Improve fluid documentation

- remove trailing whitespace
- reformat for better readability
- fix typos
This commit is contained in:
Albrecht Schlosser 2020-04-08 00:54:36 +02:00
parent 4ab49d30d3
commit 70ce08e0cb
1 changed files with 168 additions and 177 deletions

View File

@ -39,7 +39,7 @@ POSIX catgets interfaces.
A simple program can be made by putting all your code (including a
\p main() function) into the <tt>.fl</tt> file and thus making the
<tt>.cxx</tt> file a
single source file to compile. Most programs are more complex than
single source file to compile. Most programs are more complex than
this, so you write other <tt>.cxx</tt> files that call the FLUID functions.
These <tt>.cxx</tt> files must
\p \#include
@ -47,23 +47,22 @@ the <tt>.h</tt> file or they can
\p \#include
the <tt>.cxx</tt> file so it still appears to be a single source file.
\image html fluid-org.png "Figure 9-1: FLUID organization"
\image latex fluid-org.png "FLUID organization" width=12cm
\image html fluid-org.png "Figure 9-1: FLUID organization"
\image latex fluid-org.png "FLUID organization" width=12cm
Normally the FLUID file defines one or more functions or classes which
output C++ code. Each function defines one or more FLTK
windows, and all the widgets that go inside those windows.
output C++ code. Each function defines one or more FLTK
windows and all the widgets that go inside those windows.
Widgets created by FLUID are either "named", "complex named" or
"unnamed". A named widget has a legal C++ variable identifier as its
name (i.e. only alphanumeric and underscore). In this case FLUID
"unnamed". A named widget has a legal C++ variable identifier as its
name (i.e. only alphanumeric and underscore). In this case FLUID
defines a global variable or class member that will point at the widget
after the function defining it is called. A complex named object has
after the function defining it is called. A complex named object has
punctuation such as <tt>'.'</tt> or <tt>'->'</tt> or any other symbols
in its name. In
this case FLUID assigns a pointer to the widget to the name, but does
not attempt to declare it. This can be used to get the widgets into
structures. An unnamed widget has a blank name and no pointer is stored.
in its name. In this case FLUID assigns a pointer to the widget to the name,
but does not attempt to declare it. This can be used to get the widgets into
structures. An unnamed widget has a blank name and no pointer is stored.
Widgets may either call a named callback function that you write in
another source file, or you can supply a small piece of C++ source and
@ -80,11 +79,11 @@ fluid filename.fl &
to edit the <tt>.fl</tt> file <tt>filename.fl</tt>.
If the file does not exist
you will get an error pop-up, but if you dismiss it you will be editing
a blank file of that name. You can run FLUID without any name, in
a blank file of that name. You can run FLUID without any name, in
which case you will be editing an unnamed blank setup (but you can use
save-as to write it to a file).
You can provide any of the standard FLTK switches before the filename:
You can provide any of the standard FLTK switches before the filename:
\code
-display host:n.n
@ -114,11 +113,11 @@ To run FLUID under Windows, double-click on the \e FLUID.exe
file. You can also run FLUID from the Command Prompt window.
FLUID always runs in the background under Windows.
\section fluid_compiling_fl_files Compiling .fl files
\section fluid_compiling_fl_files Compiling .fl Files
FLUID can also be called as a command-line
"compiler" to create the <tt>.cxx</tt> and <tt>.h</tt>
file from a <tt>.fl</tt> file. To do this type:
file from a <tt>.fl</tt> file. To do this type:
\code
fluid -c filename.fl
@ -186,19 +185,16 @@ FLUID that is used for the CubeView program provided with FLTK.
\image latex cubeview.png "CubeView demo" width=10cm
The window is of class CubeViewUI, and is completely generated by FLUID,
including
class member functions. The central display of the cube is a separate
subclass of Fl_Gl_Window called CubeView. CubeViewUI manages CubeView
using callbacks from the various sliders and rollers to manipulate the
viewing angle and zoom of CubeView.
including class member functions. The central display of the cube is a
separate subclass of Fl_Gl_Window called CubeView. CubeViewUI manages
CubeView using callbacks from the various sliders and rollers to
manipulate the viewing angle and zoom of CubeView.
At the completion of this tutorial you will (hopefully) understand
how to:
At the completion of this tutorial you will (hopefully) understand how to:
-# Use FLUID to create a complete user interface class, including
constructor and any member functions necessary.
