More docos (many files just copied, so the content isn't right yet...)

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@1753 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet 2001-11-27 02:09:45 +00:00
parent 372ec09b3d
commit 772f94ca1a
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<HTML>
<BODY>
<!-- NEW PAGE -->
<H2><A name=Fl_Bitmap>class Fl_Bitmap</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
|
+----<B>Fl_Bitmap</B>
|
+----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_Bitmap.H&gt;
</PRE></UL>
<H3>Description</H3>
<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
(bitmap) images. Images are drawn using the current color.</P>
<H3>Methods</H3>
<UL>
<LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
<LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
</UL>
<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
<P>The constructors create a new bitmap from the specified bitmap data.</P>
<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
<P>The destructor free all memory and server resources that are used by
the bitmap.</P>
</BODY>
</HTML>

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<HTML>
<BODY>
<!-- NEW PAGE -->
<H2><A name=Fl_Bitmap>class Fl_Bitmap</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
|
+----<B>Fl_Bitmap</B>
|
+----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_Bitmap.H&gt;
</PRE></UL>
<H3>Description</H3>
<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
(bitmap) images. Images are drawn using the current color.</P>
<H3>Methods</H3>
<UL>
<LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
<LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
</UL>
<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
<P>The constructors create a new bitmap from the specified bitmap data.</P>
<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
<P>The destructor free all memory and server resources that are used by
the bitmap.</P>
</BODY>
</HTML>

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<HTML>
<BODY>
<!-- NEW PAGE -->
<H2><A name=Fl_Bitmap>class Fl_Bitmap</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
|
+----<B>Fl_Bitmap</B>
|
+----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_Bitmap.H&gt;
</PRE></UL>
<H3>Description</H3>
<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
(bitmap) images. Images are drawn using the current color.</P>
<H3>Methods</H3>
<UL>
<LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
<LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
</UL>
<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
<P>The constructors create a new bitmap from the specified bitmap data.</P>
<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
<P>The destructor free all memory and server resources that are used by
the bitmap.</P>
</BODY>
</HTML>

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<head><title>Fl_Image</title></head><body bgcolor=white>
<h1>class Fl_Image</h1>
This class holds an image, normally used to label a widget. The
subclasses define how the data is interpreted, and usually store
server-side cached versions of the image. All the current types
define pixel arrays, but other types of images, such as vector
graphics, can be defined.
<h2>Methods</h2>
<h4>ulong id, mask;<br>
void _draw(int X, int Y, int W, int H, int cx, int cy);</h4>
Subclasses may use these <i>protected</i> members of the base class to
draw a cached pixel array. They must first set <tt>id</tt> and
<tt>mask</tt> to the color and transparency offscreen windows, using
system-specific code. Then they can call <tt>_draw()</tt> to draw
them.
<h4>int w,h</h4>
These members hold the width and height of the image. They are not
correct until <tt>measure()</tt> is called. These are public instance
variables for back comptability, but you should never set them.
<h4>virtual void Fl_Image::measure(int W, int H);</h4>
Measure how big the image will be if it is drawn inside a W,H
rectangle and put the result into w,h. For most image types this does
nothing and w,h are set by the constructor. This may be used to
initialize the scaling for variable-sized images.
<h4>virtual void Fl_Image::draw(int x,int y,int w,int h, int cx,int
cy);</h4>
Draw the image so the point <i>cx,cy</i> of the image is at
<i>x,y</i>. The image may be scaled or clipped to fit in the <i>w,h</i>
rectangle, but this is not necessary (although obeying the current
fl_clip value is!).
<h4>void Fl_Image::draw(int x,int y,int w,int h, Fl_Flags align);</h4>
This <i>non-virtual</i> function uses <tt>measure()</tt> and the
<i>align</i> flags to figure out <i>cx,cy</i> and call the normal draw
function. This allows you to center or align any edge of the image
with a bounding box.
<h4>virtual Fl_Image::~Fl_Image();</h4>
The destructor throws away any server-cached information, but in most
cases does not destroy the local data passed to a constructor.
<H2><A name=Fl_Bitmap>class Fl_Bitmap : public Fl_Image</A></H2>
This object encapsulates the width, height, and bits of an X bitmap
(XBM), and allows you to make an <TT>Fl_Widget</TT> use a bitmap as a
label, or to just draw the bitmap directly.
<H4>Fl_Bitmap(const char *bits, int W, int H)
<BR> Fl_Bitmap(const uchar *bits, int W, int H)</H4>
Construct using an X bitmap. The bits pointer is simply copied to the
object, so it must point at persistent storage. The two constructors
are provided because various X implementations disagree about the type
of bitmap data. To use an XBM file use:
<HTML><BODY>
<HR break>
<H2><A name=Fl_Input>class Fl_Input</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL>
<PRE>
#include &quot;foo.xbm&quot;
...
Fl_Bitmap bitmap = new Fl_Bitmap(foo_bits, foo_width, foo_height);
<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>
|
+----<B>Fl_Input</B>
|
+----<A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>, <A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>,
<A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A>
</PRE>
</UL>
<H4>~Fl_Bitmap()</H4>
The destructor will destroy any X pixmap created. It does not do
anything to the bits data.
<H4>void draw(int x, int y, int w, int h, int ox = 0, int oy = 0)</H4>
1 bits are drawn with the current color, 0 bits
are unchanged.
The image is clipped to the destination rectangle: the area
<TT>ox,oy,w,h</TT> is copied to <TT>x,y,w,h</TT>.
<H4>void draw(int x, int y)</H4>
Draws the bitmap with the upper-left corner at <TT>x,y</TT>. This is
the same as doing <TT>draw(x,y,this-&gt;w,this-&gt;h,0,0)</TT>.
<H2><A name=Fl_Pixmap>class Fl_Pixmap : public Fl_Image</A></H2>
This object encapsulates the data from an XPM image, and allows you to
make an <TT>Fl_Widget</TT> use a pixmap as a label, or to just draw
the pixmap directly.
<H4>Fl_Pixmap(char *const* data)</H4>
Construct using XPM data. The data pointer is simply copied to the
object, so it must point at persistent storage. To use an XPM file do:
<H3>Include Files</H3>
<UL>
<PRE>
#include &lt;fltk/Fl_Pixmap.h&gt;
#include &quot;foo.xpm&quot;
...
Fl_Pixmap pixmap = new Fl_Pixmap(foo);
#include &lt;FL/Fl_Input.H&gt;
</PRE>
</UL>
<H4>~Fl_Pixmap()</H4>
The destructor will destroy any X pixmap created. It does not do
anything to the data.
<H3>Description</H3>
<P>This is the FLTK text input widget. It displays a single line of text
and lets the user edit it. Normally it is drawn with an inset box and
a white background. The text may contain any characters (even 0), and
will correctly display anything, using ^X notation for unprintable
control characters and \nnn notation for unprintable characters with
the high bit set. It assumes the font can draw any characters in the
ISO-8859-1 character set.
<H4>void draw(int x, int y, int w, int h, int ox = 0, int oy = 0)</H4>
The image is clipped to the destination rectangle: the area
<TT>ox,oy,w,h</TT> is copied to <TT>x,y,w,h</TT>. The current
implementation converts the pixmap to 24-bit RGB data and uses <A
href=#fl_draw_image><TT>fl_draw_image()</TT></A> to draw it. Thus you
will get dithered colors on an 8 bit screen. </P>
<CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings.">
<H4>void draw(int x, int y)</H4>
Draws the image with the upper-left corner at <TT>x,y</TT>. This is
the same as doing <TT>draw(x,y,this-&gt;w,this-&gt;h,0,0)</TT>.
<TR><TD WIDTH=200><B>Mouse button 1</B></TD><TD>Moves the cursor to
this point. Drag selects characters. Double click selects words.
Triple click selects all text. Shift+click extends the selection.
When you select text it is automatically copied to the clipboard.
</TD></TR>
<H2><A name=Fl_RGB_Image>class Fl_RGB_Image</A></H2>
<TR><TD><B>Mouse button 2</B></TD><TD>Insert the clipboard at
the point clicked. You can also select a region and replace it with the
clipboard by selecting the region with mouse button 2.
</TD></TR>
This object encapsulates a full-color RGB image, and allows you to
make an <TT>Fl_Widget</TT> use an image as a label, or to just draw the
image directly.
<TR><TD><B>Mouse button 3</B></TD><TD>Currently acts like button 1.</TD></TR>
<H4>Fl_RGB_Image(const uchar *data, int W, int H, int D = 3, int LD = 0)</H4>
Construct using a pointer to RGB data. <TT>W</TT> and <TT>H</TT> are
the size of the image in pixels. <TT>D</TT> is the delta between pixels
(it may be more than 3 to skip alpha or other data, or negative to flip
the image left/right). <TT>LD</TT> is the delta between lines (it may
be more than <TT>D * W</TT> to crop images, or negative to flip the
image vertically). The data pointer is simply copied to the object, so
it must point at persistent storage.
<H4>~Fl_RGB_Image()</H4>
The destructor will destroy any X pixmap created. It does not do
anything to the data.
<H4>void draw(int x, int y, int w, int h, int ox = 0, int oy = 0)</H4>
The image is clipped to the destination rectangle: the area
<TT>ox,oy,w,h</TT> is copied to <TT>x,y,w,h</TT>.
<H4>void draw(int x, int y)</H4>
Draws the image with the upper-left corner at <TT>x,y</TT>. This is
the same as doing <TT>draw(x,y,this-&gt;w,this-&gt;h,0,0)</TT>.
<TR><TD><B>Backspace</B></TD><TD>Deletes one character to the left, or
deletes the selected region.</TD></TR>
<TR><TD><B>Enter</B></TD><TD>May cause the callback, see when().</TD></TR>
<TR><TD><B>^A or Home</B></TD><TD>Go to start of line.</TD></TR>
<TR><TD><B>^B or Left</B></TD><TD>Move left</TD></TR>
<TR><TD><B>^C</B></TD><TD>Copy the selection to the clipboard</TD></TR>
<TR><TD><B>^D or Delete</B></TD><TD>Deletes one character to the right
or deletes the selected region.</TD></TR>
<TR><TD><B>^E or End</B></TD><TD>Go to the end of line.</TD></TR>
<TR><TD><B>^F or Right</B></TD><TD>Move right</TD></TR>
<TR><TD><B>^K</B></TD><TD>Delete to the end of line (next \n character)
or deletes a single \n character. These deletions are all concatenated
into the clipboard.</TD></TR>
<TR><TD><B>^N or Down</B></TD><TD>Move down (for Fl_Multiline_Input
only, otherwise it moves to the next input field).</TD></TR>
<TR><TD><B>^P or Up</B></TD><TD>Move up (for Fl_Multiline_Input only,
otherwise it moves to the previous input field).</TD></TR>
<TR><TD><B>^U</B></TD><TD>Delete everything.</TD></TR>
<TR><TD><B>^V or ^Y</B></TD><TD>Paste the clipboard</TD></TR>
<TR><TD><B>^X or ^W</B></TD><TD>Copy the region to the clipboard and
delete it.</TD></TR>
<TR><TD><B>^Z or ^_</B></TD><TD>Undo. This is a single-level undo
mechanism, but all adjacent deletions and insertions are concatenated
into a single &quot;undo&quot;. Often this will undo a lot more than you
expected.</TD></TR>
<TR><TD><B>Shift+move</B></TD><TD>Move the cursor but also extend the
selection.</TD></TR>
</body></html>
<TR><TD><B>RightCtrl or
<BR>Compose</B></TD><TD><a name=compose>Start</A>
a <A href="events.html#compose">compose-character</A>
sequence. The next one or two keys typed define the character to
insert (see table that follows.)
