|
||||
activity->callbacks->onStop = onStop;
|
||||
activity->callbacks->onConfigurationChanged = onConfigurationChanged;
|
||||
activity->callbacks->onLowMemory = onLowMemory;
|
||||
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
|
||||
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
|
||||
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
|
||||
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
|
||||
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
|
||||
|
||||
activity->instance = android_app_create(activity, savedState, savedStateSize);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// End of "$Id$".
|
||||
//
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
//
|
||||
// "$Id$"
|
||||
//
|
||||
// Definition of Windows system driver for the Fast Light Tool Kit (FLTK).
|
||||
// Definition of Android system driver for the Fast Light Tool Kit (FLTK).
|
||||
//
|
||||
// Copyright 2010-2018 by Bill Spitzak and others.
|
||||
//
|
||||
|
@ -17,12 +17,12 @@
|
|||
//
|
||||
|
||||
/**
|
||||
\file Fl_WinAPI_System_Driver.H
|
||||
\brief Definition of Windows system driver.
|
||||
\file Fl_Android_System_Driver.H
|
||||
\brief Definition of Android system driver.
|
||||
*/
|
||||
|
||||
#ifndef FL_WINAPI_SYSTEM_DRIVER_H
|
||||
#define FL_WINAPI_SYSTEM_DRIVER_H
|
||||
#ifndef FL_ANDROID_SYSTEM_DRIVER_H
|
||||
#define FL_ANDROID_SYSTEM_DRIVER_H
|
||||
|
||||
#include <FL/Fl_System_Driver.H>
|
||||
#include <stdarg.h>
|
||||
|
@ -122,7 +122,7 @@ public:
|
|||
#endif
|
||||
};
|
||||
|
||||
#endif // FL_WINAPI_SYSTEM_DRIVER_H
|
||||
#endif // FL_ANDROID_SYSTEM_DRIVER_H
|
||||
|
||||
//
|
||||
// End of "$Id$".
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
//
|
||||
// "$Id$"
|
||||
//
|
||||
// Definition of Apple Darwin system driver.
|
||||
// Definition of Android system driver.
|
||||
//
|
||||
// Copyright 1998-2018 by Bill Spitzak and others.
|
||||
// Copyright 2018 by Bill Spitzak and others.
|
||||
//
|
||||
// This library is free software. Distribution and use rights are outlined in
|
||||
// the file "COPYING" which should have been included with this file. If this
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
//
|
||||
// "$Id$"
|
||||
//
|
||||
// Definition of Apple Cocoa window driver
|
||||
// Definition of Android window driver
|
||||
// for the Fast Light Tool Kit (FLTK).
|
||||
//
|
||||
// Copyright 2010-2018 by Bill Spitzak and others.
|
||||
// Copyright 2018 by Bill Spitzak and others.
|
||||
//
|
||||
// This library is free software. Distribution and use rights are outlined in
|
||||
// the file "COPYING" which should have been included with this file. If this
|
||||
|
@ -18,12 +18,12 @@
|
|||
//
|
||||
|
||||
/**
|
||||
\file Fl_WinAPI_Window_Driver.H
|
||||
\brief Definition of Windows window driver.
|
||||
\file Fl_Android_Window_Driver.H
|
||||
\brief Definition of Android window driver.
|
||||
*/
|
||||
|
||||
#ifndef FL_WINAPI_WINDOW_DRIVER_H
|
||||
#define FL_WINAPI_WINDOW_DRIVER_H
|
||||
#ifndef FL_ANDROID_WINDOW_DRIVER_H
|
||||
#define FL_ANDROID_WINDOW_DRIVER_H
|
||||
|
||||
#include <FL/Fl_Window_Driver.H>
|
||||
//#include <windows.h>
|
||||
|
@ -137,7 +137,7 @@ public:
|
|||
};
|
||||
|
||||
|
||||
#endif // FL_WINAPI_WINDOW_DRIVER_H
|
||||
#endif // FL_ANDROID_WINDOW_DRIVER_H
|
||||
|
||||
//
|
||||
// End of "$Id$".
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
//
|
||||
// "$Id$"
|
||||
//
|
||||
// Definition of Apple Cocoa window driver.
|
||||
// Definition of Android window driver.
|
||||
//
|
||||
// Copyright 1998-2018 by Bill Spitzak and others.
|
||||
// Copyright 2018 by Bill Spitzak and others.
|
||||
//
|
||||
// This library is free software. Distribution and use rights are outlined in
|
||||
// the file "COPYING" which should have been included with this file. If this
|
||||
|
|
Loading…
Reference in New Issue