-# Use FLUID to set callbacks member functions of a custom widget
classes.
-# Use FLUID to set callback member functions of custom widget classes.
-# Subclass an Fl_Gl_Window to suit your purposes.
\subsection fluid_cubeview The CubeView Class
@ -222,22 +218,21 @@ class CubeView : public Fl_Gl_Window {
CubeView(int x,int y,int w,int h,const char *l=0);
// this value determines the scaling factor used to draw the cube.
double size;
/* Set the rotation about the vertical (y ) axis.
/* Set the rotation about the vertical (y) axis.
*
* This function is called by the horizontal roller in CubeViewUI
* and the initialize button in CubeViewUI.
*/
void v_angle(float angle){vAng=angle;};
// Return the rotation about the vertical (y ) axis.
// Return the rotation about the vertical (y) axis.
float v_angle(){return vAng;};
/* Set the rotation about the horizontal (x ) axis.
/* Set the rotation about the horizontal (x) axis.
*
* This function is called by the vertical roller in CubeViewUI
and the
* initialize button in CubeViewUI.
* and the initialize button in CubeViewUI.
*/
void h_angle(float angle){hAng=angle;};
// the rotation about the horizontal (x ) axis.
// the rotation about the horizontal (x) axis.
float h_angle(){return hAng;};
/* Sets the x shift of the cube view camera.
*
@ -265,7 +260,7 @@ class CubeView : public Fl_Gl_Window {
* CUBECOLOR.
*/
void drawCube();
float vAng,hAng; float xshift,yshift;
float boxv0[3];float boxv1[3]; float boxv2[3];float boxv3[3];
@ -288,12 +283,14 @@ CubeView::CubeView(int x,int y,int w,int h,const char *l)
vAng = 0.0; hAng=0.0; size=10.0;
/* The cube definition. These are the vertices of a unit cube
* centered on the origin.*/
boxv0[0] = -0.5; boxv0[1] = -0.5; boxv0[2] = -0.5; boxv1[0] = 0.5;
boxv1[1] = -0.5; boxv1[2] = -0.5; boxv2[0] = 0.5; boxv2[1] = 0.5;
boxv2[2] = -0.5; boxv3[0] = -0.5; boxv3[1] = 0.5; boxv3[2] = -0.5;
boxv4[0] = -0.5; boxv4[1] = -0.5; boxv4[2] = 0.5; boxv5[0] = 0.5;
boxv5[1] = -0.5; boxv5[2] = 0.5; boxv6[0] = 0.5; boxv6[1] = 0.5;
boxv6[2] = 0.5; boxv7[0] = -0.5; boxv7[1] = 0.5; boxv7[2] = 0.5;
boxv0[0] = -0.5; boxv0[1] = -0.5; boxv0[2] = -0.5;
boxv1[0] = 0.5; boxv1[1] = -0.5; boxv1[2] = -0.5;
boxv2[0] = 0.5; boxv2[1] = 0.5; boxv2[2] = -0.5;
boxv3[0] = -0.5; boxv3[1] = 0.5; boxv3[2] = -0.5;
boxv4[0] = -0.5; boxv4[1] = -0.5; boxv4[2] = 0.5;
boxv5[0] = 0.5; boxv5[1] = -0.5; boxv5[2] = 0.5;
boxv6[0] = 0.5; boxv6[1] = 0.5; boxv6[2] = 0.5;
boxv7[0] = -0.5; boxv7[1] = 0.5; boxv7[2] = 0.5;
};
// The color used for the edges of the bounding cube.
@ -397,7 +394,7 @@ void CubeView::draw() {
};
\endcode
\subsection fluid_cubevieui The CubeViewUI Class
\subsection fluid_cubeview_ui The CubeViewUI Class
We will completely construct a window to display and control the
CubeView defined in the previous section using FLUID.
@ -406,12 +403,11 @@ CubeView defined in the previous section using FLUID.
Once you have started FLUID, the first step in defining a class is to
create a new class within FLUID using the <b>New->Code->Class</b>
menu item. Name the class "CubeViewUI" and leave the
subclass blank. We do not need any inheritance for this
window. You should see the new class declaration in the FLUID
browser window.
menu item. Name the class "CubeViewUI" and leave the subclass blank.
We do not need any inheritance for this window. You should see the
new class declaration in the FLUID browser window.
