Rename static member Fl_Wayland_Window_Driver::tall_popup to new_popup

The new name reflects better the role of this bool member variable.
Also, add explanatory comments about the use of this variable.
This commit is contained in:
ManoloFLTK 2023-01-15 10:18:40 +01:00
parent c76285d457
commit 761aa5e485
2 changed files with 13 additions and 12 deletions

View File

@ -128,7 +128,7 @@ public:
// menu-related stuff
void reposition_menu_window(int x, int y) FL_OVERRIDE;
void menu_window_area(int &X, int &Y, int &W, int &H, int nscreen = -1) FL_OVERRIDE;
static bool tall_popup; // to support tall menu buttons
static bool new_popup; // to support tall menu buttons
bool process_menu_or_tooltip(struct wld_window *);
static Fl_Window *previous_floatingtitle; // to support floating menuwindow w/ title
};

View File

@ -57,7 +57,7 @@ Window fl_window = 0;
struct wld_window *Fl_Wayland_Window_Driver::wld_window = NULL;
bool Fl_Wayland_Window_Driver::tall_popup = false; // to support tall menu buttons
bool Fl_Wayland_Window_Driver::new_popup = false; // to support tall menu buttons
// A menutitle to be mapped later as the child of a menuwindow
Fl_Window *Fl_Wayland_Window_Driver::previous_floatingtitle = NULL;
@ -1019,7 +1019,12 @@ static const char *get_prog_name() {
allows FLTK to compute the distance between the source window top and the display top border.
Function Fl_Wayland_Window_Driver::menu_window_area() sets the top of the display to
a value such that function Fl_Wayland_Window_Driver::reposition_menu_window(), called by
menuwindow::autoscroll(int n), ensures that menu item #n is visible.
menuwindow::autoscroll(int n), ensures that menu item #n is visible. Static boolean member
variable Fl_Wayland_Window_Driver::new_popup is useful to position tall menuwindows created
by an Fl_Menu_Button or Fl_Choice. It is set to true when any menu popup is created.
It is used each time menu_window_area() runs for a particular Fl_Menu_Button or Fl_Choice,
and is reset to false after its first use. This allows menu_window_area() to give the top of
the display an adequate value the first time and to keep this value next times it runs.
Fl_Window_Driver::scroll_to_selected_item() scrolls the tall popup so its selected
item, when there's one, is visible immediately after the tall popup is mapped on display.
*/
@ -1035,12 +1040,7 @@ bool Fl_Wayland_Window_Driver::process_menu_or_tooltip(struct wld_window *new_wi
previous_floatingtitle = pWindow;
return true;
}
Fl_Wayland_Window_Driver::tall_popup = false;
if (pWindow->menu_window() && !Fl_Window_Driver::menu_title(pWindow)) {
int HH;
Fl_Window_Driver::menu_parent(&HH);
if (pWindow->h() > HH) Fl_Wayland_Window_Driver::tall_popup = true;
}
Fl_Wayland_Window_Driver::new_popup = true;
Fl_Window *menu_origin = NULL;
if (pWindow->menu_window()) {
menu_origin = Fl_Window_Driver::menu_leftorigin(pWindow);
@ -1720,11 +1720,12 @@ void Fl_Wayland_Window_Driver::menu_window_area(int &X, int &Y, int &W, int &H,
if (origin) { // has left parent
int selected = fl_max(Fl_Window_Driver::menu_selected(origin), 0);
Y = origin->y() + (selected + 0.5) * ih;
} else if (!Fl_Window_Driver::menu_bartitle(pWindow)) { // tall menu button
} else if (!Fl_Window_Driver::menu_bartitle(pWindow) &&
!Fl_Window_Driver::menu_title(pWindow)) { // tall menu button
static int y_offset = 0;
if (tall_popup) {
if (new_popup) {
y_offset = pWindow->y()- ih;
tall_popup = false;
new_popup = false;
}
Y = 1.5 * ih + y_offset;
} else { // has a menutitle