<p>For instance, to type "á" type [compose][a]['] or [compose]['][a].
<P>The character "nbsp" (non-breaking space) is typed by using
[compose][space].
<P>The single-character sequences may be followed by a space if
necessary to remove ambiguity. For instance, if you really want to
type "ª~" rather than "ã" you must type [compose][a][space][~].
<p>The same key may be used to "quote" control characters into the
text. If you need a <tt>^Q</tt> character you can get one by typing
[compose][Control+Q].
<p>X may have a key on the keyboard
defined as <tt>XK_Multi_key</tt>. If so this key may be used as well
as the right-hand control key. You can set this up with the program
<tt>xmodmap</tt>.
<p>If your keyboard is set to support a foreign language you should
also be able to type "dead key" prefix characters. On X you will
actually be able to see what dead key you typed, and if you then move
the cursor without completing the sequence the accent will remain
inserted.
</TABLE></CENTER>
<!-- NEW PAGE -->
<center><table border=1 summary="Character Composition Table">
<caption align="top">Character Composition Table</caption>
<tr>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
</tr><tr>
<td align=center><TT>sp</TT></td><td align=center><small>nbsp</small></td>
<td align=center><TT>*</tt></td><td align=center>°</td>
<td align=center><TT>` A</tt></td><td align=center>À</td>
<td align=center><TT>D -</tt></td><td align=center>Ð</td>
<td align=center><TT>` a</tt></td><td align=center>à</td>
<td align=center><TT>d -</tt></td><td align=center>ð
</tr><tr>
<td align=center><TT>!</tt></td><td align=center>¡</td>
<td align=center><TT>+ -</tt></td><td align=center>±</td>
<td align=center><TT>' A</tt></td><td align=center>Á</td>
<td align=center><TT>~ N</tt></td><td align=center>Ñ</td>
<td align=center><TT>' a</tt></td><td align=center>á</td>
<td align=center><TT>~ n</tt></td><td align=center>ñ
</tr><tr>
<td align=center><TT>%</tt></td><td align=center>¢</td>
<td align=center><TT>2</tt></td><td align=center>²</td>
<td align=center><TT>A ^</tt></td><td align=center>Â</td>
<td align=center><TT>` O</tt></td><td align=center>Ò</td>
<td align=center><TT>^ a</tt></td><td align=center>â</td>
<td align=center><TT>` o</tt></td><td align=center>ò
</tr><tr>
<td align=center><TT>#</tt></td><td align=center>£</td>
<td align=center><TT>3</tt></td><td align=center>³</td>
<td align=center><TT>~ A</tt></td><td align=center>Ã</td>
<td align=center><TT>' O</tt></td><td align=center>Ó</td>
<td align=center><TT>~ a</tt></td><td align=center>ã</td>
<td align=center><TT>' o</tt></td><td align=center>ó
</tr><tr>
<td align=center><TT>$</tt></td><td align=center>¤</td>
<td align=center><TT>'</tt></td><td align=center>´</td>
<td align=center><TT>: A</tt></td><td align=center>Ä</td>
<td align=center><TT>^ O</tt></td><td align=center>Ô</td>
<td align=center><TT>: a</tt></td><td align=center>ä</td>
<td align=center><TT>^ o</tt></td><td align=center>ô
</tr><tr>
<td align=center><TT>y =</tt></td><td align=center>¥</td>
<td align=center><TT>u</tt></td><td align=center>µ</td>
<td align=center><TT>* A</tt></td><td align=center>Å</td>
<td align=center><TT>~ O</tt></td><td align=center>Õ</td>
<td align=center><TT>* a</tt></td><td align=center>å</td>
<td align=center><TT>~ o</tt></td><td align=center>õ
</tr><tr>
<td align=center><TT>|</tt></td><td align=center>¦</td>
<td align=center><TT>p</tt></td><td align=center></td>
<td align=center><TT>A E</tt></td><td align=center>Æ</td>
<td align=center><TT>: O</tt></td><td align=center>Ö</td>
<td align=center><TT>a e</tt></td><td align=center>æ</td>
<td align=center><TT>: o</tt></td><td align=center>ö
</tr><tr>
<td align=center><TT>&amp;</tt></td><td align=center>§</td>
<td align=center><TT>.</tt></td><td align=center>·</td>
<td align=center><TT>, C</tt></td><td align=center>Ç</td>
<td align=center><TT>x</tt></td><td align=center>×</td>
<td align=center><TT>, c</tt></td><td align=center>ç</td>
<td align=center><TT>- :</tt></td><td align=center>÷
</tr><tr>
<td align=center><TT>:</tt></td><td align=center>¨</td>
<td align=center><TT>,</tt></td><td align=center>¸</td>
<td align=center><TT>E `</tt></td><td align=center>È</td>
<td align=center><TT>O /</tt></td><td align=center>Ø</td>
<td align=center><TT>` e</tt></td><td align=center>è</td>
<td align=center><TT>o /</tt></td><td align=center>ø
</tr><tr>
<td align=center><TT>c</tt></td><td align=center>©</td>
<td align=center><TT>1</tt></td><td align=center>¹</td>
<td align=center><TT>' E</tt></td><td align=center>É</td>
<td align=center><TT>` U</tt></td><td align=center>Ù</td>
<td align=center><TT>' e</tt></td><td align=center>é</td>
<td align=center><TT>` u</tt></td><td align=center>ù
</tr><tr>
<td align=center><TT>a</tt></td><td align=center>ª</td>
<td align=center><TT>o</tt></td><td align=center>º</td>
<td align=center><TT>^ E</tt></td><td align=center>Ê</td>
<td align=center><TT>' U</tt></td><td align=center>Ú</td>
<td align=center><TT>^ e</tt></td><td align=center>ê</td>
<td align=center><TT>' u</tt></td><td align=center>ú
</tr><tr>
<td align=center><TT>&lt; &lt;</tt></td><td align=center>«</td>
<td align=center><TT>&gt; &gt;</tt></td><td align=center>»</td>
<td align=center><TT>: E</tt></td><td align=center>Ë</td>
<td align=center><TT>^ U</tt></td><td align=center>Û</td>
<td align=center><TT>: e</tt></td><td align=center>ë</td>
<td align=center><TT>^ u</tt></td><td align=center>û
</tr><tr>
<td align=center><TT>~</tt></td><td align=center>¬</td>
<td align=center><TT>1 4</tt></td><td align=center>¼</td>
<td align=center><TT>` I</tt></td><td align=center>Ì</td>
<td align=center><TT>: U</tt></td><td align=center>Ü</td>
<td align=center><TT>` i</tt></td><td align=center>ì</td>
<td align=center><TT>: u</tt></td><td align=center>ü
</tr><tr>
<td align=center><TT>-</tt></td><td align=center>­</td>
<td align=center><TT>1 2</tt></td><td align=center>½</td>
<td align=center><TT>' I</tt></td><td align=center>Í</td>
<td align=center><TT>' Y</tt></td><td align=center>Ý</td>
<td align=center><TT>' i</tt></td><td align=center>í</td>
<td align=center><TT>' y</tt></td><td align=center>ý
</tr><tr>
<td align=center><TT>r</tt></td><td align=center>®</td>
<td align=center><TT>3 4</tt></td><td align=center>¾</td>
<td align=center><TT>^ I</tt></td><td align=center>Î</td>
<td align=center><TT>T H</tt></td><td align=center>Þ</td>
<td align=center><TT>^ i</tt></td><td align=center>î</td>
<td align=center><TT>t h</tt></td><td align=center>þ
</tr><tr>
<td align=center><TT>_</tt></td><td align=center>¯</td>
<td align=center><TT>?</tt></td><td align=center>¿</td>
<td align=center><TT>: I</tt></td><td align=center>Ï</td>
<td align=center><TT>s s</tt></td><td align=center>ß</td>
<td align=center><TT>: i</tt></td><td align=center>ï</td>
<td align=center><TT>: y</tt></td><td align=center>ÿ
</table></center>
<H3>Methods</H3>
<CENTER>
<TABLE width=90% summary="Fl_Input methods.">
<TR><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.Fl_Input>Fl_Input</A></LI>
<LI><A href=#Fl_Input.~Fl_Input>~Fl_Input</A></LI>
<LI><A href=#Fl_Input.cursor_color>cursor_color</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.index>index</A></LI>
<LI><A href=#Fl_Input.size>size</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.static_value>static_value</A></LI>
<LI><A href=#Fl_Input.textcolor>textcolor</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.textfont>textfont</A></LI>
<LI><A href=#Fl_Input.textsize>textsize</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.value>value</A></LI>
<LI><A href=#Fl_Input.when>when</A></LI>
</UL>
</TD></TR>
</TABLE>
</CENTER>
<H4><A name=Fl_Input.Fl_Input>Fl_Input::Fl_Input(int x, int y, int w,
int h, const char *label = 0)</A></H4>
Creates a new <TT>Fl_Input</TT> widget using the given position, size,
and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
<H4><A name=Fl_Input.~Fl_Input>virtual Fl_Input::~Fl_Input()</A></H4>
Destroys the widget and any value associated with it.
<H4><A name=Fl_Input.value>const char *Fl_Input::value() const
<BR> int Fl_Input::value(const char*)
<BR> int Fl_Input::value(const char*, int)</A></H4>
The first form returns the current value, which is a pointer to the
internal buffer and is valid only until the next event is handled.
<P>The second two forms change the text and set the mark and the point
to the end of it. The string is copied to the internal buffer. Passing <TT>
NULL</TT> is the same as &quot;&quot;. This returns non-zero if the new value is
different than the current one. You can use the second version to
directly set the length if you know it already or want to put nul's in
the text. </P>
<H4><A name=Fl_Input.static_value>int Fl_Input::static_value(const
char*)
<BR> int Fl_Input::static_value(const char*, int)</A></H4>
Change the text and set the mark and the point to the end of it. The
string is <I>not</I> copied. If the user edits the string it is copied
to the internal buffer then. This can save a great deal of time and
memory if your program is rapidly changing the values of text fields,
but this will only work if the passed string remains unchanged until
either the <TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called
again.
<H4><A name=Fl_Input.size>int Fl_Input::size() const</A></H4>
Returns the number of characters in <TT>value()</TT>. This may be
greater than <TT>strlen(value())</TT> if there are nul characters in
it.