\image html fluid1.png "Figure 9-3: FLUID file for CubeView"
\image html fluid1.png "Figure 9-3: FLUID file for CubeView"
\image latex fluid1.png "FLUID file for CubeView" width=10cm
\par Adding the Class Constructor
@ -452,14 +448,14 @@ defined the CubeView class and we would like to show it within the
CubeViewUI.
The CubeView class inherits the Fl_Gl_Window class, which
is created in the same way as a Fl_Box widget. Use
is created in the same way as an Fl_Box widget. Use
<b>New->Other->Box</b> to add a square box to the main window.
This will be no ordinary box, however.
The Box properties window will appear. The key to letting CubeViewUI
display CubeView is to enter CubeView in the <b>Class:</b> text
entry box. This tells FLUID that it is not an Fl_Box, but a
similar widget with the same constructor.
similar widget with the same constructor.
In the <b>Extra Code:</b> field enter <tt>\#include "CubeView.h"</tt>
@ -474,7 +470,7 @@ now available to CubeViewUI.
Each of the widgets we defined before adding CubeView can have
callbacks that call CubeView methods. You can call an external
function or put in a short amount of code in the <b>Callback</b>
function or put a short amount of code in the <b>Callback</b>
field of the widget panel. For example, the callback for the
\p ypan slider is:
@ -541,22 +537,22 @@ The main window shows a menu bar and a scrolling browser of
all the defined widgets. The name of the <tt>.fl</tt> file being
edited is shown in the window title.
The widgets are stored in a hierarchy. You can open and close a
The widgets are stored in a hierarchy. You can open and close a
level by clicking the "triangle" at the left of a widget.
The leftmost widgets are the \e parents, and all the widgets
listed below them are their \e children. Parents don't have to have
listed below them are their \e children. Parents don't have to have
any children.
The top level of the hierarchy is composed of \e functions and
\e classes. Each of these will produce a single C++ public
function or class in the output <tt>.cxx</tt> file. Calling the function or
\e classes. Each of these will produce a single C++ public function
or class in the output <tt>.cxx</tt> file. Calling the function or
instantiating the class will create all of the child widgets.
The second level of the hierarchy contains the \e windows.
Each of these produces an instance of class Fl_Window.
Below that are either \e widgets (subclasses of Fl_Widget) or
\e groups of widgets (including other groups). Plain groups are for
\e groups of widgets (including other groups). Plain groups are for
layout, navigation, and resize purposes. <i>Tab groups</i> provide the
well-known file-card tab interface.
@ -565,21 +561,21 @@ as "main_panel" in the example), or by their \e type
and \e label (such as "Button "the green"").
You \e select widgets by clicking on their names, which highlights
them (you can also select widgets from any displayed window). You can
them (you can also select widgets from any displayed window). You can
select many widgets by dragging the mouse across them, or by using
Shift+Click to toggle them on and off. To select no widgets, click in
the blank area under the last widget. Note that hidden children may
Shift+Click to toggle them on and off. To select no widgets, click in
the blank area under the last widget. Note that hidden children may
be selected even when there is no visual indication of this.
You \e open widgets by double-clicking on them, or (to open several
widgets you have picked) by typing the F1 key. A control panel will appear
widgets you have picked) by typing the F1 key. A control panel will appear
so you can change the widget(s).
\subsection fluid_menu_items Menu Items
The menu bar at the top is duplicated as a pop-up menu on any
displayed window. The shortcuts for all the menu items work in any
window. The menu items are:
displayed window. The shortcuts for all the menu items work in any
window. The menu items are:
\par File/Open... (Ctrl+o)
@ -597,14 +593,13 @@ warning message on the controlling terminal for all data it does
not understand. You will probably need to edit the resulting
setup to fix these errors. Be careful not to save the file
without changing the name, as FLUID will write over the
<tt>.fd</tt> file with its own format, which fdesign cannot
read!
<tt>.fd</tt> file with its own format, which fdesign cannot read!
\par File/Insert... (Ctrl+i)
\par
Inserts the contents of another <tt>.fl</tt> file, without
changing the name of the current <tt>.fl</tt> file. All the
changing the name of the current <tt>.fl</tt> file. All the
functions (even if they have the same names as the current ones)
are added, and you will have to use cut/paste to put the widgets
where you want.
@ -612,7 +607,7 @@ where you want.
