Android: roughly fixed Fl::grab() to make menus easier to navigate
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12960 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -17,81 +17,121 @@
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#if 1
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#include <FL/Fl.H>
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#include <FL/Fl_Value_Input.H> // necessary for bug in mingw32?
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#include <FL/Fl_Double_Window.H>
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#include <FL/Fl_Scroll.H>
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#include <FL/Fl_Light_Button.H>
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#include <FL/Fl_Choice.H>
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#include <FL/Fl_Box.H>
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#include <FL/Fl_Hor_Value_Slider.H>
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#include <FL/Fl_Toggle_Button.H>
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#include <FL/Fl_Input.H>
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#include <string.h>
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#include <stdio.h>
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#include <FL/fl_draw.H>
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#include <FL/Fl_Output.H>
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#include <FL/Fl_Multiline_Output.H>
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#include <FL/math.h>
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Fl_Output *text;
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Fl_Multiline_Output *text2;
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Fl_Input *input;
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Fl_Value_Slider *fonts;
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Fl_Value_Slider *sizes;
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Fl_Double_Window *window;
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class Drawing : public Fl_Widget {
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void draw();
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public:
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Drawing(int X,int Y,int W,int H,const char* L) : Fl_Widget(X,Y,W,H,L) {
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align(FL_ALIGN_TOP);
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box(FL_FLAT_BOX);
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color(FL_WHITE);
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}
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};
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void font_cb(Fl_Widget *,void *) {
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text->textfont(int(fonts->value()));
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text->redraw();
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text2->textfont(int(fonts->value()));
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text2->redraw();
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void Drawing::draw() {
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draw_box();
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fl_push_matrix();
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fl_translate(x()+w()/2, y()+h()/2);
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fl_scale(w()/2, h()/2);
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fl_color(FL_BLACK);
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for (int i = 0; i < 20; i++) {
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for (int j = i+1; j < 20; j++) {
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fl_begin_line();
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fl_vertex(cos(M_PI*i/10+.1), sin(M_PI*i/10+.1));
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fl_vertex(cos(M_PI*j/10+.1), sin(M_PI*j/10+.1));
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fl_end_line();
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}
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}
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fl_pop_matrix();
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}
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void size_cb(Fl_Widget *,void *) {
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text->textsize(int(sizes->value()));
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text->redraw();
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text2->textsize(int(sizes->value()));
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text2->redraw();
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Fl_Scroll* thescroll;
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void box_cb(Fl_Widget* o, void*) {
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thescroll->box(((Fl_Button*)o)->value() ? FL_DOWN_FRAME : FL_NO_BOX);
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thescroll->redraw();
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}
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void input_cb(Fl_Widget *,void *) {
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text->value(input->value());
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text2->value(input->value());
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void type_cb(Fl_Widget*, void* v) {
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thescroll->type((uchar)((fl_intptr_t)v));
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thescroll->redraw();
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}
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Fl_Menu_Item choices[] = {
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{"0", 0, type_cb, (void*)0},
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{"HORIZONTAL", 0, type_cb, (void*)Fl_Scroll::HORIZONTAL},
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{"VERTICAL", 0, type_cb, (void*)Fl_Scroll::VERTICAL},
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{"BOTH", 0, type_cb, (void*)Fl_Scroll::BOTH},
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{"HORIZONTAL_ALWAYS", 0, type_cb, (void*)Fl_Scroll::HORIZONTAL_ALWAYS},
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{"VERTICAL_ALWAYS", 0, type_cb, (void*)Fl_Scroll::VERTICAL_ALWAYS},
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{"BOTH_ALWAYS", 0, type_cb, (void*)Fl_Scroll::BOTH_ALWAYS},
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{0}
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};
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void align_cb(Fl_Widget*, void* v) {
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thescroll->scrollbar.align((uchar)((fl_intptr_t)v));
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thescroll->redraw();
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}
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int main(int argc, char **argv) {
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window = new Fl_Double_Window(400,400);
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Fl_Menu_Item align_choices[] = {
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{"left+top", 0, align_cb, (void*)(FL_ALIGN_LEFT+FL_ALIGN_TOP)},
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{"left+bottom", 0, align_cb, (void*)(FL_ALIGN_LEFT+FL_ALIGN_BOTTOM)},
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{"right+top", 0, align_cb, (void*)(FL_ALIGN_RIGHT+FL_ALIGN_TOP)},
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{"right+bottom", 0, align_cb, (void*)(FL_ALIGN_RIGHT+FL_ALIGN_BOTTOM)},