<H4><A name=Fl_Input.index>char Fl_Input::index(int) const</A></H4>
Same as <TT>value()[n]</TT>, but may be faster in plausible
implementations. No bounds checking is done.
<H4><A name=Fl_Input.when>Fl_When Fl_Widget::when() const
<BR> void Fl_Widget::when(Fl_When)</A></H4>
Controls when callbacks are done. The following values are useful,
the default value is <TT>FL_WHEN_RELEASE</TT>:
<UL>
<LI><TT>0</TT>: The callback is not done, but <TT>changed()</TT> is
turned on. </LI>
<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each time the text
is changed by the user. </LI>
<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done when this
widget loses the focus, including when the window is unmapped. This
is a useful value for text fields in a panel where doing the callback
on every change is wasteful. However the callback will also happen if
the mouse is moved out of the window, which means it should not do
anything visible (like pop up an error message). You might do better
setting this to zero, and scanning all the items for <TT>changed()</TT>
when the OK button on a panel is pressed. </LI>
<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the Enter key, the
entire text is selected, and the callback is done if the text has
changed. Normally the Enter key will navigate to the next field (or
insert a newline for a <TT>Fl_Mulitline_Input</TT>), this changes the
behavior. </LI>
<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The Enter key will
do the callback even if the text has not changed. Useful for command
fields. </LI>
</UL>
<H4><A name=Fl_Input.textcolor>Fl_Color Fl_Input::textcolor() const
<BR> void Fl_Input::textcolor(Fl_Color)</A></H4>
Gets or sets the color of the text in the input field.
<H4><A name=Fl_Input.textfont>Fl_Font Fl_Input::textfont() const
<BR> void Fl_Input::textfont(Fl_Font)</A></H4>
Gets or sets the font of the text in the input field.
<H4><A name=Fl_Input.textsize>uchar Fl_Input::textsize() const
<BR> void Fl_Input::textsize(uchar)</A></H4>
Gets or sets the size of the text in the input field.
<H4><A name=Fl_Input.cursor_color>Fl_Color Fl_Input::cursor_color()
const
<BR> void Fl_Input::cursor_color(Fl_Color)</A></H4>
Get or set the color of the cursor. This is black by default.
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<HTML>
<BODY>
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<H2><A name=Fl_Bitmap>class Fl_Bitmap</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
|
+----<B>Fl_Bitmap</B>
|
+----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_Bitmap.H&gt;
</PRE></UL>
<H3>Description</H3>
<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
(bitmap) images. Images are drawn using the current color.</P>
<H3>Methods</H3>
<UL>
<LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
<LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
</UL>
<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
<P>The constructors create a new bitmap from the specified bitmap data.</P>
<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
<P>The destructor free all memory and server resources that are used by
the bitmap.</P>
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<HTML>
<BODY>
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<H2><A name=Fl_Bitmap>class Fl_Bitmap</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
|
+----<B>Fl_Bitmap</B>
|
+----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_Bitmap.H&gt;
</PRE></UL>
<H3>Description</H3>
<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
(bitmap) images. Images are drawn using the current color.</P>
<H3>Methods</H3>
<UL>
<LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
<LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
</UL>
<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
<P>The constructors create a new bitmap from the specified bitmap data.</P>
<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
<P>The destructor free all memory and server resources that are used by
the bitmap.</P>
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<HTML>
<BODY>
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<H2><A name=Fl_Bitmap>class Fl_Bitmap</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
|
+----<B>Fl_Bitmap</B>
|
+----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_Bitmap.H&gt;
</PRE></UL>
<H3>Description</H3>
<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
(bitmap) images. Images are drawn using the current color.</P>
<H3>Methods</H3>
<UL>
<LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
<LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
</UL>
<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
<P>The constructors create a new bitmap from the specified bitmap data.</P>
<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
<P>The destructor free all memory and server resources that are used by
the bitmap.</P>
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<HTML>
<BODY>
<!-- NEW PAGE -->
<H2><A name=Fl_Bitmap>class Fl_Bitmap</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
|
+----<B>Fl_Bitmap</B>
|
+----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_Bitmap.H&gt;
</PRE></UL>
<H3>Description</H3>
<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
(bitmap) images. Images are drawn using the current color.</P>
<H3>Methods</H3>
<UL>
<LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
<LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
</UL>
<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
<P>The constructors create a new bitmap from the specified bitmap data.</P>
<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
<P>The destructor free all memory and server resources that are used by
the bitmap.</P>
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<HTML>
<BODY>
<!-- NEW PAGE -->
<H2><A name=Fl_Bitmap>class Fl_Bitmap</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
|
+----<B>Fl_Bitmap</B>
|
+----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_Bitmap.H&gt;
</PRE></UL>
<H3>Description</H3>
<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
(bitmap) images. Images are drawn using the current color.</P>
<H3>Methods</H3>
<UL>
<LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
<LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
</UL>
<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
<P>The constructors create a new bitmap from the specified bitmap data.</P>
<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
<P>The destructor free all memory and server resources that are used by
the bitmap.</P>
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<HTML>
<BODY>
<!-- NEW PAGE -->
<H2><A name=Fl_Bitmap>class Fl_Bitmap</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
|
+----<B>Fl_Bitmap</B>
|
+----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_Bitmap.H&gt;
</PRE></UL>
<H3>Description</H3>
<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
(bitmap) images. Images are drawn using the current color.</P>
<H3>Methods</H3>
<UL>
<LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
<LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
</UL>
<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
<P>The constructors create a new bitmap from the specified bitmap data.</P>
<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
<P>The destructor free all memory and server resources that are used by
the bitmap.</P>
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<HTML><BODY>
<HR break>
<H2><A name=Fl_Input>class Fl_Input</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL>
<PRE>
<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>
|
+----<B>Fl_Input</B>
|
+----<A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>, <A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>,
<A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A>
</PRE>
</UL>
<H3>Include Files</H3>
<UL>
<PRE>
#include &lt;FL/Fl_Input.H&gt;
</PRE>
</UL>
<H3>Description</H3>
<P>This is the FLTK text input widget. It displays a single line of text
and lets the user edit it. Normally it is drawn with an inset box and
a white background. The text may contain any characters (even 0), and
will correctly display anything, using ^X notation for unprintable
control characters and \nnn notation for unprintable characters with
the high bit set. It assumes the font can draw any characters in the
ISO-8859-1 character set.
<CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings.">
<TR><TD WIDTH=200><B>Mouse button 1</B></TD><TD>Moves the cursor to
this point. Drag selects characters. Double click selects words.
Triple click selects all text. Shift+click extends the selection.
When you select text it is automatically copied to the clipboard.
</TD></TR>
<TR><TD><B>Mouse button 2</B></TD><TD>Insert the clipboard at
the point clicked. You can also select a region and replace it with the
clipboard by selecting the region with mouse button 2.
</TD></TR>
<TR><TD><B>Mouse button 3</B></TD><TD>Currently acts like button 1.</TD></TR>
<TR><TD><B>Backspace</B></TD><TD>Deletes one character to the left, or
deletes the selected region.</TD></TR>
<TR><TD><B>Enter</B></TD><TD>May cause the callback, see when().</TD></TR>
<TR><TD><B>^A or Home</B></TD><TD>Go to start of line.</TD></TR>
<TR><TD><B>^B or Left</B></TD><TD>Move left</TD></TR>
<TR><TD><B>^C</B></TD><TD>Copy the selection to the clipboard</TD></TR>
<TR><TD><B>^D or Delete</B></TD><TD>Deletes one character to the right
or deletes the selected region.</TD></TR>
<TR><TD><B>^E or End</B></TD><TD>Go to the end of line.</TD></TR>
<TR><TD><B>^F or Right</B></TD><TD>Move right</TD></TR>
<TR><TD><B>^K</B></TD><TD>Delete to the end of line (next \n character)
or deletes a single \n character. These deletions are all concatenated
into the clipboard.</TD></TR>
<TR><TD><B>^N or Down</B></TD><TD>Move down (for Fl_Multiline_Input
only, otherwise it moves to the next input field).</TD></TR>
<TR><TD><B>^P or Up</B></TD><TD>Move up (for Fl_Multiline_Input only,
otherwise it moves to the previous input field).</TD></TR>
<TR><TD><B>^U</B></TD><TD>Delete everything.</TD></TR>
<TR><TD><B>^V or ^Y</B></TD><TD>Paste the clipboard</TD></TR>
<TR><TD><B>^X or ^W</B></TD><TD>Copy the region to the clipboard and
delete it.</TD></TR>
<TR><TD><B>^Z or ^_</B></TD><TD>Undo. This is a single-level undo
mechanism, but all adjacent deletions and insertions are concatenated
into a single &quot;undo&quot;. Often this will undo a lot more than you
expected.</TD></TR>
<TR><TD><B>Shift+move</B></TD><TD>Move the cursor but also extend the
selection.</TD></TR>
<TR><TD><B>RightCtrl or
<BR>Compose</B></TD><TD><a name=compose>Start</A>
a <A href="events.html#compose">compose-character</A>
sequence. The next one or two keys typed define the character to
insert (see table that follows.)
<p>For instance, to type "á" type [compose][a]['] or [compose]['][a].
<P>The character "nbsp" (non-breaking space) is typed by using
[compose][space].
<P>The single-character sequences may be followed by a space if
necessary to remove ambiguity. For instance, if you really want to
type "ª~" rather than "ã" you must type [compose][a][space][~].
<p>The same key may be used to "quote" control characters into the
text. If you need a <tt>^Q</tt> character you can get one by typing
[compose][Control+Q].
<p>X may have a key on the keyboard
defined as <tt>XK_Multi_key</tt>. If so this key may be used as well
as the right-hand control key. You can set this up with the program
<tt>xmodmap</tt>.
<p>If your keyboard is set to support a foreign language you should
also be able to type "dead key" prefix characters. On X you will
actually be able to see what dead key you typed, and if you then move
the cursor without completing the sequence the accent will remain
inserted.