\par File/Save (Ctrl+s)
\par
Writes the current data to the <tt>.fl</tt> file. If the
Writes the current data to the <tt>.fl</tt> file. If the
file is unnamed then FLUID will ask for a filename.
\par File/Save As... (Ctrl+Shift+S)
@ -629,7 +624,7 @@ FLUID with the \c -c switch.
\par
The output file names are the same as the <tt>.fl</tt> file, with
the leading directory and trailing ".fl" stripped, and
the leading directory and trailing ".fl" stripped, and
".h" or ".cxx" appended.
\par File/Write Strings (Ctrl+Shift+W)
@ -640,7 +635,7 @@ the current file.
\par
The output file name is the same as the <tt>.fl</tt> file,
with the leading directory and trailing ".fl"
with the leading directory and trailing ".fl"
stripped, and ".txt", ".po", or ".msg" appended depending on the
\ref fluid_i18n "Internationalization Mode".
@ -659,7 +654,7 @@ recover from any mistakes you make.
\par Edit/Cut (Ctrl+x)
\par
Deletes the selected widgets and all of their children.
Deletes the selected widgets and all of their children.
These are saved to a "clipboard" file and can be
pasted back into any FLUID window.
@ -669,7 +664,7 @@ pasted back into any FLUID window.
Copies the selected widgets and all of their children to the
"clipboard" file.
\par Edit/Paste (Ctrl+c)
\par Edit/Paste (Ctrl+v)
\par
Pastes the widgets from the clipboard file.
@ -680,7 +675,7 @@ is selected, or contained in the current selection.
\par
If the widget is a normal widget, it is added to whatever
window or group is selected. If none is, it is added to the
window or group is selected. If none is, it is added to the
window or group that is the parent of the current selection.
\par
@ -698,7 +693,7 @@ Selects all widgets in the same group as the current selection.
\par
If they are all selected already then this selects all
widgets in that group's parent. Repeatedly typing Ctrl+a will
widgets in that group's parent. Repeatedly typing Ctrl+a will
select larger and larger groups of widgets until everything is
selected.
@ -712,20 +707,19 @@ shown instead.
\par Edit/Sort
\par
Sorts the selected widgets into left to right, top to bottom
order. You need to do this to make navigation keys in FLTK work
correctly. You may then fine-tune the sorting with
"Earlier" and "Later". This does not affect
the positions of windows or functions.
Sorts the selected widgets into left to right, top to bottom order.
You need to do this to make navigation keys in FLTK work correctly.
You may then fine-tune the sorting with "Earlier" and "Later".
This does not affect the positions of windows or functions.
\par Edit/Earlier (F2)
\par
Moves all of the selected widgets one earlier in order among
the children of their parent (if possible). This will affect
the children of their parent (if possible). This will affect
navigation order, and if the widgets overlap it will affect how
they draw, as the later widget is drawn on top of the earlier
one. You can also use this to reorder functions, classes, and
one. You can also use this to reorder functions, classes, and
windows within functions.
\par Edit/Later (F3)
@ -750,8 +744,8 @@ selected.
\par
Toggles the display of the red overlays off, without changing
the selection. This makes it easier to see box borders and how
the layout looks. The overlays will be forced back on if you
the selection. This makes it easier to see box borders and how
the layout looks. The overlays will be forced back on if you
change the selection.
\par Edit/Project Settings... (Alt+p)
@ -798,26 +792,26 @@ At the lower-right, "User Settings" causes changes to only affect the current us
\par New/Code/Function
\par
Creates a new C function. You will be asked for a name for
the function. This name should be a legal C++ function
template, without the return type. You can pass arguments which
Creates a new C function. You will be asked for a name for
the function. This name should be a legal C++ function
template, without the return type. You can pass arguments which
can be referred to by code you type into the individual widgets.
\par
If the function contains any unnamed windows, it will be
declared as returning a Fl_Window pointer. The unnamed window
will be returned from it (more than one unnamed window is
useless). If the function contains only named windows, it will
declared as returning an Fl_Window pointer. The unnamed window
will be returned from it (more than one unnamed window is
useless). If the function contains only named windows, it will
be declared as returning nothing (\c void ).
