mirror of https://github.com/fltk/fltk
Rename static member Fl_Wayland_Window_Driver::tall_popup to new_popup
The new name reflects better the role of this bool member variable. Also, add explanatory comments about the use of this variable.
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@ -128,7 +128,7 @@ public:
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// menu-related stuff
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void reposition_menu_window(int x, int y) FL_OVERRIDE;
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void menu_window_area(int &X, int &Y, int &W, int &H, int nscreen = -1) FL_OVERRIDE;
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static bool tall_popup; // to support tall menu buttons
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static bool new_popup; // to support tall menu buttons
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bool process_menu_or_tooltip(struct wld_window *);
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static Fl_Window *previous_floatingtitle; // to support floating menuwindow w/ title
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};
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@ -57,7 +57,7 @@ Window fl_window = 0;
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struct wld_window *Fl_Wayland_Window_Driver::wld_window = NULL;
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bool Fl_Wayland_Window_Driver::tall_popup = false; // to support tall menu buttons
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bool Fl_Wayland_Window_Driver::new_popup = false; // to support tall menu buttons
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// A menutitle to be mapped later as the child of a menuwindow
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Fl_Window *Fl_Wayland_Window_Driver::previous_floatingtitle = NULL;
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@ -1019,7 +1019,12 @@ static const char *get_prog_name() {
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allows FLTK to compute the distance between the source window top and the display top border.
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Function Fl_Wayland_Window_Driver::menu_window_area() sets the top of the display to
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a value such that function Fl_Wayland_Window_Driver::reposition_menu_window(), called by
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menuwindow::autoscroll(int n), ensures that menu item #n is visible.
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menuwindow::autoscroll(int n), ensures that menu item #n is visible. Static boolean member
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variable Fl_Wayland_Window_Driver::new_popup is useful to position tall menuwindows created
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by an Fl_Menu_Button or Fl_Choice. It is set to true when any menu popup is created.
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It is used each time menu_window_area() runs for a particular Fl_Menu_Button or Fl_Choice,
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and is reset to false after its first use. This allows menu_window_area() to give the top of
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the display an adequate value the first time and to keep this value next times it runs.
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Fl_Window_Driver::scroll_to_selected_item() scrolls the tall popup so its selected
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item, when there's one, is visible immediately after the tall popup is mapped on display.
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*/
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@ -1035,12 +1040,7 @@ bool Fl_Wayland_Window_Driver::process_menu_or_tooltip(struct wld_window *new_wi
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previous_floatingtitle = pWindow;
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return true;
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}
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Fl_Wayland_Window_Driver::tall_popup = false;
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if (pWindow->menu_window() && !Fl_Window_Driver::menu_title(pWindow)) {
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int HH;
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Fl_Window_Driver::menu_parent(&HH);
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if (pWindow->h() > HH) Fl_Wayland_Window_Driver::tall_popup = true;
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}
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Fl_Wayland_Window_Driver::new_popup = true;
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Fl_Window *menu_origin = NULL;
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if (pWindow->menu_window()) {
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menu_origin = Fl_Window_Driver::menu_leftorigin(pWindow);
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@ -1720,11 +1720,12 @@ void Fl_Wayland_Window_Driver::menu_window_area(int &X, int &Y, int &W, int &H,
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if (origin) { // has left parent
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int selected = fl_max(Fl_Window_Driver::menu_selected(origin), 0);
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Y = origin->y() + (selected + 0.5) * ih;
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} else if (!Fl_Window_Driver::menu_bartitle(pWindow)) { // tall menu button
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} else if (!Fl_Window_Driver::menu_bartitle(pWindow) &&
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!Fl_Window_Driver::menu_title(pWindow)) { // tall menu button
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static int y_offset = 0;
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if (tall_popup) {
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if (new_popup) {
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y_offset = pWindow->y()- ih;
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tall_popup = false;
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new_popup = false;
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}
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Y = 1.5 * ih + y_offset;
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} else { // has a menutitle
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