Fix for issue #279 about detecting early retina with GL windows.
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@ -3143,6 +3143,7 @@ Fl_X* Fl_Cocoa_Window_Driver::makeWindow()
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Fl::e_number = old_event;
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// if (w->modal()) { Fl::modal_ = w; fl_fix_focus(); }
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if (!w->parent()) [myview did_view_resolution_change]; // to set mapped_to_retina to its current state
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[pool release];
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return x;
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}
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