\par
It is possible to make the <tt>.cxx</tt> output be a
self-contained program that can be compiled and executed. This
is done by deleting the function name so
\p main(argc,argv) is used. The function will call
self-contained program that can be compiled and executed. This
is done by deleting the function name so
\p main(argc,argv) is used. The function will call
\p show() on all the windows it creates and then call
\p Fl::run(). This can also be used to test resize
behavior or other parts of the user interface.
\p Fl::run(). This can also be used to test resize
behavior or other parts of the user interface.
\par
You can change the function name by double-clicking on the
@ -826,9 +820,9 @@ function.
\par New/Window
\par
Creates a new Fl_Window widget. The window is added
to the currently selected function, or to the function
containing the currently selected item. The window will appear,
Creates a new Fl_Window widget. The window is added
to the currently selected function, or to the function
containing the currently selected item. The window will appear,
sized to 100x100. You can resize it to whatever size you
require.
@ -840,9 +834,9 @@ this chapter.
\par
All other items on the New menu are subclasses of
Fl_Widget. Creating them will add them to the
Fl_Widget. Creating them will add them to the
currently selected group or window, or the group or window
containing the currently selected widget. The initial
containing the currently selected widget. The initial
dimensions and position are chosen by copying the current
widget, if possible.
@ -850,23 +844,23 @@ widget, if possible.
When you create the widget you will get the widget's control
panel, which is described later in this chapter.
\par Layout/Align/...
\par Layout/Align/...
\par
Align all selected widgets to the first widget in the selection.
\par Layout/Space Evenly/...
\par Layout/Space Evenly/...
\par
Space all selected widgets evenly inside the selected space.
Widgets will be sorted from first to last.
\par Layout/Make Same Size/...
\par Layout/Make Same Size/...
\par
Make all selected widgets the same size as the first selected widget.
\par Layout/Center in Group/...
\par Layout/Center in Group/...
\par
Center all selected widgets relative to their parent widget
@ -874,7 +868,7 @@ Center all selected widgets relative to their parent widget
\par Layout/Grid and Size Settings... (Ctrl+g)
\par
Displays the grid settings panel.
Displays the grid settings panel.
\par
This panel controls the grid that all widgets snap to when you move
@ -922,20 +916,20 @@ red overlay so you can see the widgets more accurately,
especially when setting the box type.
If you have several widgets selected, they may have different
values for the fields. In this case the value for \e one of
the widgets is shown. But if you change this value, \e all
values for the fields. In this case the value for \e one of
the widgets is shown. But if you change this value, \e all
of the selected widgets are changed to the new value.
Hitting "OK" makes the changes permanent.
Selecting a different widget also makes the changes permanent.
Hitting "OK" makes the changes permanent.
Selecting a different widget also makes the changes permanent.
FLUID checks for simple syntax errors such as mismatched
parenthesis in any code before saving any text.
"Revert" or "Cancel" put everything back
to when you last brought up the panel or hit OK. However in the
to when you last brought up the panel or hit OK. However in the
current version of FLUID, changes to "visible"
attributes (such as the color, label, box) are not undone by
revert or cancel. Changes to code like the callbacks are
revert or cancel. Changes to code like the callbacks are
undone, however.
<!-- NEW PAGE -->
@ -962,7 +956,7 @@ can be added to the label using the at sign ("@").
\par Label (pull down menu)
\par
How to draw the label. Normal, shadowed, engraved, and
How to draw the label. Normal, shadowed, engraved, and
embossed change the appearance of the text.
\par Image
@ -982,7 +976,7 @@ chooser.
\par Alignment (buttons)
\par
Where to draw the label. The arrows put it on that side of the
Where to draw the label. The arrows put it on that side of the
widget, you can combine them to put it in the corner. The "box"
button puts the label inside the widget, rather than outside.
@ -1014,7 +1008,7 @@ shortcut button and press any key sequence to set the shortcut.
\par
The \b Visible button controls whether the widget is
visible (on) or hidden (off) initially. Don't change this for
visible (on) or hidden (off) initially. Don't change this for
windows or for the immediate children of a Tabs group.
\par
@ -1025,19 +1019,19 @@ appear greyed out when deactivated.
\par
The \b Resizable button controls whether the window is
resizeable. In addition all the size changes of a window or
group will go "into" the resizable child. If you have
group will go "into" the resizable child. If you have
a large data display surrounded by buttons, you probably want
that data area to be resizable. You can get more complex
behavior by making invisible boxes the resizable widget, or by
using hierarchies of groups. Unfortunately the only way to test
it is to compile the program. Resizing the FLUID window is
using hierarchies of groups. Unfortunately the only way to test
it is to compile the program. Resizing the FLUID window is
\e not the same as what will happen in the user program.