</TABLE></CENTER>
<!-- NEW PAGE -->
<center><table border=1 summary="Character Composition Table">
<caption align="top">Character Composition Table</caption>
<tr>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
</tr><tr>
<td align=center><TT>sp</TT></td><td align=center><small>nbsp</small></td>
<td align=center><TT>*</tt></td><td align=center>°</td>
<td align=center><TT>` A</tt></td><td align=center>À</td>
<td align=center><TT>D -</tt></td><td align=center>Ð</td>
<td align=center><TT>` a</tt></td><td align=center>à</td>
<td align=center><TT>d -</tt></td><td align=center>ð
</tr><tr>
<td align=center><TT>!</tt></td><td align=center>¡</td>
<td align=center><TT>+ -</tt></td><td align=center>±</td>
<td align=center><TT>' A</tt></td><td align=center>Á</td>
<td align=center><TT>~ N</tt></td><td align=center>Ñ</td>
<td align=center><TT>' a</tt></td><td align=center>á</td>
<td align=center><TT>~ n</tt></td><td align=center>ñ
</tr><tr>
<td align=center><TT>%</tt></td><td align=center>¢</td>
<td align=center><TT>2</tt></td><td align=center>²</td>
<td align=center><TT>A ^</tt></td><td align=center>Â</td>
<td align=center><TT>` O</tt></td><td align=center>Ò</td>
<td align=center><TT>^ a</tt></td><td align=center>â</td>
<td align=center><TT>` o</tt></td><td align=center>ò
</tr><tr>
<td align=center><TT>#</tt></td><td align=center>£</td>
<td align=center><TT>3</tt></td><td align=center>³</td>
<td align=center><TT>~ A</tt></td><td align=center>Ã</td>
<td align=center><TT>' O</tt></td><td align=center>Ó</td>
<td align=center><TT>~ a</tt></td><td align=center>ã</td>
<td align=center><TT>' o</tt></td><td align=center>ó
</tr><tr>
<td align=center><TT>$</tt></td><td align=center>¤</td>
<td align=center><TT>'</tt></td><td align=center>´</td>
<td align=center><TT>: A</tt></td><td align=center>Ä</td>
<td align=center><TT>^ O</tt></td><td align=center>Ô</td>
<td align=center><TT>: a</tt></td><td align=center>ä</td>
<td align=center><TT>^ o</tt></td><td align=center>ô
</tr><tr>
<td align=center><TT>y =</tt></td><td align=center>¥</td>
<td align=center><TT>u</tt></td><td align=center>µ</td>
<td align=center><TT>* A</tt></td><td align=center>Å</td>
<td align=center><TT>~ O</tt></td><td align=center>Õ</td>
<td align=center><TT>* a</tt></td><td align=center>å</td>
<td align=center><TT>~ o</tt></td><td align=center>õ
</tr><tr>
<td align=center><TT>|</tt></td><td align=center>¦</td>
<td align=center><TT>p</tt></td><td align=center></td>
<td align=center><TT>A E</tt></td><td align=center>Æ</td>
<td align=center><TT>: O</tt></td><td align=center>Ö</td>
<td align=center><TT>a e</tt></td><td align=center>æ</td>
<td align=center><TT>: o</tt></td><td align=center>ö
</tr><tr>
<td align=center><TT>&amp;</tt></td><td align=center>§</td>
<td align=center><TT>.</tt></td><td align=center>·</td>
<td align=center><TT>, C</tt></td><td align=center>Ç</td>
<td align=center><TT>x</tt></td><td align=center>×</td>
<td align=center><TT>, c</tt></td><td align=center>ç</td>
<td align=center><TT>- :</tt></td><td align=center>÷
</tr><tr>
<td align=center><TT>:</tt></td><td align=center>¨</td>
<td align=center><TT>,</tt></td><td align=center>¸</td>
<td align=center><TT>E `</tt></td><td align=center>È</td>
<td align=center><TT>O /</tt></td><td align=center>Ø</td>
<td align=center><TT>` e</tt></td><td align=center>è</td>
<td align=center><TT>o /</tt></td><td align=center>ø
</tr><tr>
<td align=center><TT>c</tt></td><td align=center>©</td>
<td align=center><TT>1</tt></td><td align=center>¹</td>
<td align=center><TT>' E</tt></td><td align=center>É</td>
<td align=center><TT>` U</tt></td><td align=center>Ù</td>
<td align=center><TT>' e</tt></td><td align=center>é</td>
<td align=center><TT>` u</tt></td><td align=center>ù
</tr><tr>
<td align=center><TT>a</tt></td><td align=center>ª</td>
<td align=center><TT>o</tt></td><td align=center>º</td>
<td align=center><TT>^ E</tt></td><td align=center>Ê</td>
<td align=center><TT>' U</tt></td><td align=center>Ú</td>
<td align=center><TT>^ e</tt></td><td align=center>ê</td>
<td align=center><TT>' u</tt></td><td align=center>ú
</tr><tr>
<td align=center><TT>&lt; &lt;</tt></td><td align=center>«</td>
<td align=center><TT>&gt; &gt;</tt></td><td align=center>»</td>
<td align=center><TT>: E</tt></td><td align=center>Ë</td>
<td align=center><TT>^ U</tt></td><td align=center>Û</td>
<td align=center><TT>: e</tt></td><td align=center>ë</td>
<td align=center><TT>^ u</tt></td><td align=center>û
</tr><tr>
<td align=center><TT>~</tt></td><td align=center>¬</td>
<td align=center><TT>1 4</tt></td><td align=center>¼</td>
<td align=center><TT>` I</tt></td><td align=center>Ì</td>
<td align=center><TT>: U</tt></td><td align=center>Ü</td>
<td align=center><TT>` i</tt></td><td align=center>ì</td>
<td align=center><TT>: u</tt></td><td align=center>ü
</tr><tr>
<td align=center><TT>-</tt></td><td align=center>­</td>
<td align=center><TT>1 2</tt></td><td align=center>½</td>
<td align=center><TT>' I</tt></td><td align=center>Í</td>
<td align=center><TT>' Y</tt></td><td align=center>Ý</td>
<td align=center><TT>' i</tt></td><td align=center>í</td>
<td align=center><TT>' y</tt></td><td align=center>ý
</tr><tr>
<td align=center><TT>r</tt></td><td align=center>®</td>
<td align=center><TT>3 4</tt></td><td align=center>¾</td>
<td align=center><TT>^ I</tt></td><td align=center>Î</td>
<td align=center><TT>T H</tt></td><td align=center>Þ</td>
<td align=center><TT>^ i</tt></td><td align=center>î</td>
<td align=center><TT>t h</tt></td><td align=center>þ
</tr><tr>
<td align=center><TT>_</tt></td><td align=center>¯</td>
<td align=center><TT>?</tt></td><td align=center>¿</td>
<td align=center><TT>: I</tt></td><td align=center>Ï</td>
<td align=center><TT>s s</tt></td><td align=center>ß</td>
<td align=center><TT>: i</tt></td><td align=center>ï</td>
<td align=center><TT>: y</tt></td><td align=center>ÿ
</table></center>
<H3>Methods</H3>
<CENTER>
<TABLE width=90% summary="Fl_Input methods.">
<TR><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.Fl_Input>Fl_Input</A></LI>
<LI><A href=#Fl_Input.~Fl_Input>~Fl_Input</A></LI>
<LI><A href=#Fl_Input.cursor_color>cursor_color</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.index>index</A></LI>
<LI><A href=#Fl_Input.size>size</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.static_value>static_value</A></LI>
<LI><A href=#Fl_Input.textcolor>textcolor</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.textfont>textfont</A></LI>
<LI><A href=#Fl_Input.textsize>textsize</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.value>value</A></LI>
<LI><A href=#Fl_Input.when>when</A></LI>
</UL>
</TD></TR>
</TABLE>
</CENTER>
<H4><A name=Fl_Input.Fl_Input>Fl_Input::Fl_Input(int x, int y, int w,
int h, const char *label = 0)</A></H4>
Creates a new <TT>Fl_Input</TT> widget using the given position, size,
and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
<H4><A name=Fl_Input.~Fl_Input>virtual Fl_Input::~Fl_Input()</A></H4>
Destroys the widget and any value associated with it.
<H4><A name=Fl_Input.value>const char *Fl_Input::value() const
<BR> int Fl_Input::value(const char*)
<BR> int Fl_Input::value(const char*, int)</A></H4>
The first form returns the current value, which is a pointer to the
internal buffer and is valid only until the next event is handled.
<P>The second two forms change the text and set the mark and the point
to the end of it. The string is copied to the internal buffer. Passing <TT>
NULL</TT> is the same as &quot;&quot;. This returns non-zero if the new value is
different than the current one. You can use the second version to
directly set the length if you know it already or want to put nul's in
the text. </P>
<H4><A name=Fl_Input.static_value>int Fl_Input::static_value(const
char*)
<BR> int Fl_Input::static_value(const char*, int)</A></H4>
Change the text and set the mark and the point to the end of it. The
string is <I>not</I> copied. If the user edits the string it is copied
to the internal buffer then. This can save a great deal of time and
memory if your program is rapidly changing the values of text fields,
but this will only work if the passed string remains unchanged until
either the <TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called
again.
<H4><A name=Fl_Input.size>int Fl_Input::size() const</A></H4>
Returns the number of characters in <TT>value()</TT>. This may be
greater than <TT>strlen(value())</TT> if there are nul characters in
it.
<H4><A name=Fl_Input.index>char Fl_Input::index(int) const</A></H4>
Same as <TT>value()[n]</TT>, but may be faster in plausible
implementations. No bounds checking is done.
<H4><A name=Fl_Input.when>Fl_When Fl_Widget::when() const
<BR> void Fl_Widget::when(Fl_When)</A></H4>
Controls when callbacks are done. The following values are useful,
the default value is <TT>FL_WHEN_RELEASE</TT>:
<UL>
<LI><TT>0</TT>: The callback is not done, but <TT>changed()</TT> is
turned on. </LI>
<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each time the text
is changed by the user. </LI>
<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done when this
widget loses the focus, including when the window is unmapped. This
is a useful value for text fields in a panel where doing the callback
on every change is wasteful. However the callback will also happen if
the mouse is moved out of the window, which means it should not do
anything visible (like pop up an error message). You might do better
setting this to zero, and scanning all the items for <TT>changed()</TT>
when the OK button on a panel is pressed. </LI>
<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the Enter key, the
entire text is selected, and the callback is done if the text has
changed. Normally the Enter key will navigate to the next field (or
insert a newline for a <TT>Fl_Mulitline_Input</TT>), this changes the
behavior. </LI>
<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The Enter key will
do the callback even if the text has not changed. Useful for command
fields. </LI>
</UL>
<H4><A name=Fl_Input.textcolor>Fl_Color Fl_Input::textcolor() const
<BR> void Fl_Input::textcolor(Fl_Color)</A></H4>
Gets or sets the color of the text in the input field.
<H4><A name=Fl_Input.textfont>Fl_Font Fl_Input::textfont() const
<BR> void Fl_Input::textfont(Fl_Font)</A></H4>
Gets or sets the font of the text in the input field.
<H4><A name=Fl_Input.textsize>uchar Fl_Input::textsize() const
<BR> void Fl_Input::textsize(uchar)</A></H4>
Gets or sets the size of the text in the input field.
<H4><A name=Fl_Input.cursor_color>Fl_Color Fl_Input::cursor_color()
const
<BR> void Fl_Input::cursor_color(Fl_Color)</A></H4>
Get or set the color of the cursor. This is black by default.