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{0}
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};
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input = new Fl_Input(50,375,350,25);
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input->static_value("The quick brown fox\njumped over\nthe lazy dog.");
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input->when(FL_WHEN_CHANGED);
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input->callback(input_cb);
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int main(int argc, char** argv) {
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Fl_Window window(5*75,400);
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window.box(FL_NO_BOX);
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Fl_Scroll scroll(0,0,5*75,300);
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sizes = new Fl_Hor_Value_Slider(50,350,350,25,"Size");
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sizes->align(FL_ALIGN_LEFT);
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sizes->bounds(1,64);
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sizes->step(1);
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sizes->value(14);
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sizes->callback(size_cb);
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int n = 0;
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for (int y=0; y<16; y++) for (int x=0; x<5; x++) {
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char buf[20]; sprintf(buf,"%d",n++);
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Fl_Button* b = new Fl_Button(x*75,y*25+(y>=8?5*75:0),75,25);
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b->copy_label(buf);
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b->color(n);
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b->labelcolor(FL_WHITE);
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}
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Drawing drawing(0,8*25,5*75,5*75,0);
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scroll.end();
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window.resizable(scroll);
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fonts = new Fl_Hor_Value_Slider(50,325,350,25,"Font");
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fonts->align(FL_ALIGN_LEFT);
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fonts->bounds(0,15);
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fonts->step(1);
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fonts->value(0);
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fonts->callback(font_cb);
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Fl_Box box(0,300,5*75,window.h()-300); // gray area below the scroll
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box.box(FL_FLAT_BOX);
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text2 = new Fl_Multiline_Output(100,150,200,100,"Fl_Multiline_Output");
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text2->value(input->value());
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text2->align(FL_ALIGN_BOTTOM);
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text2->tooltip("This is an Fl_Multiline_Output widget.");
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window->resizable(text2);
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Fl_Light_Button but1(150, 310, 200, 25, "box");
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but1.callback(box_cb);
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text = new Fl_Output(100,90,200,30,"Fl_Output");
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text->value(input->value());
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text->align(FL_ALIGN_BOTTOM);
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text->tooltip("This is an Fl_Output widget.");
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Fl_Choice choice(150, 335, 200, 25, "type():");
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choice.menu(choices);
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choice.value(3);
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window->end();
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window->show(argc,argv);
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Fl_Choice achoice(150, 360, 200, 25, "scrollbar.align():");
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achoice.menu(align_choices);
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achoice.value(3);
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thescroll = &scroll;
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//scroll.box(FL_DOWN_BOX);
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//scroll.type(Fl_Scroll::VERTICAL);
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window.end();
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window.show(argc,argv);
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return Fl::run();
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}
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#else
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#include <src/drivers/Android/Fl_Android_Application.H>
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@ -226,6 +266,7 @@ int xmain(int argc, char **argv)
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- scrolling if implemented as a complete redraw. Must implement real scrolling
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- the 'hotspot' idea to position dialogs under the mouse cursor makes little sense on touch screen devices
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- fix screen when keyboard pops up in front of the text cursor or input field (temporarily shift up?)
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- ending 'message' will not quit the app right away, but wait for some timeout
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test/CubeMain.cxx
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@ -234,14 +275,10 @@ test/CubeView.cxx
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test/list_visuals.cxx
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test/mandelbrot.cxx
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test/animated.cxx
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test/menubar.cxx
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test/message.cxx
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test/bitmap.cxx
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test/native-filechooser.cxx
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test/blocks.cxx
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test/navigation.cxx
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test/offscreen.cxx
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test/browser.cxx
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test/overlay.cxx
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test/cairo_test.cxx
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test/pixmap.cxx
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@ -298,7 +335,19 @@ test/input_choice.cxx
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test/utf8.cxx
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test/keyboard.cxx
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test/windowfocus.cxx
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test/browser.cxx
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* test/scroll.cxx : - works ok
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- some dirt when a popup draws over another menu button!?