\par
The \b Hotspot button causes the parent window to be
positioned with that widget centered on the mouse. This
positioned with that widget centered on the mouse. This
position is determined <i>when the FLUID function is called</i>,
so you should call it immediately before showing the window. If
so you should call it immediately before showing the window. If
you want the window to hide and then reappear at a new position,
you should have your program set the hotspot itself just before
\p show().
@ -1051,7 +1045,7 @@ window and reopen it to see the effect.
\par
The string typed into here is passed to the X window manager
as the class. This can change the icon or window decorations.
as the class. This can change the icon or window decorations.
On most (all?) window managers you will have to close the window
and reopen it to see the effect.
@ -1063,7 +1057,7 @@ and reopen it to see the effect.
\par Label Font (pulldown menu)
\par
Font to draw the label in. Ignored by symbols, bitmaps, and
Font to draw the label in. Ignored by symbols, bitmaps, and
pixmaps. Your program can change the actual font used by these
"slots" in case you want some font other than the 16
provided.
@ -1071,14 +1065,14 @@ provided.
\par Label Size (pulldown menu)
\par
Pixel size (height) for the font to draw the label in.
Ignored by symbols, bitmaps, and pixmaps. To see the result
Pixel size (height) for the font to draw the label in.
Ignored by symbols, bitmaps, and pixmaps. To see the result
without dismissing the panel, type the new number and then Tab.
\par Label Color (button)
\par
Color to draw the label. Ignored by pixmaps (bitmaps,
Color to draw the label. Ignored by pixmaps (bitmaps,
however, do use this color as the foreground color).
\par Box (pulldown menu)
@ -1088,15 +1082,15 @@ The boxtype to draw as a background for the widget.
\par
Many widgets will work, and draw faster, with a
"frame" instead of a "box". A frame does
"frame" instead of a "box". A frame does
not draw the colored interior, leaving whatever was already
there visible. Be careful, as FLUID may draw this ok but the
there visible. Be careful, as FLUID may draw this ok but the
real program may leave unwanted stuff inside the widget.
\par
If a window is filled with child widgets, you can speed up
redrawing by changing the window's box type to
"NO_BOX". FLUID will display a checkerboard for any
"NO_BOX". FLUID will display a checkerboard for any
areas that are not colored in by boxes. Note that this
checkerboard is not drawn by the resulting program. Instead
random garbage will be displayed.
@ -1115,7 +1109,7 @@ The color to draw the box with.
\par Select Color (button)
\par
Some widgets will use this color for certain parts. FLUID
Some widgets will use this color for certain parts. FLUID
does not always show the result of this: this is the color
buttons draw in when pushed down, and the color of input fields
when they have the focus.
@ -1135,23 +1129,22 @@ menus, and browsers.
\par
This is how you use your own subclasses of
Fl_Widget. Whatever identifier you type in here will
Fl_Widget. Whatever identifier you type in here will
be the class that is instantiated.
\par
In addition, no \p \#include header file is put in the
<tt>.h</tt> file. You must provide a \p \#include line as
<tt>.h</tt> file. You must provide a \p \#include line as
the first line of the "Extra Code" which declares your
subclass.
\par
The class must be similar to the class you are spoofing. It
does not have to be a subclass. It is sometimes useful to
change this to another FLTK class. Currently the only way to get
a double-buffered window is to change this field for the window
to "Fl_Double_Window" and to add
\code #include <FL/Fl_Double_Window.h> \endcode
to the extra code.
The class must be similar to the class you are spoofing. It
does not have to be a subclass. It is sometimes useful to
change this to another FLTK class. For windows you can select either
\p Single or \p Double in the drop-down box right to the "Class:" field
to get a normal window (Fl_Window) or a double-buffered window
(Fl_Double_Window), respectively.
\par Type (upper-right pulldown menu)
@ -1163,13 +1156,13 @@ You pick the subtype off of this menu.
\par
Name of a variable to declare, and to store a pointer to this
widget into. This variable will be of type "<class>*". If the name is
widget into. This variable will be of type "<class>*". If the name is
blank then no variable is created.