</BODY></HTML>

View File

@ -0,0 +1,336 @@
<HTML><BODY>
<HR break>
<H2><A name=Fl_Input>class Fl_Input</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL>
<PRE>
<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>
|
+----<B>Fl_Input</B>
|
+----<A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>, <A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>,
<A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A>
</PRE>
</UL>
<H3>Include Files</H3>
<UL>
<PRE>
#include &lt;FL/Fl_Input.H&gt;
</PRE>
</UL>
<H3>Description</H3>
<P>This is the FLTK text input widget. It displays a single line of text
and lets the user edit it. Normally it is drawn with an inset box and
a white background. The text may contain any characters (even 0), and
will correctly display anything, using ^X notation for unprintable
control characters and \nnn notation for unprintable characters with
the high bit set. It assumes the font can draw any characters in the
ISO-8859-1 character set.
<CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings.">
<TR><TD WIDTH=200><B>Mouse button 1</B></TD><TD>Moves the cursor to
this point. Drag selects characters. Double click selects words.
Triple click selects all text. Shift+click extends the selection.
When you select text it is automatically copied to the clipboard.
</TD></TR>
<TR><TD><B>Mouse button 2</B></TD><TD>Insert the clipboard at
the point clicked. You can also select a region and replace it with the
clipboard by selecting the region with mouse button 2.
</TD></TR>
<TR><TD><B>Mouse button 3</B></TD><TD>Currently acts like button 1.</TD></TR>
<TR><TD><B>Backspace</B></TD><TD>Deletes one character to the left, or
deletes the selected region.</TD></TR>
<TR><TD><B>Enter</B></TD><TD>May cause the callback, see when().</TD></TR>
<TR><TD><B>^A or Home</B></TD><TD>Go to start of line.</TD></TR>
<TR><TD><B>^B or Left</B></TD><TD>Move left</TD></TR>
<TR><TD><B>^C</B></TD><TD>Copy the selection to the clipboard</TD></TR>
<TR><TD><B>^D or Delete</B></TD><TD>Deletes one character to the right
or deletes the selected region.</TD></TR>
<TR><TD><B>^E or End</B></TD><TD>Go to the end of line.</TD></TR>
<TR><TD><B>^F or Right</B></TD><TD>Move right</TD></TR>
<TR><TD><B>^K</B></TD><TD>Delete to the end of line (next \n character)
or deletes a single \n character. These deletions are all concatenated
into the clipboard.</TD></TR>
<TR><TD><B>^N or Down</B></TD><TD>Move down (for Fl_Multiline_Input
only, otherwise it moves to the next input field).</TD></TR>
<TR><TD><B>^P or Up</B></TD><TD>Move up (for Fl_Multiline_Input only,
otherwise it moves to the previous input field).</TD></TR>
<TR><TD><B>^U</B></TD><TD>Delete everything.</TD></TR>
<TR><TD><B>^V or ^Y</B></TD><TD>Paste the clipboard</TD></TR>
<TR><TD><B>^X or ^W</B></TD><TD>Copy the region to the clipboard and
delete it.</TD></TR>
<TR><TD><B>^Z or ^_</B></TD><TD>Undo. This is a single-level undo
mechanism, but all adjacent deletions and insertions are concatenated
into a single &quot;undo&quot;. Often this will undo a lot more than you
expected.</TD></TR>
<TR><TD><B>Shift+move</B></TD><TD>Move the cursor but also extend the
selection.</TD></TR>
<TR><TD><B>RightCtrl or
<BR>Compose</B></TD><TD><a name=compose>Start</A>
a <A href="events.html#compose">compose-character</A>
sequence. The next one or two keys typed define the character to
insert (see table that follows.)
<p>For instance, to type "á" type [compose][a]['] or [compose]['][a].
<P>The character "nbsp" (non-breaking space) is typed by using
[compose][space].
<P>The single-character sequences may be followed by a space if
necessary to remove ambiguity. For instance, if you really want to
type "ª~" rather than "ã" you must type [compose][a][space][~].
<p>The same key may be used to "quote" control characters into the
text. If you need a <tt>^Q</tt> character you can get one by typing
[compose][Control+Q].
<p>X may have a key on the keyboard
defined as <tt>XK_Multi_key</tt>. If so this key may be used as well
as the right-hand control key. You can set this up with the program
<tt>xmodmap</tt>.
<p>If your keyboard is set to support a foreign language you should
also be able to type "dead key" prefix characters. On X you will
actually be able to see what dead key you typed, and if you then move
the cursor without completing the sequence the accent will remain
inserted.
</TABLE></CENTER>
<!-- NEW PAGE -->
<center><table border=1 summary="Character Composition Table">
<caption align="top">Character Composition Table</caption>
<tr>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
</tr><tr>
<td align=center><TT>sp</TT></td><td align=center><small>nbsp</small></td>
<td align=center><TT>*</tt></td><td align=center>°</td>
<td align=center><TT>` A</tt></td><td align=center>À</td>
<td align=center><TT>D -</tt></td><td align=center>Ð</td>
<td align=center><TT>` a</tt></td><td align=center>à</td>
<td align=center><TT>d -</tt></td><td align=center>ð
</tr><tr>
<td align=center><TT>!</tt></td><td align=center>¡</td>
<td align=center><TT>+ -</tt></td><td align=center>±</td>
<td align=center><TT>' A</tt></td><td align=center>Á</td>
<td align=center><TT>~ N</tt></td><td align=center>Ñ</td>
<td align=center><TT>' a</tt></td><td align=center>á</td>
<td align=center><TT>~ n</tt></td><td align=center>ñ
</tr><tr>
<td align=center><TT>%</tt></td><td align=center>¢</td>
<td align=center><TT>2</tt></td><td align=center>²</td>
<td align=center><TT>A ^</tt></td><td align=center>Â</td>
<td align=center><TT>` O</tt></td><td align=center>Ò</td>
<td align=center><TT>^ a</tt></td><td align=center>â</td>
<td align=center><TT>` o</tt></td><td align=center>ò
</tr><tr>
<td align=center><TT>#</tt></td><td align=center>£</td>
<td align=center><TT>3</tt></td><td align=center>³</td>
<td align=center><TT>~ A</tt></td><td align=center>Ã</td>
<td align=center><TT>' O</tt></td><td align=center>Ó</td>
<td align=center><TT>~ a</tt></td><td align=center>ã</td>
<td align=center><TT>' o</tt></td><td align=center>ó
</tr><tr>
<td align=center><TT>$</tt></td><td align=center>¤</td>
<td align=center><TT>'</tt></td><td align=center>´</td>
<td align=center><TT>: A</tt></td><td align=center>Ä</td>
<td align=center><TT>^ O</tt></td><td align=center>Ô</td>
<td align=center><TT>: a</tt></td><td align=center>ä</td>
<td align=center><TT>^ o</tt></td><td align=center>ô
</tr><tr>
<td align=center><TT>y =</tt></td><td align=center>¥</td>
<td align=center><TT>u</tt></td><td align=center>µ</td>
<td align=center><TT>* A</tt></td><td align=center>Å</td>
<td align=center><TT>~ O</tt></td><td align=center>Õ</td>
<td align=center><TT>* a</tt></td><td align=center>å</td>
<td align=center><TT>~ o</tt></td><td align=center>õ
</tr><tr>
<td align=center><TT>|</tt></td><td align=center>¦</td>
<td align=center><TT>p</tt></td><td align=center></td>
<td align=center><TT>A E</tt></td><td align=center>Æ</td>
<td align=center><TT>: O</tt></td><td align=center>Ö</td>
<td align=center><TT>a e</tt></td><td align=center>æ</td>
<td align=center><TT>: o</tt></td><td align=center>ö
</tr><tr>
<td align=center><TT>&amp;</tt></td><td align=center>§</td>
<td align=center><TT>.</tt></td><td align=center>·</td>
<td align=center><TT>, C</tt></td><td align=center>Ç</td>
<td align=center><TT>x</tt></td><td align=center>×</td>
<td align=center><TT>, c</tt></td><td align=center>ç</td>
<td align=center><TT>- :</tt></td><td align=center>÷
</tr><tr>
<td align=center><TT>:</tt></td><td align=center>¨</td>
<td align=center><TT>,</tt></td><td align=center>¸</td>
<td align=center><TT>E `</tt></td><td align=center>È</td>
<td align=center><TT>O /</tt></td><td align=center>Ø</td>
<td align=center><TT>` e</tt></td><td align=center>è</td>
<td align=center><TT>o /</tt></td><td align=center>ø
</tr><tr>
<td align=center><TT>c</tt></td><td align=center>©</td>
<td align=center><TT>1</tt></td><td align=center>¹</td>
<td align=center><TT>' E</tt></td><td align=center>É</td>
<td align=center><TT>` U</tt></td><td align=center>Ù</td>
<td align=center><TT>' e</tt></td><td align=center>é</td>
<td align=center><TT>` u</tt></td><td align=center>ù
</tr><tr>
<td align=center><TT>a</tt></td><td align=center>ª</td>
<td align=center><TT>o</tt></td><td align=center>º</td>
<td align=center><TT>^ E</tt></td><td align=center>Ê</td>
<td align=center><TT>' U</tt></td><td align=center>Ú</td>
<td align=center><TT>^ e</tt></td><td align=center>ê</td>
<td align=center><TT>' u</tt></td><td align=center>ú
</tr><tr>
<td align=center><TT>&lt; &lt;</tt></td><td align=center>«</td>
<td align=center><TT>&gt; &gt;</tt></td><td align=center>»</td>
<td align=center><TT>: E</tt></td><td align=center>Ë</td>
<td align=center><TT>^ U</tt></td><td align=center>Û</td>
<td align=center><TT>: e</tt></td><td align=center>ë</td>
<td align=center><TT>^ u</tt></td><td align=center>û
</tr><tr>
<td align=center><TT>~</tt></td><td align=center>¬</td>
<td align=center><TT>1 4</tt></td><td align=center>¼</td>
<td align=center><TT>` I</tt></td><td align=center>Ì</td>
<td align=center><TT>: U</tt></td><td align=center>Ü</td>
<td align=center><TT>` i</tt></td><td align=center>ì</td>
<td align=center><TT>: u</tt></td><td align=center>ü
</tr><tr>
<td align=center><TT>-</tt></td><td align=center>­</td>
<td align=center><TT>1 2</tt></td><td align=center>½</td>
<td align=center><TT>' I</tt></td><td align=center>Í</td>
<td align=center><TT>' Y</tt></td><td align=center>Ý</td>
<td align=center><TT>' i</tt></td><td align=center>í</td>
<td align=center><TT>' y</tt></td><td align=center>ý
</tr><tr>
<td align=center><TT>r</tt></td><td align=center>®</td>
<td align=center><TT>3 4</tt></td><td align=center>¾</td>
<td align=center><TT>^ I</tt></td><td align=center>Î</td>
<td align=center><TT>T H</tt></td><td align=center>Þ</td>
<td align=center><TT>^ i</tt></td><td align=center>î</td>
<td align=center><TT>t h</tt></td><td align=center>þ
</tr><tr>
<td align=center><TT>_</tt></td><td align=center>¯</td>
<td align=center><TT>?</tt></td><td align=center>¿</td>
<td align=center><TT>: I</tt></td><td align=center>Ï</td>
<td align=center><TT>s s</tt></td><td align=center>ß</td>
<td align=center><TT>: i</tt></td><td align=center>ï</td>
<td align=center><TT>: y</tt></td><td align=center>ÿ
</table></center>
<H3>Methods</H3>
<CENTER>
<TABLE width=90% summary="Fl_Input methods.">
<TR><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.Fl_Input>Fl_Input</A></LI>
<LI><A href=#Fl_Input.~Fl_Input>~Fl_Input</A></LI>
<LI><A href=#Fl_Input.cursor_color>cursor_color</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.index>index</A></LI>
<LI><A href=#Fl_Input.size>size</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.static_value>static_value</A></LI>
<LI><A href=#Fl_Input.textcolor>textcolor</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.textfont>textfont</A></LI>
<LI><A href=#Fl_Input.textsize>textsize</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.value>value</A></LI>
<LI><A href=#Fl_Input.when>when</A></LI>
</UL>
</TD></TR>
</TABLE>
</CENTER>
<H4><A name=Fl_Input.Fl_Input>Fl_Input::Fl_Input(int x, int y, int w,
int h, const char *label = 0)</A></H4>
Creates a new <TT>Fl_Input</TT> widget using the given position, size,
and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
<H4><A name=Fl_Input.~Fl_Input>virtual Fl_Input::~Fl_Input()</A></H4>
Destroys the widget and any value associated with it.
