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A redraw of the GL window may be necessary before printing, at least with the glpuzzle demo on Mac OS.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10051 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -39,7 +39,7 @@ static void print_gl_window(Fl_Gl_Window *glw, int x, int y, int height)
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#else
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const int bytesperpixel = 3;
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#endif
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glw->make_current();
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glw->flush(); // forces a GL redraw necessary for the glpuzzle demo
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// Read OpenGL context pixels directly.
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// For extra safety, save & restore OpenGL states that are changed
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glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
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