\par
You can name several widgets with "name[0]", "name[1]", "name[2]",
etc. This will cause FLUID to declare an array of pointers. The array
is big enough that the highest number found can be stored. All widgets
You can name several widgets with "name[0]", "name[1]", "name[2]", etc.
This will cause FLUID to declare an array of pointers. The array
is big enough that the highest number found can be stored. All widgets
in the array must be the same type.
\par Public (button)
@ -1195,16 +1188,15 @@ include line occurs several times then only one copy is
written.
\par
All other lines are "code" lines. The current
widget is pointed to by the local variable \p o. The
All other lines are "code" lines. The current
widget is pointed to by the local variable \p o. The
window being constructed is pointed to by the local variable
\p w. You can also access any arguments passed to the
function here, and any named widgets that are before this
one.
\p w. You can also access any arguments passed to the
function here, and any named widgets that are before this one.
\par
FLUID will check for matching parenthesis, braces, and
quotes, but does not do much other error checking. Be careful
quotes, but does not do much other error checking. Be careful
here, as it may be hard to figure out what widget is producing
an error in the compiler. If you need more than four lines you
probably should call a function in your own <tt>.cxx</tt>
@ -1218,17 +1210,17 @@ of code. If you enter anything other than letters, numbers, and the
underscore then FLUID treats it as code.
\par
A name refers to a function in your own code. It must be
A name refers to a function in your own code. It must be
declared as <tt>void name(<class>*,void*)</tt>.
\par
A code snippet is inserted into a static function in the
<tt>.cxx</tt> output file. The function prototype is
<tt>.cxx</tt> output file. The function prototype is
<tt>void name(class *o, void *v)</tt>
so that you can refer to the widget as \p o and the \p user_data()
as \p v. FLUID will check for matching parenthesis, braces,
and quotes, but does not do much other error checking. Be
careful here, as it may be hard to figure out what widget is
as \p v. FLUID will check for matching parenthesis, braces,
and quotes, but does not do much other error checking. Be
careful here, as it may be hard to figure out what widget is
producing an error in the compiler.
\par
@ -1237,8 +1229,8 @@ If the callback is blank then no callback is set.
\par User Data (text field)
\par
This is a value for the \p user_data() of the widget.
If blank the default value of zero is used. This can be any
This is a value for the \p user_data() of the widget.
If blank the default value of zero is used. This can be any
piece of C code that can be cast to a \p void pointer.
\par Type (text field)
@ -1246,7 +1238,7 @@ piece of C code that can be cast to a \p void pointer.
\par
The \p void* in the callback function prototypes is
replaced with this. You may want to use \p long for old
XForms code. Be warned that anything other than \p void*
XForms code. Be warned that anything other than \p void*
is not guaranteed to work! However on most architectures other
pointer types are ok, and \p long is usually ok, too.
@ -1271,39 +1263,39 @@ matching event even if the data is not changed.
\section fluid_selecting_moving Selecting and Moving Widgets
Double-clicking a window name in the browser will display it,
if not displayed yet. From this display you can select widgets,
sets of widgets, and move or resize them. To close a window
if not displayed yet. From this display you can select widgets,
sets of widgets, and move or resize them. To close a window
either double-click it or type \c ESC.
To select a widget, click it. To select several widgets drag
a rectangle around them. Holding down shift will toggle the
a rectangle around them. Holding down shift will toggle the
selection of the widgets instead.
You cannot pick hidden widgets. You also cannot choose some
widgets if they are completely overlapped by later widgets. Use
You cannot pick hidden widgets. You also cannot choose some
widgets if they are completely overlapped by later widgets. Use
the browser to select these widgets.
The selected widgets are shown with a red "overlay"
line around them. You can move the widgets by dragging this
box. Or you can resize them by dragging the outer edges and
corners. Hold down the Alt key while dragging the mouse to
line around them. You can move the widgets by dragging this
box. Or you can resize them by dragging the outer edges and
corners. Hold down the Alt key while dragging the mouse to
defeat the snap-to-grid effect for fine positioning.
If there is a tab box displayed you can change which child is
visible by clicking on the file tabs. The child you pick is
visible by clicking on the file tabs. The child you pick is
selected.