<H4><A name=Fl_Input.value>const char *Fl_Input::value() const
<BR> int Fl_Input::value(const char*)
<BR> int Fl_Input::value(const char*, int)</A></H4>
The first form returns the current value, which is a pointer to the
internal buffer and is valid only until the next event is handled.
<P>The second two forms change the text and set the mark and the point
to the end of it. The string is copied to the internal buffer. Passing <TT>
NULL</TT> is the same as &quot;&quot;. This returns non-zero if the new value is
different than the current one. You can use the second version to
directly set the length if you know it already or want to put nul's in
the text. </P>
<H4><A name=Fl_Input.static_value>int Fl_Input::static_value(const
char*)
<BR> int Fl_Input::static_value(const char*, int)</A></H4>
Change the text and set the mark and the point to the end of it. The
string is <I>not</I> copied. If the user edits the string it is copied
to the internal buffer then. This can save a great deal of time and
memory if your program is rapidly changing the values of text fields,
but this will only work if the passed string remains unchanged until
either the <TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called
again.
<H4><A name=Fl_Input.size>int Fl_Input::size() const</A></H4>
Returns the number of characters in <TT>value()</TT>. This may be
greater than <TT>strlen(value())</TT> if there are nul characters in
it.
<H4><A name=Fl_Input.index>char Fl_Input::index(int) const</A></H4>
Same as <TT>value()[n]</TT>, but may be faster in plausible
implementations. No bounds checking is done.
<H4><A name=Fl_Input.when>Fl_When Fl_Widget::when() const
<BR> void Fl_Widget::when(Fl_When)</A></H4>
Controls when callbacks are done. The following values are useful,
the default value is <TT>FL_WHEN_RELEASE</TT>:
<UL>
<LI><TT>0</TT>: The callback is not done, but <TT>changed()</TT> is
turned on. </LI>
<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each time the text
is changed by the user. </LI>
<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done when this
widget loses the focus, including when the window is unmapped. This
is a useful value for text fields in a panel where doing the callback
on every change is wasteful. However the callback will also happen if
the mouse is moved out of the window, which means it should not do
anything visible (like pop up an error message). You might do better
setting this to zero, and scanning all the items for <TT>changed()</TT>
when the OK button on a panel is pressed. </LI>
<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the Enter key, the
entire text is selected, and the callback is done if the text has
changed. Normally the Enter key will navigate to the next field (or
insert a newline for a <TT>Fl_Mulitline_Input</TT>), this changes the
behavior. </LI>
<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The Enter key will
do the callback even if the text has not changed. Useful for command
fields. </LI>
</UL>
<H4><A name=Fl_Input.textcolor>Fl_Color Fl_Input::textcolor() const
<BR> void Fl_Input::textcolor(Fl_Color)</A></H4>
Gets or sets the color of the text in the input field.
<H4><A name=Fl_Input.textfont>Fl_Font Fl_Input::textfont() const
<BR> void Fl_Input::textfont(Fl_Font)</A></H4>
Gets or sets the font of the text in the input field.
<H4><A name=Fl_Input.textsize>uchar Fl_Input::textsize() const
<BR> void Fl_Input::textsize(uchar)</A></H4>
Gets or sets the size of the text in the input field.
<H4><A name=Fl_Input.cursor_color>Fl_Color Fl_Input::cursor_color()
const
<BR> void Fl_Input::cursor_color(Fl_Color)</A></H4>
Get or set the color of the cursor. This is black by default.
</BODY></HTML>

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@ -0,0 +1,336 @@
<HTML><BODY>
<HR break>
<H2><A name=Fl_Input>class Fl_Input</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL>
<PRE>
<A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>
|
+----<B>Fl_Input</B>
|
+----<A href=Fl_Float_Input.html#Fl_Float_Input>Fl_Float_Input</A>, <A href=Fl_Int_Input.html#Fl_Int_Input>Fl_Int_Input</A>,
<A href=Fl_Multiline_Input.html#Fl_Multiline_Input>Fl_Multiline_Input</A>, <A href=Fl_Secret_Input.html#Fl_Secret_Input>Fl_Secret_Input</A>
</PRE>
</UL>
<H3>Include Files</H3>
<UL>
<PRE>
#include &lt;FL/Fl_Input.H&gt;
</PRE>
</UL>
<H3>Description</H3>
<P>This is the FLTK text input widget. It displays a single line of text
and lets the user edit it. Normally it is drawn with an inset box and
a white background. The text may contain any characters (even 0), and
will correctly display anything, using ^X notation for unprintable
control characters and \nnn notation for unprintable characters with
the high bit set. It assumes the font can draw any characters in the
ISO-8859-1 character set.
<CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings.">
<TR><TD WIDTH=200><B>Mouse button 1</B></TD><TD>Moves the cursor to
this point. Drag selects characters. Double click selects words.
Triple click selects all text. Shift+click extends the selection.
When you select text it is automatically copied to the clipboard.
</TD></TR>
<TR><TD><B>Mouse button 2</B></TD><TD>Insert the clipboard at
the point clicked. You can also select a region and replace it with the
clipboard by selecting the region with mouse button 2.
</TD></TR>
<TR><TD><B>Mouse button 3</B></TD><TD>Currently acts like button 1.</TD></TR>
<TR><TD><B>Backspace</B></TD><TD>Deletes one character to the left, or
deletes the selected region.</TD></TR>
<TR><TD><B>Enter</B></TD><TD>May cause the callback, see when().</TD></TR>
<TR><TD><B>^A or Home</B></TD><TD>Go to start of line.</TD></TR>
<TR><TD><B>^B or Left</B></TD><TD>Move left</TD></TR>
<TR><TD><B>^C</B></TD><TD>Copy the selection to the clipboard</TD></TR>
<TR><TD><B>^D or Delete</B></TD><TD>Deletes one character to the right
or deletes the selected region.</TD></TR>
<TR><TD><B>^E or End</B></TD><TD>Go to the end of line.</TD></TR>
<TR><TD><B>^F or Right</B></TD><TD>Move right</TD></TR>
<TR><TD><B>^K</B></TD><TD>Delete to the end of line (next \n character)
or deletes a single \n character. These deletions are all concatenated
into the clipboard.</TD></TR>
<TR><TD><B>^N or Down</B></TD><TD>Move down (for Fl_Multiline_Input
only, otherwise it moves to the next input field).</TD></TR>
<TR><TD><B>^P or Up</B></TD><TD>Move up (for Fl_Multiline_Input only,
otherwise it moves to the previous input field).</TD></TR>
<TR><TD><B>^U</B></TD><TD>Delete everything.</TD></TR>
<TR><TD><B>^V or ^Y</B></TD><TD>Paste the clipboard</TD></TR>
<TR><TD><B>^X or ^W</B></TD><TD>Copy the region to the clipboard and
delete it.</TD></TR>
<TR><TD><B>^Z or ^_</B></TD><TD>Undo. This is a single-level undo
mechanism, but all adjacent deletions and insertions are concatenated
into a single &quot;undo&quot;. Often this will undo a lot more than you
expected.</TD></TR>
<TR><TD><B>Shift+move</B></TD><TD>Move the cursor but also extend the
selection.</TD></TR>
<TR><TD><B>RightCtrl or
<BR>Compose</B></TD><TD><a name=compose>Start</A>
a <A href="events.html#compose">compose-character</A>
sequence. The next one or two keys typed define the character to
insert (see table that follows.)
<p>For instance, to type "á" type [compose][a]['] or [compose]['][a].
<P>The character "nbsp" (non-breaking space) is typed by using
[compose][space].
<P>The single-character sequences may be followed by a space if
necessary to remove ambiguity. For instance, if you really want to
type "ª~" rather than "ã" you must type [compose][a][space][~].
<p>The same key may be used to "quote" control characters into the
text. If you need a <tt>^Q</tt> character you can get one by typing
[compose][Control+Q].
<p>X may have a key on the keyboard
defined as <tt>XK_Multi_key</tt>. If so this key may be used as well
as the right-hand control key. You can set this up with the program
<tt>xmodmap</tt>.
<p>If your keyboard is set to support a foreign language you should
also be able to type "dead key" prefix characters. On X you will
actually be able to see what dead key you typed, and if you then move
the cursor without completing the sequence the accent will remain
inserted.