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- on touch-screens, menuitem should be selected when released
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- on touch-screens, scroll groups should scroll on multitouch, or when not causing any other action
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* test/bitmap.cxx : + 'bitmap' works
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* test/message.cxx : - 'message' mostly works
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- when ending the app, it will not close right away but instead hang around for a few seconds
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* test/menubar.cxx : - 'menubar' mostly works including unicode
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! pressing 'button' will hang the app
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- shortcut modifiers don't work
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- right-click does not work (should this be emulated via click-and-hold?)
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* test/output.cxx : + 'output' works
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* test/ask.cxx : + 'ask' works
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* test/button.cxx : + 'button' works, including beep
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@ -101,15 +101,19 @@ public:
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virtual int visual(int flags);
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// --- screen configuration
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virtual void init();
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virtual int x();
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virtual int y();
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virtual int w();
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virtual int h();
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virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n);
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#endif
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virtual int x() override { return 0; } // FIXME:
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virtual int y() override { return 0; } // FIXME:
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virtual int w() override { return 600; } // FIXME:
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virtual int h() override { return 800; } // FIXME:
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virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n) override
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{ X = 0; Y = 0; W = 600; H = 800; } // FIXME:
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#if 0
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virtual void screen_dpi(float &h, float &v, int n=0);
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int screen_num_unscaled(int x, int y);
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virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n);
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#endif
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virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n) override
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{ X = 0; Y = 0; W = 600; H = 800; } // FIXME:
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// --- audible output
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virtual void beep(int type) override;
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// --- global events
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@ -117,7 +121,9 @@ public:
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virtual double wait(double time_to_wait) override;
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#if 0
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virtual int ready();
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virtual void grab(Fl_Window* win);
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#endif
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virtual void grab(Fl_Window* win) override;
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#if 0
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// --- global colors
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virtual void get_system_colors();
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virtual const char *get_system_scheme();
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@ -147,15 +147,17 @@ int Fl_Android_Screen_Driver::handle_mouse_event(AInputQueue *queue, AInputEvent
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if (AMotionEvent_getAction(event) == AMOTION_EVENT_ACTION_DOWN) {
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AInputQueue_finishEvent(queue, event, 1);
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Fl::e_is_click = 1;
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Fl_Android_Application::log_i("Mouse push %x %d at %d, %d", win, Fl::event_button(), Fl::event_x(), Fl::event_y());
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if (win) Fl::handle(FL_PUSH, win); // do NOT send a push event into the "Desktop"
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Fl_Android_Application::log_i("Mouse push %d at %d, %d", Fl::event_button(), Fl::event_x(), Fl::event_y());
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} else if (AMotionEvent_getAction(event) == AMOTION_EVENT_ACTION_MOVE) {
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AInputQueue_finishEvent(queue, event, 1);
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Fl::handle(FL_DRAG, win);
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Fl_Android_Application::log_i("Mouse drag %x %d at %d, %d", win, Fl::event_button(), Fl::event_x(), Fl::event_y());
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if (win) Fl::handle(FL_DRAG, win);
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} else if (AMotionEvent_getAction(event) == AMOTION_EVENT_ACTION_UP) {
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AInputQueue_finishEvent(queue, event, 1);
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Fl::e_state = 0;
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Fl::handle(FL_RELEASE, win);
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Fl_Android_Application::log_i("Mouse release %x %d at %d, %d", win, Fl::event_button(), Fl::event_x(), Fl::event_y());
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if (win) Fl::handle(FL_RELEASE, win);
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} else {
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AInputQueue_finishEvent(queue, event, 0);
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}
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@ -504,6 +506,22 @@ int Fl_Android_Screen_Driver::get_mouse(int &x, int &y)
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return 1;
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}
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void Fl_Android_Screen_Driver::grab(Fl_Window* win)
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{
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if (win) {
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if (!Fl::grab_) {
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// TODO: will we need to fix any focus and/or direct the input stream to a window
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}
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Fl::grab_ = win;
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} else {
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if (Fl::grab_) {
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Fl::grab_ = 0;
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}
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}
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}
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//
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// End of "$Id$".
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//
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