The arrow, tab, and shift+tab keys "navigate" the
selection. Left, right, tab, or shift+tab move to the next or
previous widgets in the hierarchy. Hit the right arrow enough
and you will select every widget in the window. Up/down widgets
move to the previous/next widgets that overlap horizontally. If
selection. Left, right, tab, or shift+tab move to the next or
previous widgets in the hierarchy. Hit the right arrow enough
and you will select every widget in the window. Up/down widgets
move to the previous/next widgets that overlap horizontally. If
the navigation does not seem to work you probably need to
"Sort" the widgets. This is important if you have
"Sort" the widgets. This is important if you have
input fields, as FLTK uses the same rules when using arrow keys
to move between input fields.
To "open" a widget, double click it. To open
To "open" a widget, double click it. To open
several widgets select them and then type F1 or pick
"Edit/Open" off the pop-up menu.
@ -1311,16 +1303,16 @@ Type Ctrl+o to temporarily toggle the overlay off without
changing the selection, so you can see the widget borders.
You can resize the window by using the window manager border
controls. FLTK will attempt to round the window size to the
controls. FLTK will attempt to round the window size to the
nearest multiple of the grid size and makes it big enough to
contain all the widgets (it does this using illegal X methods,
so it is possible it will barf with some window managers!).
so it is possible it will barf with some window managers!).
Notice that the actual window in your program may not be
resizable, and if it is, the effect on child widgets may be
different.
The panel for the window (which you get by double-clicking
it) is almost identical to the panel for any other Fl_Widget.
it) is almost identical to the panel for any other Fl_Widget.
There are three extra items:
\section fluid_images Image Labels
@ -1412,7 +1404,7 @@ and the KDE icon editor.
\par
FLUID reads Windows BMP image files which are often used in
Windows applications for icons. FLUID converts BMP files into
(modified) XPM format and uses a Fl_BMP_Image image to label the
(modified) XPM format and uses an Fl_BMP_Image image to label the
widget. Transparency is handled the same as for XPM files. All
image data is uncompressed when written to the source file, so
the code may be much bigger than the <tt>.bmp</tt> file.
@ -1422,7 +1414,7 @@ the code may be much bigger than the <tt>.bmp</tt> file.
\par
FLUID reads GIF image files which are often used in HTML
documents to make icons. FLUID converts GIF files into
(modified) XPM format and uses a Fl_GIF_Image image to label the
(modified) XPM format and uses an Fl_GIF_Image image to label the
widget. Transparency is handled the same as for XPM files. All
image data is uncompressed when written to the source file, so
the code may be much bigger than the <tt>.gif</tt> file. Only
@ -1433,7 +1425,7 @@ the first image of an animated GIF file is used.
\par
If FLTK is compiled with JPEG support, FLUID can read JPEG
image files which are often used for digital photos. FLUID uses
a Fl_JPEG_Image image to label the widget, and writes
an Fl_JPEG_Image image to label the widget, and writes
uncompressed RGB or grayscale data to the source file.
\par PNG (Portable Network Graphics) Files
@ -1451,8 +1443,7 @@ this as best as possible on each platform.
\par
Fluid can store a number of project templates. Project templates
are great for storing often used boilerplate code for fast access.
A common use would be projects with readily prepared copyright
messages.
A common use would be projects with readily prepared copyright messages.
\par
A sample template for FLTK projects is included with Fluid.
@ -1460,17 +1451,17 @@ A sample template for FLTK projects is included with Fluid.
\par
Choose "File > New From Template..." to create a new project
based on a template file. In the template dialog, select one of
the existing templates. All occurrences of the word
"@INSTANCE@" in the template are replaced with the text in
the existing templates. All occurrences of the word
"@INSTANCE@" in the template are replaced with the text in
the "Instance" field. To create the new project click "New".
\par
To add your current project as a new template, choose
To add your current project as a new template, choose
"File > Save As Template...", fill in a name, and click "Save".
\par
To delete a template, open the template dialog using
"New from Template" or "Save As Template", the select any
To delete a template, open the template dialog using
"New from Template" or "Save As Template", then select any
existing template, and click "Delete Template".
\section fluid_i18n Internationalization with FLUID
@ -1550,7 +1541,7 @@ file to be used for all of the windows defined in your
The \b Set: field controls the set number in the catalog file.
The default set is 1 and rarely needs to be changed.
\section fluid_limitations Known limitations
\section fluid_limitations Known Limitations
Declaration Blocks can be used to temporarily block out already
designed code using <tt>\#if 0</tt> and <tt>\#endif</tt>