</TABLE></CENTER>
<!-- NEW PAGE -->
<center><table border=1 summary="Character Composition Table">
<caption align="top">Character Composition Table</caption>
<tr>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
<th>Keys</th><th>Char</th>
</tr><tr>
<td align=center><TT>sp</TT></td><td align=center><small>nbsp</small></td>
<td align=center><TT>*</tt></td><td align=center>°</td>
<td align=center><TT>` A</tt></td><td align=center>À</td>
<td align=center><TT>D -</tt></td><td align=center>Ð</td>
<td align=center><TT>` a</tt></td><td align=center>à</td>
<td align=center><TT>d -</tt></td><td align=center>ð
</tr><tr>
<td align=center><TT>!</tt></td><td align=center>¡</td>
<td align=center><TT>+ -</tt></td><td align=center>±</td>
<td align=center><TT>' A</tt></td><td align=center>Á</td>
<td align=center><TT>~ N</tt></td><td align=center>Ñ</td>
<td align=center><TT>' a</tt></td><td align=center>á</td>
<td align=center><TT>~ n</tt></td><td align=center>ñ
</tr><tr>
<td align=center><TT>%</tt></td><td align=center>¢</td>
<td align=center><TT>2</tt></td><td align=center>²</td>
<td align=center><TT>A ^</tt></td><td align=center>Â</td>
<td align=center><TT>` O</tt></td><td align=center>Ò</td>
<td align=center><TT>^ a</tt></td><td align=center>â</td>
<td align=center><TT>` o</tt></td><td align=center>ò
</tr><tr>
<td align=center><TT>#</tt></td><td align=center>£</td>
<td align=center><TT>3</tt></td><td align=center>³</td>
<td align=center><TT>~ A</tt></td><td align=center>Ã</td>
<td align=center><TT>' O</tt></td><td align=center>Ó</td>
<td align=center><TT>~ a</tt></td><td align=center>ã</td>
<td align=center><TT>' o</tt></td><td align=center>ó
</tr><tr>
<td align=center><TT>$</tt></td><td align=center>¤</td>
<td align=center><TT>'</tt></td><td align=center>´</td>
<td align=center><TT>: A</tt></td><td align=center>Ä</td>
<td align=center><TT>^ O</tt></td><td align=center>Ô</td>
<td align=center><TT>: a</tt></td><td align=center>ä</td>
<td align=center><TT>^ o</tt></td><td align=center>ô
</tr><tr>
<td align=center><TT>y =</tt></td><td align=center>¥</td>
<td align=center><TT>u</tt></td><td align=center>µ</td>
<td align=center><TT>* A</tt></td><td align=center>Å</td>
<td align=center><TT>~ O</tt></td><td align=center>Õ</td>
<td align=center><TT>* a</tt></td><td align=center>å</td>
<td align=center><TT>~ o</tt></td><td align=center>õ
</tr><tr>
<td align=center><TT>|</tt></td><td align=center>¦</td>
<td align=center><TT>p</tt></td><td align=center></td>
<td align=center><TT>A E</tt></td><td align=center>Æ</td>
<td align=center><TT>: O</tt></td><td align=center>Ö</td>
<td align=center><TT>a e</tt></td><td align=center>æ</td>
<td align=center><TT>: o</tt></td><td align=center>ö
</tr><tr>
<td align=center><TT>&amp;</tt></td><td align=center>§</td>
<td align=center><TT>.</tt></td><td align=center>·</td>
<td align=center><TT>, C</tt></td><td align=center>Ç</td>
<td align=center><TT>x</tt></td><td align=center>×</td>
<td align=center><TT>, c</tt></td><td align=center>ç</td>
<td align=center><TT>- :</tt></td><td align=center>÷
</tr><tr>
<td align=center><TT>:</tt></td><td align=center>¨</td>
<td align=center><TT>,</tt></td><td align=center>¸</td>
<td align=center><TT>E `</tt></td><td align=center>È</td>
<td align=center><TT>O /</tt></td><td align=center>Ø</td>
<td align=center><TT>` e</tt></td><td align=center>è</td>
<td align=center><TT>o /</tt></td><td align=center>ø
</tr><tr>
<td align=center><TT>c</tt></td><td align=center>©</td>
<td align=center><TT>1</tt></td><td align=center>¹</td>
<td align=center><TT>' E</tt></td><td align=center>É</td>
<td align=center><TT>` U</tt></td><td align=center>Ù</td>
<td align=center><TT>' e</tt></td><td align=center>é</td>
<td align=center><TT>` u</tt></td><td align=center>ù
</tr><tr>
<td align=center><TT>a</tt></td><td align=center>ª</td>
<td align=center><TT>o</tt></td><td align=center>º</td>
<td align=center><TT>^ E</tt></td><td align=center>Ê</td>
<td align=center><TT>' U</tt></td><td align=center>Ú</td>
<td align=center><TT>^ e</tt></td><td align=center>ê</td>
<td align=center><TT>' u</tt></td><td align=center>ú
</tr><tr>
<td align=center><TT>&lt; &lt;</tt></td><td align=center>«</td>
<td align=center><TT>&gt; &gt;</tt></td><td align=center>»</td>
<td align=center><TT>: E</tt></td><td align=center>Ë</td>
<td align=center><TT>^ U</tt></td><td align=center>Û</td>
<td align=center><TT>: e</tt></td><td align=center>ë</td>
<td align=center><TT>^ u</tt></td><td align=center>û
</tr><tr>
<td align=center><TT>~</tt></td><td align=center>¬</td>
<td align=center><TT>1 4</tt></td><td align=center>¼</td>
<td align=center><TT>` I</tt></td><td align=center>Ì</td>
<td align=center><TT>: U</tt></td><td align=center>Ü</td>
<td align=center><TT>` i</tt></td><td align=center>ì</td>
<td align=center><TT>: u</tt></td><td align=center>ü
</tr><tr>
<td align=center><TT>-</tt></td><td align=center>­</td>
<td align=center><TT>1 2</tt></td><td align=center>½</td>
<td align=center><TT>' I</tt></td><td align=center>Í</td>
<td align=center><TT>' Y</tt></td><td align=center>Ý</td>
<td align=center><TT>' i</tt></td><td align=center>í</td>
<td align=center><TT>' y</tt></td><td align=center>ý
</tr><tr>
<td align=center><TT>r</tt></td><td align=center>®</td>
<td align=center><TT>3 4</tt></td><td align=center>¾</td>
<td align=center><TT>^ I</tt></td><td align=center>Î</td>
<td align=center><TT>T H</tt></td><td align=center>Þ</td>
<td align=center><TT>^ i</tt></td><td align=center>î</td>
<td align=center><TT>t h</tt></td><td align=center>þ
</tr><tr>
<td align=center><TT>_</tt></td><td align=center>¯</td>
<td align=center><TT>?</tt></td><td align=center>¿</td>
<td align=center><TT>: I</tt></td><td align=center>Ï</td>
<td align=center><TT>s s</tt></td><td align=center>ß</td>
<td align=center><TT>: i</tt></td><td align=center>ï</td>
<td align=center><TT>: y</tt></td><td align=center>ÿ
</table></center>
<H3>Methods</H3>
<CENTER>
<TABLE width=90% summary="Fl_Input methods.">
<TR><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.Fl_Input>Fl_Input</A></LI>
<LI><A href=#Fl_Input.~Fl_Input>~Fl_Input</A></LI>
<LI><A href=#Fl_Input.cursor_color>cursor_color</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.index>index</A></LI>
<LI><A href=#Fl_Input.size>size</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.static_value>static_value</A></LI>
<LI><A href=#Fl_Input.textcolor>textcolor</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.textfont>textfont</A></LI>
<LI><A href=#Fl_Input.textsize>textsize</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Input.value>value</A></LI>
<LI><A href=#Fl_Input.when>when</A></LI>
</UL>
</TD></TR>
</TABLE>
</CENTER>
<H4><A name=Fl_Input.Fl_Input>Fl_Input::Fl_Input(int x, int y, int w,
int h, const char *label = 0)</A></H4>
Creates a new <TT>Fl_Input</TT> widget using the given position, size,
and label string. The default boxtype is <TT>FL_DOWN_BOX</TT>.
<H4><A name=Fl_Input.~Fl_Input>virtual Fl_Input::~Fl_Input()</A></H4>
Destroys the widget and any value associated with it.
<H4><A name=Fl_Input.value>const char *Fl_Input::value() const
<BR> int Fl_Input::value(const char*)
<BR> int Fl_Input::value(const char*, int)</A></H4>
The first form returns the current value, which is a pointer to the
internal buffer and is valid only until the next event is handled.
<P>The second two forms change the text and set the mark and the point
to the end of it. The string is copied to the internal buffer. Passing <TT>
NULL</TT> is the same as &quot;&quot;. This returns non-zero if the new value is
different than the current one. You can use the second version to
directly set the length if you know it already or want to put nul's in
the text. </P>
<H4><A name=Fl_Input.static_value>int Fl_Input::static_value(const
char*)
<BR> int Fl_Input::static_value(const char*, int)</A></H4>
Change the text and set the mark and the point to the end of it. The
string is <I>not</I> copied. If the user edits the string it is copied
to the internal buffer then. This can save a great deal of time and
memory if your program is rapidly changing the values of text fields,
but this will only work if the passed string remains unchanged until
either the <TT>Fl_Input</TT> is destroyed or <TT>value()</TT> is called
again.
<H4><A name=Fl_Input.size>int Fl_Input::size() const</A></H4>
Returns the number of characters in <TT>value()</TT>. This may be
greater than <TT>strlen(value())</TT> if there are nul characters in
it.
<H4><A name=Fl_Input.index>char Fl_Input::index(int) const</A></H4>
Same as <TT>value()[n]</TT>, but may be faster in plausible
implementations. No bounds checking is done.
<H4><A name=Fl_Input.when>Fl_When Fl_Widget::when() const
<BR> void Fl_Widget::when(Fl_When)</A></H4>
Controls when callbacks are done. The following values are useful,
the default value is <TT>FL_WHEN_RELEASE</TT>:
<UL>
<LI><TT>0</TT>: The callback is not done, but <TT>changed()</TT> is
turned on. </LI>
<LI><TT>FL_WHEN_CHANGED</TT>: The callback is done each time the text
is changed by the user. </LI>
<LI><TT>FL_WHEN_RELEASE</TT>: The callback will be done when this
widget loses the focus, including when the window is unmapped. This
is a useful value for text fields in a panel where doing the callback
on every change is wasteful. However the callback will also happen if
the mouse is moved out of the window, which means it should not do
anything visible (like pop up an error message). You might do better
setting this to zero, and scanning all the items for <TT>changed()</TT>
when the OK button on a panel is pressed. </LI>
<LI><TT>FL_WHEN_ENTER_KEY</TT>: If the user types the Enter key, the
entire text is selected, and the callback is done if the text has
changed. Normally the Enter key will navigate to the next field (or
insert a newline for a <TT>Fl_Mulitline_Input</TT>), this changes the
behavior. </LI>
<LI><TT>FL_WHEN_ENTER_KEY|FL_WHEN_NOT_CHANGED</TT>: The Enter key will
do the callback even if the text has not changed. Useful for command
fields. </LI>
</UL>
<H4><A name=Fl_Input.textcolor>Fl_Color Fl_Input::textcolor() const
<BR> void Fl_Input::textcolor(Fl_Color)</A></H4>
Gets or sets the color of the text in the input field.
<H4><A name=Fl_Input.textfont>Fl_Font Fl_Input::textfont() const
<BR> void Fl_Input::textfont(Fl_Font)</A></H4>
Gets or sets the font of the text in the input field.
<H4><A name=Fl_Input.textsize>uchar Fl_Input::textsize() const
<BR> void Fl_Input::textsize(uchar)</A></H4>
Gets or sets the size of the text in the input field.
<H4><A name=Fl_Input.cursor_color>Fl_Color Fl_Input::cursor_color()
const
<BR> void Fl_Input::cursor_color(Fl_Color)</A></H4>
Get or set the color of the cursor. This is black by default.
</BODY></HTML>

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<HTML>
<BODY>
<!-- NEW PAGE -->
<H2><A name=Fl_Bitmap>class Fl_Bitmap</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
|
+----<B>Fl_Bitmap</B>
|
+----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_Bitmap.H&gt;
</PRE></UL>
<H3>Description</H3>
<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
(bitmap) images. Images are drawn using the current color.</P>
<H3>Methods</H3>
<UL>
<LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
<LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
</UL>
<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
<P>The constructors create a new bitmap from the specified bitmap data.</P>
<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
<P>The destructor free all memory and server resources that are used by
the bitmap.</P>
</BODY>
</HTML>

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<HTML>
<BODY>
<!-- NEW PAGE -->
<H2><A name=Fl_Bitmap>class Fl_Bitmap</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
|
+----<B>Fl_Bitmap</B>
|
+----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_Bitmap.H&gt;
</PRE></UL>
<H3>Description</H3>
<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
(bitmap) images. Images are drawn using the current color.</P>
<H3>Methods</H3>
<UL>
<LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
<LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
</UL>
<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
<P>The constructors create a new bitmap from the specified bitmap data.</P>
<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
<P>The destructor free all memory and server resources that are used by
the bitmap.</P>
</BODY>
</HTML>

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<HTML>
<BODY>
<!-- NEW PAGE -->
<H2><A name=Fl_Bitmap>class Fl_Bitmap</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL><PRE>
<A href="Fl_Image.html">Fl_Image</A>
|
+----<B>Fl_Bitmap</B>
|
+----<A href="Fl_XBM_Image.html">Fl_XBM_Image</A>
</PRE></UL>
<H3>Include Files</H3>
<UL><PRE>
#include &lt;FL/Fl_Bitmap.H&gt;
</PRE></UL>
<H3>Description</H3>
<P>The <TT>Fl_Bitmap</TT> class supports caching and drawing of mono-color
(bitmap) images. Images are drawn using the current color.</P>
<H3>Methods</H3>
<UL>
<LI><A href="#Fl_Bitmap.Fl_Bitmap">Fl_Bitmap</A></LI>
<LI><A href="#Fl_Bitmap.~Fl_Bitmap">~Fl_Bitmap</A></LI>
</UL>
<H4><A name="Fl_Bitmap.Fl_Bitmap">Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H);<BR>
Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H);</A></H4>
<P>The constructors create a new bitmap from the specified bitmap data.</P>
<H4><A name="Fl_Bitmap.~Fl_Bitmap">Fl_Bitmap::~Fl_Bitmap();</A></H4>
<P>The destructor free all memory and server resources that are used by
the bitmap.</P>
</BODY>
</HTML>

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@ -1,5 +1,5 @@
#
# "$Id: Makefile,v 1.9.2.10.2.2 2001/11/19 21:25:35 easysw Exp $"
# "$Id: Makefile,v 1.9.2.10.2.3 2001/11/27 02:09:45 easysw Exp $"
#
# Documentation makefile for the Fast Light Tool Kit (FLTK).
#
@ -40,81 +40,102 @@ MEDIA = --size universal
# 7x8.5in (1/2 legal page) with reduced-size fonts
#MEDIA = --size 7x8.5in --fontsize 9.0
# These are the HTML "source" files; the files are formatted in the
# order listed...
# These are the HTML "source" files...
HTMLFILES = \
preface.html \
intro.html \
basics.html \
common.html \
editor.html \
drawing.html \
events.html \
subclassing.html \
fluid.html \
opengl.html \
widgets.html \
Fl_Adjuster.html \
Fl_Box.html \
Fl_Browser.html \
Fl_Browser_.html \
Fl_Button.html \
Fl_Chart.html \
Fl_Check_Button.html \
Fl_Choice.html \
Fl_Clock.html \
Fl_Color_Chooser.html \
Fl_Counter.html \
Fl_Dial.html \
Fl_Double_Window.html \
Fl_End.html \
Fl_Float_Input.html \
Fl_Free.html \
Fl_Gl_Window.html \
Fl_Group.html \
Fl_Hold_Browser.html \
Fl_Input.html \
Fl_Input_.html \
Fl_Int_Input.html \
Fl_Light_Button.html \
Fl_Menu_.html \
Fl_Menu_Bar.html \
Fl_Menu_Button.html \
Fl_Menu_Item.html \
Fl_Menu_Window.html \
Fl_Multi_Browser.html \
Fl_Multiline_Input.html \
Fl_Multiline_Output.html \
Fl_Output.html \
Fl_Overlay_Window.html \
Fl_Pack.html \
Fl_Positioner.html \
Fl_Repeat_Button.html \
Fl_Return_Button.html \
Fl_Roller.html \
Fl_Round_Button.html \
Fl_Scroll.html \
Fl_Scrollbar.html \
Fl_Secret_Input.html \
Fl_Select_Browser.html \
Fl_Single_Window.html \
Fl_Slider.html \
Fl_Tabs.html \
Fl_Tile.html \
Fl_Timer.html \
Fl_Valuator.html \
Fl_Value_Input.html \
Fl_Value_Output.html \
Fl_Value_Slider.html \
Fl_Widget.html \
Fl_Window.html \
functions.html \
enumerations.html \
glut.html \
forms.html \
osissues.html \
migration.html \
license.html
basics.html \
common.html \
drawing.html \
editor.html \
enumerations.html \
events.html \
Fl_Adjuster.html \
Fl_Bitmap.html \
Fl_Box.html \
Fl_Browser_.html \
Fl_Browser.html \
Fl_Button.html \
Fl_Chart.html \
Fl_Check_Button.html \
Fl_Choice.html \
Fl_Clock.html \
Fl_Color_Chooser.html \
Fl_Counter.html \
Fl_Dial.html \
Fl_Double_Window.html \
Fl_End.html \
Fl_File_Browser.html \
Fl_File_Chooser.html \
Fl_File_Icon.html \
Fl_Float_Input.html \
Fl_Free.html \
Fl_GIF_Image.html \
Fl_Gl_Window.html \
Fl_Group.html \
Fl_Help_Dialog.html \
Fl_Help_View.html \
Fl_Hold_Browser.html \
Fl.html \
Fl_Image.html \
Fl_Input_.html \
Fl_Input.html \
Fl_Int_Input.html \
Fl_JPEG_Image.html \
Fl_Light_Button.html \
Fl_Menu_Bar.html \
Fl_Menu_Button.html \
Fl_Menu_.html \
Fl_Menu_Item.html \
Fl_Menu_Window.html \
Fl_Multi_Browser.html \
Fl_Multiline_Input.html \
Fl_Multiline_Output.html \
Fl_Output.html \
Fl_Overlay_Window.html \
Fl_Pack.html \
Fl_Pixmap.html \
Fl_PNG_Image.html \
Fl_PNM_Image.html \
Fl_Positioner.html \
Fl_Repeat_Button.html \
Fl_Return_Button.html \
Fl_RGB_Image.html \
Fl_Roller.html \
Fl_Round_Button.html \
Fl_Scrollbar.html \
Fl_Scroll.html \
Fl_Secret_Input.html \
Fl_Select_Browser.html \
Fl_Shared_Image.html \
Fl_Single_Window.html \
Fl_Slider.html \
Fl_Tabs.html \
Fl_Text_Buffer.html \
Fl_Text_Display.html \
Fl_Text_Editor.html \
Fl_Tiled_Image.html \
Fl_Tile.html \
Fl_Timer.html \
fluid.html \
Fl_Valuator.html \
Fl_Value_Input.html \
Fl_Value_Output.html \
Fl_Value_Slider.html \
Fl_Widget.html \
Fl_Window.html \
Fl_Wizard.html \
Fl_XBM_Image.html \
Fl_XPM_Image.html \
forms.html \
functions.html \
glut.html \
intro.html \
license.html \
migration.html \
opengl.html \
osissues.html \
preface.html \
subclassing.html \
widgets.html
MANPAGES = fltk.$(CAT3EXT) fluid.$(CAT1EXT)
@ -178,5 +199,5 @@ fltk.pdf: $(HTMLFILES)
$(HTMLDOC) -f fltk.pdf --jpeg --compression=9 --duplex --verbose --toclevels 2 --titleimage FL.gif $(HTMLFILES)
#
# End of "$Id: Makefile,v 1.9.2.10.2.2 2001/11/19 21:25:35 easysw Exp $".
# End of "$Id: Makefile,v 1.9.2.10.2.3 2001/11/27 02:09:45 easysw Exp $".
#

View File

@ -1,4 +1,4 @@
#HTMLDOC 1.8.16
#HTMLDOC 1.8.17
-t pdf13 -f fltk.pdf --book --toclevels 2 --no-numbered --toctitle "Table of Contents" --title --titleimage FL.gif --linkstyle underline --size Universal --left 1.00in --right 0.50in --top 0.50in --bottom 0.50in --header .t. --footer h.1 --tocheader .t. --tocfooter ..i --duplex --portrait --color --no-pscommands --no-xrxcomments --compression=9 --jpeg=50 --fontsize 11.0 --fontspacing 1.2 --headingfont Helvetica --bodyfont Times --headfootsize 11.0 --headfootfont Helvetica --charset 8859-1 --links --no-truetype --pagemode outline --pagelayout single --firstpage c1 --pageeffect none --pageduration 10 --effectduration 1.0 --no-encryption --permissions all --owner-password "" --user-password "" --browserwidth 680
preface.html
intro.html
@ -11,7 +11,9 @@ subclassing.html
fluid.html
opengl.html
widgets.html
Fl.html
Fl_Adjuster.html
Fl_Bitmap.html
Fl_Box.html
Fl_Browser_.html
Fl_Browser.html
@ -30,14 +32,17 @@ Fl_File_Chooser.html
Fl_File_Icon.html
Fl_Float_Input.html
Fl_Free.html
Fl_GIF_Image.html
Fl_Gl_Window.html
Fl_Group.html
Fl_Help_Dialog.html
Fl_Help_View.html
Fl_Hold_Browser.html
Fl_Image.html
Fl_Input.html
Fl_Input_.html
Fl_Int_Input.html
Fl_JPEG_Image.html
Fl_Light_Button.html
Fl_Menu_.html
Fl_Menu_Bar.html
@ -50,8 +55,12 @@ Fl_Multiline_Output.html
Fl_Output.html
Fl_Overlay_Window.html
Fl_Pack.html
Fl_Pixmap.html
Fl_PNG_Image.html
Fl_PNM_Image.html
Fl_Positioner.html
Fl_Repeat_Button.html
Fl_RGB_Image.html
Fl_Return_Button.html
Fl_Roller.html
Fl_Round_Button.html
@ -63,6 +72,7 @@ Fl_Single_Window.html
Fl_Slider.html
Fl_Tabs.html
Fl_Tile.html
Fl_Tiled_Image.html
Fl_Timer.html
Fl_Valuator.html
Fl_Value_Input.html
@ -71,6 +81,8 @@ Fl_Value_Slider.html
Fl_Widget.html
Fl_Window.html
Fl_Wizard.html
Fl_XBM_Image.html
Fl_XPM_Image.html
functions.html
enumerations.html
glut.html